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it currently only compiles on mac (checkout, run build.sh, it'll fetch dependencies in a upper level folder and also generate xcode solution in build folder)
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it currently only compiles on mac (checkout, run build.sh, it'll generate xcode solution in build folder)
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-working on MT submit/sort/rasterize (sort/rasterize is fine, push is somehow slower)
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-working on optimized push function for boxes
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-sse2/neon powered transform & rasterization
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-multithreading support
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### TODO
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- make it compilable on windows
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-wrap all simd instructions, add neon implementation
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