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Cordova Electron

Electron is a framework that uses web technologies (HTML, CSS, and JS) to build cross-platform desktop applications.

System Requirements

Linux

  • Python version 2.7.x. It is recommended to check your Python version since some distributions like CentOS 6.x still use Python 2.6.x.

Mac

  • Python version 2.7.x with support for TLS 1.2.
  • Xcode, the IDE for macOS, comes bundled with necessary software development tools to code signing and compiling native code for macOS. Version 8.2.1 or higher.
  • RedHat Build Support
    • Homebrew, one of the available macOS package managers, is used for installing additional tools and dependencies. Homebrew is needed to install RPM packaging dependencies. Brew Install Step

    • RPM, a standard package manager for multiple Linux distributions, is the tool used for creating the Linux RPM package. To install this tool, use the following Homebrew command:

      brew install rpm

Windows

  • Python version 2.7.10 or higher.
  • PowerShell, for Windows 7 users, must be at version 3.0 or greater for app signing.
  • Debugging Tools for Windows is a toolkit for enhancing debug capabilities. It is recommended to install with the Windows SDK 10.0.15063.468.

Quick Start

Create a Project

npm i -g cordova
cordova create sampleApp
cd sampleApp
cordova platform add electron

Notice: If using Cordova CLI prior to version 9.x, you will need to use the cordova-electron argument instead of electron for any command that requires the platform's name. For example:

cordova platform add cordova-electron
cordova run cordova-electron

Preview a Project

It is not necessary to build the Electron application for previewing. Since the building process can be slow, it is recommended to pass in the --nobuild flag to disable the build process when previewing.

cordova run electron --nobuild

Build a Project

Debug Builds

cordova build electron
cordova build electron --debug

Release Builds

cordova build electron --release

Customizing the Application's Icon

Customized icon(s) can be declared with the <icon> element(s) in the config.xml file. There are two types of icons that can be defined, the application icon and the package installer icon. These icons should be defined in the Electron's platform node <platform name="electron">.

One icon can be used for the application and installer, but this icon should be at least 512x512 pixels to work across all operating systems.

Notice: If a customized icon is not provided, the Apache Cordova default icons are used.

Notice: macOS does not display custom icons when using cordova run. It defaults to the Electron's icon.

<platform name="electron">
    <icon src="res/electron/icon.png" />
</platform>

You can supply unique icons for the application and installer by setting the target attribute. As mentioned above, the installer image should be 512x512 pixels to work across all platforms.

<platform name="electron">
    <icon src="res/electron/app.png" target="app" />
    <icon src="res/electron/installer.png" target="installer" />
</platform>

For devices that support high-DPI resolutions, such as Apple's Retina display, you can create a set of images with the same base filename but suffix with its multiplier.

For example, if the base image's filename icon.png and is the standard resolution, then icon@2x.png will be treated as a high-resolution image that with a DPI doubled from the base.

If you want to support displays with different DPI densities at the same time, you can put images with different sizes in the same folder and use the filename without DPI suffixes. For example:

<platform name="electron">
    <icon src="res/electron/icon.png" />
    <icon src="res/electron/icon@1.5x.png" />
    <icon src="res/electron/icon@2x.png" />
    <icon src="res/electron/icon@4x.png" target="installer" />
</platform>

Customizing the Application's Window Options

Electron provides many options to manipulate the BrowserWindow. This section will cover how to configure a few basic options. For a full list of options, please see the Electron's Docs - BrowserWindow Options.

Working with a Cordova project, it is recommended to create an Electron settings file within the project's root directory, and set its the relative path in the preference option ElectronSettingsFilePath, in the config.xml file.

Example config.xml:

<platform name="electron">
    <preference name="ElectronSettingsFilePath" value="res/electron/settings.json" />
</platform>

To override or set any BrowserWindow options or supply arguments to the loadURL method (BrowserWindow instance method), in this file the options are added to the browserWindow or browserWindowInstance property accordingly.

Example res/electron/settings.json:

{
    "browserWindow": { ... },
    "browserWindowInstance": { ... }
}

How to Set the Window's Default Size

By default, the width is set to 800 and the height set to 600. This can be overridden by setting the width and height property.

Example:

{
    "browserWindow": {
        "width": 1024,
        "height": 768
    }
}

How to Disable the Window From Being Resizable

Setting the resizable flag property, you can disable the user's ability to resize your application's window.

Example:

{
    "browserWindow": {
        "resizable": false
    }
}

How to Make the Window Fullscreen

Using the fullscreen flag property, you can force the application to launch in fullscreen.

Example:

{
    "browserWindow": {
        "fullscreen": true
    }
}

How to Support Node.js and Electron APIs

Set the nodeIntegration flag property to true. By default, this property flag is set to false to support popular libraries that insert symbols with the same names that Node.js and Electron already uses.

You can read more about this at Electron docs: I can not use jQuery/RequireJS/Meteor/AngularJS in Electron.

Example:

{
    "browserWindow": {
        "webPreferences": {
            "nodeIntegration": false
        }
    }
}

Customizing BrowserWindow Instance Method

Objects created with new BrowserWindow have instance methods, one of such is loadURL.

By default, loadURL loads a local HTML file which should be defined in config.xml under content tag. The content tag value can be a remote address (e.g. http://) or a path to a local HTML file using the file:// protocol.

For Cordova Electron only: It is possible to override this option from the Electron settings file which additionally provides more options.

Learn more about loadURL - BrowserWindow Instance Method.

Load a local HTML file using relative path from the {project_dir}/www directory

To override the local HTML file, place your HTML file anywhere in the {project_dir}/www directory and define the path in the Electron settings file.

Example

  "browserWindowInstance": {
    "loadURL": {
      "url": "custom.html"
    }
  }

Load a local HTML using full path

To override the local HTML file using a full path, define the location of the local HTML file in the Electron settings file.

Example

  "browserWindowInstance": {
    "loadURL": {
      "url": "file://{full_path}/index.html"
    }
  }

Load a remote URL

To load a remote address, define the url in the Electron settings file.

Example

  "browserWindowInstance": {
    "loadURL": {
      "url": "https://cordova.apache.org"
    }
  }

It is also possible to supply additional parameters using the [optional] options argument.

Example

  "browserWindowInstance": {
    "loadURL": {
      "url": "https://cordova.apache.org",
      "options": {
        "extraHeaders": "Content-Type: text/html"
      }
    }
  }

For more information refer to Electron documentation.

Customizing the Electron's Main Process

If it is necessary to customize the Electron's main process beyond the scope of the Electron's configuration settings, changes can be added directly to the cdv-electron-main.js file located in {PROJECT_ROOT_DIR}/platform/electron/platform_www/. This is the application's main process.

❗ However, it is not recommended to modify this file as the upgrade process for cordova-electron is to remove the old platform before adding the new version.

Bundling Node Modules

Supporting node modules with your application is possible by bundling them with your app. Installing modules, with npm, as a dependency of the Cordova project will automatically bundle them with your app.

Below, is example instructions on how to bundle and enable the use of lodash.

  1. Create a project using the steps from "Create a Project".

  2. Install lodash

    npm i -S loash
  3. Enable Node.js support by following the "How to Support Node.js and Electron APIs"

  4. Import lodash in your application using require

    const _ = require('lodash');

Cordova Package Handling

By default, all Cordova packages are currently installed as dependencies of the project.

It is recommended that all Cordova packages are defined as devDependencies in the package.json file. It is safe to move them manually. Packages defined as a dependency will be bundled with the application and can increase the built application's size.

DevTools

The --release and --debug flags control the visibility of the DevTools. DevTools are shown by default on Debug Builds (without a flag or with --debug). If you want to hide the DevTools pass in the --release flag when building or running the application.

Note: DevTools can be closed or opened manually with the debug build.

Debugging the Application's Main Process

If you need to debug the application's main process, you can do so by enabling the inspector with the Election's inspect or inspect-brk flags.

As these flags are provided by Electron, you will need to separate the Cordova flags from Electron flags with an additional -- separator.

For example:

cordova run electron --nobuild --debug -- --inspect-brk=5858

Enable Developer Tool Exrtensions (Chrome Extensions)

To enable a devtool extension, for a debug build, add the devToolsExtension collection to the Cordova Electron Settings file (ElectronSettingsFilePath).

For example:

{
  "devToolsExtension": [
    "VUEJS_DEVTOOLS"
  ]
}

Below is a list of pre-provided devtools that can be added.

  • EMBER_INSPECTOR
  • REACT_DEVELOPER_TOOLS
  • BACKBONE_DEBUGGER
  • JQUERY_DEBUGGER
  • ANGULARJS_BATARANG
  • VUEJS_DEVTOOLS
  • REDUX_DEVTOOLS
  • REACT_PERF
  • CYCLEJS_DEVTOOL
  • APOLLO_DEVELOPER_TOOLS
  • MOBX_DEVTOOLS

If there are any devtools or extensions you wish to use that are avaiable in the Chrome App Store, you can add them by provided the extension's app ID.

Note: The developer tools & extensions are not installed on a release build.

Example:

{
    "browserWindow": {
        "width": 1024,
        "height": 768
    }
}

Build Configurations

Default Build Configurations

By default, with no additional configuration, cordova build electron will build default packages for the host operating system (OS) that triggers the command. Below, are the list of default packages for each OS.

Linux

Package Arch
tar.gz x64

Mac

Package Arch
dmg x64
zip x64

Windows

Package Arch
nsis x64

Customizing Build Configurations

If for any reason you would like to customize the build configurations, modifications are placed within the build.json file located in the project's root directory. E.g. {PROJECT_ROOT_DIR}/build.json. This file contains all build configurations for all platforms (Android, Electron, iOS, Windows).

Example Config Structure

{
    "electron": {}
}

Since the Electron framework is for creating cross-platform applications, multiple configurations are required for each OS build. The electron node, in the build.json file, contains three properties that separate the build configurations for each OS.

Example Config Structure with Each Platform

{
    "electron": {
        "linux": {},
        "mac": {},
        "windows": {}
    }
}

Each OS node contains properties that are used to identify what package to generate and how to sign.

OS Properties:

  • package is an array of package formats that will be generated.
  • arch is an array of architectures that each package is built for.
  • signing is an object that contains signing information. See Signing Configurations for more information.

Any properties that are undefined will fallback to default values.

Adding a package

The package property is an array list of packages to be outputted. If the property is defined, the default packages are not used unless added. The order of the packages has no importance.

The configuration example below will generate tar.gz, dmg and zip packages for macOS.

{
    "electron": {
        "mac": {
            "package": [
                "dmg",
                "tar.gz",
                "zip"
            ]
        }
    }
}

Available Packages by Operating System

Package Type Linux macOS Windows
default - dmg
zip
-
dmg - -
mas - -
mas-dev -
pkg - -
7z
zip
tar.xz
tar.lz
tar.gz
tar.bz2
dir
nsis - -
nsis-web - -
portable - -
appx - - [1]
msi - -
AppImage - -
snap - -
deb - -
rpm - -
freebsd - -
pacman - -
p5p - -
apk - -
  • [1] Only Window 10 can build AppX packages.

Setting the Package arch

The arch property is an array list of architectures that each package is built for. When the property is defined, the default arch is not used unless added.

❗ Not all architectures are available for every operating system. Please review the Electron Releases to identify valid combinations. For example, macOS (Darwin) only supports x64.

Available Arch

  • ia32
  • x64
  • armv71
  • arm64

The example above will generate an x64 dmg package.

{
    "electron": {
        "mac": {
            "package": [ "dmg" ],
            "arch": [ "x64" ]
        }
    }
}

Multi-Platform Build Support

❗ Not all platforms support this feature and may have limitations.

Building for multiple platforms on a single operating system may possible but has limitations. It is recommended that the builder's operating system (host OS) matches with the platform that is being built.

The matrix below shows each host OS and for which platforms they are capable of building applications.

Host [1] Linux Mac Window
Linux [2]
Mac [3] [2]
Window

Limitations:

The example below enables multi-platform build for all OS and uses the default build configurations.

{
    "electron": {
        "linux": {},
        "mac": {},
        "windows": {}
    }
}

Signing Configurations

macOS Signing

There are three types of signing targets. (debug, release, and store). Each section has the following properties:

key description
entitlements String path value to entitlements file.
entitlementsInherit String path value to the entitlements file which inherits the security settings.
identity String value of the name of the certificate.
requirements String path value of requirements file.

❗ This is not available for the mas (store) signing configurations.
provisioningProfile String path value of the provisioning profile.

Example Config:

{
    "electron": {
        "mac": {
            "package": [
                "dmg",
                "mas",
                "mas-dev"
            ],
            "signing": {
                "release": {
                    "identity": "APACHE CORDOVA (TEAMID)",
                    "provisioningProfile": "release.mobileprovision"
                }
            }
        }
    }
}

For macOS signing, there are a few exceptions to how the signing information is used. By default, all packages with the exception of mas and mas-dev, use the debug and release signing configurations.

Using the example config above, let's go over some use cases to better understand the exceptions.

Use Case 1:

cordova build electron --debug

The command above will:

  • Generate a dmg build and mas-dev build using the debug signing configurations.
  • Ignore the mas target package.

Use Case 2:

cordova build electron --release

The command above will:

  • Generate a dmg build using the release config.
  • Generate a mas build using the store config.
  • Ignore the mas-dev target package.

Windows Signing

The signing information is comprised of two types. (debug, release). Each section has the following properties:

key description
certificateFile String path to the certificate file.
certificatePassword String value of the certificate file's password.

Alternative: The password can be set on the environment variable CSC_KEY_PASSWORD.
certificateSubjectName String value of the signing certificate's subject.

❗ Required for EV Code Signing and requires Windows
certificateSha1 String value of the SHA1 hash of the signing certificate.

❗ Requires Windows
signingHashAlgorithms Collection of singing algorithms to be used. (sha1, sha256)

❗ AppX builds only support sha256
additionalCertificateFile String path to the additional certificate files.

Example Config:

{
    "electron": {
        "windows": {
            "package": [ "nsis" ],
            "signing": {
                "release": {
                    "certificateFile": "path_to_files",
                    "certificatePassword": "password"
                }
            }
        }
    }
}

Linux Signing

There are not signing requirements for Linux builds.

Plugins

All browser-based plugins are usable with the Electron platform.

When adding a plugin, if the plugin supports both the electron and browser platform, the electron portion will be used. If the plugin misses electron but contains the browser implementation, it will fall back on the browser implementation.

Internally, Electron is using Chromium (Chrome) as its web view. Some plugins may have conditions written specifically for each different browser. In this case, it may affect the behavior of what is intended. Since Electron may support feature that the browser does not, these plugins would possibly need to be updated for the electron platform.