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/*
* Copyright (C) 2006 - 2025 Evan Teran <evan.teran@gmail.com>
*
* SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "State.h"
#include "IDebugger.h"
#include "IState.h"
#include "edb.h"
#include <array>
#include <QtAlgorithms>
/**
* @brief Constructs a new State object.
*/
State::State()
: impl_(edb::v1::debugger_core ? edb::v1::debugger_core->createState() : nullptr) {
}
/**
* @brief Destroys the State object.
*/
State::~State() = default;
/**
* @brief Constructs a new State object as a copy of another.
*
* @param other The State to copy.
*/
State::State(const State &other)
: impl_(other.impl_ ? other.impl_->clone() : nullptr) {
}
/**
* @brief Constructs a new State object as a move of another.
*
* @param other The State to move.
*/
State::State(State &&other) noexcept
: impl_(std::move(other.impl_)) {
}
/**
* @brief Swaps the contents of this State with another.
*
* @param other The State to swap with.
*/
void State::swap(State &other) noexcept {
using std::swap;
swap(impl_, other.impl_);
}
/**
* @brief Moves the contents of another State to this one.
*
* @param rhs The State to move.
* @return A reference to this State.
*/
State &State::operator=(State &&rhs) noexcept {
if (this != &rhs) {
impl_ = std::move(rhs.impl_);
}
return *this;
}
/**
* @brief Copies the contents of another State to this one.
*
* @param rhs The State to copy.
* @return A reference to this State.
*/
State &State::operator=(const State &rhs) {
if (this != &rhs) {
State(rhs).swap(*this);
}
return *this;
}
/**
* @brief Clears the state.
*/
void State::clear() {
if (impl_) {
impl_->clear();
}
}
/**
* @brief Checks if the state is empty.
*
* @return true if the state is empty, false otherwise.
*/
bool State::empty() const {
if (impl_) {
return impl_->empty();
}
return true;
}
/**
* @brief Returns the instruction pointer register.
*
* @return The instruction pointer register.
*/
Register State::instructionPointerRegister() const {
if (impl_) {
return impl_->instructionPointerRegister();
}
return Register();
}
/**
* @brief Returns the instruction pointer.
*
* @return The instruction pointer.
* @note This is often more efficient than reading the whole context and fetching the instruction pointer from it.
*/
edb::address_t State::instructionPointer() const {
if (impl_) {
return impl_->instructionPointer();
}
return edb::address_t(0);
}
/**
* @brief Returns the stack pointer.
*
* @return The stack pointer.
* @note This is often more efficient than reading the whole context and fetching the stack pointer from it.
*/
edb::address_t State::stackPointer() const {
if (impl_) {
return impl_->stackPointer();
}
return edb::address_t(0);
}
/**
* @brief Returns the frame pointer.
*
* @return The frame pointer.
* @note This is often more efficient than reading the whole context and fetching the frame pointer from it.
*/
edb::address_t State::framePointer() const {
if (impl_) {
return impl_->framePointer();
}
return edb::address_t(0);
}
/**
* @brief Returns the flags register.
*
* @return The flags register.
*/
Register State::flagsRegister() const {
if (impl_) {
return impl_->flagsRegister();
}
return Register();
}
/**
* @brief Returns the flags.
*
* @return The flags.
*/
edb::reg_t State::flags() const {
if (impl_) {
return impl_->flags();
}
return edb::reg_t(0);
}
/**
* @brief Returns the value of a register based on its name.
*
* @param reg The name of the register.
* @return The value of the register.
*/
Register State::value(const QString ®) const {
if (impl_) {
return impl_->value(reg);
}
return Register();
}
/**
* @brief Returns the value of a register based on its name.
*
* @param reg The name of the register.
* @return The value of the register.
*/
Register State::operator[](const QString ®) const {
if (impl_) {
return impl_->value(reg);
}
return Register();
}
/**
* @brief Sets the value of a register.
*
* @param reg The register to set.
*/
void State::setRegister(const Register ®) {
if (impl_) {
impl_->setRegister(reg);
}
}
/**
* @brief Sets the value of a register.
*
* @param name The name of the register.
* @param value The value to set.
*/
void State::setRegister(const QString &name, edb::reg_t value) {
if (impl_) {
impl_->setRegister(name, value);
}
}
/**
* @brief Adjusts the stack pointer.
*
* @param bytes The number of bytes to adjust the stack by.
*/
void State::adjustStack(int bytes) {
if (impl_) {
impl_->adjustStack(bytes);
}
}
/**
* @brief Sets the instruction pointer.
*
* @param value The value to set the instruction pointer to.
*/
void State::setInstructionPointer(edb::address_t value) {
if (impl_) {
impl_->setInstructionPointer(value);
}
}
/**
* @brief Formats the flags as a string.
*
* @return The formatted flags.
*/
QString State::flagsToString() const {
if (impl_) {
return impl_->flagsToString();
}
return QString();
}
/**
* @brief Formats the flags as a string.
*
* @param flags The flags to format.
* @return The formatted flags.
*/
QString State::flagsToString(edb::reg_t flags) const {
if (impl_) {
return impl_->flagsToString(flags);
}
return QString();
}
/**
* @brief Sets the flags.
*
* @param flags The flags to set.
*/
void State::setFlags(edb::reg_t flags) {
if (impl_) {
return impl_->setFlags(flags);
}
}
/**
* @brief Returns the value of a debug register.
*
* @param n The index of the debug register.
* @return The value of the debug register.
*/
edb::reg_t State::debugRegister(size_t n) const {
if (impl_) {
return impl_->debugRegister(n);
}
return edb::reg_t(0);
}
/**
* @brief Sets the value of a debug register.
*
* @param n The index of the debug register.
* @param value The value to set.
*/
void State::setDebugRegister(size_t n, edb::reg_t value) {
if (impl_) {
impl_->setDebugRegister(n, value);
}
}
/**
* @brief Returns the value of an architecture specific register.
*
* @param type The type of the architecture register.
* @param n The index of the architecture register.
* @return The value of the architecture register.
*/
Register State::archRegister(uint64_t type, size_t n) const {
if (impl_) {
return impl_->archRegister(type, n);
}
return Register();
}
#if defined(EDB_X86) || defined(EDB_X86_64)
/**
* @brief Returns the value of the FPU stack pointer.
*
* @return The value of the FPU stack pointer.
*/
int State::fpuStackPointer() const {
if (impl_) {
return impl_->fpuStackPointer();
}
return 0;
}
/**
* @brief Returns the value of an FPU register.
*
* @param n The index of the FPU register.
* @return The value of the FPU register.
*/
edb::value80 State::fpuRegister(size_t n) const {
if (impl_) {
return impl_->fpuRegister(n);
}
return edb::value80(std::array<std::uint8_t, 10>({0, 0, 0, 0, 0, 0, 0, 0, 0, 0}));
}
/**
* @brief Returns whether an FPU register is empty.
*
* @param n The index of the FPU register.
* @return True if the FPU register is empty, false otherwise.
*/
bool State::fpuRegisterIsEmpty(std::size_t n) const {
if (impl_) {
return impl_->fpuRegisterIsEmpty(n);
}
return true;
}
/**
* @brief Returns the FPU status word.
*
* @return The FPU status word.
*/
edb::value16 State::fpuStatusWord() const {
if (impl_) {
return impl_->fpuStatusWord();
}
return edb::value16(0);
}
/**
* @brief Returns the FPU control word.
*
* @return The FPU control word.
*/
edb::value16 State::fpuControlWord() const {
if (impl_) {
return impl_->fpuControlWord();
}
return edb::value16(0);
}
/**
* @brief Returns the FPU tag word.
*
* @return The FPU tag word.
*/
edb::value16 State::fpuTagWord() const {
if (impl_) {
return impl_->fpuTagWord();
}
return edb::value16(0);
}
/**
* @brief Returns the tag string for an FPU register.
*
* @param n The index of the FPU register.
* @return The tag string for the FPU register.
*/
QString State::fpuRegisterTagString(std::size_t n) const {
if (impl_) {
return impl_->fpuRegisterTagString(n);
}
return QString();
}
#endif
/**
* @brief Returns the value of a general purpose register.
*
* @param n The index of the general purpose register.
* @return The value of the general purpose register.
*/
Register State::gpRegister(size_t n) const {
if (impl_) {
return impl_->gpRegister(n);
}
return Register();
}