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There's some quirks with decals. Sometimes the adddecal() builtin provided by FTEQW causes the UV of the decal to be stretched across a large portion of the map. It's limited to the decals.wad ones from Half-Life. I see it happen on occasion still but it's not annoyed me enough to fix it yet.
If you shoot inside the hangar, then a dark area will appear on the floor.
nukefloor.mp4
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