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Refactor Web Server Parsing-impl.h using StreamString to avoid String Reallocations #9005
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Should it count |
Hello @mcspr, Thanks for the suggestion, yours is more optimized. I will edit the PR now. |
I went into another rabbit hole as I was getting The Main culprit in the String Allocations is I only made the modification to the webserver, a lot of legacy code in the core that depends on |
Please go ahead, and thanks ! |
Given #9011, would you think having |
@d-a-v Yes, think it would help too much. Upon further look of #9011 the implementation is based on character comparison, and I think it would not hurt performance. |
Right. It was made from |
Hello @d-a-v , |
@@ -288,6 +289,59 @@ String Stream::readStringUntil(const char* terminator, uint32_t untilTotalNumber | |||
return ret; | |||
} | |||
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String Stream::readStreamString(const ssize_t maxLen ,const oneShotMs::timeType timeoutMs) { |
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This is exactly the same as ::sendSize.
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Not Exactly, It constructs a String Object and a Stream Object attached to it, then populate it, then returns the String Object, it's behavior is more like ::readString
`sendSize' expect you to pass a Pointer to a Stream and returns the total number of bytes.
readStreamString
is just a wrapper for the String and Stream contruction.
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It is indeed not exactly the same.
The goal of the send*
functions is to handle and accelerate transfers for any kind of stream like StreamString are.
(edited:)
line = client.readStreamString(size); // (no copy)
can also be written as
client.sendSize(S2Stream(line), size); // no copy (not tried though, meant to work, temporary is assumed)
Anyway this function is not used in the following of your pull request.
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Yeah, your version is much smaller 😄
My version is not used indeed, but made it available so that we have a Uniform API like 'readString*' but with streams.
Please advise on the best course of action, should I remove the unused functions ?
Do you have a better Idea to make the API more intuitive ?
return ret; | ||
} | ||
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String Stream::readStreamStringUntil(const int readUntilChar, const oneShotMs::timeType timeoutMs) { |
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Same as ::sendUntil
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Based on ::readStringUntil
return ret; | ||
} | ||
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String Stream::readStreamStringUntil (const char* terminatorString, uint32_t untilTotalNumberOfOccurrences, const oneShotMs::timeType timeoutMs) { |
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For full genericity with any kind of stream, we should rather extend ::sendGeneric
to accept a char*
instead of a char
.
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We Should Do that, but I am having a hard time making this modification.
This Function will be much simpler if we can do that.
But The basic Idea here is to match the API of readStringUntil
for single char in the first function and Terminator String in this function.
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For full genericity with any kind of stream, we should rather extend ::sendGeneric to accept a char* instead of a char.
Having tried implementing that...
- we'd have to change API from char to cstr*?
- 'basic' streams have to have some kind of logic jump to stall writes until delimiter is actually read, since the current one simply pushes char-by-char
- 'peekBuffer' streams don't have the issue above, but still have to have some kind of extra state management to track delimiter
Still, original Stream methods could be improved? idk if users care about internals here, only that String is the end result.
i.e. master...mcspr:esp8266-Arduino:strings-webserver/pr9005 as a small experiment where we don't care about the type of Stream, and utilize String buffer as a window into delimited data
(which btw would extend to some other internal libs, not only webserver)
impl based on esp8266#9005, but for existing Arduino methods
impl based on esp8266#9005, but for existing Arduino methods
I was getting many
Reallocating large String
Warnings when decoding a long URL, and I found that the length of the string is already known before allocating, so it made sense, and it made a big difference.