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[Transition Tracing] Add Passive Flag Whenever Suspense Boundary Toggles #24339
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Comparing: 0568c0f...17ba03d Critical size changesIncludes critical production bundles, as well as any change greater than 2%:
Significant size changesIncludes any change greater than 0.2%: (No significant changes) |
@@ -1191,6 +1191,15 @@ function completeWork( | |||
} | |||
} | |||
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// If the suspended state of the boundary changes, we need to schedule | |||
// a passive effect, which is when we process the transitions | |||
if (nextDidTimeout !== prevDidTimeout) { |
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Nit: The branch right below can be nested inside of this one so that in the case where there was no change, there are fewer checks.
if (nextDidTimeout !== prevDidTimeout) {
// Set Passive flag
if (nextDidTimeout) {
// Set Visibility flag
}
}
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Previously, we were only adding the passive flag when we add the Visibility flag, which is only set when we go from primary to fallback. Now, we add the passive flag BOTH when we go from primary to fallback and from fallback to primary. An alternate solution is to add the passive flag in the same place as the visibility flag in the offscreen complete phase (rather than the suspense complete phase), but this feature is currently only for suspense, and offscreen can be used in different ways, so for now we add the passive flag only in the suspense component's complete phase. We might want to revisit this later when we think about how offscreen should work with transition tracing.
Previously, we were only adding the passive flag when we add the Visibility flag, which is only set when we go from primary to fallback. Now, we add the passive flag BOTH when we go from primary to fallback and from fallback to primary. An alternate solution is to add the passive flag in the same place as the visibility flag in the offscreen complete phase (rather than the suspense complete phase), but this feature is currently only for suspense, and offscreen can be used in different ways, so for now we add the passive flag only in the suspense component's complete phase. We might want to revisit this later when we think about how offscreen should work with transition tracing.
Previously, we were only adding the passive flag when we add the Visibility flag, which is only set when we go from primary to fallback. Now, we add the passive flag BOTH when we go from primary to fallback and from fallback to primary. An alternate solution is to add the passive flag in the same place as the visibility flag in the offscreen complete phase (rather than the suspense complete phase), but this feature is currently only for suspense, and offscreen can be used in different ways, so for now we add the passive flag only in the suspense component's complete phase. We might want to revisit this later when we think about how offscreen should work with transition tracing.
Previously, we were only adding the passive flag when we add the Visibility flag, which is only set when we go from primary to fallback. Now, we add the passive flag BOTH when we go from primary to fallback and from fallback to primary. An alternate solution is to add the passive flag in the same place as the visibility flag in the offscreen complete phase (rather than the suspense complete phase), but this feature is currently only for suspense, and offscreen can be used in different ways, so for now we add the passive flag only in the suspense component's complete phase. We might want to revisit this later when we think about how offscreen should work with transition tracing.
Summary: This sync includes the following changes: - **[bd4784c8f](facebook/react@bd4784c8f )**: Revert #24236 (Don't recreate the same fallback on the client if hydrating suspends) ([#24434](facebook/react#24434)) //<dan>// - **[6d3b6d0f4](facebook/react@6d3b6d0f4 )**: forwardRef et al shouldn't affect if props reused ([#24421](facebook/react#24421)) //<Andrew Clark>// - **[bd0813766](facebook/react@bd0813766 )**: Fix: useDeferredValue should reuse previous value ([#24413](facebook/react#24413)) //<Andrew Clark>// - **[9ae80d6a2](facebook/react@9ae80d6a2 )**: Suppress hydration warnings when a preceding sibling suspends ([#24404](facebook/react#24404)) //<Josh Story>// - **[0dc4e6663](facebook/react@0dc4e6663 )**: Land enableClientRenderFallbackOnHydrationMismatch ([#24410](facebook/react#24410)) //<Andrew Clark>// - **[354772952](facebook/react@354772952 )**: Land enableSelectiveHydration flag ([#24406](facebook/react#24406)) //<Andrew Clark>// - **[392808a1f](facebook/react@392808a1f )**: Land enableClientRenderFallbackOnTextMismatch flag ([#24405](facebook/react#24405)) //<Andrew Clark>// - **[1e748b452](facebook/react@1e748b452 )**: Land enableLazyElements flag ([#24407](facebook/react#24407)) //<Andrew Clark>// - **[4175f0593](facebook/react@4175f0593 )**: Temporarily feature flag numeric fallback for symbols ([#24401](facebook/react#24401)) //<Ricky>// - **[a6d53f346](facebook/react@a6d53f346 )**: Revert "Clean up Selective Hydration / Event Replay flag ([#24156](facebook/react#24156))" ([#24402](facebook/react#24402)) //<Ricky>// - **[ab9cdd34f](facebook/react@ab9cdd34f )**: Bugfix: In legacy mode, call suspended tree's unmount effects when it is deleted ([#24400](facebook/react#24400)) //<Andrew Clark>// - **[168da8d55](facebook/react@168da8d55 )**: Fix typo that happened during rebasing //<Andrew Clark>// - **[8bc527a4c](facebook/react@8bc527a4c )**: Bugfix: Fix race condition between interleaved and non-interleaved updates ([#24353](facebook/react#24353)) //<Andrew Clark>// - **[f7cf077cc](facebook/react@f7cf077cc )**: [Transition Tracing] Add Offscreen Queue ([#24341](facebook/react#24341)) //<Luna Ruan>// - **[4fc394bbe](facebook/react@4fc394bbe )**: Fix suspense fallback throttling ([#24253](facebook/react#24253)) //<sunderls>// - **[80170a068](facebook/react@80170a068 )**: Match bundle.name and match upper case entry points ([#24346](facebook/react#24346)) //<Sebastian Markbåge>// - **[fea6f8da6](facebook/react@fea6f8da6 )**: [Transition Tracing] Add transition to OffscreenState and pendingSuspenseBoundaries to RootState ([#24340](facebook/react#24340)) //<Luna Ruan>// - **[8e2f9b086](facebook/react@8e2f9b086 )**: move passive flag ([#24339](facebook/react#24339)) //<Luna Ruan>// - **[55a21ef7e](facebook/react@55a21ef7e )**: fix pushTransition for transition tracing ([#24338](facebook/react#24338)) //<Luna Ruan>// - **[069d23bb7](facebook/react@069d23bb7 )**: [eslint-plugin-exhaustive-deps] Fix exhaustive deps check for unstable vars ([#24343](facebook/react#24343)) //<Afzal Sayed>// - **[4997515b9](facebook/react@4997515b9 )**: Point useSubscription to useSyncExternalStore shim ([#24289](facebook/react#24289)) //<dan>// - **[01e2bff1d](facebook/react@01e2bff1d )**: Remove unnecessary check ([#24332](facebook/react#24332)) //<zhoulixiang>// - **[d9a0f9e20](facebook/react@d9a0f9e20 )**: Delete create-subscription folder ([#24288](facebook/react#24288)) //<dan>// - **[f993ffc51](facebook/react@f993ffc51 )**: Fix infinite update loop that happens when an unmemoized value is passed to useDeferredValue ([#24247](facebook/react#24247)) //<Andrew Clark>// - **[fa5800226](facebook/react@fa5800226 )**: [Fizz] Pipeable Stream Perf ([#24291](facebook/react#24291)) //<Josh Story>// - **[0568c0f8c](facebook/react@0568c0f8c )**: Replace zero with NoLanes for consistency in FiberLane ([#24327](facebook/react#24327)) //<Leo>// - **[e0160d50c](facebook/react@e0160d50c )**: add transition tracing transitions stack ([#24321](facebook/react#24321)) //<Luna Ruan>// - **[b0f13e5d3](facebook/react@b0f13e5d3 )**: add pendingPassiveTransitions ([#24320](facebook/react#24320)) //<Luna Ruan>// Changelog: [General][Changed] - React Native sync for revisions 60e63b9...bd4784c jest_e2e[run_all_tests] Reviewed By: kacieb Differential Revision: D35899012 fbshipit-source-id: 86a885e336fca9f0efa80cd2b8ca040f2cb53853
Previously, we were only adding the passive flag when we add the Visibility flag, which is only set when we go from primary to fallback. Now, we add the passive flag BOTH when we go from primary to fallback and from fallback to primary.
An alternate solution is to add the passive flag in the same place as the visibility flag in the offscreen complete phase (rather than the suspense complete phase), but this feature is currently only for suspense, and offscreen can be used in different ways, so for now we add the passive flag only in the suspense component's complete phase. We might want to revisit this later when we think about how offscreen should work with transition tracing.