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Avaer Kazmer
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Merge pull request #49 from cmdrflexo/patch-1
Update README.md
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README.md

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<h1 align="center">Exokit Studio</h1>
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<h1 align="center">Exoland</h1>
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<p align="center"><b>An interface for the <a href="https://github.com/exokitxr/exokit">Exokit Engine</a>.</b></p>
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<p align="center">
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<a href="https://github.com/exokitxr/studio/releases"><img src="https://img.shields.io/github/downloads/exokitxr/studio/total.svg"></a>
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<a href="https://www.npmjs.com/package/exokit-studio"><img src="https://img.shields.io/npm/v/exokit-studio.svg"></a>
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<a href="https://github.com/exokitxr/studio/issues"><img src="https://img.shields.io/github/issues/exokitxr/studio.svg"></a>
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<a href="https://github.com/exokitxr/studio"><img src="https://img.shields.io/github/forks/exokitxr/studio.svg"></a>
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<a href="https://github.com/exokitxr/studio"><img src="https://img.shields.io/github/stars/exokitxr/studio.svg"></a>
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<a href="https://github.com/exokitxr/exoland/releases"><img src="https://img.shields.io/github/downloads/exokitxr/exoland/total.svg"></a>
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<a href="https://www.npmjs.com/package/exokit-exoland"><img src="https://img.shields.io/npm/v/exokit-exoland.svg"></a>
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<a href="https://github.com/exokitxr/exoland/issues"><img src="https://img.shields.io/github/issues/exokitxr/exoland.svg"></a>
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<a href="https://github.com/exokitxr/exoland"><img src="https://img.shields.io/github/forks/exokitxr/exoland.svg"></a>
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<a href="https://github.com/exokitxr/exoland"><img src="https://img.shields.io/github/stars/exokitxr/exoland.svg"></a>
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<a href="https://twitter.com/exokitxr"><img src="https://img.shields.io/twitter/follow/exokitxr.svg?style=social"></a>
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</p>
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## Overview
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Exokit Studio **enables developers to build XR experiences with ease** by having a seamless interface to the Exokit Engine. Studio prefers using GUIs instead of command lines with difficult to remember arguments to use the functionality you want.
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Exoland **enables developers to build XR experiences with ease** by having a seamless interface to the Exokit Engine. Exoland prefers using GUIs instead of command lines with difficult to remember arguments to use the functionality you want.
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Studio uses the [Exokit Engine](https://github.com/exokitxr/exokit), which is written on top of Node and emulates a web browser, providing native hooks for WebGL, WebGL2, WebVR, WebXR, WebAudio, and other APIs used in immersive experiences.
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Exoland uses the [Exokit Engine](https://github.com/exokitxr/exokit), which is written on top of Node and emulates a web browser, providing native hooks for WebGL, WebGL2, WebVR, WebXR, WebAudio, and other APIs used in immersive experiences.
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:eyeglasses: **Exokit Engine currently targets the following platforms**:
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* OpenVR Desktop VR (Steam compatible)
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## Quickstart
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### Desktop
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<h4><a href="https://get.exokit.org">Download and install Studio for current OS</a></h4>
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<h4><a href="https://get.exokit.org">Download and install Exoland for current OS</a></h4>
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### Local Development
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```sh
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git clone https://github.com/exokitxr/studio.git
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cd studio
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git clone https://github.com/exokitxr/exoland.git
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cd exoland
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npm install
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npm build
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```

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