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job.go
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package goflow
import (
"fmt"
"log"
"sync"
)
// A Job is a workflow consisting of independent and dependent tasks
// organized into a graph.
type Job struct {
Name string
Tasks map[string]*Task
Schedule string
Dag dag
Active bool
jobState *jobState
}
// Jobs and tasks are stateful.
type state string
const (
none state = "notstarted"
running state = "running"
upForRetry state = "upforretry"
skipped state = "skipped"
failed state = "failed"
successful state = "successful"
)
type jobState struct {
sync.RWMutex
State state `json:"job"`
TaskState *stringStateMap `json:"tasks"`
}
func newJobState() *jobState {
js := jobState{State: none, TaskState: newStringStateMap()}
return &js
}
func (js *jobState) Update(value *jobState) {
js.Lock()
js = value
js.Unlock()
}
type writeOp struct {
key string
val state
resp chan bool
}
// Initialize a job.
func (j *Job) initialize() *Job {
j.Dag = make(dag)
j.Tasks = make(map[string]*Task)
j.jobState = newJobState()
return j
}
// Add a task to a job.
func (j *Job) Add(t *Task) *Job {
if j.Dag == nil {
j.initialize()
}
if !(t.TriggerRule == allDone || t.TriggerRule == allSuccessful) {
t.TriggerRule = allSuccessful
}
t.attemptsRemaining = t.Retries
j.Tasks[t.Name] = t
j.Dag.addNode(t.Name)
j.jobState.TaskState.Store(t.Name, none)
return j
}
// Task getter
func (j *Job) Task(name string) *Task {
return j.Tasks[name]
}
// SetDownstream sets a dependency relationship between two tasks in the job.
// The dependent task is downstream of the independent task and
// waits for the independent task to finish before starting
// execution.
func (j *Job) SetDownstream(ind, dep *Task) *Job {
j.Dag.setDownstream(ind.Name, dep.Name)
return j
}
func (j *Job) run() error {
if !j.Dag.validate() {
return fmt.Errorf("Invalid Dag for job %s", j.Name)
}
log.Printf("starting job <%v>", j.Name)
writes := make(chan writeOp)
taskState := j.jobState.TaskState
for {
for t, task := range j.Tasks {
// Start the independent tasks
v, _ := taskState.Load(t)
if v == none && !j.Dag.isDownstream(t) {
taskState.Store(t, running)
go task.run(writes)
}
// Start the tasks that need to be re-tried
if v == upForRetry {
task.RetryDelay.wait(task.Name, task.Retries-task.attemptsRemaining)
task.attemptsRemaining = task.attemptsRemaining - 1
taskState.Store(t, running)
go task.run(writes)
}
// If dependencies are done, start the dependent tasks
if v == none && j.Dag.isDownstream(t) {
upstreamDone := true
upstreamSuccessful := true
for _, us := range j.Dag.dependencies(t) {
w, _ := taskState.Load(us)
if w == none || w == running || w == upForRetry {
upstreamDone = false
}
if w != successful {
upstreamSuccessful = false
}
}
if upstreamDone && task.TriggerRule == allDone {
taskState.Store(t, running)
go task.run(writes)
}
if upstreamSuccessful && task.TriggerRule == allSuccessful {
taskState.Store(t, running)
go task.run(writes)
}
if upstreamDone && !upstreamSuccessful && task.TriggerRule == allSuccessful {
taskState.Store(t, skipped)
go task.skip(writes)
}
}
}
// Receive updates on task state
write := <-writes
taskState.Store(write.key, write.val)
// Acknowledge the update
write.resp <- true
if j.allDone() {
break
}
}
return nil
}
func (j *Job) getJobState() *jobState {
out := j.jobState
out.Lock()
if !j.allDone() {
out.State = running
}
if j.allSuccessful() {
out.State = successful
}
if j.allDone() && j.anyFailed() {
out.State = failed
}
out.Unlock()
return out
}
func (j *Job) allDone() bool {
out := true
j.jobState.TaskState.Range(func(k string, v state) bool {
if v == none || v == running || v == upForRetry {
out = false
}
return out
})
return out
}
func (j *Job) allSuccessful() bool {
out := true
j.jobState.TaskState.Range(func(k string, v state) bool {
if v != successful {
out = false
}
return out
})
return out
}
func (j *Job) anyFailed() bool {
out := false
j.jobState.TaskState.Range(func(k string, v state) bool {
if v == failed {
out = true
}
return out
})
return out
}