-
Notifications
You must be signed in to change notification settings - Fork 144
/
Copy pathtext_align.js
160 lines (114 loc) · 3.88 KB
/
text_align.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
import * as THREE from 'three';
import { VRButton } from 'three/examples/jsm/webxr/VRButton.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { BoxLineGeometry } from 'three/examples/jsm/geometries/BoxLineGeometry.js';
import ThreeMeshUI from '../src/three-mesh-ui.js';
import FontJSON from './assets/Roboto-msdf.json';
import FontImage from './assets/Roboto-msdf.png';
import { Object3D } from 'three';
const WIDTH = window.innerWidth;
const HEIGHT = window.innerHeight;
let scene, camera, renderer, controls;
window.addEventListener( 'load', init );
window.addEventListener( 'resize', onWindowResize );
//
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x505050 );
camera = new THREE.PerspectiveCamera( 60, WIDTH / HEIGHT, 0.1, 100 );
renderer = new THREE.WebGLRenderer( {
antialias: true
} );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( WIDTH, HEIGHT );
renderer.xr.enabled = true;
document.body.appendChild( VRButton.createButton( renderer ) );
document.body.appendChild( renderer.domElement );
controls = new OrbitControls( camera, renderer.domElement );
camera.position.set( 0, 1.6, 0.75 );
controls.target = new THREE.Vector3( 0, 1.5, -1.8 );
controls.update();
// ROOM
const room = new THREE.LineSegments(
new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ).translate( 0, 3, 0 ),
new THREE.LineBasicMaterial( { color: 0x808080 } )
);
scene.add( room );
// TEXT PANEL
const textAligns = [
'left', // 'left' or ThreeMeshUI.TextAlign.LEFT,
'center', // 'center' or ThreeMeshUI.TextAlign.CENTER,
'right', // 'right' or ThreeMeshUI.TextAlign.RIGHT,
'justify-left', // 'justify-left' or ThreeMeshUI.TextAlign.JUSTIFY_LEFT,
'justify', // 'justify' or ThreeMeshUI.TextAlign.JUSTIFY,
'justify-right', // 'justify-right' or ThreeMeshUI.TextAlign.JUSTIFY_RIGHT,
'justify-center' // 'justify-center' or ThreeMeshUI.TextAlign.JUSTIFY_CENTER
];
for ( let i = 0; i < textAligns.length; i++ ) {
const textAlign = textAligns[ i ];
makeTextPanel( i, textAlign, i === textAligns.length - 1 );
}
//
renderer.setAnimationLoop( loop );
}
//
function makeTextPanel( index, textAlign, last = false ) {
const group = new Object3D();
const title = new ThreeMeshUI.Block( {
width: 1.15,
height: 0.15,
padding: 0.05,
backgroundColor: new THREE.Color( 0xff9900 ),
justifyContent: 'center',
fontFamily: FontJSON,
fontTexture: FontImage
} );
const titleText = new ThreeMeshUI.Text( {
content: '.set({textAlign: "' + textAlign + '"})',
fontSize: 0.075
} );
title.add(
titleText
);
title.position.set( 0, 0.35, 0 );
group.add( title );
const container = new ThreeMeshUI.Block( {
width: 1.3,
height: 0.5,
padding: 0.05,
justifyContent: 'center',
alignItems: 'start',
textAlign,
fontFamily: FontJSON,
fontTexture: FontImage
} );
// container.rotation.x = -0.25;
group.add( container );
//
container.add(
new ThreeMeshUI.Text( {
content: 'Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.',
fontSize: 0.055
} )
);
group.position.set( -1.35 + index % 3 * 1.35, 2.25 + Math.floor( index / 3 ) * -0.8, -2 );
if ( last ) {
group.position.x = 0;
}
scene.add( group );
}
// handles resizing the renderer when the viewport is resized
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function loop() {
// Don't forget, ThreeMeshUI must be updated manually.
// This has been introduced in version 3.0.0 in order
// to improve performance
ThreeMeshUI.update();
controls.update();
renderer.render( scene, camera );
}