crosg/FloatMenuSample transfer from yiming/FloatMenuSample
compile 'com.yw.game.floatmenu:FloatMenu:2.0.1'
android float menu in app
无权限需求,支持 api 11 ++
for use:
使用示例 see sample
1:
mFloatMenu = new FloatLogoMenu.Builder()
.withActivity(mActivity)
// .withContext(mActivity.getApplication())//这个在7.0(包括7.0)以上以及大部分7.0以下的国产手机上需要用户授权,需要搭配<uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW"/>
.logo(BitmapFactory.decodeResource(getResources(),R.drawable.yw_game_logo))
.drawCicleMenuBg(true)
.backMenuColor(0xffe4e3e1)
.setBgDrawable(this.getResources().getDrawable(R.drawable.yw_game_float_menu_bg))
//这个背景色需要和logo的背景色一致
.setFloatItems(itemList)
.defaultLocation(FloatLogoMenu.RIGHT)
.drawRedPointNum(false)
.showWithListener(new FloatMenuView.OnMenuClickListener() {
@Override
public void onItemClick(int position, String title) {
Toast.makeText(MainActivity.this, "position " + position + " title:" + title + " is clicked.", Toast.LENGTH_SHORT).show();
}
@Override
public void dismiss() {
}
});
2:
mFloatMenu = new FloatLogoMenu.Builder()
.withActivity(mActivity)
.logo(R.drawable.yw_image_float_logo)
.backMenuColor(0xffe4e3e1)
.drawCicleMenuBg(true)
.setFloatItems(itemList)
.defaultLocation(FloatLogoMenu.RIGHT)
.drawRedPointNum(false)
.showWithListener(new FloatMenuView.OnMenuClickListener() {
@Override
public void onItemClick(int position, String title) {
Toast.makeText(MainActivity.this, "position " + position + " title:" + title + " is clicked.", Toast.LENGTH_SHORT).show();
}
@Override
public void dismiss() {
}
});
3: 因上述代码自定义功能较低,提供下面的方式供自行开发,这里可以直接将 FloatManager (https://github.com/crosg/FloatMenuSample/blob/master/FloatMenu/src/main/java/com/yw/game/floatmenu/customfloat/FloatManager.java) 文件拷贝出来直接使用
floatManager = new FloatManager(this, new FloatManager.GetViewCallback() {
@Override
public View getLeftView(View.OnTouchListener touchListener) {
//这里可以从xml导入一个用于出现在左边的菜单,,如果要模拟上面的效果,需要add一个logo,并设置touchListener
//这里可以对xml中导入的子元素设置点击事件
return null;
}
@Override
public View getRightView(View.OnTouchListener touchListener) {
//这里可以从xml导入一个用于出现在右边的菜单,如果要模拟上面的效果,需要add一个logo,并设置touchListener
//这里可以对xml中导入的子元素设置点击事件
return null;
}
@Override
public View getLogoView() {
//这里仍然可以从xml导入布局 ,这个logoView会响应点击拖动事件
return null;
}
@Override
public void resetLogoViewSize(int hintLocation, View smallView) {
//可以对smallView执行恢复动画之类的
}
@Override
public void dragingLogoViewOffset(View samllView, boolean isDraging, boolean isResetPosition, float offset) {
//这里可以根据是否拖动,是否靠边 对logoView执行旋转等动画
}
@Override
public void shrinkLeftLogoView(View logoView) {
//对logo进行左隐藏动画
}
@Override
public void shrinkRightLogoView(View logoView) {
//对logo进行右隐藏动画
}
@Override
public void leftViewOpened(View leftView) {
//左菜单被打开
}
@Override
public void rightViewOpened(View rightView) {
//右菜单被打开
}
@Override
public void leftOrRightViewClosed(View logoView) {
//右或左菜单被关闭
}
@Override
public void onDestoryed() {
//所有的view都被移除
}
});
示例:
FloatManager floatManager = new FloatManager(this, new FloatManager.GetViewCallback() {
@Override
public View getLeftView(View.OnTouchListener touchListener) {
LinearLayout linearLayout = new LinearLayout(mActivity);
linearLayout.setOrientation(LinearLayout.HORIZONTAL);
linearLayout.setGravity(Gravity.CENTER);
TextView textView = new TextView(mActivity);
textView.setText("左边");
textView.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Toast.makeText(mActivity, "左边的菜单被点击了", Toast.LENGTH_SHORT).show();
}
});
ImageView imageView = new ImageView(mActivity);
imageView.setLayoutParams(new LinearLayout.LayoutParams(dip2px(50), dip2px(50)));
imageView.setImageResource(R.drawable.yw_game_logo);
imageView.setScaleType(ImageView.ScaleType.CENTER_INSIDE);
imageView.setOnTouchListener(touchListener);
linearLayout.setLayoutParams(new LinearLayout.LayoutParams(dip2px(50), dip2px(50)));
linearLayout.setBackgroundResource(R.drawable.yw_game_float_menu_bg);
linearLayout.addView(imageView);
linearLayout.addView(textView);
return linearLayout;
}
@Override
public View getRightView(View.OnTouchListener touchListener) {
LinearLayout linearLayout = new LinearLayout(mActivity);
linearLayout.setOrientation(LinearLayout.HORIZONTAL);
linearLayout.setGravity(Gravity.CENTER);
TextView textView = new TextView(mActivity);
textView.setText("右边");
textView.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Toast.makeText(mActivity, "右边的菜单被点击了", Toast.LENGTH_SHORT).show();
}
});
ImageView imageView = new ImageView(mActivity);
imageView.setLayoutParams(new LinearLayout.LayoutParams(dip2px(50), dip2px(50)));
imageView.setImageResource(R.drawable.yw_game_logo);
imageView.setScaleType(ImageView.ScaleType.CENTER_INSIDE);
imageView.setOnTouchListener(touchListener);
linearLayout.setLayoutParams(new LinearLayout.LayoutParams(dip2px(50), dip2px(50)));
linearLayout.setBackgroundResource(R.drawable.yw_game_float_menu_bg);
linearLayout.addView(textView);
linearLayout.addView(imageView);
return linearLayout;
}
@Override
public View getLogoView() {
LinearLayout linearLayout = new LinearLayout(mActivity);
linearLayout.setOrientation(LinearLayout.HORIZONTAL);
linearLayout.setGravity(Gravity.CENTER);
ImageView imageView = new ImageView(mActivity);
imageView.setLayoutParams(new LinearLayout.LayoutParams(dip2px(50), dip2px(50)));
imageView.setScaleType(ImageView.ScaleType.CENTER);
imageView.setImageResource(R.drawable.yw_game_logo);
linearLayout.setLayoutParams(new LinearLayout.LayoutParams(dip2px(50), dip2px(50)));
linearLayout.setBackgroundResource(R.drawable.yw_game_float_menu_bg);
linearLayout.addView(imageView);
return linearLayout;
}
@Override
public void resetLogoViewSize(int hintLocation, View logoView) {
logoView.setTranslationX(0);
logoView.setScaleX(1);
logoView.setScaleY(1);
}
@Override
public void dragingLogoViewOffset(View smallView, boolean isDraging, boolean isResetPosition, float offset) {
if (isDraging && offset > 0) {
smallView.setBackgroundDrawable(null);
smallView.setScaleX(1 + offset);
smallView.setScaleY(1 + offset);
} else {
smallView.setBackgroundResource(R.drawable.yw_game_float_menu_bg);
smallView.setTranslationX(0);
smallView.setScaleX(1);
smallView.setScaleY(1);
}
}
@Override
public void shrinkLeftLogoView(View smallView) {
smallView.setTranslationX(-smallView.getWidth() / 3);
}
@Override
public void shrinkRightLogoView(View smallView) {
smallView.setTranslationX(smallView.getWidth() / 3);
}
@Override
public void leftViewOpened(View leftView) {
Toast.makeText(mActivity, "左边的菜单被打开了", Toast.LENGTH_SHORT).show();
}
@Override
public void rightViewOpened(View rightView) {
Toast.makeText(mActivity, "右边的菜单被打开了", Toast.LENGTH_SHORT).show();
}
@Override
public void leftOrRightViewClosed(View smallView) {
Toast.makeText(mActivity, "菜单被关闭了", Toast.LENGTH_SHORT).show();
}
@Override
public void onDestoryed() {
}
});
floatManager.show();
UPDATE LOG:
-
1.+ 桌面或应用内悬浮窗 (removed)
compile 'com.yw.game.floatmenu:FloatMenu:1.0.0'
-
2.0.0 重构版,应用内悬浮窗
compile 'com.yw.game.floatmenu:FloatMenu:2.0.0' //2.0.0版使用windows.addContentView接口,在unity3D游戏引擎需要开启该选项 <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
-
2.0.1 可选择支持出现在桌面(需权限),应用内无权限需要。
移除windows.addContentView接口 出现在桌面的话需要: 使用全局上下文 .withContext(mService.getApplication()) 并配合权限 <uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW" />
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