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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Terminal OS"
config/description="A terminal game that involves discovering and solving puzzles on an old computer running an unfamiliar operating system."
config/version="0.0.1"
run/main_scene="res://src/Screens/root.tscn"
config/features=PackedStringArray("4.3", "C#", "Forward Plus")
config/icon="res://icon.png"
[audio]
buses/default_bus_layout="res://src/default_bus_layout.tres"
[autoload]
DirectoryService="*res://src/Services/DirectoryService.cs"
UserCommandService="*res://src/Services/UserCommandService.cs"
ConfigService="*res://src/Services/ConfigService.cs"
PersistService="*res://src/Services/PersistService.cs"
ScreenNavigator="*res://src/Navigators/ScreenNavigator.cs"
AutoCompleteService="*res://src/Services/AutoCompleteService.cs"
NetworkService="*res://src/Services/NetworkService.cs"
UserService="*res://src/Services/UserService.cs"
PermissionsService="*res://src/Services/PermissionsService.cs"
[display]
window/size/mode=3
[dotnet]
project/assembly_name="Terminal"
[file_customization]
folder_colors={
"res://tests/": "gray"
}
[rendering]
textures/vram_compression/import_etc2_astc=true