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util.ts
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util.ts
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import { resolveOrigin } from '../mixins/object_origin.mixin';
import { Point } from '../point.class';
import type { FabricObject } from '../shapes/fabricObject.class';
import {
TOriginX,
TOriginY,
TPointerEvent,
Transform,
TransformAction,
TransformEvent,
} from '../typedefs';
import {
degreesToRadians,
radiansToDegrees,
} from '../util/misc/radiansDegreesConversion';
import type { Control } from './control.class';
export const NOT_ALLOWED_CURSOR = 'not-allowed';
/**
* @param {Boolean} alreadySelected true if target is already selected
* @param {String} corner a string representing the corner ml, mr, tl ...
* @param {Event} e Event object
* @param {FabricObject} [target] inserted back to help overriding. Unused
*/
export const getActionFromCorner = (
alreadySelected: boolean,
corner: string,
e: TPointerEvent,
target: FabricObject
) => {
if (!corner || !alreadySelected) {
return 'drag';
}
const control = target.controls[corner];
return control.getActionName(e, control, target);
};
/**
* Checks if transform is centered
* @param {Object} transform transform data
* @return {Boolean} true if transform is centered
*/
export function isTransformCentered(transform: Transform) {
return transform.originX === 'center' && transform.originY === 'center';
}
export function invertOrigin(origin: TOriginX | TOriginY) {
return -resolveOrigin(origin) + 0.5;
}
export const isLocked = (
target: FabricObject,
lockingKey:
| 'lockMovementX'
| 'lockMovementY'
| 'lockRotation'
| 'lockScalingX'
| 'lockScalingY'
| 'lockSkewingX'
| 'lockSkewingY'
| 'lockScalingFlip'
) => target[lockingKey];
export const commonEventInfo: TransformAction<Transform, TransformEvent> = (
eventData,
transform,
x,
y
) => {
return {
e: eventData,
transform,
pointer: new Point(x, y),
};
};
/**
* Combine control position and object angle to find the control direction compared
* to the object center.
* @param {FabricObject} fabricObject the fabric object for which we are rendering controls
* @param {Control} control the control class
* @return {Number} 0 - 7 a quadrant number
*/
export function findCornerQuadrant(
fabricObject: FabricObject,
control: Control
) {
// angle is relative to canvas plane
const angle = fabricObject.getTotalAngle(),
cornerAngle =
angle + radiansToDegrees(Math.atan2(control.y, control.x)) + 360;
return Math.round((cornerAngle % 360) / 45);
}
/**
* @returns the normalized point (rotated relative to center) in local coordinates
*/
function normalizePoint(
target: FabricObject,
point: Point,
originX: TOriginX,
originY: TOriginY
): Point {
const center = target.getRelativeCenterPoint(),
p =
typeof originX !== 'undefined' && typeof originY !== 'undefined'
? target.translateToGivenOrigin(
center,
'center',
'center',
originX,
originY
)
: new Point(target.left, target.top),
p2 = target.angle
? point.rotate(-degreesToRadians(target.angle), center)
: point;
return p2.subtract(p);
}
/**
* Transforms a point to the offset from the given origin
* @param {Object} transform
* @param {String} originX
* @param {String} originY
* @param {number} x
* @param {number} y
* @return {Fabric.Point} the normalized point
*/
export function getLocalPoint(
{ target, corner }: Transform,
originX: TOriginX,
originY: TOriginY,
x: number,
y: number
) {
const control = target.controls[corner],
zoom = target.canvas?.getZoom() || 1,
padding = target.padding / zoom,
localPoint = normalizePoint(target, new Point(x, y), originX, originY);
if (localPoint.x >= padding) {
localPoint.x -= padding;
}
if (localPoint.x <= -padding) {
localPoint.x += padding;
}
if (localPoint.y >= padding) {
localPoint.y -= padding;
}
if (localPoint.y <= padding) {
localPoint.y += padding;
}
localPoint.x -= control.offsetX;
localPoint.y -= control.offsetY;
return localPoint;
}