Description
I've spent a few hours diving through the source in both the JavaScript side and ObjC side and things are still unclear.
What I'd like to do is extend the basic View class, where I can inject an implementation of EZAudioPlot (Open GL version) in addition to a custom-compiled (soon to be open sourced) iOS wrapped implementation of LibGME.
The goal of this is to demonstrate the extensibility of React Native, going well above and beyond native Cocoa Touch components. The demo application will play chip tunes from popular game systems, powered by LibGME, a wrapper for many popular game system sound emulators.
I did something similar a few years back with Sencha Touch & PhoneGap for the Mod scene; See the following URL and fast forward to 23:18 https://vimeo.com/75277828 if you're interested.
The prototype for this is working perfectly in iOS ObjC Proper: http://screencast.com/t/I28k5OD94
Any guidance for this would be much appreciated.