diff --git a/CHANGELOG b/CHANGELOG index 9d06c54381cb..58b11e912380 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -7,11 +7,11 @@ cocos2d-x-3.4rc0 Jan.9 2015 [FIX] FileUtils: getData() can't get data from file when file was using by other application on windows [FIX] FileUtils: getData() will cause memory leak if file size is 0 on windows [FIX] GLProgram: when there is a shader compile error in shader, it will crash on windows - [FIX] GLProgramState: uniforms and attribute is not refreshed when come to foreground on android + [FIX] GLProgramState: Assert error because uniforms and attribute is not refreshed when come to foreground on android [FIX] HttpClient: http requests will be lost in immediately mode on iOS [FIX] JumpTo: can not be applied more than once - [FIX] Label: may cause deak lock if using system font on Android - [FIX] Particle: VAO and VBOs is not reset when come to foreground on android + [FIX] Label: may cause infinite loop if using system font on Android + [FIX] Particle: GL_INVALID_CALL error because VAO and VBOs is not reset when come to foreground on android [FIX] Physics integration: physics body is not still after disabling gravitational force by PhysicsBody::setGravityEnable() [FIX] Sprite3DTest: Sprite3DUVAnimationTest, Sprite3DFakeShadowTest, Sprite3DLightMapTest, Sprite3DBasicToonShaderTest will crash on android when switch to foreground from background [FIX] Template: multiple dex files define error on Android if using Eclipse to build new generated application