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| 1 | +// SPDX-License-Identifier: MIT |
| 2 | +pragma solidity ^0.8.0; |
| 3 | + |
| 4 | +// Note: A full gossip protocol requires node-to-node communication |
| 5 | +// which isn't directly possible in Solidity. This is a simplified |
| 6 | +// centralized simulation. |
| 7 | + |
| 8 | +contract GossipProtocol { |
| 9 | + struct NodeState { |
| 10 | + uint256 heartbeat; |
| 11 | + uint256 timestamp; |
| 12 | + bool isAlive; |
| 13 | + } |
| 14 | + |
| 15 | + // Node registry |
| 16 | + mapping(address => NodeState) public nodeStates; |
| 17 | + address[] public nodes; |
| 18 | + |
| 19 | + // Event for state updates |
| 20 | + event StateUpdated(address node, uint256 heartbeat, uint256 timestamp); |
| 21 | + |
| 22 | + // Register as a node |
| 23 | + function register() public { |
| 24 | + if (!isRegistered(msg.sender)) { |
| 25 | + nodes.push(msg.sender); |
| 26 | + } |
| 27 | + |
| 28 | + nodeStates[msg.sender] = NodeState({ |
| 29 | + heartbeat: 0, |
| 30 | + timestamp: block.timestamp, |
| 31 | + isAlive: true |
| 32 | + }); |
| 33 | + } |
| 34 | + |
| 35 | + // Update own state (increment heartbeat) |
| 36 | + function updateState() public { |
| 37 | + require(isRegistered(msg.sender), "Node not registered"); |
| 38 | + |
| 39 | + NodeState storage state = nodeStates[msg.sender]; |
| 40 | + state.heartbeat += 1; |
| 41 | + state.timestamp = block.timestamp; |
| 42 | + |
| 43 | + emit StateUpdated(msg.sender, state.heartbeat, state.timestamp); |
| 44 | + } |
| 45 | + |
| 46 | + // Gossip about another node's state |
| 47 | + function gossip(address aboutNode, uint256 heartbeat, uint256 timestamp) public { |
| 48 | + require(isRegistered(msg.sender), "Gossiper not registered"); |
| 49 | + require(isRegistered(aboutNode), "Subject node not registered"); |
| 50 | + |
| 51 | + NodeState storage knownState = nodeStates[aboutNode]; |
| 52 | + |
| 53 | + // Only update if the gossip has newer information |
| 54 | + if (heartbeat > knownState.heartbeat) { |
| 55 | + knownState.heartbeat = heartbeat; |
| 56 | + knownState.timestamp = timestamp; |
| 57 | + |
| 58 | + emit StateUpdated(aboutNode, heartbeat, timestamp); |
| 59 | + } |
| 60 | + } |
| 61 | + |
| 62 | + // Check if a node is registered |
| 63 | + function isRegistered(address node) public view returns (bool) { |
| 64 | + return nodeStates[node].timestamp > 0; |
| 65 | + } |
| 66 | + |
| 67 | + // Get the state of all known nodes |
| 68 | + function getAllNodeStates() public view returns (address[] memory, uint256[] memory, bool[] memory) { |
| 69 | + uint256[] memory heartbeats = new uint256[](nodes.length); |
| 70 | + bool[] memory alive = new bool[](nodes.length); |
| 71 | + |
| 72 | + for (uint256 i = 0; i < nodes.length; i++) { |
| 73 | + NodeState memory state = nodeStates[nodes[i]]; |
| 74 | + heartbeats[i] = state.heartbeat; |
| 75 | + |
| 76 | + // Mark as not alive if no updates in the last 5 minutes |
| 77 | + alive[i] = (block.timestamp - state.timestamp) < 5 minutes; |
| 78 | + } |
| 79 | + |
| 80 | + return (nodes, heartbeats, alive); |
| 81 | + } |
| 82 | +} |
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