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.gitignore
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# Ignore Visual Studio temp folders
/ExampleGame/.vs
# Ignore Visual Studio solution file, as that can be generated from the .uproject file
/ExampleGame/*.sln
# Ignore folders with files generated by Unreal Engine
/ExampleGame/Binaries
/ExampleGame/Build
/ExampleGame/DerivedDataCache
/ExampleGame/Intermediate
/ExampleGame/Saved
# Ignore FetchPrebuiltUE4 files which should be per-user
/FetchPrebuiltUE4/application-default-credentials.json
/FetchPrebuiltUE4/InstalledUE4Version.json
# Ignore pre-built UE4 folder
/UE4
# Ignore built game
/LocallyBuiltGame
# Ignore downloaded game
/DownloadedGame
# Ignore UpdateUE4 files which should be per-user
/UpdateUE4/service-account-credentials.json
/UpdateUE4/installed_version.json
# Ignore UploadGame files which should be per-user
/UploadGame/service-account-credentials.json
# Ignore local Longtail cache
/LongtailCache