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Fixing confusing near and far fields in Camera (bevyengine#4457)
# Objective
- Fixesbevyengine#4456
## Solution
- Removed the `near` and `far` fields from the camera and the views.
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## Changelog
- Removed the `near` and `far` fields from the camera and the views.
- Removed the `ClusterFarZMode::CameraFarPlane` far z mode.
## Migration Guide
- Cameras no longer accept near and far values during initialization
- `ClusterFarZMode::Constant` should be used with the far value instead of `ClusterFarZMode::CameraFarPlane`
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