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1 | 1 | # define rooms and items
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2 |
| - |
| 2 | +#gameroom |
3 | 3 | couch = {
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4 | 4 | "name": "couch",
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5 | 5 | "type": "furniture",
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30 | 30 | "name": "outside"
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31 | 31 | }
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32 | 32 |
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33 |
| -all_rooms = [game_room, outside] |
| 33 | +#bedroom1 |
| 34 | +bedroom1 = { |
| 35 | + "name": "bedroom 1", |
| 36 | + "type": "room", |
| 37 | +} |
| 38 | + |
| 39 | +queenbed = { |
| 40 | + "name": "queen bed", |
| 41 | + "type": "furniture", |
| 42 | +} |
| 43 | + |
| 44 | +door_b = { |
| 45 | + "name": "door b", |
| 46 | + "type": "door", |
| 47 | +} |
| 48 | + |
| 49 | +key_b = { |
| 50 | + "name": "key b", |
| 51 | + "type": "key", |
| 52 | + "target": door_b, |
| 53 | + |
| 54 | +} |
| 55 | +#bedroom2 |
| 56 | +bedroom2 = { |
| 57 | + "name": "bedroom 2", |
| 58 | + "type": "room", |
| 59 | +} |
| 60 | + |
| 61 | +doublebed = { |
| 62 | + "name": "double bed", |
| 63 | + "type": "furniture", |
| 64 | +} |
| 65 | + |
| 66 | +dresser = { |
| 67 | + "name": "dresser", |
| 68 | + "type": "furniture", |
| 69 | +} |
| 70 | + |
| 71 | +door_c = { |
| 72 | + "name": "door c", |
| 73 | + "type": "door", |
| 74 | +} |
34 | 75 |
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35 |
| -all_doors = [door_a] |
| 76 | +door_d = { |
| 77 | + "name": "door d", |
| 78 | + "type": "door", |
| 79 | +} |
| 80 | + |
| 81 | + |
| 82 | +key_c = { |
| 83 | + "name": "key c", |
| 84 | + "type": "key", |
| 85 | + "target": door_c, |
| 86 | +} |
| 87 | + |
| 88 | +key_d = { |
| 89 | + "name": "key d", |
| 90 | + "type": "key", |
| 91 | + "target": door_d, |
| 92 | +} |
| 93 | + |
| 94 | +# living room |
| 95 | + |
| 96 | +living_room = { |
| 97 | + "name": "living room", |
| 98 | + "type": "room", |
| 99 | +} |
| 100 | + |
| 101 | +dinning_table = { |
| 102 | + "name": "dinning table", |
| 103 | + "type": "furniture", |
| 104 | +} |
| 105 | + |
| 106 | + |
| 107 | + |
| 108 | +all_rooms = [game_room, bedroom1, bedroom2, living_room, outside] |
| 109 | + |
| 110 | +all_doors = [door_a, door_b, door_c, door_d] |
36 | 111 |
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37 | 112 | # define which items/rooms are related
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38 | 113 |
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39 | 114 | object_relations = {
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40 | 115 | "game room": [couch, piano, door_a],
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41 | 116 | "piano": [key_a],
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42 |
| - "outside": [door_a], |
43 |
| - "door a": [game_room, outside] |
| 117 | + "door a": [game_room, bedroom1], |
| 118 | + |
| 119 | + "bedroom 1":[queenbed, door_b, door_c], |
| 120 | + "queen bed":[key_b], |
| 121 | + "door b": [bedroom1, bedroom2], |
| 122 | + |
| 123 | + "bedroom 2":[doublebed, dresser, door_b], |
| 124 | + "double bed":[key_c], |
| 125 | + "dresser":[key_d], |
| 126 | + |
| 127 | + "living room":[dinning_table, door_d], |
| 128 | + "door c":[bedroom1, living_room], |
| 129 | + "door d":[living_room, outside], |
| 130 | + |
| 131 | + "outside": [door_d], |
| 132 | + |
44 | 133 | }
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45 | 134 |
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46 | 135 | # define game state. Do not directly change this dict.
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