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cgschan.c
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cgschan.c
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#include <stdio.h>
#include <stdlib.h>
#include "glk.h"
#include "cheapglk.h"
/* The whole sound-channel situation is very simple for us;
we don't support it. */
#ifdef GLK_MODULE_SOUND
schanid_t glk_schannel_create(glui32 rock)
{
return NULL;
}
void glk_schannel_destroy(schanid_t chan)
{
}
schanid_t glk_schannel_iterate(schanid_t chan, glui32 *rockptr)
{
if (rockptr)
*rockptr = 0;
return NULL;
}
glui32 glk_schannel_get_rock(schanid_t chan)
{
gli_strict_warning("schannel_get_rock: invalid id.");
return 0;
}
glui32 glk_schannel_play(schanid_t chan, glui32 snd)
{
gli_strict_warning("schannel_play: invalid id.");
return 0;
}
glui32 glk_schannel_play_ext(schanid_t chan, glui32 snd, glui32 repeats,
glui32 notify)
{
gli_strict_warning("schannel_play_ext: invalid id.");
return 0;
}
void glk_schannel_stop(schanid_t chan)
{
gli_strict_warning("schannel_stop: invalid id.");
}
void glk_schannel_set_volume(schanid_t chan, glui32 vol)
{
gli_strict_warning("schannel_set_volume: invalid id.");
}
void glk_sound_load_hint(glui32 snd, glui32 flag)
{
gli_strict_warning("schannel_sound_load_hint: invalid id.");
}
#ifdef GLK_MODULE_SOUND2
schanid_t glk_schannel_create_ext(glui32 rock, glui32 volume)
{
return NULL;
}
glui32 glk_schannel_play_multi(schanid_t *chanarray, glui32 chancount,
glui32 *sndarray, glui32 soundcount, glui32 notify)
{
if (chancount != soundcount)
gli_strict_warning("schannel_play_multi: channel count does not match sound count.");
return 0;
}
void glk_schannel_pause(schanid_t chan)
{
gli_strict_warning("schannel_pause: invalid id.");
}
void glk_schannel_unpause(schanid_t chan)
{
gli_strict_warning("schannel_unpause: invalid id.");
}
void glk_schannel_set_volume_ext(schanid_t chan, glui32 vol,
glui32 duration, glui32 notify)
{
gli_strict_warning("schannel_set_volume_ext: invalid id.");
}
#endif /* GLK_MODULE_SOUND2 */
#endif /* GLK_MODULE_SOUND */