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Merge branch 'master' of github.com:fatkas/coverage-occlusion
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README.md

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## [Coverage occlusion culling implementation](http://fatkas.blogspot.com/2011/02/software-occlusion-culling.html)
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it currently only compiles on mac (checkout, run build.sh, it'll fetch dependencies in a upper level folder and also generate xcode solution in build folder)
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it currently only compiles on mac (checkout, run build.sh, it'll generate xcode solution in build folder)
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- working on MT submit/sort/rasterize (sort/rasterize is fine, push is somehow slower)
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- working on optimized push function for boxes
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- sse2/neon powered transform & rasterization
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- multithreading support
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### TODO
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- make it compilable on windows
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- wrap all simd instructions, add neon implementation
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- optimized push function for boxes

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