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Should the C++ constructor and destructor tables move into FLASH? #8731

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@metarutaiga

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@metarutaiga

. = (. + 3) & ~ 3;
/* C++ constructor and destructor tables, properly ordered: */
__init_array_start = ABSOLUTE(.);
KEEP (*crtbegin.o(.ctors))
KEEP (*(EXCLUDE_FILE (*crtend.o) .ctors))
KEEP (*(SORT(.ctors.*)))
KEEP (*(.ctors))
__init_array_end = ABSOLUTE(.);
KEEP (*crtbegin.o(.dtors))
KEEP (*(EXCLUDE_FILE (*crtend.o) .dtors))
KEEP (*(SORT(.dtors.*)))
KEEP (*(.dtors))

and

. = ALIGN(4); /* this table MUST be 4-byte aligned */
_bss_table_start = ABSOLUTE(.);
LONG(_bss_start)
LONG(_bss_end)
_bss_table_end = ABSOLUTE(.);

These are all 32bit pointers.
It should move into flash to reduce memory usage.

I change it in my repo.
metarutaiga@3bc7ce4

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