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We now attempt to assert/cast numeric values to float64 to allow comparison with number-based rollour strategies (which come from the server as JSON Float64).
This works fine for all types except float32 (which loses some precision in the conversion).
I'm sure there is a solution to this but for now we want to get going with the more accepting numeric conversion code.
The text was updated successfully, but these errors were encountered:
We now attempt to assert/cast numeric values to float64 to allow comparison with number-based rollour strategies (which come from the server as JSON Float64).
This works fine for all types except float32 (which loses some precision in the conversion).
I'm sure there is a solution to this but for now we want to get going with the more accepting numeric conversion code.
The text was updated successfully, but these errors were encountered: