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Run local script when starting game #221

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wisco24 opened this issue Sep 23, 2016 · 2 comments
Open

Run local script when starting game #221

wisco24 opened this issue Sep 23, 2016 · 2 comments

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@wisco24
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wisco24 commented Sep 23, 2016

Is there any way to run a local script when launching the game and registering (different scripts)? I'm trying to automate some tasks that are part of the registration/setup.

@javuto
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javuto commented Sep 30, 2016

Can you provide an example or an use case for this?

@wisco24
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wisco24 commented Oct 1, 2016

Sure,

My use case is when I click start game, I want it to call a script that
launches a vm for each team, since for my event we provide an identical
victim vm to each team. I also want to use the script to run a command
that calls an API to activate one of my attacker systems that the teams
have to defend against.

Another use case I am looking at is using the script to call an API that
will make firewall changes at the start of the game. This would allow me
to have systems set up but block the users from touching them until the
game offically starts, then down the road I would love to have it run a
script when the game ends that then re-applys the firewall block rules, and
also shutsdown the VM's to minimize cost.

Thanks!

On Fri, Sep 30, 2016 at 5:58 PM, Javier Marcos notifications@github.com
wrote:

Can you provide an example or an use case for this?


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