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commons-4133edc6664ac9ff6096.js.map
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https://github.com/tc39/proposal-object-values-entries\nvar $export = require('./_export');\nvar $entries = require('./_object-to-array')(true);\n\n$export($export.S, 'Object', {\n entries: function entries(it) {\n return $entries(it);\n }\n});\n","/*!\n Copyright (c) 2015 Jed Watson.\n Based on code that is Copyright 2013-2015, Facebook, Inc.\n All rights reserved.\n*/\n\n/* global define */\n(function () {\n 'use strict';\n\n var canUseDOM = !!(typeof window !== 'undefined' && window.document && window.document.createElement);\n var ExecutionEnvironment = {\n canUseDOM: canUseDOM,\n canUseWorkers: typeof Worker !== 'undefined',\n canUseEventListeners: canUseDOM && !!(window.addEventListener || window.attachEvent),\n canUseViewport: canUseDOM && !!window.screen\n };\n\n if (typeof define === 'function' && typeof define.amd === 'object' && define.amd) {\n define(function () {\n return ExecutionEnvironment;\n });\n } else if (typeof module !== 'undefined' && module.exports) {\n module.exports = ExecutionEnvironment;\n } else {\n window.ExecutionEnvironment = ExecutionEnvironment;\n }\n})();","export class AsyncWebStorage {\n\n constructor(storage) {\n console.log(storage)\n this.storage = storage || new Map()\n this.storage.set('createdAt', Date.now())\n }\n\n find = async (key) => this.storage.get(key)\n\n async set(key, value) {\n this.storage.set(key, value)\n }\n\n async delete(key) {\n this.storage.delete(key)\n }\n\n length = async () => this.storage.size\n\n}","import React from 'react'\nimport { AsyncWebStorage } from './async-web-storage'\n\nexport const appStorage = new AsyncWebStorage(new Map(Object.entries({ \n navigating: false \n})))\n\nexport const StorageContext = React.createContext(appStorage)","'use strict';\n\nrequire(\"core-js/modules/es6.array.index-of\");\n\nrequire(\"core-js/modules/es6.array.map\");\n\nrequire(\"core-js/modules/es6.function.name\");\n\nrequire(\"core-js/modules/es6.object.set-prototype-of\");\n\nrequire(\"core-js/modules/es6.object.create\");\n\nfunction _interopDefault(ex) {\n return ex && typeof ex === 'object' && 'default' in ex ? ex['default'] : ex;\n}\n\nvar React = require('react');\n\nvar React__default = _interopDefault(React);\n\nvar ExecutionEnvironment = _interopDefault(require('exenv'));\n\nvar shallowEqual = _interopDefault(require('shallowequal'));\n\nfunction _classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n}\n\nfunction _possibleConstructorReturn(self, call) {\n if (!self) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n}\n\nfunction _inherits(subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n }\n\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n}\n\nfunction withSideEffect(reducePropsToState, handleStateChangeOnClient, mapStateOnServer) {\n if (typeof reducePropsToState !== 'function') {\n throw new Error('Expected reducePropsToState to be a function.');\n }\n\n if (typeof handleStateChangeOnClient !== 'function') {\n throw new Error('Expected handleStateChangeOnClient to be a function.');\n }\n\n if (typeof mapStateOnServer !== 'undefined' && typeof mapStateOnServer !== 'function') {\n throw new Error('Expected mapStateOnServer to either be undefined or a function.');\n }\n\n function getDisplayName(WrappedComponent) {\n return WrappedComponent.displayName || WrappedComponent.name || 'Component';\n }\n\n return function wrap(WrappedComponent) {\n if (typeof WrappedComponent !== 'function') {\n throw new Error('Expected WrappedComponent to be a React component.');\n }\n\n var mountedInstances = [];\n var state = void 0;\n\n function emitChange() {\n state = reducePropsToState(mountedInstances.map(function (instance) {\n return instance.props;\n }));\n\n if (SideEffect.canUseDOM) {\n handleStateChangeOnClient(state);\n } else if (mapStateOnServer) {\n state = mapStateOnServer(state);\n }\n }\n\n var SideEffect = function (_Component) {\n _inherits(SideEffect, _Component);\n\n function SideEffect() {\n _classCallCheck(this, SideEffect);\n\n return _possibleConstructorReturn(this, _Component.apply(this, arguments));\n } // Try to use displayName of wrapped component\n\n\n SideEffect.peek = function peek() {\n return state;\n }; // Expose canUseDOM so tests can monkeypatch it\n\n\n SideEffect.rewind = function rewind() {\n if (SideEffect.canUseDOM) {\n throw new Error('You may only call rewind() on the server. Call peek() to read the current state.');\n }\n\n var recordedState = state;\n state = undefined;\n mountedInstances = [];\n return recordedState;\n };\n\n SideEffect.prototype.shouldComponentUpdate = function shouldComponentUpdate(nextProps) {\n return !shallowEqual(nextProps, this.props);\n };\n\n SideEffect.prototype.componentWillMount = function componentWillMount() {\n mountedInstances.push(this);\n emitChange();\n };\n\n SideEffect.prototype.componentDidUpdate = function componentDidUpdate() {\n emitChange();\n };\n\n SideEffect.prototype.componentWillUnmount = function componentWillUnmount() {\n var index = mountedInstances.indexOf(this);\n mountedInstances.splice(index, 1);\n emitChange();\n };\n\n SideEffect.prototype.render = function render() {\n return React__default.createElement(WrappedComponent, this.props);\n };\n\n return SideEffect;\n }(React.Component);\n\n SideEffect.displayName = 'SideEffect(' + getDisplayName(WrappedComponent) + ')';\n SideEffect.canUseDOM = ExecutionEnvironment.canUseDOM;\n return SideEffect;\n };\n}\n\nmodule.exports = withSideEffect;","var $export = require('./_export');\n\n$export($export.P, 'String', {\n // 21.1.3.13 String.prototype.repeat(count)\n repeat: require('./_string-repeat')\n});\n","require(\"core-js/modules/es6.function.bind\");\n\nrequire(\"core-js/modules/web.dom.iterable\");\n\nrequire(\"core-js/modules/es6.array.iterator\");\n\nrequire(\"core-js/modules/es6.object.to-string\");\n\nrequire(\"core-js/modules/es6.object.keys\");\n\n//\nmodule.exports = function shallowEqual(objA, objB, compare, compareContext) {\n var ret = compare ? compare.call(compareContext, objA, objB) : void 0;\n\n if (ret !== void 0) {\n return !!ret;\n }\n\n if (objA === objB) {\n return true;\n }\n\n if (typeof objA !== \"object\" || !objA || typeof objB !== \"object\" || !objB) {\n return false;\n }\n\n var keysA = Object.keys(objA);\n var keysB = Object.keys(objB);\n\n if (keysA.length !== keysB.length) {\n return false;\n }\n\n var bHasOwnProperty = Object.prototype.hasOwnProperty.bind(objB); // Test for A's keys different from B.\n\n for (var idx = 0; idx < keysA.length; idx++) {\n var key = keysA[idx];\n\n if (!bHasOwnProperty(key)) {\n return false;\n }\n\n var valueA = objA[key];\n var valueB = objB[key];\n ret = compare ? compare.call(compareContext, valueA, valueB, key) : void 0;\n\n if (ret === false || ret === void 0 && valueA !== valueB) {\n return false;\n }\n }\n\n return true;\n};","export { default } from './layout'","import { Link } from \"gatsby\"\nimport PropTypes from \"prop-types\"\nimport React from \"react\"\n\nimport { getInVer } from 'services/animations/prebuilt-individual-animations.service'\n\nclass Header extends React.Component {\n\n headerRef = React.createRef()\n\n constructor(props) {\n super(props)\n }\n\n\tcomponentDidMount() {\n // getInVer(this.headerRef)\n\t}\n\n render() {\n return (\n <header>\n <pre className=\"header-pre\">\n <code className=\"html\">\n {`<html>\\n <body>`}\n </code>\n </pre>\n </header>\n )\n }\n\n}\n\nHeader.propTypes = {\n siteTitle: PropTypes.string,\n}\n\nHeader.defaultProps = {\n siteTitle: ``,\n}\n\nexport default Header\n","import React from \"react\"\nimport { anim } from \"../../../services/animations/animation.service\"\nimport { Power2 } from \"gsap\"\n\nconst Logo = () => {\n setTimeout(() => {\n anim.to(\"#nav-logo > #logo-path\", 0.5, {\n strokeDashoffset: 0,\n ease: Power2.easeIn,\n })\n }, 200)\n\n return (\n <svg\n xmlns=\"http://www.w3.org/2000/svg\"\n id=\"nav-logo\"\n viewBox=\"0 0 99.144351 134.36723\"\n version=\"1.1\"\n width=\"42px\"\n >\n <path\n fill=\"none\"\n stroke=\"var(--color-secondary)\"\n strokeLinecap=\"round\"\n strokeLinejoin=\"round\"\n strokeMiterlimit=\"4\"\n strokeWidth=\"6\"\n strokeDasharray=\"458.72\"\n strokeDashoffset=\"458.72\"\n id=\"logo-path\"\n d=\"m 58.674149,26.271876 c -0.182002,4.592002 3.247,9.635001 7.309999,15.212001 -3.135999,-3.691 -11.225998,-5.072 -11.288001,1.110001 -2.075999,-12.900001 -32.019999,32.33099 -18.755999,42.999997 13.216001,10.63299 29.223001,-9.48301 54.741,-59.492999 C 95.245149,17.157877 100.59415,3.3838768 96.161149,1.3228768 61.271148,64.297877 27.324147,113.02987 12.810148,129.30987 c -3.6069997,4.04599 -6.9700001,5.385 -9.1050001,1.09999 -5.495,-11.032 -2.85200003,-47.627995 24.7040001,-84.452983\"\n />\n </svg>\n )\n}\n\nexport default Logo\n","import React from \"react\"\nimport { Link } from \"gatsby\"\nimport \"./navbar.scss\"\nimport Logo from \"./logo/logo\"\n\nclass NavBar extends React.Component {\n constructor(props) {\n super(props)\n this.state = {}\n }\n get pages() {\n return [{\n icon: 'home',\n path: '/'\n }, {\n icon: 'projects',\n path: '/projects'\n }, {\n icon: 'skills',\n path: '/skills'\n }, {\n icon: 'contact',\n path: '/contact'\n }]\n }\n get social() {\n return [{\n icon: 'github',\n path: 'https://github.com/erickvieira'\n }, {\n icon: 'linkedin',\n path: 'https://github.com/erickvieira'\n }, {\n icon: 'twitter',\n path: 'https://github.com/erickvieira'\n }]\n }\n render() {\n return (\n <section className=\"nav-menu-container\">\n <nav className=\"nav-home\">\n <Link className=\"not-evident\" to=\"/\">\n <Logo />\n </Link>\n <hr />\n </nav>\n <section className=\"nav-pages\">\n { this.pages.map(p => (\n <>\n <Link className=\"not-evident\" to={ p.path }>\n <nav className=\"page\" key={`page-${p.icon}`}>\n { p.icon }\n </nav>\n </Link>\n </>\n )) }\n </section>\n <section className=\"nav-footer\">\n { this.social.map(s => (\n <>\n <Link className=\"not-evident\" to={ s.path }>\n <nav className=\"social\" key={`social-${s.icon}`}>\n { s.icon }\n </nav>\n </Link>\n </>\n )) }\n </section>\n </section>\n )\n }\n}\n\nexport default NavBar\n","/**\n * Layout component that queries for data\n * with Gatsby's useStaticQuery component\n *\n * See: https://www.gatsbyjs.org/docs/use-static-query/\n */\n\nimport React, { useContext, useState, useEffect } from \"react\"\nimport PropTypes from \"prop-types\"\nimport { useStaticQuery, graphql } from \"gatsby\"\n\nimport Header from \"../header\"\nimport Navbar from \"components/navbar\"\nimport \"global.scss\"\nimport \"./layout.scss\"\nimport { StorageContext } from \"contexts/storage/storage.context\"\n\nfunction Layout({ children }) {\n const aws = useContext(StorageContext)\n const [navStatus, setNavStatus] = useState()\n const [navCount, setNavCount] = useState()\n \n useEffect(() => {\n (async () => {\n await aws.set('navigating', false);\n const navigating = await aws.find('navigating')\n const navCount = await aws.find('navCount')\n setTimeout(async () => {\n setNavStatus(navigating || false)\n console.log(await aws.find('navigating'))\n }, 2000);\n setNavCount(navCount)\n })()\n }, [])\n\n const data = useStaticQuery(graphql`\n query SiteTitleQuery {\n site {\n siteMetadata {\n title\n }\n }\n }\n `)\n\n return (\n <>\n <Navbar />\n <Header siteTitle={data.site.siteMetadata.title} />\n <div\n style={{\n display: 'flex',\n alignItems: 'center',\n justifyContent: 'center',\n float: \"right\",\n width: `calc(100vw - var(--nav-size) - 60px)`,\n height: `calc(100vh - 68px - 86px)`,\n paddingTop: 0,\n }}\n >\n {children}\n <footer>\n <pre>\n <code className=\"html\">\n {` </body>\\n</html>`}\n </code>\n <code className=\"html comment\">\n {`\\n<!-- confira mais no meu `}\n <a href=\"https://github.com/erickvieira\">GitHub</a> | © {(new Date()).getFullYear()}\n {` -->`}\n </code>\n </pre>\n </footer>\n </div>\n </>\n )\n}\n\nLayout.propTypes = {\n children: PropTypes.node.isRequired,\n}\n\nexport default Layout\n","'use strict';\n\nif (process.env.NODE_ENV === 'production') {\n module.exports = require('./cjs/scheduler.production.min.js');\n} else {\n module.exports = require('./cjs/scheduler.development.js');\n}","/** @license React v0.18.0\n * scheduler.production.min.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n'use strict';\n\nrequire(\"core-js/modules/es6.date.now\");\n\nrequire(\"core-js/modules/es6.object.define-property\");\n\nObject.defineProperty(exports, \"__esModule\", {\n value: !0\n});\n\nvar _f, g, h, k, l;\n\nif (\"undefined\" === typeof window || \"function\" !== typeof MessageChannel) {\n var p = null,\n q = null,\n t = function t() {\n if (null !== p) try {\n var a = exports.unstable_now();\n p(!0, a);\n p = null;\n } catch (b) {\n throw setTimeout(t, 0), b;\n }\n },\n u = Date.now();\n\n exports.unstable_now = function () {\n return Date.now() - u;\n };\n\n _f = function f(a) {\n null !== p ? setTimeout(_f, 0, a) : (p = a, setTimeout(t, 0));\n };\n\n g = function g(a, b) {\n q = setTimeout(a, b);\n };\n\n h = function h() {\n clearTimeout(q);\n };\n\n k = function k() {\n return !1;\n };\n\n l = exports.unstable_forceFrameRate = function () {};\n} else {\n var w = window.performance,\n x = window.Date,\n y = window.setTimeout,\n z = window.clearTimeout;\n\n if (\"undefined\" !== typeof console) {\n var A = window.cancelAnimationFrame;\n \"function\" !== typeof window.requestAnimationFrame && console.error(\"This browser doesn't support requestAnimationFrame. Make sure that you load a polyfill in older browsers. https://fb.me/react-polyfills\");\n \"function\" !== typeof A && console.error(\"This browser doesn't support cancelAnimationFrame. Make sure that you load a polyfill in older browsers. https://fb.me/react-polyfills\");\n }\n\n if (\"object\" === typeof w && \"function\" === typeof w.now) exports.unstable_now = function () {\n return w.now();\n };else {\n var B = x.now();\n\n exports.unstable_now = function () {\n return x.now() - B;\n };\n }\n var C = !1,\n D = null,\n E = -1,\n F = 5,\n G = 0;\n\n k = function k() {\n return exports.unstable_now() >= G;\n };\n\n l = function l() {};\n\n exports.unstable_forceFrameRate = function (a) {\n 0 > a || 125 < a ? console.error(\"forceFrameRate takes a positive int between 0 and 125, forcing framerates higher than 125 fps is not unsupported\") : F = 0 < a ? Math.floor(1E3 / a) : 5;\n };\n\n var H = new MessageChannel(),\n I = H.port2;\n\n H.port1.onmessage = function () {\n if (null !== D) {\n var a = exports.unstable_now();\n G = a + F;\n\n try {\n D(!0, a) ? I.postMessage(null) : (C = !1, D = null);\n } catch (b) {\n throw I.postMessage(null), b;\n }\n } else C = !1;\n };\n\n _f = function _f(a) {\n D = a;\n C || (C = !0, I.postMessage(null));\n };\n\n g = function g(a, b) {\n E = y(function () {\n a(exports.unstable_now());\n }, b);\n };\n\n h = function h() {\n z(E);\n E = -1;\n };\n}\n\nfunction J(a, b) {\n var c = a.length;\n a.push(b);\n\n a: for (;;) {\n var d = Math.floor((c - 1) / 2),\n e = a[d];\n if (void 0 !== e && 0 < K(e, b)) a[d] = b, a[c] = e, c = d;else break a;\n }\n}\n\nfunction L(a) {\n a = a[0];\n return void 0 === a ? null : a;\n}\n\nfunction M(a) {\n var b = a[0];\n\n if (void 0 !== b) {\n var c = a.pop();\n\n if (c !== b) {\n a[0] = c;\n\n a: for (var d = 0, e = a.length; d < e;) {\n var m = 2 * (d + 1) - 1,\n n = a[m],\n v = m + 1,\n r = a[v];\n if (void 0 !== n && 0 > K(n, c)) void 0 !== r && 0 > K(r, n) ? (a[d] = r, a[v] = c, d = v) : (a[d] = n, a[m] = c, d = m);else if (void 0 !== r && 0 > K(r, c)) a[d] = r, a[v] = c, d = v;else break a;\n }\n }\n\n return b;\n }\n\n return null;\n}\n\nfunction K(a, b) {\n var c = a.sortIndex - b.sortIndex;\n return 0 !== c ? c : a.id - b.id;\n}\n\nvar N = [],\n O = [],\n P = 1,\n Q = null,\n R = 3,\n S = !1,\n T = !1,\n U = !1;\n\nfunction V(a) {\n for (var b = L(O); null !== b;) {\n if (null === b.callback) M(O);else if (b.startTime <= a) M(O), b.sortIndex = b.expirationTime, J(N, b);else break;\n b = L(O);\n }\n}\n\nfunction W(a) {\n U = !1;\n V(a);\n if (!T) if (null !== L(N)) T = !0, _f(X);else {\n var b = L(O);\n null !== b && g(W, b.startTime - a);\n }\n}\n\nfunction X(a, b) {\n T = !1;\n U && (U = !1, h());\n S = !0;\n var c = R;\n\n try {\n V(b);\n\n for (Q = L(N); null !== Q && (!(Q.expirationTime > b) || a && !k());) {\n var d = Q.callback;\n\n if (null !== d) {\n Q.callback = null;\n R = Q.priorityLevel;\n var e = d(Q.expirationTime <= b);\n b = exports.unstable_now();\n \"function\" === typeof e ? Q.callback = e : Q === L(N) && M(N);\n V(b);\n } else M(N);\n\n Q = L(N);\n }\n\n if (null !== Q) var m = !0;else {\n var n = L(O);\n null !== n && g(W, n.startTime - b);\n m = !1;\n }\n return m;\n } finally {\n Q = null, R = c, S = !1;\n }\n}\n\nfunction Y(a) {\n switch (a) {\n case 1:\n return -1;\n\n case 2:\n return 250;\n\n case 5:\n return 1073741823;\n\n case 4:\n return 1E4;\n\n default:\n return 5E3;\n }\n}\n\nvar Z = l;\nexports.unstable_ImmediatePriority = 1;\nexports.unstable_UserBlockingPriority = 2;\nexports.unstable_NormalPriority = 3;\nexports.unstable_IdlePriority = 5;\nexports.unstable_LowPriority = 4;\n\nexports.unstable_runWithPriority = function (a, b) {\n switch (a) {\n case 1:\n case 2:\n case 3:\n case 4:\n case 5:\n break;\n\n default:\n a = 3;\n }\n\n var c = R;\n R = a;\n\n try {\n return b();\n } finally {\n R = c;\n }\n};\n\nexports.unstable_next = function (a) {\n switch (R) {\n case 1:\n case 2:\n case 3:\n var b = 3;\n break;\n\n default:\n b = R;\n }\n\n var c = R;\n R = b;\n\n try {\n return a();\n } finally {\n R = c;\n }\n};\n\nexports.unstable_scheduleCallback = function (a, b, c) {\n var d = exports.unstable_now();\n\n if (\"object\" === typeof c && null !== c) {\n var e = c.delay;\n e = \"number\" === typeof e && 0 < e ? d + e : d;\n c = \"number\" === typeof c.timeout ? c.timeout : Y(a);\n } else c = Y(a), e = d;\n\n c = e + c;\n a = {\n id: P++,\n callback: b,\n priorityLevel: a,\n startTime: e,\n expirationTime: c,\n sortIndex: -1\n };\n e > d ? (a.sortIndex = e, J(O, a), null === L(N) && a === L(O) && (U ? h() : U = !0, g(W, e - d))) : (a.sortIndex = c, J(N, a), T || S || (T = !0, _f(X)));\n return a;\n};\n\nexports.unstable_cancelCallback = function (a) {\n a.callback = null;\n};\n\nexports.unstable_wrapCallback = function (a) {\n var b = R;\n return function () {\n var c = R;\n R = b;\n\n try {\n return a.apply(this, arguments);\n } finally {\n R = c;\n }\n };\n};\n\nexports.unstable_getCurrentPriorityLevel = function () {\n return R;\n};\n\nexports.unstable_shouldYield = function () {\n var a = exports.unstable_now();\n V(a);\n var b = L(N);\n return b !== Q && null !== Q && null !== b && null !== b.callback && b.startTime <= a && b.expirationTime < Q.expirationTime || k();\n};\n\nexports.unstable_requestPaint = Z;\n\nexports.unstable_continueExecution = function () {\n T || S || (T = !0, _f(X));\n};\n\nexports.unstable_pauseExecution = function () {};\n\nexports.unstable_getFirstCallbackNode = function () {\n return L(N);\n};\n\nexports.unstable_Profiling = null;","\nimport { CSSPlugin, gsap } from \"gsap\"\n\nexport const anim = ((g) => {\n\tg.registerPlugin(CSSPlugin)\n\tg.defaults({\n\t\ttransformOrigin: 'center center'\n\t})\n\treturn g.core.Tween\n})(gsap)\n\nexport const tl = ((g) => (props) => {\n\tg.registerPlugin(CSSPlugin)\n\tg.defaults({\n\t\ttransformOrigin: 'center center'\n\t})\n\treturn new g.core.Timeline(props)\n})(gsap)","var global = require('./_global');\nvar inheritIfRequired = require('./_inherit-if-required');\nvar dP = require('./_object-dp').f;\nvar gOPN = require('./_object-gopn').f;\nvar isRegExp = require('./_is-regexp');\nvar $flags = require('./_flags');\nvar $RegExp = global.RegExp;\nvar Base = $RegExp;\nvar proto = $RegExp.prototype;\nvar re1 = /a/g;\nvar re2 = /a/g;\n// \"new\" creates a new object, old webkit buggy here\nvar CORRECT_NEW = new $RegExp(re1) !== re1;\n\nif (require('./_descriptors') && (!CORRECT_NEW || require('./_fails')(function () {\n re2[require('./_wks')('match')] = false;\n // RegExp constructor can alter flags and IsRegExp works correct with @@match\n return $RegExp(re1) != re1 || $RegExp(re2) == re2 || $RegExp(re1, 'i') != '/a/i';\n}))) {\n $RegExp = function RegExp(p, f) {\n var tiRE = this instanceof $RegExp;\n var piRE = isRegExp(p);\n var fiU = f === undefined;\n return !tiRE && piRE && p.constructor === $RegExp && fiU ? p\n : inheritIfRequired(CORRECT_NEW\n ? new Base(piRE && !fiU ? p.source : p, f)\n : Base((piRE = p instanceof $RegExp) ? p.source : p, piRE && fiU ? $flags.call(p) : f)\n , tiRE ? this : proto, $RegExp);\n };\n var proxy = function (key) {\n key in $RegExp || dP($RegExp, key, {\n configurable: true,\n get: function () { return Base[key]; },\n set: function (it) { Base[key] = it; }\n });\n };\n for (var keys = gOPN(Base), i = 0; keys.length > i;) proxy(keys[i++]);\n proto.constructor = $RegExp;\n $RegExp.prototype = proto;\n require('./_redefine')(global, 'RegExp', $RegExp);\n}\n\nrequire('./_set-species')('RegExp');\n","module.exports = __webpack_public_path__ + \"static/profile-e75a3902282ee09c189dabce5039014e.jpg\";","require(\"core-js/modules/es6.array.is-array\");\n\nrequire(\"core-js/modules/es6.array.some\");\n\nrequire(\"core-js/modules/web.dom.iterable\");\n\nrequire(\"core-js/modules/es6.array.iterator\");\n\nrequire(\"core-js/modules/es6.object.to-string\");\n\nrequire(\"core-js/modules/es6.object.keys\");\n\nrequire(\"core-js/modules/es6.array.for-each\");\n\nrequire(\"core-js/modules/es6.object.set-prototype-of\");\n\nrequire(\"core-js/modules/es6.object.create\");\n\nrequire(\"core-js/modules/es6.array.index-of\");\n\nrequire(\"core-js/modules/es6.object.define-property\");\n\nrequire(\"core-js/modules/es6.object.assign\");\n\nexports.__esModule = true;\nexports.Helmet = undefined;\n\nvar _extends = Object.assign || function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n\n return target;\n};\n\nvar _createClass = function () {\n function defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n }\n\n return function (Constructor, protoProps, staticProps) {\n if (protoProps) defineProperties(Constructor.prototype, protoProps);\n if (staticProps) defineProperties(Constructor, staticProps);\n return Constructor;\n };\n}();\n\nvar _react = require(\"react\");\n\nvar _react2 = _interopRequireDefault(_react);\n\nvar _propTypes = require(\"prop-types\");\n\nvar _propTypes2 = _interopRequireDefault(_propTypes);\n\nvar _reactSideEffect = require(\"react-side-effect\");\n\nvar _reactSideEffect2 = _interopRequireDefault(_reactSideEffect);\n\nvar _reactFastCompare = require(\"react-fast-compare\");\n\nvar _reactFastCompare2 = _interopRequireDefault(_reactFastCompare);\n\nvar _HelmetUtils = require(\"./HelmetUtils.js\");\n\nvar _HelmetConstants = require(\"./HelmetConstants.js\");\n\nfunction _interopRequireDefault(obj) {\n return obj && obj.__esModule ? obj : {\n \"default\": obj\n };\n}\n\nfunction _objectWithoutProperties(obj, keys) {\n var target = {};\n\n for (var i in obj) {\n if (keys.indexOf(i) >= 0) continue;\n if (!Object.prototype.hasOwnProperty.call(obj, i)) continue;\n target[i] = obj[i];\n }\n\n return target;\n}\n\nfunction _classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n}\n\nfunction _possibleConstructorReturn(self, call) {\n if (!self) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n}\n\nfunction _inherits(subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n }\n\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n}\n\nvar Helmet = function Helmet(Component) {\n var _class, _temp;\n\n return _temp = _class = function (_React$Component) {\n _inherits(HelmetWrapper, _React$Component);\n\n function HelmetWrapper() {\n _classCallCheck(this, HelmetWrapper);\n\n return _possibleConstructorReturn(this, _React$Component.apply(this, arguments));\n }\n\n HelmetWrapper.prototype.shouldComponentUpdate = function shouldComponentUpdate(nextProps) {\n return !(0, _reactFastCompare2[\"default\"])(this.props, nextProps);\n };\n\n HelmetWrapper.prototype.mapNestedChildrenToProps = function mapNestedChildrenToProps(child, nestedChildren) {\n if (!nestedChildren) {\n return null;\n }\n\n switch (child.type) {\n case _HelmetConstants.TAG_NAMES.SCRIPT:\n case _HelmetConstants.TAG_NAMES.NOSCRIPT:\n return {\n innerHTML: nestedChildren\n };\n\n case _HelmetConstants.TAG_NAMES.STYLE:\n return {\n cssText: nestedChildren\n };\n }\n\n throw new Error(\"<\" + child.type + \" /> elements are self-closing and can not contain children. Refer to our API for more information.\");\n };\n\n HelmetWrapper.prototype.flattenArrayTypeChildren = function flattenArrayTypeChildren(_ref) {\n var _extends2;\n\n var child = _ref.child,\n arrayTypeChildren = _ref.arrayTypeChildren,\n newChildProps = _ref.newChildProps,\n nestedChildren = _ref.nestedChildren;\n return _extends({}, arrayTypeChildren, (_extends2 = {}, _extends2[child.type] = [].concat(arrayTypeChildren[child.type] || [], [_extends({}, newChildProps, this.mapNestedChildrenToProps(child, nestedChildren))]), _extends2));\n };\n\n HelmetWrapper.prototype.mapObjectTypeChildren = function mapObjectTypeChildren(_ref2) {\n var _extends3, _extends4;\n\n var child = _ref2.child,\n newProps = _ref2.newProps,\n newChildProps = _ref2.newChildProps,\n nestedChildren = _ref2.nestedChildren;\n\n switch (child.type) {\n case _HelmetConstants.TAG_NAMES.TITLE:\n return _extends({}, newProps, (_extends3 = {}, _extends3[child.type] = nestedChildren, _extends3.titleAttributes = _extends({}, newChildProps), _extends3));\n\n case _HelmetConstants.TAG_NAMES.BODY:\n return _extends({}, newProps, {\n bodyAttributes: _extends({}, newChildProps)\n });\n\n case _HelmetConstants.TAG_NAMES.HTML:\n return _extends({}, newProps, {\n htmlAttributes: _extends({}, newChildProps)\n });\n }\n\n return _extends({}, newProps, (_extends4 = {}, _extends4[child.type] = _extends({}, newChildProps), _extends4));\n };\n\n HelmetWrapper.prototype.mapArrayTypeChildrenToProps = function mapArrayTypeChildrenToProps(arrayTypeChildren, newProps) {\n var newFlattenedProps = _extends({}, newProps);\n\n Object.keys(arrayTypeChildren).forEach(function (arrayChildName) {\n var _extends5;\n\n newFlattenedProps = _extends({}, newFlattenedProps, (_extends5 = {}, _extends5[arrayChildName] = arrayTypeChildren[arrayChildName], _extends5));\n });\n return newFlattenedProps;\n };\n\n HelmetWrapper.prototype.warnOnInvalidChildren = function warnOnInvalidChildren(child, nestedChildren) {\n if (process.env.NODE_ENV !== \"production\") {\n if (!_HelmetConstants.VALID_TAG_NAMES.some(function (name) {\n return child.type === name;\n })) {\n if (typeof child.type === \"function\") {\n return (0, _HelmetUtils.warn)(\"You may be attempting to nest <Helmet> components within each other, which is not allowed. Refer to our API for more information.\");\n }\n\n return (0, _HelmetUtils.warn)(\"Only elements types \" + _HelmetConstants.VALID_TAG_NAMES.join(\", \") + \" are allowed. Helmet does not support rendering <\" + child.type + \"> elements. Refer to our API for more information.\");\n }\n\n if (nestedChildren && typeof nestedChildren !== \"string\" && (!Array.isArray(nestedChildren) || nestedChildren.some(function (nestedChild) {\n return typeof nestedChild !== \"string\";\n }))) {\n throw new Error(\"Helmet expects a string as a child of <\" + child.type + \">. Did you forget to wrap your children in braces? ( <\" + child.type + \">{``}</\" + child.type + \"> ) Refer to our API for more information.\");\n }\n }\n\n return true;\n };\n\n HelmetWrapper.prototype.mapChildrenToProps = function mapChildrenToProps(children, newProps) {\n var _this2 = this;\n\n var arrayTypeChildren = {};\n\n _react2[\"default\"].Children.forEach(children, function (child) {\n if (!child || !child.props) {\n return;\n }\n\n var _child$props = child.props,\n nestedChildren = _child$props.children,\n childProps = _objectWithoutProperties(_child$props, [\"children\"]);\n\n var newChildProps = (0, _HelmetUtils.convertReactPropstoHtmlAttributes)(childProps);\n\n _this2.warnOnInvalidChildren(child, nestedChildren);\n\n switch (child.type) {\n case _HelmetConstants.TAG_NAMES.LINK:\n case _HelmetConstants.TAG_NAMES.META:\n case _HelmetConstants.TAG_NAMES.NOSCRIPT:\n case _HelmetConstants.TAG_NAMES.SCRIPT:\n case _HelmetConstants.TAG_NAMES.STYLE:\n arrayTypeChildren = _this2.flattenArrayTypeChildren({\n child: child,\n arrayTypeChildren: arrayTypeChildren,\n newChildProps: newChildProps,\n nestedChildren: nestedChildren\n });\n break;\n\n default:\n newProps = _this2.mapObjectTypeChildren({\n child: child,\n newProps: newProps,\n newChildProps: newChildProps,\n nestedChildren: nestedChildren\n });\n break;\n }\n });\n\n newProps = this.mapArrayTypeChildrenToProps(arrayTypeChildren, newProps);\n return newProps;\n };\n\n HelmetWrapper.prototype.render = function render() {\n var _props = this.props,\n children = _props.children,\n props = _objectWithoutProperties(_props, [\"children\"]);\n\n var newProps = _extends({}, props);\n\n if (children) {\n newProps = this.mapChildrenToProps(children, newProps);\n }\n\n return _react2[\"default\"].createElement(Component, newProps);\n };\n\n _createClass(HelmetWrapper, null, [{\n key: \"canUseDOM\",\n // Component.peek comes from react-side-effect:\n // For testing, you may use a static peek() method available on the returned component.\n // It lets you get the current state without resetting the mounted instance stack.\n // Don’t use it for anything other than testing.\n\n /**\n * @param {Object} base: {\"target\": \"_blank\", \"href\": \"http://mysite.com/\"}\n * @param {Object} bodyAttributes: {\"className\": \"root\"}\n * @param {String} defaultTitle: \"Default Title\"\n * @param {Boolean} defer: true\n * @param {Boolean} encodeSpecialCharacters: true\n * @param {Object} htmlAttributes: {\"lang\": \"en\", \"amp\": undefined}\n * @param {Array} link: [{\"rel\": \"canonical\", \"href\": \"http://mysite.com/example\"}]\n * @param {Array} meta: [{\"name\": \"description\", \"content\": \"Test description\"}]\n * @param {Array} noscript: [{\"innerHTML\": \"<img src='http://mysite.com/js/test.js'\"}]\n * @param {Function} onChangeClientState: \"(newState) => console.log(newState)\"\n * @param {Array} script: [{\"type\": \"text/javascript\", \"src\": \"http://mysite.com/js/test.js\"}]\n * @param {Array} style: [{\"type\": \"text/css\", \"cssText\": \"div { display: block; color: blue; }\"}]\n * @param {String} title: \"Title\"\n * @param {Object} titleAttributes: {\"itemprop\": \"name\"}\n * @param {String} titleTemplate: \"MySite.com - %s\"\n */\n set: function set(canUseDOM) {\n Component.canUseDOM = canUseDOM;\n }\n }]);\n\n return HelmetWrapper;\n }(_react2[\"default\"].Component), _class.propTypes = {\n base: _propTypes2[\"default\"].object,\n bodyAttributes: _propTypes2[\"default\"].object,\n children: _propTypes2[\"default\"].oneOfType([_propTypes2[\"default\"].arrayOf(_propTypes2[\"default\"].node), _propTypes2[\"default\"].node]),\n defaultTitle: _propTypes2[\"default\"].string,\n defer: _propTypes2[\"default\"].bool,\n encodeSpecialCharacters: _propTypes2[\"default\"].bool,\n htmlAttributes: _propTypes2[\"default\"].object,\n link: _propTypes2[\"default\"].arrayOf(_propTypes2[\"default\"].object),\n meta: _propTypes2[\"default\"].arrayOf(_propTypes2[\"default\"].object),\n noscript: _propTypes2[\"default\"].arrayOf(_propTypes2[\"default\"].object),\n onChangeClientState: _propTypes2[\"default\"].func,\n script: _propTypes2[\"default\"].arrayOf(_propTypes2[\"default\"].object),\n style: _propTypes2[\"default\"].arrayOf(_propTypes2[\"default\"].object),\n title: _propTypes2[\"default\"].string,\n titleAttributes: _propTypes2[\"default\"].object,\n titleTemplate: _propTypes2[\"default\"].string\n }, _class.defaultProps = {\n defer: true,\n encodeSpecialCharacters: true\n }, _class.peek = Component.peek, _class.rewind = function () {\n var mappedState = Component.rewind();\n\n if (!mappedState) {\n // provide fallback if mappedState is undefined\n mappedState = (0, _HelmetUtils.mapStateOnServer)({\n baseTag: [],\n bodyAttributes: {},\n encodeSpecialCharacters: true,\n htmlAttributes: {},\n linkTags: [],\n metaTags: [],\n noscriptTags: [],\n scriptTags: [],\n styleTags: [],\n title: \"\",\n titleAttributes: {}\n });\n }\n\n return mappedState;\n }, _temp;\n};\n\nvar NullComponent = function NullComponent() {\n return null;\n};\n\nvar HelmetSideEffects = (0, _reactSideEffect2[\"default\"])(_HelmetUtils.reducePropsToState, _HelmetUtils.handleClientStateChange, _HelmetUtils.mapStateOnServer)(NullComponent);\nvar HelmetExport = Helmet(HelmetSideEffects);\nHelmetExport.renderStatic = HelmetExport.rewind;\nexports.Helmet = HelmetExport;\nexports[\"default\"] = HelmetExport;","var DESCRIPTORS = require('./_descriptors');\nvar getKeys = require('./_object-keys');\nvar toIObject = require('./_to-iobject');\nvar isEnum = require('./_object-pie').f;\nmodule.exports = function (isEntries) {\n return function (it) {\n var O = toIObject(it);\n var keys = getKeys(O);\n var length = keys.length;\n var i = 0;\n var result = [];\n var key;\n while (length > i) {\n key = keys[i++];\n if (!DESCRIPTORS || isEnum.call(O, key)) {\n result.push(isEntries ? [key, O[key]] : O[key]);\n }\n }\n return result;\n };\n};\n","/**\n * SEO component that queries for data with\n * Gatsby's useStaticQuery React hook\n *\n * See: https://www.gatsbyjs.org/docs/use-static-query/\n */\n\nimport React from \"react\"\nimport PropTypes from \"prop-types\"\nimport Helmet from \"react-helmet\"\nimport { useStaticQuery, graphql } from \"gatsby\"\n\nimport ogImage from 'assets/images/profile.jpg'\n\nfunction SEO({ description, lang, meta, title, keywords, isArticle }) {\n const { site } = useStaticQuery(\n graphql`\n query {\n site {\n siteMetadata {\n title\n description\n author\n twitterAccount\n siteUrl\n keywords\n }\n }\n }\n `\n )\n\n const metaDescription = description || site.siteMetadata.description\n const metaKeywords = `${site.siteMetadata.keywords}, ${keywords || 'erick'}`\n\n return (\n <Helmet\n htmlAttributes={{\n lang,\n }}\n title={title}\n titleTemplate={`%s | ${site.siteMetadata.title}`}\n meta={[\n { name: `author`, content: site.siteMetadata.author, },\n { name: `description`, content: metaDescription, },\n { name: `keywords`, content: metaKeywords, },\n { name: `twitter:card`, content: `summary`, },\n { name: `twitter:creator`, content: site.siteMetadata.twitterAccount, },\n { name: `twitter:title`, content: title, },\n { name: `twitter:description`, content: metaDescription, },\n { property: `og:title`, content: title, },\n { property: `og:description`, content: metaDescription, },\n { property: `og:type`, content: isArticle ? `article` : `website`, },\n { property: `og:url`, content: site.siteMetadata.siteUrl, },\n { property: `og:image`, content: `${site.siteMetadata.siteUrl}${ogImage}`, },\n { property: `og:image:alt`, content: metaDescription, },\n { property: `og:image:type`, content: 'image/jpg', },\n { property: `og:image:width`, content: '400', },\n { property: `og:image:height`, content: '400', },\n ].concat(meta)}\n />\n )\n}\n\nSEO.defaultProps = {\n lang: `pt-BR`,\n meta: [],\n description: ``,\n keywords: '',\n isArticle: false\n}\n\nSEO.propTypes = {\n description: PropTypes.string,\n lang: PropTypes.string,\n meta: PropTypes.arrayOf(PropTypes.object),\n title: PropTypes.string.isRequired,\n keywords: PropTypes.string,\n isArticle: PropTypes.bool\n}\n\nexport default SEO\n","'use strict';\n\nrequire(\"core-js/modules/es6.function.name\");\n\nrequire(\"core-js/modules/es6.regexp.match\");\n\nrequire(\"core-js/modules/es6.regexp.to-string\");\n\nrequire(\"core-js/modules/es6.date.to-string\");\n\nrequire(\"core-js/modules/es6.regexp.constructor\");\n\nrequire(\"core-js/modules/web.dom.iterable\");\n\nrequire(\"core-js/modules/es6.array.iterator\");\n\nrequire(\"core-js/modules/es6.object.to-string\");\n\nrequire(\"core-js/modules/es6.object.keys\");\n\nrequire(\"core-js/modules/es6.array.is-array\");\n\nvar isArray = Array.isArray;\nvar keyList = Object.keys;\nvar hasProp = Object.prototype.hasOwnProperty;\nvar hasElementType = typeof Element !== 'undefined';\n\nfunction equal(a, b) {\n // fast-deep-equal index.js 2.0.1\n if (a === b) return true;\n\n if (a && b && typeof a == 'object' && typeof b == 'object') {\n var arrA = isArray(a),\n arrB = isArray(b),\n i,\n length,\n key;\n\n if (arrA && arrB) {\n length = a.length;\n if (length != b.length) return false;\n\n for (i = length; i-- !== 0;) {\n if (!equal(a[i], b[i])) return false;\n }\n\n return true;\n }\n\n if (arrA != arrB) return false;\n var dateA = a instanceof Date,\n dateB = b instanceof Date;\n if (dateA != dateB) return false;\n if (dateA && dateB) return a.getTime() == b.getTime();\n var regexpA = a instanceof RegExp,\n regexpB = b instanceof RegExp;\n if (regexpA != regexpB) return false;\n if (regexpA && regexpB) return a.toString() == b.toString();\n var keys = keyList(a);\n length = keys.length;\n if (length !== keyList(b).length) return false;\n\n for (i = length; i-- !== 0;) {\n if (!hasProp.call(b, keys[i])) return false;\n } // end fast-deep-equal\n // start react-fast-compare\n // custom handling for DOM elements\n\n\n if (hasElementType && a instanceof Element && b instanceof Element) return a === b; // custom handling for React\n\n for (i = length; i-- !== 0;) {\n key = keys[i];\n\n if (key === '_owner' && a.$$typeof) {\n // React-specific: avoid traversing React elements' _owner.\n // _owner contains circular references\n // and is not needed when comparing the actual elements (and not their owners)\n // .$$typeof and ._store on just reasonable markers of a react element\n continue;\n } else {\n // all other properties should be traversed as usual\n if (!equal(a[key], b[key])) return false;\n }\n } // end react-fast-compare\n // fast-deep-equal index.js 2.0.1\n\n\n return true;\n }\n\n return a !== a && b !== b;\n} // end fast-deep-equal\n\n\nmodule.exports = function exportedEqual(a, b) {\n try {\n return equal(a, b);\n } catch (error) {\n if (error.message && error.message.match(/stack|recursion/i) || error.number === -2146828260) {\n // warn on circular references, don't crash\n // browsers give this different errors name and messages:\n // chrome/safari: \"RangeError\", \"Maximum call stack size exceeded\"\n // firefox: \"InternalError\", too much recursion\"\n // edge: \"Error\", \"Out of stack space\"\n console.warn('Warning: react-fast-compare does not handle circular references.', error.name, error.message);\n return false;\n } // some other error. we should definitely know about these\n\n\n throw error;\n }\n};","require(\"core-js/modules/es6.array.reduce\");\n\nrequire(\"core-js/modules/web.dom.iterable\");\n\nrequire(\"core-js/modules/es6.array.iterator\");\n\nrequire(\"core-js/modules/es6.object.to-string\");\n\nrequire(\"core-js/modules/es6.object.keys\");\n\nrequire(\"core-js/modules/es6.array.map\");\n\nexports.__esModule = true;\nvar ATTRIBUTE_NAMES = exports.ATTRIBUTE_NAMES = {\n BODY: \"bodyAttributes\",\n HTML: \"htmlAttributes\",\n TITLE: \"titleAttributes\"\n};\nvar TAG_NAMES = exports.TAG_NAMES = {\n BASE: \"base\",\n BODY: \"body\",\n HEAD: \"head\",\n HTML: \"html\",\n LINK: \"link\",\n META: \"meta\",\n NOSCRIPT: \"noscript\",\n SCRIPT: \"script\",\n STYLE: \"style\",\n TITLE: \"title\"\n};\nvar VALID_TAG_NAMES = exports.VALID_TAG_NAMES = Object.keys(TAG_NAMES).map(function (name) {\n return TAG_NAMES[name];\n});\nvar TAG_PROPERTIES = exports.TAG_PROPERTIES = {\n CHARSET: \"charset\",\n CSS_TEXT: \"cssText\",\n HREF: \"href\",\n HTTPEQUIV: \"http-equiv\",\n INNER_HTML: \"innerHTML\",\n ITEM_PROP: \"itemprop\",\n NAME: \"name\",\n PROPERTY: \"property\",\n REL: \"rel\",\n SRC: \"src\"\n};\nvar REACT_TAG_MAP = exports.REACT_TAG_MAP = {\n accesskey: \"accessKey\",\n charset: \"charSet\",\n \"class\": \"className\",\n contenteditable: \"contentEditable\",\n contextmenu: \"contextMenu\",\n \"http-equiv\": \"httpEquiv\",\n itemprop: \"itemProp\",\n tabindex: \"tabIndex\"\n};\nvar HELMET_PROPS = exports.HELMET_PROPS = {\n DEFAULT_TITLE: \"defaultTitle\",\n DEFER: \"defer\",\n ENCODE_SPECIAL_CHARACTERS: \"encodeSpecialCharacters\",\n ON_CHANGE_CLIENT_STATE: \"onChangeClientState\",\n TITLE_TEMPLATE: \"titleTemplate\"\n};\nvar HTML_TAG_MAP = exports.HTML_TAG_MAP = Object.keys(REACT_TAG_MAP).reduce(function (obj, key) {\n obj[REACT_TAG_MAP[key]] = key;\n return obj;\n}, {});\nvar SELF_CLOSING_TAGS = exports.SELF_CLOSING_TAGS = [TAG_NAMES.NOSCRIPT, TAG_NAMES.SCRIPT, TAG_NAMES.STYLE];\nvar HELMET_ATTRIBUTE = exports.HELMET_ATTRIBUTE = \"data-react-helmet\";","'use strict';\n\nfunction checkDCE() {\n /* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */\n if (typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ === 'undefined' || typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.checkDCE !== 'function') {\n return;\n }\n\n if (process.env.NODE_ENV !== 'production') {\n // This branch is unreachable because this function is only called\n // in production, but the condition is true only in development.\n // Therefore if the branch is still here, dead code elimination wasn't\n // properly applied.\n // Don't change the message. React DevTools relies on it. Also make sure\n // this message doesn't occur elsewhere in this function, or it will cause\n // a false positive.\n throw new Error('^_^');\n }\n\n try {\n // Verify that the code above has been dead code eliminated (DCE'd).\n __REACT_DEVTOOLS_GLOBAL_HOOK__.checkDCE(checkDCE);\n } catch (err) {\n // DevTools shouldn't crash React, no matter what.\n // We should still report in case we break this code.\n console.error(err);\n }\n}\n\nif (process.env.NODE_ENV === 'production') {\n // DCE check should happen before ReactDOM bundle executes so that\n // DevTools can report bad minification during injection.\n checkDCE();\n module.exports = require('./cjs/react-dom.production.min.js');\n} else {\n module.exports = require('./cjs/react-dom.development.js');\n}","export { default } from './seo'","module.exports = require(\"regenerator-runtime\");\n","'use strict';\nvar toInteger = require('./_to-integer');\nvar defined = require('./_defined');\n\nmodule.exports = function repeat(count) {\n var str = String(defined(this));\n var res = '';\n var n = toInteger(count);\n if (n < 0 || n == Infinity) throw RangeError(\"Count can't be negative\");\n for (;n > 0; (n >>>= 1) && (str += str)) if (n & 1) res += str;\n return res;\n};\n","require(\"core-js/modules/web.dom.iterable\");\n\nrequire(\"core-js/modules/es6.array.iterator\");\n\nrequire(\"core-js/modules/es6.regexp.to-string\");\n\nrequire(\"core-js/modules/es6.date.to-string\");\n\nrequire(\"core-js/modules/es6.promise\");\n\nrequire(\"core-js/modules/es6.object.to-string\");\n\nrequire(\"core-js/modules/es6.object.set-prototype-of\");\n\nrequire(\"core-js/modules/es6.function.name\");\n\nrequire(\"core-js/modules/es6.array.for-each\");\n\nrequire(\"core-js/modules/es6.object.create\");\n\nrequire(\"core-js/modules/es7.symbol.async-iterator\");\n\nrequire(\"core-js/modules/es6.symbol\");\n\n/**\n * Copyright (c) 2014-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\nvar runtime = function (exports) {\n \"use strict\";\n\n var Op = Object.prototype;\n var hasOwn = Op.hasOwnProperty;\n var undefined; // More compressible than void 0.\n\n var $Symbol = typeof Symbol === \"function\" ? Symbol : {};\n var iteratorSymbol = $Symbol.iterator || \"@@iterator\";\n var asyncIteratorSymbol = $Symbol.asyncIterator || \"@@asyncIterator\";\n var toStringTagSymbol = $Symbol.toStringTag || \"@@toStringTag\";\n\n function wrap(innerFn, outerFn, self, tryLocsList) {\n // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator.\n var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator;\n var generator = Object.create(protoGenerator.prototype);\n var context = new Context(tryLocsList || []); // The ._invoke method unifies the implementations of the .next,\n // .throw, and .return methods.\n\n generator._invoke = makeInvokeMethod(innerFn, self, context);\n return generator;\n }\n\n exports.wrap = wrap; // Try/catch helper to minimize deoptimizations. Returns a completion\n // record like context.tryEntries[i].completion. This interface could\n // have been (and was previously) designed to take a closure to be\n // invoked without arguments, but in all the cases we care about we\n // already have an existing method we want to call, so there's no need\n // to create a new function object. We can even get away with assuming\n // the method takes exactly one argument, since that happens to be true\n // in every case, so we don't have to touch the arguments object. The\n // only additional allocation required is the completion record, which\n // has a stable shape and so hopefully should be cheap to allocate.\n\n function tryCatch(fn, obj, arg) {\n try {\n return {\n type: \"normal\",\n arg: fn.call(obj, arg)\n };\n } catch (err) {\n return {\n type: \"throw\",\n arg: err\n };\n }\n }\n\n var GenStateSuspendedStart = \"suspendedStart\";\n var GenStateSuspendedYield = \"suspendedYield\";\n var GenStateExecuting = \"executing\";\n var GenStateCompleted = \"completed\"; // Returning this object from the innerFn has the same effect as\n // breaking out of the dispatch switch statement.\n\n var ContinueSentinel = {}; // Dummy constructor functions that we use as the .constructor and\n // .constructor.prototype properties for functions that return Generator\n // objects. For full spec compliance, you may wish to configure your\n // minifier not to mangle the names of these two functions.\n\n function Generator() {}\n\n function GeneratorFunction() {}\n\n function GeneratorFunctionPrototype() {} // This is a polyfill for %IteratorPrototype% for environments that\n // don't natively support it.\n\n\n var IteratorPrototype = {};\n\n IteratorPrototype[iteratorSymbol] = function () {\n return this;\n };\n\n var getProto = Object.getPrototypeOf;\n var NativeIteratorPrototype = getProto && getProto(getProto(values([])));\n\n if (NativeIteratorPrototype && NativeIteratorPrototype !== Op && hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) {\n // This environment has a native %IteratorPrototype%; use it instead\n // of the polyfill.\n IteratorPrototype = NativeIteratorPrototype;\n }\n\n var Gp = GeneratorFunctionPrototype.prototype = Generator.prototype = Object.create(IteratorPrototype);\n GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype;\n GeneratorFunctionPrototype.constructor = GeneratorFunction;\n GeneratorFunctionPrototype[toStringTagSymbol] = GeneratorFunction.displayName = \"GeneratorFunction\"; // Helper for defining the .next, .throw, and .return methods of the\n // Iterator interface in terms of a single ._invoke method.\n\n function defineIteratorMethods(prototype) {\n [\"next\", \"throw\", \"return\"].forEach(function (method) {\n prototype[method] = function (arg) {\n return this._invoke(method, arg);\n };\n });\n }\n\n exports.isGeneratorFunction = function (genFun) {\n var ctor = typeof genFun === \"function\" && genFun.constructor;\n return ctor ? ctor === GeneratorFunction || // For the native GeneratorFunction constructor, the best we can\n // do is to check its .name property.\n (ctor.displayName || ctor.name) === \"GeneratorFunction\" : false;\n };\n\n exports.mark = function (genFun) {\n if (Object.setPrototypeOf) {\n Object.setPrototypeOf(genFun, GeneratorFunctionPrototype);\n } else {\n genFun.__proto__ = GeneratorFunctionPrototype;\n\n if (!(toStringTagSymbol in genFun)) {\n genFun[toStringTagSymbol] = \"GeneratorFunction\";\n }\n }\n\n genFun.prototype = Object.create(Gp);\n return genFun;\n }; // Within the body of any async function, `await x` is transformed to\n // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test\n // `hasOwn.call(value, \"__await\")` to determine if the yielded value is\n // meant to be awaited.\n\n\n exports.awrap = function (arg) {\n return {\n __await: arg\n };\n };\n\n function AsyncIterator(generator) {\n function invoke(method, arg, resolve, reject) {\n var record = tryCatch(generator[method], generator, arg);\n\n if (record.type === \"throw\") {\n reject(record.arg);\n } else {\n var result = record.arg;\n var value = result.value;\n\n if (value && typeof value === \"object\" && hasOwn.call(value, \"__await\")) {\n return Promise.resolve(value.__await).then(function (value) {\n invoke(\"next\", value, resolve, reject);\n }, function (err) {\n invoke(\"throw\", err, resolve, reject);\n });\n }\n\n return Promise.resolve(value).then(function (unwrapped) {\n // When a yielded Promise is resolved, its final value becomes\n // the .value of the Promise<{value,done}> result for the\n // current iteration.\n result.value = unwrapped;\n resolve(result);\n }, function (error) {\n // If a rejected Promise was yielded, throw the rejection back\n // into the async generator function so it can be handled there.\n return invoke(\"throw\", error, resolve, reject);\n });\n }\n }\n\n var previousPromise;\n\n function enqueue(method, arg) {\n function callInvokeWithMethodAndArg() {\n return new Promise(function (resolve, reject) {\n invoke(method, arg, resolve, reject);\n });\n }\n\n return previousPromise = // If enqueue has been called before, then we want to wait until\n // all previous Promises have been resolved before calling invoke,\n // so that results are always delivered in the correct order. If\n // enqueue has not been called before, then it is important to\n // call invoke immediately, without waiting on a callback to fire,\n // so that the async generator function has the opportunity to do\n // any necessary setup in a predictable way. This predictability\n // is why the Promise constructor synchronously invokes its\n // executor callback, and why async functions synchronously\n // execute code before the first await. Since we implement simple\n // async functions in terms of async generators, it is especially\n // important to get this right, even though it requires care.\n previousPromise ? previousPromise.then(callInvokeWithMethodAndArg, // Avoid propagating failures to Promises returned by later\n // invocations of the iterator.\n callInvokeWithMethodAndArg) : callInvokeWithMethodAndArg();\n } // Define the unified helper method that is used to implement .next,\n // .throw, and .return (see defineIteratorMethods).\n\n\n this._invoke = enqueue;\n }\n\n defineIteratorMethods(AsyncIterator.prototype);\n\n AsyncIterator.prototype[asyncIteratorSymbol] = function () {\n return this;\n };\n\n exports.AsyncIterator = AsyncIterator; // Note that simple async functions are implemented on top of\n // AsyncIterator objects; they just return a Promise for the value of\n // the final result produced by the iterator.\n\n exports.async = function (innerFn, outerFn, self, tryLocsList) {\n var iter = new AsyncIterator(wrap(innerFn, outerFn, self, tryLocsList));\n return exports.isGeneratorFunction(outerFn) ? iter // If outerFn is a generator, return the full iterator.\n : iter.next().then(function (result) {\n return result.done ? result.value : iter.next();\n });\n };\n\n function makeInvokeMethod(innerFn, self, context) {\n var state = GenStateSuspendedStart;\n return function invoke(method, arg) {\n if (state === GenStateExecuting) {\n throw new Error(\"Generator is already running\");\n }\n\n if (state === GenStateCompleted) {\n if (method === \"throw\") {\n throw arg;\n } // Be forgiving, per 25.3.3.3.3 of the spec:\n // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume\n\n\n return doneResult();\n }\n\n context.method = method;\n context.arg = arg;\n\n while (true) {\n var delegate = context.delegate;\n\n if (delegate) {\n var delegateResult = maybeInvokeDelegate(delegate, context);\n\n if (delegateResult) {\n if (delegateResult === ContinueSentinel) continue;\n return delegateResult;\n }\n }\n\n if (context.method === \"next\") {\n // Setting context._sent for legacy support of Babel's\n // function.sent implementation.\n context.sent = context._sent = context.arg;\n } else if (context.method === \"throw\") {\n if (state === GenStateSuspendedStart) {\n state = GenStateCompleted;\n throw context.arg;\n }\n\n context.dispatchException(context.arg);\n } else if (context.method === \"return\") {\n context.abrupt(\"return\", context.arg);\n }\n\n state = GenStateExecuting;\n var record = tryCatch(innerFn, self, context);\n\n if (record.type === \"normal\") {\n // If an exception is thrown from innerFn, we leave state ===\n // GenStateExecuting and loop back for another invocation.\n state = context.done ? GenStateCompleted : GenStateSuspendedYield;\n\n if (record.arg === ContinueSentinel) {\n continue;\n }\n\n return {\n value: record.arg,\n done: context.done\n };\n } else if (record.type === \"throw\") {\n state = GenStateCompleted; // Dispatch the exception by looping back around to the\n // context.dispatchException(context.arg) call above.\n\n context.method = \"throw\";\n context.arg = record.arg;\n }\n }\n };\n } // Call delegate.iterator[context.method](context.arg) and handle the\n // result, either by returning a { value, done } result from the\n // delegate iterator, or by modifying context.method and context.arg,\n // setting context.delegate to null, and returning the ContinueSentinel.\n\n\n function maybeInvokeDelegate(delegate, context) {\n var method = delegate.iterator[context.method];\n\n if (method === undefined) {\n // A .throw or .return when the delegate iterator has no .throw\n // method always terminates the yield* loop.\n context.delegate = null;\n\n if (context.method === \"throw\") {\n // Note: [\"return\"] must be used for ES3 parsing compatibility.\n if (delegate.iterator[\"return\"]) {\n // If the delegate iterator has a return method, give it a\n // chance to clean up.\n context.method = \"return\";\n context.arg = undefined;\n maybeInvokeDelegate(delegate, context);\n\n if (context.method === \"throw\") {\n // If maybeInvokeDelegate(context) changed context.method from\n // \"return\" to \"throw\", let that override the TypeError below.\n return ContinueSentinel;\n }\n }\n\n context.method = \"throw\";\n context.arg = new TypeError(\"The iterator does not provide a 'throw' method\");\n }\n\n return ContinueSentinel;\n }\n\n var record = tryCatch(method, delegate.iterator, context.arg);\n\n if (record.type === \"throw\") {\n context.method = \"throw\";\n context.arg = record.arg;\n context.delegate = null;\n return ContinueSentinel;\n }\n\n var info = record.arg;\n\n if (!info) {\n context.method = \"throw\";\n context.arg = new TypeError(\"iterator result is not an object\");\n context.delegate = null;\n return ContinueSentinel;\n }\n\n if (info.done) {\n // Assign the result of the finished delegate to the temporary\n // variable specified by delegate.resultName (see delegateYield).\n context[delegate.resultName] = info.value; // Resume execution at the desired location (see delegateYield).\n\n context.next = delegate.nextLoc; // If context.method was \"throw\" but the delegate handled the\n // exception, let the outer generator proceed normally. If\n // context.method was \"next\", forget context.arg since it has been\n // \"consumed\" by the delegate iterator. If context.method was\n // \"return\", allow the original .return call to continue in the\n // outer generator.\n\n if (context.method !== \"return\") {\n context.method = \"next\";\n context.arg = undefined;\n }\n } else {\n // Re-yield the result returned by the delegate method.\n return info;\n } // The delegate iterator is finished, so forget it and continue with\n // the outer generator.\n\n\n context.delegate = null;\n return ContinueSentinel;\n } // Define Generator.prototype.{next,throw,return} in terms of the\n // unified ._invoke helper method.\n\n\n defineIteratorMethods(Gp);\n Gp[toStringTagSymbol] = \"Generator\"; // A Generator should always return itself as the iterator object when the\n // @@iterator function is called on it. Some browsers' implementations of the\n // iterator prototype chain incorrectly implement this, causing the Generator\n // object to not be returned from this call. This ensures that doesn't happen.\n // See https://github.com/facebook/regenerator/issues/274 for more details.\n\n Gp[iteratorSymbol] = function () {\n return this;\n };\n\n Gp.toString = function () {\n return \"[object Generator]\";\n };\n\n function pushTryEntry(locs) {\n var entry = {\n tryLoc: locs[0]\n };\n\n if (1 in locs) {\n entry.catchLoc = locs[1];\n }\n\n if (2 in locs) {\n entry.finallyLoc = locs[2];\n entry.afterLoc = locs[3];\n }\n\n this.tryEntries.push(entry);\n }\n\n function resetTryEntry(entry) {\n var record = entry.completion || {};\n record.type = \"normal\";\n delete record.arg;\n entry.completion = record;\n }\n\n function Context(tryLocsList) {\n // The root entry object (effectively a try statement without a catch\n // or a finally block) gives us a place to store values thrown from\n // locations where there is no enclosing try statement.\n this.tryEntries = [{\n tryLoc: \"root\"\n }];\n tryLocsList.forEach(pushTryEntry, this);\n this.reset(true);\n }\n\n exports.keys = function (object) {\n var keys = [];\n\n for (var key in object) {\n keys.push(key);\n }\n\n keys.reverse(); // Rather than returning an object with a next method, we keep\n // things simple and return the next function itself.\n\n return function next() {\n while (keys.length) {\n var key = keys.pop();\n\n if (key in object) {\n next.value = key;\n next.done = false;\n return next;\n }\n } // To avoid creating an additional object, we just hang the .value\n // and .done properties off the next function object itself. This\n // also ensures that the minifier will not anonymize the function.\n\n\n next.done = true;\n return next;\n };\n };\n\n function values(iterable) {\n if (iterable) {\n var iteratorMethod = iterable[iteratorSymbol];\n\n if (iteratorMethod) {\n return iteratorMethod.call(iterable);\n }\n\n if (typeof iterable.next === \"function\") {\n return iterable;\n }\n\n if (!isNaN(iterable.length)) {\n var i = -1,\n next = function next() {\n while (++i < iterable.length) {\n if (hasOwn.call(iterable, i)) {\n next.value = iterable[i];\n next.done = false;\n return next;\n }\n }\n\n next.value = undefined;\n next.done = true;\n return next;\n };\n\n return next.next = next;\n }\n } // Return an iterator with no values.\n\n\n return {\n next: doneResult\n };\n }\n\n exports.values = values;\n\n function doneResult() {\n return {\n value: undefined,\n done: true\n };\n }\n\n Context.prototype = {\n constructor: Context,\n reset: function reset(skipTempReset) {\n this.prev = 0;\n this.next = 0; // Resetting context._sent for legacy support of Babel's\n // function.sent implementation.\n\n this.sent = this._sent = undefined;\n this.done = false;\n this.delegate = null;\n this.method = \"next\";\n this.arg = undefined;\n this.tryEntries.forEach(resetTryEntry);\n\n if (!skipTempReset) {\n for (var name in this) {\n // Not sure about the optimal order of these conditions:\n if (name.charAt(0) === \"t\" && hasOwn.call(this, name) && !isNaN(+name.slice(1))) {\n this[name] = undefined;\n }\n }\n }\n },\n stop: function stop() {\n this.done = true;\n var rootEntry = this.tryEntries[0];\n var rootRecord = rootEntry.completion;\n\n if (rootRecord.type === \"throw\") {\n throw rootRecord.arg;\n }\n\n return this.rval;\n },\n dispatchException: function dispatchException(exception) {\n if (this.done) {\n throw exception;\n }\n\n var context = this;\n\n function handle(loc, caught) {\n record.type = \"throw\";\n record.arg = exception;\n context.next = loc;\n\n if (caught) {\n // If the dispatched exception was caught by a catch block,\n // then let that catch block handle the exception normally.\n context.method = \"next\";\n context.arg = undefined;\n }\n\n return !!caught;\n }\n\n for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n var entry = this.tryEntries[i];\n var record = entry.completion;\n\n if (entry.tryLoc === \"root\") {\n // Exception thrown outside of any try block that could handle\n // it, so set the completion value of the entire function to\n // throw the exception.\n return handle(\"end\");\n }\n\n if (entry.tryLoc <= this.prev) {\n var hasCatch = hasOwn.call(entry, \"catchLoc\");\n var hasFinally = hasOwn.call(entry, \"finallyLoc\");\n\n if (hasCatch && hasFinally) {\n if (this.prev < entry.catchLoc) {\n return handle(entry.catchLoc, true);\n } else if (this.prev < entry.finallyLoc) {\n return handle(entry.finallyLoc);\n }\n } else if (hasCatch) {\n if (this.prev < entry.catchLoc) {\n return handle(entry.catchLoc, true);\n }\n } else if (hasFinally) {\n if (this.prev < entry.finallyLoc) {\n return handle(entry.finallyLoc);\n }\n } else {\n throw new Error(\"try statement without catch or finally\");\n }\n }\n }\n },\n abrupt: function abrupt(type, arg) {\n for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n var entry = this.tryEntries[i];\n\n if (entry.tryLoc <= this.prev && hasOwn.call(entry, \"finallyLoc\") && this.prev < entry.finallyLoc) {\n var finallyEntry = entry;\n break;\n }\n }\n\n if (finallyEntry && (type === \"break\" || type === \"continue\") && finallyEntry.tryLoc <= arg && arg <= finallyEntry.finallyLoc) {\n // Ignore the finally entry if control is not jumping to a\n // location outside the try/catch block.\n finallyEntry = null;\n }\n\n var record = finallyEntry ? finallyEntry.completion : {};\n record.type = type;\n record.arg = arg;\n\n if (finallyEntry) {\n this.method = \"next\";\n this.next = finallyEntry.finallyLoc;\n return ContinueSentinel;\n }\n\n return this.complete(record);\n },\n complete: function complete(record, afterLoc) {\n if (record.type === \"throw\") {\n throw record.arg;\n }\n\n if (record.type === \"break\" || record.type === \"continue\") {\n this.next = record.arg;\n } else if (record.type === \"return\") {\n this.rval = this.arg = record.arg;\n this.method = \"return\";\n this.next = \"end\";\n } else if (record.type === \"normal\" && afterLoc) {\n this.next = afterLoc;\n }\n\n return ContinueSentinel;\n },\n finish: function finish(finallyLoc) {\n for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n var entry = this.tryEntries[i];\n\n if (entry.finallyLoc === finallyLoc) {\n this.complete(entry.completion, entry.afterLoc);\n resetTryEntry(entry);\n return ContinueSentinel;\n }\n }\n },\n \"catch\": function _catch(tryLoc) {\n for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n var entry = this.tryEntries[i];\n\n if (entry.tryLoc === tryLoc) {\n var record = entry.completion;\n\n if (record.type === \"throw\") {\n var thrown = record.arg;\n resetTryEntry(entry);\n }\n\n return thrown;\n }\n } // The context.catch method must only be called with a location\n // argument that corresponds to a known catch block.\n\n\n throw new Error(\"illegal catch attempt\");\n },\n delegateYield: function delegateYield(iterable, resultName, nextLoc) {\n this.delegate = {\n iterator: values(iterable),\n resultName: resultName,\n nextLoc: nextLoc\n };\n\n if (this.method === \"next\") {\n // Deliberately forget the last sent value so that we don't\n // accidentally pass it on to the delegate.\n this.arg = undefined;\n }\n\n return ContinueSentinel;\n }\n }; // Regardless of whether this script is executing as a CommonJS module\n // or not, return the runtime object so that we can declare the variable\n // regeneratorRuntime in the outer scope, which allows this module to be\n // injected easily by `bin/regenerator --include-runtime script.js`.\n\n return exports;\n}( // If this script is executing as a CommonJS module, use module.exports\n// as the regeneratorRuntime namespace. Otherwise create a new empty\n// object. Either way, the resulting object will be used to initialize\n// the regeneratorRuntime variable at the top of this file.\ntypeof module === \"object\" ? module.exports : {});\n\ntry {\n regeneratorRuntime = runtime;\n} catch (accidentalStrictMode) {\n // This module should not be running in strict mode, so the above\n // assignment should always work unless something is misconfigured. Just\n // in case runtime.js accidentally runs in strict mode, we can escape\n // strict mode using a global Function call. This could conceivably fail\n // if a Content Security Policy forbids using Function, but in that case\n // the proper solution is to fix the accidental strict mode problem. If\n // you've misconfigured your bundler to force strict mode and applied a\n // CSP to forbid Function, and you're not willing to fix either of those\n // problems, please detail your unique predicament in a GitHub issue.\n Function(\"r\", \"regeneratorRuntime = r\")(runtime);\n}","'use strict';\nvar $export = require('./_export');\nvar toIObject = require('./_to-iobject');\nvar toInteger = require('./_to-integer');\nvar toLength = require('./_to-length');\nvar $native = [].lastIndexOf;\nvar NEGATIVE_ZERO = !!$native && 1 / [1].lastIndexOf(1, -0) < 0;\n\n$export($export.P + $export.F * (NEGATIVE_ZERO || !require('./_strict-method')($native)), 'Array', {\n // 22.1.3.14 / 15.4.4.15 Array.prototype.lastIndexOf(searchElement [, fromIndex])\n lastIndexOf: function lastIndexOf(searchElement /* , fromIndex = @[*-1] */) {\n // convert -0 to +0\n if (NEGATIVE_ZERO) return $native.apply(this, arguments) || 0;\n var O = toIObject(this);\n var length = toLength(O.length);\n var index = length - 1;\n if (arguments.length > 1) index = Math.min(index, toInteger(arguments[1]));\n if (index < 0) index = length + index;\n for (;index >= 0; index--) if (index in O) if (O[index] === searchElement) return index || 0;\n return -1;\n }\n});\n","import \"core-js/modules/es6.array.map\";\nimport \"core-js/modules/es6.regexp.match\";\nimport \"core-js/modules/es6.array.index-of\";\nimport \"core-js/modules/es6.regexp.split\";\nimport \"core-js/modules/es6.regexp.replace\";\n\n/*!\n * CSSPlugin 3.0.4\n * https://greensock.com\n *\n * Copyright 2008-2019, GreenSock. All rights reserved.\n * Subject to the terms at https://greensock.com/standard-license or for\n * Club GreenSock members, the agreement issued with that membership.\n * @author: Jack Doyle, jack@greensock.com\n*/\n\n/* eslint-disable */\nimport { gsap, _getProperty, _numExp, getUnit, _isString, _isUndefined, _renderComplexString, _relExp, _forEachName, _sortPropTweensByPriority, _colorStringFilter, _checkPlugin, _replaceRandom, _plugins, GSCache, PropTween, _config, _ticker, _round, _missingPlugin, _getSetter, _getCache, _setDefaults, _removeLinkedListItem //for the commented-out className feature.\n} from \"./gsap-core.js\";\n\nvar _win,\n _doc,\n _docElement,\n _pluginInitted,\n _tempDiv,\n _tempDivStyler,\n _recentSetterPlugin,\n _windowExists = function _windowExists() {\n return typeof window !== \"undefined\";\n},\n _transformProps = {},\n _RAD2DEG = 180 / Math.PI,\n _DEG2RAD = Math.PI / 180,\n _atan2 = Math.atan2,\n _bigNum = 1e8,\n _capsExp = /([A-Z])/g,\n _numWithUnitExp = /[-+=\\.]*\\d+[\\.e-]*\\d*[a-z%]*/g,\n _horizontalExp = /(?:left|right|width|margin|padding|x)/i,\n _complexExp = /[\\s,\\(]\\S/,\n _propertyAliases = {\n autoAlpha: \"opacity,visibility\",\n scale: \"scaleX,scaleY\",\n alpha: \"opacity\"\n},\n _renderCSSProp = function _renderCSSProp(ratio, data) {\n return data.set(data.t, data.p, ~~((data.s + data.c * ratio) * 1000) / 1000 + data.u, data);\n},\n _renderPropWithEnd = function _renderPropWithEnd(ratio, data) {\n return data.set(data.t, data.p, ratio === 1 ? data.e : ~~((data.s + data.c * ratio) * 1000) / 1000 + data.u, data);\n},\n _renderCSSPropWithBeginning = function _renderCSSPropWithBeginning(ratio, data) {\n return data.set(data.t, data.p, ratio ? ~~((data.s + data.c * ratio) * 1000) / 1000 + data.u : data.b, data);\n},\n //if units change, we need a way to render the original unit/value when the tween goes all the way back to the beginning (ratio:0)\n_renderRoundedCSSProp = function _renderRoundedCSSProp(ratio, data) {\n var value = data.s + data.c * ratio;\n data.set(data.t, data.p, ~~(value + (value < 0 ? -.5 : .5)) + data.u, data);\n},\n _renderNonTweeningValue = function _renderNonTweeningValue(ratio, data) {\n return data.set(data.t, data.p, ratio ? data.e : data.b, data);\n},\n _renderNonTweeningValueOnlyAtEnd = function _renderNonTweeningValueOnlyAtEnd(ratio, data) {\n return data.set(data.t, data.p, ratio !== 1 ? data.b : data.e, data);\n},\n _setterCSSStyle = function _setterCSSStyle(target, property, value) {\n return target.style[property] = value;\n},\n _setterCSSProp = function _setterCSSProp(target, property, value) {\n return target.style.setProperty(property, value);\n},\n _setterTransform = function _setterTransform(target, property, value) {\n return target._gsap[property] = value;\n},\n _setterScale = function _setterScale(target, property, value) {\n return target._gsap.scaleX = target._gsap.scaleY = value;\n},\n _setterScaleWithRender = function _setterScaleWithRender(target, property, value, data, ratio) {\n var cache = target._gsap;\n cache.scaleX = cache.scaleY = value;\n cache.renderTransform(ratio, cache);\n},\n _setterTransformWithRender = function _setterTransformWithRender(target, property, value, data, ratio) {\n var cache = target._gsap;\n cache[property] = value;\n cache.renderTransform(ratio, cache);\n},\n _transformProp = \"transform\",\n _transformOriginProp = _transformProp + \"Origin\",\n _supports3D,\n _createElement = function _createElement(type, ns) {\n var e = _doc.createElementNS ? _doc.createElementNS((ns || \"http://www.w3.org/1999/xhtml\").replace(/^https/, \"http\"), type) : _doc.createElement(type); //some servers swap in https for http in the namespace which can break things, making \"style\" inaccessible.\n\n return e.style ? e : _doc.createElement(type); //some environments won't allow access to the element's style when created with a namespace in which case we default to the standard createElement() to work around the issue. Also note that when GSAP is embedded directly inside an SVG file, createElement() won't allow access to the style object in Firefox (see https://greensock.com/forums/topic/20215-problem-using-tweenmax-in-standalone-self-containing-svg-file-err-cannot-set-property-csstext-of-undefined/).\n},\n _getComputedProperty = function _getComputedProperty(target, property, skipPrefixFallback) {\n var cs = getComputedStyle(target);\n return cs[property] || cs.getPropertyValue(property.replace(_capsExp, \"-$1\").toLowerCase()) || cs.getPropertyValue(property) || !skipPrefixFallback && _getComputedProperty(target, _checkPropPrefix(property) || property, 1) || \"\"; //css variables may not need caps swapped out for dashes and lowercase.\n},\n _prefixes = \"O,Moz,ms,Ms,Webkit\".split(\",\"),\n _checkPropPrefix = function _checkPropPrefix(property, element) {\n var e = element || _tempDiv,\n s = e.style,\n i = 5;\n\n if (property in s) {\n return property;\n }\n\n property = property.charAt(0).toUpperCase() + property.substr(1);\n\n while (i-- && !(_prefixes[i] + property in s)) {}\n\n return i < 0 ? null : (i === 3 ? \"ms\" : i >= 0 ? _prefixes[i] : \"\") + property;\n},\n _initCore = function _initCore() {\n if (_windowExists()) {\n _win = window;\n _doc = _win.document;\n _docElement = _doc.documentElement;\n _tempDiv = _createElement(\"div\") || {\n style: {}\n };\n _tempDivStyler = _createElement(\"div\");\n _transformProp = _checkPropPrefix(_transformProp);\n _transformOriginProp = _checkPropPrefix(_transformOriginProp);\n _tempDiv.style.cssText = \"border-width:0;line-height:0;position:absolute;padding:0\"; //make sure to override certain properties that may contaminate measurements, in case the user has overreaching style sheets.\n\n _supports3D = !!_checkPropPrefix(\"perspective\");\n _pluginInitted = 1;\n }\n},\n _getBBoxHack = function _getBBoxHack(swapIfPossible) {\n //works around issues in some browsers (like Firefox) that don't correctly report getBBox() on SVG elements inside a <defs> element and/or <mask>. We try creating an SVG, adding it to the documentElement and toss the element in there so that it's definitely part of the rendering tree, then grab the bbox and if it works, we actually swap out the original getBBox() method for our own that does these extra steps whenever getBBox is needed. This helps ensure that performance is optimal (only do all these extra steps when absolutely necessary...most elements don't need it).\n var svg = _createElement(\"svg\", this.ownerSVGElement && this.ownerSVGElement.getAttribute(\"xmlns\") || \"http://www.w3.org/2000/svg\"),\n oldParent = this.parentNode,\n oldSibling = this.nextSibling,\n oldCSS = this.style.cssText,\n bbox;\n\n _docElement.appendChild(svg);\n\n svg.appendChild(this);\n this.style.display = \"block\";\n\n if (swapIfPossible) {\n try {\n bbox = this.getBBox();\n this._gsapBBox = this.getBBox; //store the original\n\n this.getBBox = _getBBoxHack;\n } catch (e) {}\n } else if (this._gsapBBox) {\n bbox = this._gsapBBox();\n }\n\n if (oldSibling) {\n oldParent.insertBefore(this, oldSibling);\n } else {\n oldParent.appendChild(this);\n }\n\n _docElement.removeChild(svg);\n\n this.style.cssText = oldCSS;\n return bbox;\n},\n _getAttributeFallbacks = function _getAttributeFallbacks(target, attributesArray) {\n var i = attributesArray.length;\n\n while (i--) {\n if (target.hasAttribute(attributesArray[i])) {\n return target.getAttribute(attributesArray[i]);\n }\n }\n},\n _getBBox = function _getBBox(target) {\n var bounds;\n\n try {\n bounds = target.getBBox(); //Firefox throws errors if you try calling getBBox() on an SVG element that's not rendered (like in a <symbol> or <defs>). https://bugzilla.mozilla.org/show_bug.cgi?id=612118\n } catch (error) {\n bounds = _getBBoxHack.call(target, true);\n } //some browsers (like Firefox) misreport the bounds if the element has zero width and height (it just assumes it's at x:0, y:0), thus we need to manually grab the position in that case.\n\n\n return bounds && !bounds.width && !bounds.x && !bounds.y ? {\n x: +_getAttributeFallbacks(target, [\"x\", \"cx\", \"x1\"]) || 0,\n y: +_getAttributeFallbacks(target, [\"y\", \"cy\", \"y1\"]) || 0,\n width: 0,\n height: 0\n } : bounds;\n},\n _isSVG = function _isSVG(e) {\n return !!(e.getCTM && (!e.parentNode || e.ownerSVGElement) && _getBBox(e));\n},\n //reports if the element is an SVG on which getBBox() actually works\n_removeProperty = function _removeProperty(target, property) {\n if (property) {\n var style = target.style;\n\n if (property in _transformProps) {\n property = _transformProp;\n }\n\n if (style.removeProperty) {\n if (property.substr(0, 2) === \"ms\" || property.substr(0, 6) === \"webkit\") {\n //Microsoft and some Webkit browsers don't conform to the standard of capitalizing the first prefix character, so we adjust so that when we prefix the caps with a dash, it's correct (otherwise it'd be \"ms-transform\" instead of \"-ms-transform\" for IE9, for example)\n property = \"-\" + property;\n }\n\n style.removeProperty(property.replace(_capsExp, \"-$1\").toLowerCase());\n } else {\n //note: old versions of IE use \"removeAttribute()\" instead of \"removeProperty()\"\n style.removeAttribute(property);\n }\n }\n},\n _addNonTweeningPT = function _addNonTweeningPT(plugin, target, property, beginning, end, onlySetAtEnd) {\n var pt = new PropTween(plugin._pt, target, property, 0, 1, onlySetAtEnd ? _renderNonTweeningValueOnlyAtEnd : _renderNonTweeningValue);\n plugin._pt = pt;\n pt.b = beginning;\n pt.e = end;\n\n plugin._props.push(property);\n\n return pt;\n},\n _nonConvertibleUnits = {\n deg: 1,\n rad: 1,\n turn: 1\n},\n //takes a single value like 20px and converts it to the unit specified, like \"%\", returning only the numeric amount.\n_convertToUnit = function _convertToUnit(target, property, value, unit) {\n var curValue = parseFloat(value),\n curUnit = (value + \"\").substr((curValue + \"\").length) || \"px\",\n style = _tempDiv.style,\n horizontal = _horizontalExp.test(property),\n isRootSVG = target.tagName.toLowerCase() === \"svg\",\n measureProperty = (isRootSVG ? \"client\" : \"offset\") + (horizontal ? \"Width\" : \"Height\"),\n amount = 100,\n toPixels = unit === \"px\",\n px,\n parent,\n cache,\n isSVG;\n\n if (unit === curUnit || _nonConvertibleUnits[unit] || _nonConvertibleUnits[curUnit]) {\n return curValue;\n }\n\n isSVG = target.getCTM && _isSVG(target);\n\n if (unit === \"%\" && _transformProps[property]) {\n //transforms are relative to the size of the element itself!\n return _round(curValue / (isSVG ? target.getBBox()[horizontal ? \"width\" : \"height\"] : target[measureProperty]) * amount);\n }\n\n style[horizontal ? \"width\" : \"height\"] = amount + (toPixels ? curUnit : unit);\n parent = unit === \"em\" && target.appendChild && !isRootSVG ? target : target.parentNode;\n\n if (isSVG) {\n parent = (target.ownerSVGElement || {}).parentNode;\n }\n\n if (!parent || parent === _doc || !parent.appendChild) {\n parent = _doc.body;\n }\n\n cache = parent._gsap;\n\n if (cache && unit === \"%\" && cache.width && horizontal && cache.time === _ticker.time) {\n return _round(curValue / cache.width * amount);\n } else {\n parent.appendChild(_tempDiv);\n px = _tempDiv[measureProperty];\n parent.removeChild(_tempDiv);\n\n if (horizontal && unit === \"%\") {\n cache = _getCache(parent);\n cache.time = _ticker.time;\n cache.width = parent[measureProperty];\n }\n }\n\n return _round(toPixels ? px * curValue / amount : amount / px * curValue);\n},\n _get = function _get(target, property, unit, uncache) {\n var value;\n\n if (!_pluginInitted) {\n _initCore();\n }\n\n if (property in _propertyAliases && property !== \"transform\") {\n property = _propertyAliases[property];\n\n if (~property.indexOf(\",\")) {\n property = property.split(\",\")[0];\n }\n }\n\n if (_transformProps[property] && property !== \"transform\") {\n value = _parseTransform(target, uncache);\n value = property !== \"transformOrigin\" ? value[property] : _firstTwoOnly(_getComputedProperty(target, _transformOriginProp)) + value.zOrigin + \"px\";\n } else {\n value = target.style[property];\n\n if (!value || value === \"auto\" || uncache || ~value.indexOf(\"calc(\")) {\n value = _getComputedProperty(target, property) || _getProperty(target, property) || (property === \"opacity\" ? 1 : 0);\n }\n }\n\n return unit ? _convertToUnit(target, property, value, unit) + unit : value;\n},\n _tweenComplexCSSString = function _tweenComplexCSSString(target, prop, start, end) {\n //note: we call _tweenComplexCSSString.call(pluginInstance...) to ensure that it's scoped properly. We may call it from within a plugin too, thus \"this\" would refer to the plugin.\n var pt = new PropTween(this._pt, target.style, prop, 0, 1, _renderComplexString),\n index = 0,\n matchIndex = 0,\n a,\n result,\n startValues,\n startNum,\n color,\n startValue,\n endValue,\n endNum,\n chunk,\n endUnit,\n startUnit,\n relative,\n endValues;\n pt.b = start;\n pt.e = end;\n start += \"\"; //ensure values are strings\n\n end += \"\";\n\n if (end === \"auto\") {\n target.style[prop] = end;\n end = _getComputedProperty(target, prop) || end;\n target.style[prop] = start;\n }\n\n a = [start, end];\n\n _colorStringFilter(a); //pass an array with the starting and ending values and let the filter do whatever it needs to the values.\n\n\n start = a[0];\n end = a[1];\n startValue = start.indexOf(\"rgba(\");\n endValue = end.indexOf(\"rgba(\");\n\n if (!!startValue !== !!endValue) {\n // for things like boxShadow, sometimes the browser provides the computed values with the color FIRST, but the user provides it with the color LAST, so flip them if necessary.\n if (startValue) {\n start = start.substr(startValue) + \" \" + start.substr(0, startValue - 1);\n } else {\n end = end.substr(endValue) + \" \" + end.substr(0, endValue - 1);\n }\n }\n\n startValues = start.match(_numWithUnitExp) || [];\n endValues = end.match(_numWithUnitExp) || [];\n\n if (endValues.length) {\n while (result = _numWithUnitExp.exec(end)) {\n endValue = result[0];\n chunk = end.substring(index, result.index);\n\n if (color) {\n color = (color + 1) % 5;\n } else if (chunk.substr(-5) === \"rgba(\") {\n color = 1;\n }\n\n if (endValue !== (startValue = startValues[matchIndex++] || \"\")) {\n startNum = parseFloat(startValue) || 0;\n startUnit = startValue.substr((startNum + \"\").length);\n relative = endValue.charAt(1) === \"=\" ? +(endValue.charAt(0) + \"1\") : 0;\n\n if (relative) {\n endValue = endValue.substr(2);\n }\n\n endNum = parseFloat(endValue);\n endUnit = endValue.substr((endNum + \"\").length);\n index = _numWithUnitExp.lastIndex - endUnit.length;\n\n if (!endUnit) {\n //if something like \"perspective:300\" is passed in and we must add a unit to the end\n endUnit = endUnit || _config.units[prop] || startUnit;\n\n if (index === end.length) {\n end += endUnit;\n pt.e += endUnit;\n }\n }\n\n if (startUnit !== endUnit) {\n startNum = _convertToUnit(target, prop, startValue, endUnit) || 0;\n } //these nested PropTweens are handled in a special way - we'll never actually call a render or setter method on them. We'll just loop through them in the parent complex string PropTween's render method.\n\n\n pt._pt = {\n _next: pt._pt,\n p: chunk || matchIndex === 1 ? chunk : \",\",\n //note: SVG spec allows omission of comma/space when a negative sign is wedged between two numbers, like 2.5-5.3 instead of 2.5,-5.3 but when tweening, the negative value may switch to positive, so we insert the comma just in case.\n s: startNum,\n c: relative ? relative * endNum : endNum - startNum,\n m: color && color < 4 ? Math.round : 0\n };\n }\n }\n\n pt.c = index < end.length ? end.substring(index, end.length) : \"\"; //we use the \"c\" of the PropTween to store the final part of the string (after the last number)\n } else {\n pt.r = prop === \"display\" && end === \"none\" ? _renderNonTweeningValueOnlyAtEnd : _renderNonTweeningValue;\n }\n\n if (_relExp.test(end)) {\n pt.e = 0; //if the end string contains relative values or dynamic random(...) values, delete the end it so that on the final render we don't actually set it to the string with += or -= characters (forces it to use the calculated value).\n }\n\n this._pt = pt; //start the linked list with this new PropTween. Remember, we call _tweenComplexCSSString.call(pluginInstance...) to ensure that it's scoped properly. We may call it from within another plugin too, thus \"this\" would refer to the plugin.\n\n return pt;\n},\n _keywordToPercent = {\n top: \"0%\",\n bottom: \"100%\",\n left: \"0%\",\n right: \"100%\",\n center: \"50%\"\n},\n _convertKeywordsToPercentages = function _convertKeywordsToPercentages(value) {\n var split = value.split(\" \"),\n x = split[0],\n y = split[1] || \"50%\";\n\n if (x === \"top\" || x === \"bottom\" || y === \"left\" || y === \"right\") {\n //the user provided them in the wrong order, so flip them\n value = x;\n x = y;\n y = value;\n }\n\n split[0] = _keywordToPercent[x] || x;\n split[1] = _keywordToPercent[y] || y;\n return split.join(\" \");\n},\n _renderClearProps = function _renderClearProps(ratio, data) {\n if (data.tween && data.tween._time === data.tween._dur) {\n var target = data.t,\n style = target.style,\n props = data.u,\n prop,\n clearTransforms,\n i;\n\n if (props === \"all\" || props === true) {\n style.cssText = \"\";\n clearTransforms = 1;\n } else {\n props = props.split(\",\");\n i = props.length;\n\n while (--i > -1) {\n prop = props[i];\n\n if (_transformProps[prop]) {\n clearTransforms = 1;\n prop = prop === \"transformOrigin\" ? _transformOriginProp : _transformProp;\n }\n\n _removeProperty(target, prop);\n }\n }\n\n if (clearTransforms) {\n _removeProperty(target, _transformProp);\n\n clearTransforms = target._gsap;\n\n if (clearTransforms) {\n if (clearTransforms.svg) {\n target.removeAttribute(\"transform\");\n }\n\n _parseTransform(target, 1); // force all the cached values back to \"normal\"/identity, otherwise if there's another tween that's already set to render transforms on this element, it could display the wrong values.\n\n }\n }\n }\n},\n // note: specialProps should return 1 if (and only if) they have a non-zero priority. It indicates we need to sort the linked list.\n_specialProps = {\n clearProps: function clearProps(plugin, target, property, endValue, tween) {\n if (tween.data !== \"isFromStart\") {\n var pt = plugin._pt = new PropTween(plugin._pt, target, property, 0, 0, _renderClearProps);\n pt.u = endValue;\n pt.pr = -10;\n pt.tween = tween;\n\n plugin._props.push(property);\n\n return 1;\n }\n }\n /* className feature (about 0.4kb gzipped).\n , className(plugin, target, property, endValue, tween) {\n \tlet _renderClassName = (ratio, data) => {\n \t\t\tdata.css.render(ratio, data.css);\n \t\t\tif (!ratio || ratio === 1) {\n \t\t\t\tlet inline = data.rmv,\n \t\t\t\t\ttarget = data.t,\n \t\t\t\t\tp;\n \t\t\t\ttarget.setAttribute(\"class\", ratio ? data.e : data.b);\n \t\t\t\tfor (p in inline) {\n \t\t\t\t\t_removeProperty(target, p);\n \t\t\t\t}\n \t\t\t}\n \t\t},\n \t\t_getAllStyles = (target) => {\n \t\t\tlet styles = {},\n \t\t\t\tcomputed = getComputedStyle(target),\n \t\t\t\tp;\n \t\t\tfor (p in computed) {\n \t\t\t\tif (isNaN(p) && p !== \"cssText\" && p !== \"length\") {\n \t\t\t\t\tstyles[p] = computed[p];\n \t\t\t\t}\n \t\t\t}\n \t\t\t_setDefaults(styles, _parseTransform(target, 1));\n \t\t\treturn styles;\n \t\t},\n \t\tstartClassList = target.getAttribute(\"class\"),\n \t\tstyle = target.style,\n \t\tcssText = style.cssText,\n \t\tcache = target._gsap,\n \t\tclassPT = cache.classPT,\n \t\tinlineToRemoveAtEnd = {},\n \t\tdata = {t:target, plugin:plugin, rmv:inlineToRemoveAtEnd, b:startClassList, e:(endValue.charAt(1) !== \"=\") ? endValue : startClassList.replace(new RegExp(\"(?:\\\\s|^)\" + endValue.substr(2) + \"(?![\\\\w-])\"), \"\") + ((endValue.charAt(0) === \"+\") ? \" \" + endValue.substr(2) : \"\")},\n \t\tchangingVars = {},\n \t\tstartVars = _getAllStyles(target),\n \t\ttransformRelated = /(transform|perspective)/i,\n \t\tendVars, p;\n \tif (classPT) {\n \t\tclassPT.r(1, classPT.d);\n \t\t_removeLinkedListItem(classPT.d.plugin, classPT, \"_pt\");\n \t}\n \ttarget.setAttribute(\"class\", data.e);\n \tendVars = _getAllStyles(target, true);\n \ttarget.setAttribute(\"class\", startClassList);\n \tfor (p in endVars) {\n \t\tif (endVars[p] !== startVars[p] && !transformRelated.test(p)) {\n \t\t\tchangingVars[p] = endVars[p];\n \t\t\tif (!style[p] && style[p] !== \"0\") {\n \t\t\t\tinlineToRemoveAtEnd[p] = 1;\n \t\t\t}\n \t\t}\n \t}\n \tcache.classPT = plugin._pt = new PropTween(plugin._pt, target, \"className\", 0, 0, _renderClassName, data, 0, -11);\n \tif (style.cssText !== cssText) { //only apply if things change. Otherwise, in cases like a background-image that's pulled dynamically, it could cause a refresh. See https://greensock.com/forums/topic/20368-possible-gsap-bug-switching-classnames-in-chrome/.\n \t\tstyle.cssText = cssText; //we recorded cssText before we swapped classes and ran _getAllStyles() because in cases when a className tween is overwritten, we remove all the related tweening properties from that class change (otherwise class-specific stuff can't override properties we've directly set on the target's style object due to specificity).\n \t}\n \t_parseTransform(target, true); //to clear the caching of transforms\n \tdata.css = new gsap.plugins.css();\n \tdata.css.init(target, changingVars, tween);\n \tplugin._props.push(...data.css._props);\n \treturn 1;\n }\n */\n\n},\n\n/*\n * --------------------------------------------------------------------------------------\n * TRANSFORMS\n * --------------------------------------------------------------------------------------\n */\n_identity2DMatrix = [1, 0, 0, 1, 0, 0],\n _rotationalProperties = {},\n _isNullTransform = function _isNullTransform(value) {\n return value === \"matrix(1, 0, 0, 1, 0, 0)\" || value === \"none\" || !value;\n},\n _getComputedTransformMatrixAsArray = function _getComputedTransformMatrixAsArray(target) {\n var matrixString = _getComputedProperty(target, _transformProp);\n\n return _isNullTransform(matrixString) ? _identity2DMatrix : matrixString.substr(7).match(_numExp).map(_round);\n},\n _getMatrix = function _getMatrix(target, force2D) {\n var cache = target._gsap,\n style = target.style,\n matrix = _getComputedTransformMatrixAsArray(target),\n parent,\n nextSibling,\n temp,\n addedToDOM;\n\n if (cache.svg && target.getAttribute(\"transform\")) {\n temp = target.transform.baseVal.consolidate().matrix; //ensures that even complex values like \"translate(50,60) rotate(135,0,0)\" are parsed because it mashes it into a matrix.\n\n matrix = [temp.a, temp.b, temp.c, temp.d, temp.e, temp.f];\n return matrix.join(\",\") === \"1,0,0,1,0,0\" ? _identity2DMatrix : matrix;\n } else if (matrix === _identity2DMatrix && !target.offsetParent && target !== _docElement && !cache.svg) {\n //note: if offsetParent is null, that means the element isn't in the normal document flow, like if it has display:none or one of its ancestors has display:none). Firefox returns null for getComputedStyle() if the element is in an iframe that has display:none. https://bugzilla.mozilla.org/show_bug.cgi?id=548397\n //browsers don't report transforms accurately unless the element is in the DOM and has a display value that's not \"none\". Firefox and Microsoft browsers have a partial bug where they'll report transforms even if display:none BUT not any percentage-based values like translate(-50%, 8px) will be reported as if it's translate(0, 8px).\n temp = style.display;\n style.display = \"block\";\n parent = target.parentNode;\n\n if (!parent || !target.offsetParent) {\n addedToDOM = 1; //flag\n\n nextSibling = target.nextSibling;\n\n _docElement.appendChild(target); //we must add it to the DOM in order to get values properly\n\n }\n\n matrix = _getComputedTransformMatrixAsArray(target);\n\n if (temp) {\n style.display = temp;\n } else {\n _removeProperty(target, \"display\");\n }\n\n if (addedToDOM) {\n if (nextSibling) {\n parent.insertBefore(target, nextSibling);\n } else if (parent) {\n parent.appendChild(target);\n } else {\n _docElement.removeChild(target);\n }\n }\n }\n\n return force2D && matrix.length > 6 ? [matrix[0], matrix[1], matrix[4], matrix[5], matrix[12], matrix[13]] : matrix;\n},\n _applySVGOrigin = function _applySVGOrigin(target, origin, originIsAbsolute, smooth, matrixArray, pluginToAddPropTweensTo) {\n var cache = target._gsap,\n matrix = matrixArray || _getMatrix(target, true),\n xOriginOld = cache.xOrigin || 0,\n yOriginOld = cache.yOrigin || 0,\n xOffsetOld = cache.xOffset || 0,\n yOffsetOld = cache.yOffset || 0,\n a = matrix[0],\n b = matrix[1],\n c = matrix[2],\n d = matrix[3],\n tx = matrix[4],\n ty = matrix[5],\n originSplit = origin.split(\" \"),\n xOrigin = parseFloat(originSplit[0]) || 0,\n yOrigin = parseFloat(originSplit[1]) || 0,\n bounds,\n determinant,\n x,\n y;\n\n if (!originIsAbsolute) {\n bounds = _getBBox(target);\n xOrigin = bounds.x + (~originSplit[0].indexOf(\"%\") ? xOrigin / 100 * bounds.width : xOrigin);\n yOrigin = bounds.y + (~(originSplit[1] || originSplit[0]).indexOf(\"%\") ? yOrigin / 100 * bounds.height : yOrigin);\n } else if (matrix !== _identity2DMatrix && (determinant = a * d - b * c)) {\n //if it's zero (like if scaleX and scaleY are zero), skip it to avoid errors with dividing by zero.\n x = xOrigin * (d / determinant) + yOrigin * (-c / determinant) + (c * ty - d * tx) / determinant;\n y = xOrigin * (-b / determinant) + yOrigin * (a / determinant) - (a * ty - b * tx) / determinant;\n xOrigin = x;\n yOrigin = y;\n }\n\n if (smooth || smooth !== false && cache.smooth) {\n tx = xOrigin - xOriginOld;\n ty = yOrigin - yOriginOld;\n cache.xOffset = xOffsetOld + (tx * a + ty * c) - tx;\n cache.yOffset = yOffsetOld + (tx * b + ty * d) - ty;\n } else {\n cache.xOffset = cache.yOffset = 0;\n }\n\n cache.xOrigin = xOrigin;\n cache.yOrigin = yOrigin;\n cache.smooth = !!smooth;\n cache.origin = origin;\n cache.originIsAbsolute = !!originIsAbsolute;\n target.style[_transformOriginProp] = \"0px 0px\"; //otherwise, if someone sets an origin via CSS, it will likely interfere with the SVG transform attribute ones (because remember, we're baking the origin into the matrix() value).\n\n if (pluginToAddPropTweensTo) {\n _addNonTweeningPT(pluginToAddPropTweensTo, cache, \"xOrigin\", xOriginOld, xOrigin);\n\n _addNonTweeningPT(pluginToAddPropTweensTo, cache, \"yOrigin\", yOriginOld, yOrigin);\n\n _addNonTweeningPT(pluginToAddPropTweensTo, cache, \"xOffset\", xOffsetOld, cache.xOffset);\n\n _addNonTweeningPT(pluginToAddPropTweensTo, cache, \"yOffset\", yOffsetOld, cache.yOffset);\n }\n},\n _parseTransform = function _parseTransform(target, uncache) {\n var cache = target._gsap || new GSCache(target);\n\n if (\"x\" in cache && !uncache && !cache.uncache) {\n return cache;\n }\n\n var style = target.style,\n invertedScaleX = cache.scaleX < 0,\n xOrigin = cache.xOrigin || 0,\n yOrigin = cache.yOrigin || 0,\n px = \"px\",\n deg = \"deg\",\n origin = _getComputedProperty(target, _transformOriginProp) || \"0\",\n x,\n y,\n z,\n scaleX,\n scaleY,\n rotation,\n rotationX,\n rotationY,\n skewX,\n skewY,\n perspective,\n matrix,\n angle,\n cos,\n sin,\n a,\n b,\n c,\n d,\n a12,\n a22,\n t1,\n t2,\n t3,\n a13,\n a23,\n a33,\n a42,\n a43,\n a32;\n x = y = z = rotation = rotationX = rotationY = skewX = skewY = perspective = 0;\n scaleX = scaleY = 1;\n cache.svg = !!(target.getCTM && _isSVG(target));\n matrix = _getMatrix(target, cache.svg);\n\n if (cache.svg) {\n _applySVGOrigin(target, origin, cache.originIsAbsolute, cache.smooth !== false, matrix);\n }\n\n if (matrix !== _identity2DMatrix) {\n a = matrix[0]; //a11\n\n b = matrix[1]; //a21\n\n c = matrix[2]; //a31\n\n d = matrix[3]; //a41\n\n x = a12 = matrix[4];\n y = a22 = matrix[5]; //2D matrix\n\n if (matrix.length === 6) {\n scaleX = Math.sqrt(a * a + b * b);\n scaleY = Math.sqrt(d * d + c * c);\n rotation = a || b ? _atan2(b, a) * _RAD2DEG : 0; //note: if scaleX is 0, we cannot accurately measure rotation. Same for skewX with a scaleY of 0. Therefore, we default to the previously recorded value (or zero if that doesn't exist).\n\n skewX = c || d ? _atan2(c, d) * _RAD2DEG + rotation : 0;\n\n if (cache.svg) {\n x -= xOrigin - (xOrigin * a + yOrigin * c);\n y -= yOrigin - (xOrigin * b + yOrigin * d);\n } //3D matrix\n\n } else {\n a32 = matrix[6];\n a42 = matrix[7];\n a13 = matrix[8];\n a23 = matrix[9];\n a33 = matrix[10];\n a43 = matrix[11];\n x = matrix[12];\n y = matrix[13];\n z = matrix[14];\n angle = _atan2(a32, a33);\n rotationX = angle * _RAD2DEG; //rotationX\n\n if (angle) {\n cos = Math.cos(-angle);\n sin = Math.sin(-angle);\n t1 = a12 * cos + a13 * sin;\n t2 = a22 * cos + a23 * sin;\n t3 = a32 * cos + a33 * sin;\n a13 = a12 * -sin + a13 * cos;\n a23 = a22 * -sin + a23 * cos;\n a33 = a32 * -sin + a33 * cos;\n a43 = a42 * -sin + a43 * cos;\n a12 = t1;\n a22 = t2;\n a32 = t3;\n } //rotationY\n\n\n angle = _atan2(-c, a33);\n rotationY = angle * _RAD2DEG;\n\n if (angle) {\n cos = Math.cos(-angle);\n sin = Math.sin(-angle);\n t1 = a * cos - a13 * sin;\n t2 = b * cos - a23 * sin;\n t3 = c * cos - a33 * sin;\n a43 = d * sin + a43 * cos;\n a = t1;\n b = t2;\n c = t3;\n } //rotationZ\n\n\n angle = _atan2(b, a);\n rotation = angle * _RAD2DEG;\n\n if (angle) {\n cos = Math.cos(angle);\n sin = Math.sin(angle);\n t1 = a * cos + b * sin;\n t2 = a12 * cos + a22 * sin;\n b = b * cos - a * sin;\n a22 = a22 * cos - a12 * sin;\n a = t1;\n a12 = t2;\n }\n\n if (rotationX && Math.abs(rotationX) + Math.abs(rotation) > 359.9) {\n //when rotationY is set, it will often be parsed as 180 degrees different than it should be, and rotationX and rotation both being 180 (it looks the same), so we adjust for that here.\n rotationX = rotation = 0;\n rotationY = 180 - rotationY;\n }\n\n scaleX = _round(Math.sqrt(a * a + b * b + c * c));\n scaleY = _round(Math.sqrt(a22 * a22 + a32 * a32));\n angle = _atan2(a12, a22);\n skewX = Math.abs(angle) > 0.0002 ? angle * _RAD2DEG : 0;\n perspective = a43 ? 1 / (a43 < 0 ? -a43 : a43) : 0;\n }\n\n if (cache.svg) {\n //sense if there are CSS transforms applied on an SVG element in which case we must overwrite them when rendering. The transform attribute is more reliable cross-browser, but we can't just remove the CSS ones because they may be applied in a CSS rule somewhere (not just inline).\n matrix = target.getAttribute(\"transform\");\n cache.forceCSS = target.setAttribute(\"transform\", \"\") || !_isNullTransform(_getComputedProperty(target, _transformProp));\n matrix && target.setAttribute(\"transform\", matrix);\n }\n }\n\n if (Math.abs(skewX) > 90 && Math.abs(skewX) < 270) {\n if (invertedScaleX) {\n scaleX *= -1;\n skewX += rotation <= 0 ? 180 : -180;\n rotation += rotation <= 0 ? 180 : -180;\n } else {\n scaleY *= -1;\n skewX += skewX <= 0 ? 180 : -180;\n }\n }\n\n cache.x = ((cache.xPercent = x && Math.round(target.offsetWidth / 2) === Math.round(-x) ? -50 : 0) ? 0 : x) + px;\n cache.y = ((cache.yPercent = y && Math.round(target.offsetHeight / 2) === Math.round(-y) ? -50 : 0) ? 0 : y) + px;\n cache.z = z + px;\n cache.scaleX = _round(scaleX);\n cache.scaleY = _round(scaleY);\n cache.rotation = _round(rotation) + deg;\n cache.rotationX = _round(rotationX) + deg;\n cache.rotationY = _round(rotationY) + deg;\n cache.skewX = skewX + deg;\n cache.skewY = skewY + deg;\n cache.transformPerspective = perspective + px;\n\n if (cache.zOrigin = parseFloat(origin.split(\" \")[2]) || 0) {\n style[_transformOriginProp] = _firstTwoOnly(origin);\n }\n\n cache.xOffset = cache.yOffset = 0;\n cache.force3D = _config.force3D;\n cache.renderTransform = cache.svg ? _renderSVGTransforms : _supports3D ? _renderCSSTransforms : _renderNon3DTransforms;\n cache.uncache = 0;\n return cache;\n},\n _firstTwoOnly = function _firstTwoOnly(value) {\n return (value = value.split(\" \"))[0] + \" \" + value[1];\n},\n //for handling transformOrigin values, stripping out the 3rd dimension\n_addPxTranslate = function _addPxTranslate(target, start, value) {\n var unit = getUnit(start);\n return _round(parseFloat(start) + parseFloat(_convertToUnit(target, \"x\", value + \"px\", unit))) + unit;\n},\n _renderNon3DTransforms = function _renderNon3DTransforms(ratio, cache) {\n cache.z = \"0px\";\n cache.rotationY = cache.rotationX = \"0deg\";\n cache.force3D = 0;\n\n _renderCSSTransforms(ratio, cache);\n},\n _zeroDeg = \"0deg\",\n _zeroPx = \"0px\",\n _endParenthesis = \") \",\n _renderCSSTransforms = function _renderCSSTransforms(ratio, cache) {\n var _ref = cache || this,\n xPercent = _ref.xPercent,\n yPercent = _ref.yPercent,\n x = _ref.x,\n y = _ref.y,\n z = _ref.z,\n rotation = _ref.rotation,\n rotationY = _ref.rotationY,\n rotationX = _ref.rotationX,\n skewX = _ref.skewX,\n skewY = _ref.skewY,\n scaleX = _ref.scaleX,\n scaleY = _ref.scaleY,\n transformPerspective = _ref.transformPerspective,\n force3D = _ref.force3D,\n target = _ref.target,\n zOrigin = _ref.zOrigin,\n transforms = \"\",\n use3D = force3D === \"auto\" && ratio && ratio !== 1 || force3D === true; // Safari has a bug that causes it not to render 3D transform-origin values properly, so we force the z origin to 0, record it in the cache, and then do the math here to offset the translate values accordingly (basically do the 3D transform-origin part manually)\n\n\n if (zOrigin && (rotationX !== _zeroDeg || rotationY !== _zeroDeg)) {\n var angle = parseFloat(rotationY) * _DEG2RAD,\n a13 = Math.sin(angle),\n a33 = Math.cos(angle),\n cos;\n\n angle = parseFloat(rotationX) * _DEG2RAD;\n cos = Math.cos(angle);\n x = _addPxTranslate(target, x, a13 * cos * -zOrigin);\n y = _addPxTranslate(target, y, -Math.sin(angle) * -zOrigin);\n z = _addPxTranslate(target, z, a33 * cos * -zOrigin + zOrigin);\n }\n\n if (xPercent || yPercent) {\n transforms = \"translate(\" + xPercent + \"%, \" + yPercent + \"%) \";\n }\n\n if (use3D || x !== _zeroPx || y !== _zeroPx || z !== _zeroPx) {\n transforms += z !== _zeroPx || use3D ? \"translate3d(\" + x + \", \" + y + \", \" + z + \") \" : \"translate(\" + x + \", \" + y + _endParenthesis;\n }\n\n if (transformPerspective !== _zeroPx) {\n transforms += \"perspective(\" + transformPerspective + _endParenthesis;\n }\n\n if (rotation !== _zeroDeg) {\n transforms += \"rotate(\" + rotation + _endParenthesis;\n }\n\n if (rotationY !== _zeroDeg) {\n transforms += \"rotateY(\" + rotationY + _endParenthesis;\n }\n\n if (rotationX !== _zeroDeg) {\n transforms += \"rotateX(\" + rotationX + _endParenthesis;\n }\n\n if (skewX !== _zeroDeg || skewY !== _zeroDeg) {\n transforms += \"skew(\" + skewX + \", \" + skewY + _endParenthesis;\n }\n\n if (scaleX !== 1 || scaleY !== 1) {\n transforms += \"scale(\" + scaleX + \", \" + scaleY + _endParenthesis;\n }\n\n target.style[_transformProp] = transforms || \"translate(0, 0)\";\n},\n _renderSVGTransforms = function _renderSVGTransforms(ratio, cache) {\n var _ref2 = cache || this,\n xPercent = _ref2.xPercent,\n yPercent = _ref2.yPercent,\n x = _ref2.x,\n y = _ref2.y,\n rotation = _ref2.rotation,\n skewX = _ref2.skewX,\n skewY = _ref2.skewY,\n scaleX = _ref2.scaleX,\n scaleY = _ref2.scaleY,\n target = _ref2.target,\n xOrigin = _ref2.xOrigin,\n yOrigin = _ref2.yOrigin,\n xOffset = _ref2.xOffset,\n yOffset = _ref2.yOffset,\n forceCSS = _ref2.forceCSS,\n tx = parseFloat(x),\n ty = parseFloat(y),\n a11,\n a21,\n a12,\n a22,\n temp;\n\n rotation = parseFloat(rotation);\n skewX = parseFloat(skewX);\n skewY = parseFloat(skewY);\n\n if (skewY) {\n //for performance reasons, we combine all skewing into the skewX and rotation values. Remember, a skewY of 10 degrees looks the same as a rotation of 10 degrees plus a skewX of 10 degrees.\n skewY = parseFloat(skewY);\n skewX += skewY;\n rotation += skewY;\n }\n\n if (rotation || skewX) {\n rotation *= _DEG2RAD;\n skewX *= _DEG2RAD;\n a11 = Math.cos(rotation) * scaleX;\n a21 = Math.sin(rotation) * scaleX;\n a12 = Math.sin(rotation - skewX) * -scaleY;\n a22 = Math.cos(rotation - skewX) * scaleY;\n\n if (skewX) {\n skewY *= _DEG2RAD;\n temp = Math.tan(skewX - skewY);\n temp = Math.sqrt(1 + temp * temp);\n a12 *= temp;\n a22 *= temp;\n\n if (skewY) {\n temp = Math.tan(skewY);\n temp = Math.sqrt(1 + temp * temp);\n a11 *= temp;\n a21 *= temp;\n }\n }\n\n a11 = _round(a11);\n a21 = _round(a21);\n a12 = _round(a12);\n a22 = _round(a22);\n } else {\n a11 = scaleX;\n a22 = scaleY;\n a21 = a12 = 0;\n }\n\n if (tx && !~(x + \"\").indexOf(\"px\") || ty && !~(y + \"\").indexOf(\"px\")) {\n tx = _convertToUnit(target, \"x\", x, \"px\");\n ty = _convertToUnit(target, \"y\", y, \"px\");\n }\n\n if (xOrigin || yOrigin || xOffset || yOffset) {\n tx = _round(tx + xOrigin - (xOrigin * a11 + yOrigin * a12) + xOffset);\n ty = _round(ty + yOrigin - (xOrigin * a21 + yOrigin * a22) + yOffset);\n }\n\n if (xPercent || yPercent) {\n //The SVG spec doesn't support percentage-based translation in the \"transform\" attribute, so we merge it into the translation to simulate it.\n temp = target.getBBox();\n tx = _round(tx + xPercent / 100 * temp.width);\n ty = _round(ty + yPercent / 100 * temp.height);\n }\n\n temp = \"matrix(\" + a11 + \",\" + a21 + \",\" + a12 + \",\" + a22 + \",\" + tx + \",\" + ty + \")\";\n target.setAttribute(\"transform\", temp);\n\n if (forceCSS) {\n //some browsers prioritize CSS transforms over the transform attribute. When we sense that the user has CSS transforms applied, we must overwrite them this way (otherwise some browser simply won't render the transform attribute changes!)\n target.style[_transformProp] = temp;\n }\n},\n _addRotationalPropTween = function _addRotationalPropTween(plugin, target, property, startNum, endValue, relative) {\n var cap = 360,\n isString = _isString(endValue),\n endNum = parseFloat(endValue) * (isString && ~endValue.indexOf(\"rad\") ? _RAD2DEG : 1),\n change = relative ? endNum * relative : endNum - startNum,\n finalValue = startNum + change + \"deg\",\n direction,\n pt;\n\n if (isString) {\n direction = endValue.split(\"_\")[1];\n\n if (direction === \"short\") {\n change %= cap;\n\n if (change !== change % (cap / 2)) {\n change += change < 0 ? cap : -cap;\n }\n }\n\n if (direction === \"cw\" && change < 0) {\n change = (change + cap * _bigNum) % cap - ~~(change / cap) * cap;\n } else if (direction === \"ccw\" && change > 0) {\n change = (change - cap * _bigNum) % cap - ~~(change / cap) * cap;\n }\n }\n\n plugin._pt = pt = new PropTween(plugin._pt, target, property, startNum, change, _renderPropWithEnd);\n pt.e = finalValue;\n pt.u = \"deg\";\n\n plugin._props.push(property);\n\n return pt;\n},\n _addRawTransformPTs = function _addRawTransformPTs(plugin, transforms, target) {\n //for handling cases where someone passes in a whole transform string, like transform: \"scale(2, 3) rotate(20deg) translateY(30em)\"\n var style = _tempDivStyler.style,\n startCache = target._gsap,\n endCache,\n p,\n startValue,\n endValue,\n startNum,\n endNum,\n startUnit,\n endUnit;\n style.cssText = getComputedStyle(target).cssText + \";position:absolute;display:block;\"; //%-based translations will fail unless we set the width/height to match the original target (and padding/borders can affect it)\n\n style[_transformProp] = transforms;\n\n _doc.body.appendChild(_tempDivStyler);\n\n endCache = _parseTransform(_tempDivStyler, 1);\n\n for (p in _transformProps) {\n startValue = startCache[p];\n endValue = endCache[p];\n\n if (startValue !== endValue && p !== \"perspective\") {\n //tweening to no perspective gives very unintuitive results - just keep the same perspective in that case.\n startUnit = getUnit(startValue);\n endUnit = getUnit(endValue);\n startNum = startUnit !== endUnit ? _convertToUnit(target, p, startValue, endUnit) : parseFloat(startValue);\n endNum = parseFloat(endValue);\n plugin._pt = new PropTween(plugin._pt, startCache, p, startNum, endNum - startNum, _renderCSSProp);\n plugin._pt.u = endUnit;\n\n plugin._props.push(p);\n }\n }\n\n _doc.body.removeChild(_tempDivStyler);\n};\n\nexport var CSSPlugin = {\n name: \"css\",\n register: _initCore,\n targetTest: function targetTest(target) {\n return target.style && target.nodeType;\n },\n init: function init(target, vars, tween, index, targets) {\n var props = this._props,\n style = target.style,\n startValue,\n endValue,\n endNum,\n startNum,\n type,\n specialProp,\n p,\n startUnit,\n endUnit,\n relative,\n isTransformRelated,\n transformPropTween,\n cache,\n smooth,\n hasPriority;\n\n if (!_pluginInitted) {\n _initCore();\n }\n\n for (p in vars) {\n if (p === \"autoRound\") {\n continue;\n }\n\n endValue = vars[p];\n\n if (_plugins[p] && _checkPlugin(p, vars, tween, index, target, targets)) {\n //plugins\n continue;\n }\n\n type = typeof endValue;\n specialProp = _specialProps[p];\n\n if (type === \"function\") {\n endValue = endValue.call(tween, index, target, targets);\n type = typeof endValue;\n }\n\n if (type === \"string\" && ~endValue.indexOf(\"random(\")) {\n endValue = _replaceRandom(endValue);\n }\n\n if (specialProp) {\n if (specialProp(this, target, p, endValue, tween)) {\n hasPriority = 1;\n }\n } else if (p.substr(0, 2) === \"--\") {\n //CSS variable\n this.add(style, \"setProperty\", getComputedStyle(target).getPropertyValue(p) + \"\", endValue + \"\", index, targets, 0, 0, p);\n } else {\n startValue = _get(target, p);\n startNum = parseFloat(startValue);\n relative = type === \"string\" && endValue.charAt(1) === \"=\" ? +(endValue.charAt(0) + \"1\") : 0;\n\n if (relative) {\n endValue = endValue.substr(2);\n }\n\n endNum = parseFloat(endValue);\n\n if (p in _propertyAliases) {\n if (p === \"autoAlpha\") {\n //special case where we control the visibility along with opacity. We still allow the opacity value to pass through and get tweened.\n if (startNum === 1 && _get(target, \"visibility\") === \"hidden\" && endNum) {\n //if visibility is initially set to \"hidden\", we should interpret that as intent to make opacity 0 (a convenience)\n startNum = 0;\n }\n\n _addNonTweeningPT(this, style, \"visibility\", startNum ? \"inherit\" : \"hidden\", endNum ? \"inherit\" : \"hidden\", !endNum);\n }\n\n if (p !== \"scale\" && p !== \"transform\") {\n p = _propertyAliases[p];\n\n if (~p.indexOf(\",\")) {\n p = p.split(\",\")[0];\n }\n }\n }\n\n isTransformRelated = p in _transformProps; //--- TRANSFORM-RELATED ---\n\n if (isTransformRelated) {\n if (!transformPropTween) {\n cache = target._gsap;\n smooth = vars.smoothOrigin !== false && cache.smooth;\n transformPropTween = this._pt = new PropTween(this._pt, style, _transformProp, 0, 1, cache.renderTransform, cache, 0, -1); //the first time through, create the rendering PropTween so that it runs LAST (in the linked list, we keep adding to the beginning)\n\n transformPropTween.dep = 1; //flag it as dependent so that if things get killed/overwritten and this is the only PropTween left, we can safely kill the whole tween.\n }\n\n if (p === \"scale\") {\n this._pt = new PropTween(this._pt, cache, \"scaleY\", cache.scaleY, relative ? relative * endNum : endNum - cache.scaleY);\n props.push(\"scaleY\", p);\n p += \"X\";\n } else if (p === \"transformOrigin\") {\n endValue = _convertKeywordsToPercentages(endValue); //in case something like \"left top\" or \"bottom right\" is passed in. Convert to percentages.\n\n if (cache.svg) {\n _applySVGOrigin(target, endValue, 0, smooth, 0, this);\n } else {\n endUnit = parseFloat(endValue.split(\" \")[2]); //handle the zOrigin separately!\n\n if (endUnit !== cache.zOrigin) {\n _addNonTweeningPT(this, cache, \"zOrigin\", cache.zOrigin, endUnit);\n }\n\n _addNonTweeningPT(this, style, p, _firstTwoOnly(startValue), _firstTwoOnly(endValue));\n }\n\n continue;\n } else if (p === \"svgOrigin\") {\n _applySVGOrigin(target, endValue, 1, smooth, 0, this);\n\n continue;\n } else if (p in _rotationalProperties) {\n _addRotationalPropTween(this, cache, p, startNum, endValue, relative);\n\n continue;\n } else if (p === \"smoothOrigin\") {\n _addNonTweeningPT(this, cache, \"smooth\", cache.smooth, endValue);\n\n continue;\n } else if (p === \"force3D\") {\n cache[p] = endValue;\n continue;\n } else if (p === \"transform\") {\n _addRawTransformPTs(this, endValue, target);\n\n continue;\n }\n } else if (!(p in style)) {\n p = _checkPropPrefix(p) || p;\n }\n\n if (isTransformRelated || (endNum || endNum === 0) && (startNum || startNum === 0) && !_complexExp.test(endValue) && p in style) {\n startUnit = (startValue + \"\").substr((startNum + \"\").length);\n endUnit = (endValue + \"\").substr((endNum + \"\").length) || (p in _config.units ? _config.units[p] : startUnit);\n\n if (startUnit !== endUnit) {\n startNum = _convertToUnit(target, p, startValue, endUnit);\n }\n\n this._pt = new PropTween(this._pt, isTransformRelated ? cache : style, p, startNum, relative ? relative * endNum : endNum - startNum, endUnit === \"px\" && vars.autoRound !== false && !isTransformRelated ? _renderRoundedCSSProp : _renderCSSProp);\n this._pt.u = endUnit || 0;\n\n if (startUnit !== endUnit) {\n //when the tween goes all the way back to the beginning, we need to revert it to the OLD/ORIGINAL value (with those units). We record that as a \"b\" (beginning) property and point to a render method that handles that. (performance optimization)\n this._pt.b = startValue;\n this._pt.r = _renderCSSPropWithBeginning;\n }\n } else if (!(p in style)) {\n if (p in target) {\n //maybe it's not a style - it could be a property added directly to an element in which case we'll try to animate that.\n this.add(target, p, target[p], endValue, index, targets);\n } else {\n _missingPlugin(p, endValue);\n\n continue;\n }\n } else {\n _tweenComplexCSSString.call(this, target, p, startValue, endValue);\n }\n\n props.push(p);\n }\n }\n\n if (hasPriority) {\n _sortPropTweensByPriority(this);\n }\n },\n get: _get,\n aliases: _propertyAliases,\n getSetter: function getSetter(target, property, plugin) {\n //returns a setter function that accepts target, property, value and applies it accordingly. Remember, properties like \"x\" aren't as simple as target.style.property = value because they've got to be applied to a proxy object and then merged into a transform string in a renderer.\n return property in _transformProps && property !== _transformOriginProp && (target._gsap.x || _get(target, \"x\")) ? plugin && _recentSetterPlugin === plugin ? property === \"scale\" ? _setterScale : _setterTransform : (_recentSetterPlugin = plugin || {}) && (property === \"scale\" ? _setterScaleWithRender : _setterTransformWithRender) : target.style && !_isUndefined(target.style[property]) ? _setterCSSStyle : ~property.indexOf(\"-\") ? _setterCSSProp : _getSetter(target, property);\n }\n};\ngsap.utils.checkPrefix = _checkPropPrefix;\n\n(function (positionAndScale, rotation, others, aliases) {\n var all = _forEachName(positionAndScale + \",\" + rotation + \",\" + others, function (name) {\n _transformProps[name] = 1;\n });\n\n _forEachName(rotation, function (name) {\n _config.units[name] = \"deg\";\n _rotationalProperties[name] = 1;\n });\n\n _propertyAliases[all[13]] = positionAndScale + \",\" + rotation;\n\n _forEachName(aliases, function (name) {\n var split = name.split(\":\");\n _propertyAliases[split[1]] = all[split[0]];\n });\n})(\"x,y,z,scale,scaleX,scaleY,xPercent,yPercent\", \"rotation,rotationX,rotationY,skewX,skewY\", \"transform,transformOrigin,svgOrigin,force3D,smoothOrigin,transformPerspective\", \"0:translateX,1:translateY,2:translateZ,8:rotate,8:rotationZ,9:rotateX,10:rotateY\");\n\n_forEachName(\"x,y,z,top,right,bottom,left,width,height,fontSize,padding,margin,perspective\", function (name) {\n _config.units[name] = \"px\";\n});\n\ngsap.registerPlugin(CSSPlugin);\nexport { CSSPlugin as default, _getBBox, _createElement, _checkPropPrefix as checkPrefix };","import \"core-js/modules/es6.promise\";\nimport \"core-js/modules/es6.string.repeat\";\nimport \"core-js/modules/es6.regexp.replace\";\nimport \"core-js/modules/es6.string.trim\";\nimport \"core-js/modules/es6.array.last-index-of\";\nimport \"core-js/modules/es6.date.now\";\nimport \"core-js/modules/es6.regexp.constructor\";\nimport \"core-js/modules/es6.number.constructor\";\nimport \"core-js/modules/es6.array.map\";\nimport \"core-js/modules/es6.function.name\";\nimport \"core-js/modules/es6.regexp.match\";\nimport \"core-js/modules/es6.array.reduce\";\nimport \"core-js/modules/web.dom.iterable\";\nimport \"core-js/modules/es6.array.iterator\";\nimport \"core-js/modules/es6.object.to-string\";\nimport \"core-js/modules/es6.array.index-of\";\nimport \"core-js/modules/es6.regexp.split\";\nimport \"core-js/modules/es6.array.for-each\";\nimport \"core-js/modules/es6.array.is-array\";\nimport \"core-js/modules/es6.object.create\";\n\nfunction _assertThisInitialized(self) {\n if (self === void 0) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return self;\n}\n\nfunction _inheritsLoose(subClass, superClass) {\n subClass.prototype = Object.create(superClass.prototype);\n subClass.prototype.constructor = subClass;\n subClass.__proto__ = superClass;\n}\n/*!\n * GSAP 3.0.4\n * https://greensock.com\n *\n * @license Copyright 2008-2019, GreenSock. All rights reserved.\n * Subject to the terms at https://greensock.com/standard-license or for\n * Club GreenSock members, the agreement issued with that membership.\n * @author: Jack Doyle, jack@greensock.com\n*/\n\n/* eslint-disable */\n\n\nvar _config = {\n autoSleep: 120,\n force3D: \"auto\",\n nullTargetWarn: 1,\n units: {\n lineHeight: \"\"\n }\n},\n _defaults = {\n duration: .5,\n overwrite: false,\n delay: 0\n},\n _bigNum = 1e8,\n _tinyNum = 1 / _bigNum,\n _2PI = Math.PI * 2,\n _HALF_PI = _2PI / 4,\n _gsID = 0,\n _sqrt = Math.sqrt,\n _cos = Math.cos,\n _sin = Math.sin,\n _isString = function _isString(value) {\n return typeof value === \"string\";\n},\n _isFunction = function _isFunction(value) {\n return typeof value === \"function\";\n},\n _isNumber = function _isNumber(value) {\n return typeof value === \"number\";\n},\n _isUndefined = function _isUndefined(value) {\n return typeof value === \"undefined\";\n},\n _isObject = function _isObject(value) {\n return typeof value === \"object\";\n},\n _isNotFalse = function _isNotFalse(value) {\n return value !== false;\n},\n _windowExists = function _windowExists() {\n return typeof window !== \"undefined\";\n},\n _isFuncOrString = function _isFuncOrString(value) {\n return _isFunction(value) || _isString(value);\n},\n _isArray = Array.isArray,\n _strictNumExp = /(?:-?\\.?\\d|\\.)+/gi,\n //only numbers (including negatives and decimals) but NOT relative values.\n_numExp = /[-+=\\.]*\\d+[\\.e\\-\\+]*\\d*[e\\-\\+]*\\d*/gi,\n //finds any numbers, including ones that start with += or -=, negative numbers, and ones in scientific notation like 1e-8.\n_complexStringNumExp = /[-+=\\.]*\\d+(?:\\.|e-|e)*\\d*/gi,\n //duplicate so that while we're looping through matches from exec(), it doesn't contaminate the lastIndex of _numExp which we use to search for colors too.\n_parenthesesExp = /\\(([^()]+)\\)/i,\n //finds the string between parentheses.\n_relExp = /[\\+-]=-?[\\.\\d]+/,\n _delimitedValueExp = /[#\\-+\\.]*\\b[a-z\\d-=+%.]+/gi,\n _globalTimeline,\n _win,\n _coreInitted,\n _doc,\n _globals = {},\n _installScope = {},\n _coreReady,\n _install = function _install(scope) {\n return (_installScope = _merge(scope, _globals)) && gsap;\n},\n _missingPlugin = function _missingPlugin(property, value) {\n return console.warn(\"Invalid property\", property, \"set to\", value, \"Missing plugin? gsap.registerPlugin()\");\n},\n _warn = function _warn(message, suppress) {\n return !suppress && console.warn(message);\n},\n _addGlobal = function _addGlobal(name, obj) {\n return name && (_globals[name] = obj) && _installScope && (_installScope[name] = obj) || _globals;\n},\n _emptyFunc = function _emptyFunc() {\n return 0;\n},\n _reservedProps = {},\n _lazyTweens = [],\n _lazyLookup = {},\n _plugins = {},\n _effects = {},\n _nextGCFrame = 30,\n _harnessPlugins = [],\n _callbackNames = \"onComplete,onUpdate,onStart,onRepeat,onReverseComplete,onInterrupt\",\n _harness = function _harness(targets) {\n var target = targets[0],\n harnessPlugin,\n i;\n\n if (!_isObject(target) && !_isFunction(target)) {\n targets = [targets];\n }\n\n if (!(harnessPlugin = (target._gsap || {}).harness)) {\n i = _harnessPlugins.length;\n\n while (i-- && !_harnessPlugins[i].targetTest(target)) {}\n\n harnessPlugin = _harnessPlugins[i];\n }\n\n i = targets.length;\n\n while (i--) {\n targets[i] && (targets[i]._gsap || (targets[i]._gsap = new GSCache(targets[i], harnessPlugin))) || targets.splice(i, 1);\n }\n\n return targets;\n},\n _getCache = function _getCache(target) {\n return target._gsap || _harness(toArray(target))[0]._gsap;\n},\n _getProperty = function _getProperty(target, property) {\n var currentValue = target[property];\n return _isFunction(currentValue) ? target[property]() : _isUndefined(currentValue) && target.getAttribute(property) || currentValue;\n},\n _forEachName = function _forEachName(names, func) {\n return (names = names.split(\",\")).forEach(func) || names;\n},\n //split a comma-delimited list of names into an array, then run a forEach() function and return the split array (this is just a way to consolidate/shorten some code).\n_round = function _round(value) {\n return Math.round(value * 10000) / 10000;\n},\n _arrayContainsAny = function _arrayContainsAny(toSearch, toFind) {\n //searches one array to find matches for any of the items in the toFind array. As soon as one is found, it returns true. It does NOT return all the matches; it's simply a boolean search.\n var l = toFind.length,\n i = 0;\n\n for (; toSearch.indexOf(toFind[i]) < 0 && ++i < l;) {}\n\n return i < l;\n},\n _parseVars = function _parseVars(params, type, parent) {\n //reads the arguments passed to one of the key methods and figures out if the user is defining things with the OLD/legacy syntax where the duration is the 2nd parameter, and then it adjusts things accordingly and spits back the corrected vars object (with the duration added if necessary, as well as runBackwards or startAt or immediateRender). type 0 = to()/staggerTo(), 1 = from()/staggerFrom(), 2 = fromTo()/staggerFromTo()\n var isLegacy = _isNumber(params[1]),\n varsIndex = (isLegacy ? 2 : 1) + (type < 2 ? 0 : 1),\n vars = params[varsIndex],\n i;\n\n if (isLegacy) {\n vars.duration = params[1];\n }\n\n if (type === 1) {\n vars.runBackwards = 1;\n vars.immediateRender = _isNotFalse(vars.immediateRender);\n } else if (type === 2) {\n i = params[varsIndex - 1]; //\"from\" vars\n\n vars.startAt = i;\n vars.immediateRender = _isNotFalse(vars.immediateRender);\n }\n\n vars.parent = parent;\n return vars;\n},\n _lazyRender = function _lazyRender() {\n var l = _lazyTweens.length,\n a = _lazyTweens.slice(0),\n i,\n tween;\n\n _lazyLookup = {};\n _lazyTweens.length = 0;\n\n for (i = 0; i < l; i++) {\n tween = a[i];\n\n if (tween && tween._lazy) {\n tween.render(tween._lazy[0], tween._lazy[1], true)._lazy = 0;\n }\n }\n},\n _lazySafeRender = function _lazySafeRender(animation, time, suppressEvents, force) {\n if (_lazyTweens.length) {\n _lazyRender();\n }\n\n animation.render(time, suppressEvents, force);\n\n if (_lazyTweens.length) {\n //in case rendering caused any tweens to lazy-init, we should render them because typically when someone calls seek() or time() or progress(), they expect an immediate render.\n _lazyRender();\n }\n},\n _numericIfPossible = function _numericIfPossible(value) {\n var n = parseFloat(value);\n return n || n === 0 ? n : value;\n},\n _passThrough = function _passThrough(p) {\n return p;\n},\n _setDefaults = function _setDefaults(obj, defaults) {\n for (var p in defaults) {\n if (!(p in obj)) {\n obj[p] = defaults[p];\n }\n }\n\n return obj;\n},\n _setKeyframeDefaults = function _setKeyframeDefaults(obj, defaults) {\n for (var p in defaults) {\n if (!(p in obj) && p !== \"duration\" && p !== \"ease\") {\n obj[p] = defaults[p];\n }\n }\n},\n _merge = function _merge(base, toMerge) {\n for (var p in toMerge) {\n base[p] = toMerge[p];\n }\n\n return base;\n},\n _mergeDeep = function _mergeDeep(base, toMerge) {\n for (var p in toMerge) {\n base[p] = _isObject(toMerge[p]) ? _mergeDeep(base[p] || (base[p] = {}), toMerge[p]) : toMerge[p];\n }\n\n return base;\n},\n _copyExcluding = function _copyExcluding(obj, excluding) {\n var copy = {},\n p;\n\n for (p in obj) {\n if (!(p in excluding)) {\n copy[p] = obj[p];\n }\n }\n\n return copy;\n},\n _inheritDefaults = function _inheritDefaults(vars) {\n var parent = vars.parent || _globalTimeline,\n func = vars.keyframes ? _setKeyframeDefaults : _setDefaults;\n\n if (_isNotFalse(vars.inherit)) {\n while (parent) {\n func(vars, parent.vars.defaults);\n parent = parent.parent;\n }\n }\n\n return vars;\n},\n _arraysMatch = function _arraysMatch(a1, a2) {\n var i = a1.length,\n match = i === a2.length;\n\n while (match && i-- && a1[i] === a2[i]) {}\n\n return i < 0;\n},\n _addLinkedListItem = function _addLinkedListItem(parent, child, firstProp, lastProp, sortBy) {\n if (firstProp === void 0) {\n firstProp = \"_first\";\n }\n\n if (lastProp === void 0) {\n lastProp = \"_last\";\n }\n\n var prev = parent[lastProp],\n t;\n\n if (sortBy) {\n t = child[sortBy];\n\n while (prev && prev[sortBy] > t) {\n prev = prev._prev;\n }\n }\n\n if (prev) {\n child._next = prev._next;\n prev._next = child;\n } else {\n child._next = parent[firstProp];\n parent[firstProp] = child;\n }\n\n if (child._next) {\n child._next._prev = child;\n } else {\n parent[lastProp] = child;\n }\n\n child._prev = prev;\n child.parent = parent;\n return child;\n},\n _removeLinkedListItem = function _removeLinkedListItem(parent, child, firstProp, lastProp) {\n if (firstProp === void 0) {\n firstProp = \"_first\";\n }\n\n if (lastProp === void 0) {\n lastProp = \"_last\";\n }\n\n var prev = child._prev,\n next = child._next;\n\n if (prev) {\n prev._next = next;\n } else if (parent[firstProp] === child) {\n parent[firstProp] = next;\n }\n\n if (next) {\n next._prev = prev;\n } else if (parent[lastProp] === child) {\n parent[lastProp] = prev;\n }\n\n child._dp = parent; //record the parent as _dp just so we can revert if necessary. But parent should be null to indicate the item isn't in a linked list.\n\n child._next = child._prev = child.parent = null;\n},\n _removeFromParent = function _removeFromParent(child, onlyIfParentHasAutoRemove) {\n if (child.parent && (!onlyIfParentHasAutoRemove || child.parent.autoRemoveChildren)) {\n child.parent.remove(child);\n }\n\n child._act = 0;\n},\n _uncache = function _uncache(animation) {\n var a = animation;\n\n while (a) {\n a._dirty = 1;\n a = a.parent;\n }\n\n return animation;\n},\n _recacheAncestors = function _recacheAncestors(animation) {\n var parent = animation.parent;\n\n while (parent && parent.parent) {\n //sometimes we must force a re-sort of all children and update the duration/totalDuration of all ancestor timelines immediately in case, for example, in the middle of a render loop, one tween alters another tween's timeScale which shoves its startTime before 0, forcing the parent timeline to shift around and shiftChildren() which could affect that next tween's render (startTime). Doesn't matter for the root timeline though.\n parent._dirty = 1;\n parent.totalDuration();\n parent = parent.parent;\n }\n\n return animation;\n},\n _hasNoPausedAncestors = function _hasNoPausedAncestors(animation) {\n return !animation || animation._ts && _hasNoPausedAncestors(animation.parent);\n},\n _elapsedCycleDuration = function _elapsedCycleDuration(animation) {\n return animation._repeat ? _animationCycle(animation._tTime, animation = animation.duration() + animation._rDelay) * animation : 0;\n},\n // feed in the totalTime and cycleDuration and it'll return the cycle (iteration minus 1) and if the playhead is exactly at the very END, it will NOT bump up to the next cycle.\n_animationCycle = function _animationCycle(tTime, cycleDuration) {\n return (tTime /= cycleDuration) && ~~tTime === tTime ? ~~tTime - 1 : ~~tTime;\n},\n _parentToChildTotalTime = function _parentToChildTotalTime(parentTime, child) {\n return child._ts > 0 ? (parentTime - child._start) * child._ts : (child._dirty ? child.totalDuration() : child._tDur) + (parentTime - child._start) * child._ts;\n},\n\n/*\n_totalTimeToTime = (clampedTotalTime, duration, repeat, repeatDelay, yoyo) => {\n\tlet cycleDuration = duration + repeatDelay,\n\t\ttime = _round(clampedTotalTime % cycleDuration);\n\tif (time > duration) {\n\t\ttime = duration;\n\t}\n\treturn (yoyo && (~~(clampedTotalTime / cycleDuration) & 1)) ? duration - time : time;\n},\n*/\n_addToTimeline = function _addToTimeline(timeline, child, position) {\n child.parent && _removeFromParent(child);\n child._start = position + child._delay;\n child._end = child._start + (child.totalDuration() / child._ts || 0);\n\n _addLinkedListItem(timeline, child, \"_first\", \"_last\", timeline._sort ? \"_start\" : 0);\n\n timeline._recent = child;\n\n if (child._time || !child._dur && child._initted) {\n //in case, for example, the _start is moved on a tween that has already rendered. Imagine it's at its end state, then the startTime is moved WAY later (after the end of this timeline), it should render at its beginning.\n var curTime = (timeline.rawTime() - child._start) * child._ts;\n\n if (!child._dur || _clamp(0, child.totalDuration(), curTime) - child._tTime > _tinyNum) {\n child.render(curTime, true);\n }\n }\n\n _uncache(timeline); //if the timeline has already ended but the inserted tween/timeline extends the duration, we should enable this timeline again so that it renders properly. We should also align the playhead with the parent timeline's when appropriate.\n\n\n if (timeline._dp && timeline._time >= timeline._dur && timeline._ts && timeline._dur < timeline.duration()) {\n //in case any of the ancestors had completed but should now be enabled...\n var tl = timeline;\n\n while (tl._dp) {\n tl.totalTime(tl._tTime, true); //moves the timeline (shifts its startTime) if necessary, and also enables it.\n\n tl = tl._dp;\n }\n }\n\n return timeline;\n},\n _attemptInitTween = function _attemptInitTween(tween, totalTime, force, suppressEvents) {\n _initTween(tween, totalTime);\n\n if (!tween._initted) {\n return 1;\n }\n\n if (!force && tween._pt && (tween._dur && tween.vars.lazy !== false || !tween._dur && tween.vars.lazy)) {\n _lazyTweens.push(tween);\n\n tween._lazy = [totalTime, suppressEvents];\n return 1;\n }\n},\n _renderZeroDurationTween = function _renderZeroDurationTween(tween, totalTime, suppressEvents, force) {\n var prevRatio = tween._zTime < 0 ? 0 : 1,\n ratio = totalTime < 0 ? 0 : 1,\n repeatDelay = tween._rDelay,\n tTime = 0,\n pt,\n iteration,\n prevIteration;\n\n if (repeatDelay && tween._repeat) {\n //in case there's a zero-duration tween that has a repeat with a repeatDelay\n tTime = _clamp(0, tween._tDur, totalTime);\n iteration = _animationCycle(tTime, repeatDelay);\n prevIteration = _animationCycle(tween._tTime, repeatDelay);\n\n if (iteration !== prevIteration) {\n prevRatio = 1 - ratio;\n\n if (tween.vars.repeatRefresh && tween._initted) {\n tween.invalidate();\n }\n }\n }\n\n if (!tween._initted && _attemptInitTween(tween, totalTime, force, suppressEvents)) {\n //if we render the very beginning (time == 0) of a fromTo(), we must force the render (normal tweens wouldn't need to render at a time of 0 when the prevTime was also 0). This is also mandatory to make sure overwriting kicks in immediately.\n return;\n }\n\n if (ratio !== prevRatio || force || tween._zTime === _tinyNum || !totalTime && tween._zTime) {\n tween._zTime = totalTime || (suppressEvents ? _tinyNum : 0); //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect.\n\n tween.ratio = ratio;\n\n if (tween._from) {\n ratio = 1 - ratio;\n }\n\n tween._time = 0;\n tween._tTime = tTime;\n\n if (!suppressEvents) {\n _callback(tween, \"onStart\");\n }\n\n pt = tween._pt;\n\n while (pt) {\n pt.r(ratio, pt.d);\n pt = pt._next;\n }\n\n if (!ratio && tween._startAt && !tween._onUpdate && tween._start) {\n //if the tween is positioned at the VERY beginning (_start 0) of its parent timeline, it's illegal for the playhead to go back further, so we should not render the recorded startAt values.\n tween._startAt.render(totalTime, true, force);\n }\n\n if (tween._onUpdate && !suppressEvents) {\n _callback(tween, \"onUpdate\");\n }\n\n if (tTime && tween._repeat && !suppressEvents && tween.parent) {\n _callback(tween, \"onRepeat\");\n }\n\n if ((totalTime >= tween._tDur || totalTime < 0) && tween.ratio === ratio) {\n tween.ratio && _removeFromParent(tween, 1);\n\n if (!suppressEvents) {\n _callback(tween, tween.ratio ? \"onComplete\" : \"onReverseComplete\", true);\n\n tween._prom && tween._prom();\n }\n }\n }\n},\n _findNextPauseTween = function _findNextPauseTween(animation, prevTime, time) {\n var child;\n\n if (time > prevTime) {\n child = animation._first;\n\n while (child && child._start <= time) {\n if (!child._dur && child.data === \"isPause\" && child._start > prevTime) {\n return child;\n }\n\n child = child._next;\n }\n } else {\n child = animation._last;\n\n while (child && child._start >= time) {\n if (!child._dur && child.data === \"isPause\" && child._start < prevTime) {\n return child;\n }\n\n child = child._prev;\n }\n }\n},\n _onUpdateTotalDuration = function _onUpdateTotalDuration(animation) {\n if (animation instanceof Timeline) {\n return _uncache(animation);\n }\n\n var repeat = animation._repeat;\n animation._tDur = !repeat ? animation._dur : repeat < 0 ? 1e20 : _round(animation._dur * (repeat + 1) + animation._rDelay * repeat);\n\n _uncache(animation.parent); //if the tween's duration changed, the parent timeline's duration may have changed, so flag it as \"dirty\"\n\n\n return animation;\n},\n _zeroPosition = {\n _start: 0,\n endTime: _emptyFunc\n},\n _parsePosition = function _parsePosition(animation, position, useBuildFrom) {\n var labels = animation.labels,\n recent = animation._recent || _zeroPosition,\n clippedDuration = animation.duration() >= _bigNum ? recent.endTime(false) : animation._dur,\n //in case there's a child that infinitely repeats, users almost never intend for the insertion point of a new child to be based on a SUPER long value like that so we clip it and assume the most recently-added child's endTime should be used instead.\n //buildFrom = useBuildFrom ? animation._build : \"auto\",\n i,\n offset;\n\n if (_isString(position) && (isNaN(position) || position in labels)) {\n //if the string is a number like \"1\", check to see if there's a label with that name, otherwise interpret it as a number (absolute value).\n i = position.charAt(0);\n\n if (i === \"<\" || i === \">\") {\n return (i === \"<\" ? recent._start : recent.endTime(recent._repeat >= 0)) + (parseFloat(position.substr(1)) || 0);\n }\n\n i = position.indexOf(\"=\");\n\n if (i < 0) {\n if (!(position in labels)) {\n labels[position] = clippedDuration;\n }\n\n return labels[position];\n }\n\n offset = +(position.charAt(i - 1) + position.substr(i + 1));\n return i > 1 ? _parsePosition(animation, position.substr(0, i - 1)) + offset : clippedDuration + offset;\n }\n\n return position == null ? clippedDuration : +position; //return (position == null) ? (isNaN(buildFrom) ? clippedDuration : buildFrom) : (buildFrom === \">>\" ? clippedDuration : +buildFrom || 0) + (+position);\n},\n _conditionalReturn = function _conditionalReturn(value, func) {\n return value || value === 0 ? func(value) : func;\n},\n _clamp = function _clamp(min, max, value) {\n return value < min ? min : value > max ? max : value;\n},\n getUnit = function getUnit(value) {\n return (value + \"\").substr((parseFloat(value) + \"\").length);\n},\n clamp = function clamp(min, max, value) {\n return _conditionalReturn(value, function (v) {\n return _clamp(min, max, v);\n });\n},\n _slice = [].slice,\n _isArrayLike = function _isArrayLike(value) {\n return value && _isObject(value) && \"length\" in value && value.length - 1 in value && _isObject(value[0]) && !value.nodeType && value !== _win;\n},\n _flatten = function _flatten(ar, leaveStrings, accumulator) {\n if (accumulator === void 0) {\n accumulator = [];\n }\n\n return ar.forEach(function (value) {\n var _accumulator;\n\n return _isString(value) && !leaveStrings || _isArrayLike(value) ? (_accumulator = accumulator).push.apply(_accumulator, toArray(value)) : accumulator.push(value);\n }) || accumulator;\n},\n toArray = function toArray(value, leaveStrings) {\n //takes any value and returns an array. If it's a string (and leaveStrings isn't true), it'll use document.querySelectorAll() and convert that to an array. It'll also accept iterables like jQuery objects.\n return _isString(value) && !leaveStrings && (_coreInitted || !_wake()) ? _slice.call(_doc.querySelectorAll(value), 0) : _isArray(value) ? _flatten(value, leaveStrings) : _isArrayLike(value) ? _slice.call(value, 0) : value ? [value] : [];\n},\n //for distributing values across an array. Can accept a number, a function or (most commonly) a function which can contain the following properties: {base, amount, from, ease, grid, axis, length, each}. Returns a function that expects the following parameters: index, target, array. Recognizes the following\ndistribute = function distribute(v) {\n if (_isFunction(v)) {\n return v;\n }\n\n var vars = _isObject(v) ? v : {\n each: v\n },\n //n:1 is just to indicate v was a number; we leverage that later to set v according to the length we get. If a number is passed in, we treat it like the old stagger value where 0.1, for example, would mean that things would be distributed with 0.1 between each element in the array rather than a total \"amount\" that's chunked out among them all.\n ease = _parseEase(vars.ease),\n from = vars.from || 0,\n base = parseFloat(vars.base) || 0,\n cache = {},\n isDecimal = from > 0 && from < 1,\n ratios = isNaN(from) || isDecimal,\n axis = vars.axis,\n ratioX = from,\n ratioY = from;\n\n if (_isString(from)) {\n ratioX = ratioY = {\n center: .5,\n edges: .5,\n end: 1\n }[from] || 0;\n } else if (!isDecimal && ratios) {\n ratioX = from[0];\n ratioY = from[1];\n }\n\n return function (i, target, a) {\n var l = (a || vars).length,\n distances = cache[l],\n originX,\n originY,\n x,\n y,\n d,\n j,\n max,\n min,\n wrapAt;\n\n if (!distances) {\n wrapAt = vars.grid === \"auto\" ? 0 : (vars.grid || [1, _bigNum])[1];\n\n if (!wrapAt) {\n max = -_bigNum;\n\n while (max < (max = a[wrapAt++].getBoundingClientRect().left) && wrapAt < l) {}\n\n wrapAt--;\n }\n\n distances = cache[l] = [];\n originX = ratios ? Math.min(wrapAt, l) * ratioX - .5 : from % wrapAt;\n originY = ratios ? l * ratioY / wrapAt - .5 : from / wrapAt | 0;\n max = 0;\n min = _bigNum;\n\n for (j = 0; j < l; j++) {\n x = j % wrapAt - originX;\n y = originY - (j / wrapAt | 0);\n distances[j] = d = !axis ? _sqrt(x * x + y * y) : Math.abs(axis === \"y\" ? y : x);\n\n if (d > max) {\n max = d;\n }\n\n if (d < min) {\n min = d;\n }\n }\n\n distances.max = max - min;\n distances.min = min;\n distances.v = l = (parseFloat(vars.amount) || parseFloat(vars.each) * (wrapAt > l ? l - 1 : !axis ? Math.max(wrapAt, l / wrapAt) : axis === \"y\" ? l / wrapAt : wrapAt) || 0) * (from === \"edges\" ? -1 : 1);\n distances.b = l < 0 ? base - l : base;\n distances.u = getUnit(vars.amount || vars.each) || 0; //unit\n\n ease = ease && l < 0 ? _invertEase(ease) : ease;\n }\n\n l = (distances[i] - distances.min) / distances.max || 0;\n return _round(distances.b + (ease ? ease(l) : l) * distances.v) + distances.u; //round in order to work around floating point errors\n };\n},\n _roundModifier = function _roundModifier(v) {\n //pass in 0.1 get a function that'll round to the nearest tenth, or 5 to round to the closest 5, or 0.001 to the closest 1000th, etc.\n var p = v < 1 ? Math.pow(10, (v + \"\").length - 2) : 1; //to avoid floating point math errors (like 24 * 0.1 == 2.4000000000000004), we chop off at a specific number of decimal places (much faster than toFixed()\n\n return function (raw) {\n return ~~(Math.round(parseFloat(raw) / v) * v * p) / p + (_isNumber(raw) ? 0 : getUnit(raw));\n };\n},\n snap = function snap(snapTo, value) {\n var isArray = _isArray(snapTo),\n radius,\n is2D;\n\n if (!isArray && _isObject(snapTo)) {\n radius = isArray = snapTo.radius || _bigNum;\n snapTo = toArray(snapTo.values);\n\n if (is2D = !_isNumber(snapTo[0])) {\n radius *= radius; //performance optimization so we don't have to Math.sqrt() in the loop.\n }\n }\n\n return _conditionalReturn(value, !isArray ? _roundModifier(snapTo) : function (raw) {\n var x = parseFloat(is2D ? raw.x : raw),\n y = parseFloat(is2D ? raw.y : 0),\n min = _bigNum,\n closest = 0,\n i = snapTo.length,\n dx,\n dy;\n\n while (i--) {\n if (is2D) {\n dx = snapTo[i].x - x;\n dy = snapTo[i].y - y;\n dx = dx * dx + dy * dy;\n } else {\n dx = Math.abs(snapTo[i] - x);\n }\n\n if (dx < min) {\n min = dx;\n closest = i;\n }\n }\n\n closest = !radius || min <= radius ? snapTo[closest] : raw;\n return is2D || closest === raw || _isNumber(raw) ? closest : closest + getUnit(raw);\n });\n},\n random = function random(min, max, roundingIncrement, returnFunction) {\n return _conditionalReturn(_isArray(min) ? !max : roundingIncrement === true ? !!(roundingIncrement = 0) : !returnFunction, function () {\n return _isArray(min) ? min[~~(Math.random() * min.length)] : (roundingIncrement = roundingIncrement || 1e-5) && (returnFunction = roundingIncrement < 1 ? Math.pow(10, (roundingIncrement + \"\").length - 2) : 1) && ~~(Math.round((min + Math.random() * (max - min)) / roundingIncrement) * roundingIncrement * returnFunction) / returnFunction;\n });\n},\n pipe = function pipe() {\n for (var _len = arguments.length, functions = new Array(_len), _key = 0; _key < _len; _key++) {\n functions[_key] = arguments[_key];\n }\n\n return function (value) {\n return functions.reduce(function (v, f) {\n return f(v);\n }, value);\n };\n},\n unitize = function unitize(func, unit) {\n return function (value) {\n return func(parseFloat(value)) + (unit || getUnit(value));\n };\n},\n normalize = function normalize(min, max, value) {\n return mapRange(min, max, 0, 1, value);\n},\n _wrapArray = function _wrapArray(a, wrapper, value) {\n return _conditionalReturn(value, function (index) {\n return a[~~wrapper(index)];\n });\n},\n wrap = function wrap(min, max, value) {\n // NOTE: wrap() CANNOT be an arrow function! A very odd compiling bug causes problems (unrelated to GSAP).\n var range = max - min;\n return _isArray(min) ? _wrapArray(min, wrap(0, min.length), max) : _conditionalReturn(value, function (value) {\n return (range + (value - min) % range) % range + min;\n });\n},\n wrapYoyo = function wrapYoyo(min, max, value) {\n var range = max - min,\n total = range * 2;\n return _isArray(min) ? _wrapArray(min, wrapYoyo(0, min.length - 1), max) : _conditionalReturn(value, function (value) {\n value = (total + (value - min) % total) % total;\n return min + (value > range ? total - value : value);\n });\n},\n _replaceRandom = function _replaceRandom(value) {\n //replaces all occurrences of random(...) in a string with the calculated random value. can be a range like random(-100, 100, 5) or an array like random([0, 100, 500])\n var prev = 0,\n s = \"\",\n i,\n nums,\n end,\n isArray;\n\n while (~(i = value.indexOf(\"random(\", prev))) {\n end = value.indexOf(\")\", i);\n isArray = value.charAt(i + 7) === \"[\";\n nums = value.substr(i + 7, end - i - 7).match(isArray ? _delimitedValueExp : _strictNumExp);\n s += value.substr(prev, i - prev) + random(isArray ? nums : +nums[0], +nums[1], +nums[2] || 1e-5);\n prev = end + 1;\n }\n\n return s + value.substr(prev, value.length - prev);\n},\n mapRange = function mapRange(inMin, inMax, outMin, outMax, value) {\n var inRange = inMax - inMin,\n outRange = outMax - outMin;\n return _conditionalReturn(value, function (value) {\n return outMin + (value - inMin) / inRange * outRange;\n });\n},\n interpolate = function interpolate(start, end, progress, mutate) {\n var func = isNaN(start + end) ? 0 : function (p) {\n return (1 - p) * start + p * end;\n };\n\n if (!func) {\n var isString = _isString(start),\n master = {},\n p,\n i,\n interpolators,\n l,\n il;\n\n progress === true && (mutate = 1) && (progress = null);\n\n if (isString) {\n start = {\n p: start\n };\n end = {\n p: end\n };\n } else if (_isArray(start) && !_isArray(end)) {\n interpolators = [];\n l = start.length;\n il = l - 2;\n\n for (i = 1; i < l; i++) {\n interpolators.push(interpolate(start[i - 1], start[i])); //build the interpolators up front as a performance optimization so that when the function is called many times, it can just reuse them.\n }\n\n l--;\n\n func = function func(p) {\n p *= l;\n var i = Math.min(il, ~~p);\n return interpolators[i](p - i);\n };\n\n progress = end;\n } else if (!mutate) {\n start = _merge(_isArray(start) ? [] : {}, start);\n }\n\n if (!interpolators) {\n for (p in end) {\n _addPropTween.call(master, start, p, \"get\", end[p]);\n }\n\n func = function func(p) {\n return _renderPropTweens(p, master) || (isString ? start.p : start);\n };\n }\n }\n\n return _conditionalReturn(progress, func);\n},\n _getLabelInDirection = function _getLabelInDirection(timeline, fromTime, backward) {\n //used for nextLabel() and previousLabel()\n var labels = timeline.labels,\n min = _bigNum,\n p,\n distance,\n label;\n\n for (p in labels) {\n distance = labels[p] - fromTime;\n\n if (distance < 0 === !!backward && distance && min > (distance = Math.abs(distance))) {\n label = p;\n min = distance;\n }\n }\n\n return label;\n},\n _callback = function _callback(animation, type, executeLazyFirst) {\n var v = animation.vars,\n callback = v[type],\n params,\n scope;\n\n if (!callback) {\n return;\n }\n\n params = v[type + \"Params\"];\n scope = v.callbackScope || animation;\n\n if (executeLazyFirst && _lazyTweens.length) {\n //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onUpdate on a timeline that reports/checks tweened values.\n _lazyRender();\n }\n\n return params ? callback.apply(scope, params) : callback.call(scope);\n},\n _interrupt = function _interrupt(animation) {\n _removeFromParent(animation);\n\n if (animation.progress() < 1) {\n _callback(animation, \"onInterrupt\");\n }\n\n return animation;\n},\n _quickTween,\n _createPlugin = function _createPlugin(config) {\n config = !config.name && config[\"default\"] || config; //UMD packaging wraps things oddly, so for example MotionPathHelper becomes {MotionPathHelper:MotionPathHelper, default:MotionPathHelper}.\n\n var name = config.name,\n isFunc = _isFunction(config),\n Plugin = name && !isFunc && config.init ? function () {\n this._props = [];\n } : config,\n //in case someone passes in an object that's not a plugin, like CustomEase\n instanceDefaults = {\n init: _emptyFunc,\n render: _renderPropTweens,\n add: _addPropTween,\n kill: _killPropTweensOf,\n modifier: _addPluginModifier,\n rawVars: 0\n },\n statics = {\n targetTest: 0,\n get: 0,\n getSetter: _getSetter,\n aliases: {},\n register: 0\n };\n\n _wake();\n\n if (config !== Plugin) {\n if (_plugins[name]) {\n return;\n }\n\n _setDefaults(Plugin, _setDefaults(_copyExcluding(config, instanceDefaults), statics)); //static methods\n\n\n _merge(Plugin.prototype, _merge(instanceDefaults, _copyExcluding(config, statics))); //instance methods\n\n\n _plugins[Plugin.prop = name] = Plugin;\n\n if (config.targetTest) {\n _harnessPlugins.push(Plugin);\n\n _reservedProps[name] = 1;\n }\n\n name = (name === \"css\" ? \"CSS\" : name.charAt(0).toUpperCase() + name.substr(1)) + \"Plugin\"; //for the global name. \"motionPath\" should become MotionPathPlugin\n }\n\n _addGlobal(name, Plugin);\n\n if (config.register) {\n config.register(gsap, Plugin, PropTween);\n }\n},\n\n/*\n * --------------------------------------------------------------------------------------\n * COLORS\n * --------------------------------------------------------------------------------------\n */\n_255 = 255,\n _colorLookup = {\n aqua: [0, _255, _255],\n lime: [0, _255, 0],\n silver: [192, 192, 192],\n black: [0, 0, 0],\n maroon: [128, 0, 0],\n teal: [0, 128, 128],\n blue: [0, 0, _255],\n navy: [0, 0, 128],\n white: [_255, _255, _255],\n olive: [128, 128, 0],\n yellow: [_255, _255, 0],\n orange: [_255, 165, 0],\n gray: [128, 128, 128],\n purple: [128, 0, 128],\n green: [0, 128, 0],\n red: [_255, 0, 0],\n pink: [_255, 192, 203],\n cyan: [0, _255, _255],\n transparent: [_255, _255, _255, 0]\n},\n _hue = function _hue(h, m1, m2) {\n h = h < 0 ? h + 1 : h > 1 ? h - 1 : h;\n return (h * 6 < 1 ? m1 + (m2 - m1) * h * 6 : h < .5 ? m2 : h * 3 < 2 ? m1 + (m2 - m1) * (2 / 3 - h) * 6 : m1) * _255 + .5 | 0;\n},\n splitColor = function splitColor(v, toHSL) {\n var a = !v ? _colorLookup.black : _isNumber(v) ? [v >> 16, v >> 8 & _255, v & _255] : 0,\n r,\n g,\n b,\n h,\n s,\n l,\n max,\n min,\n d,\n wasHSL;\n\n if (!a) {\n if (v.substr(-1) === \",\") {\n //sometimes a trailing comma is included and we should chop it off (typically from a comma-delimited list of values like a textShadow:\"2px 2px 2px blue, 5px 5px 5px rgb(255,0,0)\" - in this example \"blue,\" has a trailing comma. We could strip it out inside parseComplex() but we'd need to do it to the beginning and ending values plus it wouldn't provide protection from other potential scenarios like if the user passes in a similar value.\n v = v.substr(0, v.length - 1);\n }\n\n if (_colorLookup[v]) {\n a = _colorLookup[v];\n } else if (v.charAt(0) === \"#\") {\n if (v.length === 4) {\n //for shorthand like #9F0\n r = v.charAt(1);\n g = v.charAt(2);\n b = v.charAt(3);\n v = \"#\" + r + r + g + g + b + b;\n }\n\n v = parseInt(v.substr(1), 16);\n a = [v >> 16, v >> 8 & _255, v & _255];\n } else if (v.substr(0, 3) === \"hsl\") {\n a = wasHSL = v.match(_strictNumExp);\n\n if (!toHSL) {\n h = +a[0] % 360 / 360;\n s = +a[1] / 100;\n l = +a[2] / 100;\n g = l <= .5 ? l * (s + 1) : l + s - l * s;\n r = l * 2 - g;\n\n if (a.length > 3) {\n a[3] *= 1; //cast as number\n }\n\n a[0] = _hue(h + 1 / 3, r, g);\n a[1] = _hue(h, r, g);\n a[2] = _hue(h - 1 / 3, r, g);\n } else if (~v.indexOf(\"=\")) {\n //if relative values are found, just return the raw strings with the relative prefixes in place.\n return v.match(_numExp);\n }\n } else {\n a = v.match(_strictNumExp) || _colorLookup.transparent;\n }\n\n a = a.map(Number);\n }\n\n if (toHSL && !wasHSL) {\n r = a[0] / _255;\n g = a[1] / _255;\n b = a[2] / _255;\n max = Math.max(r, g, b);\n min = Math.min(r, g, b);\n l = (max + min) / 2;\n\n if (max === min) {\n h = s = 0;\n } else {\n d = max - min;\n s = l > 0.5 ? d / (2 - max - min) : d / (max + min);\n h = max === r ? (g - b) / d + (g < b ? 6 : 0) : max === g ? (b - r) / d + 2 : (r - g) / d + 4;\n h *= 60;\n }\n\n a[0] = h + .5 | 0;\n a[1] = s * 100 + .5 | 0;\n a[2] = l * 100 + .5 | 0;\n }\n\n return a;\n},\n _formatColors = function _formatColors(s, toHSL) {\n var colors = (s + \"\").match(_colorExp),\n charIndex = 0,\n parsed = \"\",\n i,\n color,\n temp;\n\n if (!colors) {\n return s;\n }\n\n for (i = 0; i < colors.length; i++) {\n color = colors[i];\n temp = s.substr(charIndex, s.indexOf(color, charIndex) - charIndex);\n charIndex += temp.length + color.length;\n color = splitColor(color, toHSL);\n\n if (color.length === 3) {\n color.push(1);\n }\n\n parsed += temp + (toHSL ? \"hsla(\" + color[0] + \",\" + color[1] + \"%,\" + color[2] + \"%,\" + color[3] : \"rgba(\" + color.join(\",\")) + \")\";\n }\n\n return parsed + s.substr(charIndex);\n},\n _colorExp = function () {\n var s = \"(?:\\\\b(?:(?:rgb|rgba|hsl|hsla)\\\\(.+?\\\\))|\\\\B#(?:[0-9a-f]{3}){1,2}\\\\b\",\n //we'll dynamically build this Regular Expression to conserve file size. After building it, it will be able to find rgb(), rgba(), # (hexadecimal), and named color values like red, blue, purple, etc.,\n p;\n\n for (p in _colorLookup) {\n s += \"|\" + p + \"\\\\b\";\n }\n\n return new RegExp(s + \")\", \"gi\");\n}(),\n _hslExp = /hsl[a]?\\(/,\n _colorStringFilter = function _colorStringFilter(a) {\n var combined = a.join(\" \"),\n toHSL;\n _colorExp.lastIndex = 0;\n\n if (_colorExp.test(combined)) {\n toHSL = _hslExp.test(combined);\n a[0] = _formatColors(a[0], toHSL);\n a[1] = _formatColors(a[1], toHSL);\n }\n},\n\n/*\n * --------------------------------------------------------------------------------------\n * TICKER\n * --------------------------------------------------------------------------------------\n */\n_tickerActive,\n _ticker = function () {\n var _getTime = Date.now,\n _lagThreshold = 500,\n _adjustedLag = 33,\n _startTime = _getTime(),\n _lastUpdate = _startTime,\n _gap = 1 / 60,\n _nextTime = _gap,\n _listeners = [],\n _id,\n _req,\n _raf,\n _self,\n _tick = function _tick(v) {\n var elapsed = _getTime() - _lastUpdate,\n manual = v === true,\n overlap,\n dispatch;\n\n if (elapsed > _lagThreshold) {\n _startTime += elapsed - _adjustedLag;\n }\n\n _lastUpdate += elapsed;\n _self.time = (_lastUpdate - _startTime) / 1000;\n overlap = _self.time - _nextTime;\n\n if (overlap > 0 || manual) {\n _self.frame++;\n _nextTime += overlap + (overlap >= _gap ? 0.004 : _gap - overlap);\n dispatch = 1;\n }\n\n if (!manual) {\n //make sure the request is made before we dispatch the \"tick\" event so that timing is maintained. Otherwise, if processing the \"tick\" requires a bunch of time (like 15ms) and we're using a setTimeout() that's based on 16.7ms, it'd technically take 31.7ms between frames otherwise.\n _id = _req(_tick);\n }\n\n if (dispatch) {\n _listeners.forEach(function (l) {\n return l(_self.time, elapsed, _self.frame, v);\n });\n }\n };\n\n _self = {\n time: 0,\n frame: 0,\n tick: function tick() {\n _tick(true);\n },\n wake: function wake() {\n if (_coreReady) {\n if (!_coreInitted && _windowExists()) {\n _win = _coreInitted = window;\n _doc = _win.document || {};\n _globals.gsap = gsap;\n (_win.gsapVersions || (_win.gsapVersions = [])).push(gsap.version);\n\n _install(_installScope || _win.GreenSockGlobals || !_win.gsap && _win || {});\n\n _raf = _win.requestAnimationFrame;\n }\n\n _id && _self.sleep();\n\n _req = _raf || function (f) {\n return setTimeout(f, (_nextTime - _self.time) * 1000 + 1 | 0);\n };\n\n _tickerActive = 1;\n\n _tick(2);\n }\n },\n sleep: function sleep() {\n (_raf ? _win.cancelAnimationFrame : clearTimeout)(_id);\n _tickerActive = 0;\n _req = _emptyFunc;\n },\n lagSmoothing: function lagSmoothing(threshold, adjustedLag) {\n _lagThreshold = threshold || 1 / _tinyNum; //zero should be interpreted as basically unlimited\n\n _adjustedLag = Math.min(adjustedLag, _lagThreshold, 0);\n },\n fps: function fps(_fps) {\n _gap = 1 / (_fps || 60);\n _nextTime = _self.time + _gap;\n },\n add: function add(callback) {\n _listeners.indexOf(callback) < 0 && _listeners.push(callback);\n\n _wake();\n },\n remove: function remove(callback) {\n var i;\n ~(i = _listeners.indexOf(callback)) && _listeners.splice(i, 1);\n },\n _listeners: _listeners\n };\n return _self;\n}(),\n _wake = function _wake() {\n return !_tickerActive && _ticker.wake();\n},\n //also ensures the core classes are initialized.\n\n/*\n* -------------------------------------------------\n* EASING\n* -------------------------------------------------\n*/\n_easeMap = {},\n _customEaseExp = /^[\\d.\\-M][\\d.\\-,\\s]/,\n _quotesExp = /[\"']/g,\n _parseObjectInString = function _parseObjectInString(value) {\n //takes a string like \"{wiggles:10, type:anticipate})\" and turns it into a real object. Notice it ends in \")\" and includes the {} wrappers. This is because we only use this function for parsing ease configs and prioritized optimization rather than reusability.\n var obj = {},\n split = value.substr(1, value.length - 3).split(\":\"),\n key = split[0],\n i = 1,\n l = split.length,\n index,\n val,\n parsedVal;\n\n for (; i < l; i++) {\n val = split[i];\n index = i !== l - 1 ? val.lastIndexOf(\",\") : val.length;\n parsedVal = val.substr(0, index);\n obj[key] = isNaN(parsedVal) ? parsedVal.replace(_quotesExp, \"\").trim() : +parsedVal;\n key = val.substr(index + 1).trim();\n }\n\n return obj;\n},\n _configEaseFromString = function _configEaseFromString(name) {\n //name can be a string like \"elastic.out(1,0.5)\", and pass in _easeMap as obj and it'll parse it out and call the actual function like _easeMap.Elastic.easeOut.config(1,0.5). It will also parse custom ease strings as long as CustomEase is loaded and registered (internally as _easeMap._CE).\n var split = (name + \"\").split(\"(\"),\n ease = _easeMap[split[0]];\n return ease && split.length > 1 && ease.config ? ease.config.apply(null, ~name.indexOf(\"{\") ? [_parseObjectInString(split[1])] : _parenthesesExp.exec(name)[1].split(\",\").map(_numericIfPossible)) : _easeMap._CE && _customEaseExp.test(name) ? _easeMap._CE(\"\", name) : ease;\n},\n _invertEase = function _invertEase(ease) {\n return function (p) {\n return 1 - ease(1 - p);\n };\n},\n // potential future feature - allow yoyoEase to be set in children and have those affected when the parent/ancestor timeline yoyos. Not sure it's worth the kb.\n// _propagateYoyoEase = (timeline, isYoyo) => {\n// \tlet child = timeline._first, ease;\n// \twhile (child) {\n// \t\tif (child instanceof Timeline) {\n// \t\t\t_propagateYoyoEase(child, isYoyo);\n// \t\t} else if (child.vars.yoyoEase && (!child._yoyo || !child._repeat) && child._yoyo !== isYoyo) {\n// \t\t\tif (child.timeline) {\n// \t\t\t\t_propagateYoyoEase(child.timeline, isYoyo);\n// \t\t\t} else {\n// \t\t\t\tease = child._ease;\n// \t\t\t\tchild._ease = child._yEase;\n// \t\t\t\tchild._yEase = ease;\n// \t\t\t\tchild._yoyo = isYoyo;\n// \t\t\t}\n// \t\t}\n// \t\tchild = child._next;\n// \t}\n// },\n_parseEase = function _parseEase(ease, defaultEase) {\n return !ease ? defaultEase : (_isFunction(ease) ? ease : _easeMap[ease] || _configEaseFromString(ease)) || defaultEase;\n},\n _insertEase = function _insertEase(names, easeIn, easeOut, easeInOut) {\n if (easeOut === void 0) {\n easeOut = function easeOut(p) {\n return 1 - easeIn(1 - p);\n };\n }\n\n if (easeInOut === void 0) {\n easeInOut = function easeInOut(p) {\n return p < .5 ? easeIn(p * 2) / 2 : 1 - easeIn((1 - p) * 2) / 2;\n };\n }\n\n var ease = {\n easeIn: easeIn,\n easeOut: easeOut,\n easeInOut: easeInOut\n },\n lowercaseName;\n\n _forEachName(names, function (name) {\n _easeMap[name] = _globals[name] = ease;\n _easeMap[lowercaseName = name.toLowerCase()] = easeOut;\n\n for (var p in ease) {\n _easeMap[lowercaseName + (p === \"easeIn\" ? \".in\" : p === \"easeOut\" ? \".out\" : \".inOut\")] = _easeMap[name + \".\" + p] = ease[p];\n }\n });\n\n return ease;\n},\n _easeInOutFromOut = function _easeInOutFromOut(easeOut) {\n return function (p) {\n return p < .5 ? (1 - easeOut(1 - p * 2)) / 2 : .5 + easeOut((p - .5) * 2) / 2;\n };\n},\n _configElastic = function _configElastic(type, amplitude, period) {\n var p1 = amplitude >= 1 ? amplitude : 1,\n //note: if amplitude is < 1, we simply adjust the period for a more natural feel. Otherwise the math doesn't work right and the curve starts at 1.\n p2 = (period || (type ? .3 : .45)) / (amplitude < 1 ? amplitude : 1),\n p3 = p2 / _2PI * (Math.asin(1 / p1) || 0),\n easeOut = function easeOut(p) {\n return p === 1 ? 1 : p1 * Math.pow(2, -10 * p) * _sin((p - p3) * p2) + 1;\n },\n ease = type === \"out\" ? easeOut : type === \"in\" ? function (p) {\n return 1 - easeOut(1 - p);\n } : _easeInOutFromOut(easeOut);\n\n p2 = _2PI / p2; //precalculate to optimize\n\n ease.config = function (amplitude, period) {\n return _configElastic(type, amplitude, period);\n };\n\n return ease;\n},\n _configBack = function _configBack(type, overshoot) {\n if (overshoot === void 0) {\n overshoot = 1.70158;\n }\n\n var easeOut = function easeOut(p) {\n return --p * p * ((overshoot + 1) * p + overshoot) + 1;\n },\n ease = type === \"out\" ? easeOut : type === \"in\" ? function (p) {\n return 1 - easeOut(1 - p);\n } : _easeInOutFromOut(easeOut);\n\n ease.config = function (overshoot) {\n return _configBack(type, overshoot);\n };\n\n return ease;\n}; // a cheaper (kb and cpu) but more mild way to get a parameterized weighted ease by feeding in a value between -1 (easeIn) and 1 (easeOut) where 0 is linear.\n// _weightedEase = ratio => {\n// \tlet y = 0.5 + ratio / 2;\n// \treturn p => (2 * (1 - p) * p * y + p * p);\n// },\n// a stronger (but more expensive kb/cpu) parameterized weighted ease that lets you feed in a value between -1 (easeIn) and 1 (easeOut) where 0 is linear.\n// _weightedEaseStrong = ratio => {\n// \tratio = .5 + ratio / 2;\n// \tlet o = 1 / 3 * (ratio < .5 ? ratio : 1 - ratio),\n// \t\tb = ratio - o,\n// \t\tc = ratio + o;\n// \treturn p => p === 1 ? p : 3 * b * (1 - p) * (1 - p) * p + 3 * c * (1 - p) * p * p + p * p * p;\n// };\n\n\n_forEachName(\"Linear,Quad,Cubic,Quart,Quint,Strong\", function (name, i) {\n var power = i < 5 ? i + 1 : i;\n\n _insertEase(name + \",Power\" + (power - 1), i ? function (p) {\n return Math.pow(p, power);\n } : function (p) {\n return p;\n }, function (p) {\n return 1 - Math.pow(1 - p, power);\n }, function (p) {\n return p < .5 ? Math.pow(p * 2, power) / 2 : 1 - Math.pow((1 - p) * 2, power) / 2;\n });\n});\n\n_easeMap.Linear.easeNone = _easeMap.none = _easeMap.Linear.easeIn;\n\n_insertEase(\"Elastic\", _configElastic(\"in\"), _configElastic(\"out\"), _configElastic());\n\n(function (n, c) {\n var n1 = 1 / c,\n n2 = 2 * n1,\n n3 = 2.5 * n1,\n easeOut = function easeOut(p) {\n return p < n1 ? n * p * p : p < n2 ? n * Math.pow(p - 1.5 / c, 2) + .75 : p < n3 ? n * (p -= 2.25 / c) * p + .9375 : n * Math.pow(p - 2.625 / c, 2) + .984375;\n };\n\n _insertEase(\"Bounce\", function (p) {\n return 1 - easeOut(1 - p);\n }, easeOut);\n})(7.5625, 2.75);\n\n_insertEase(\"Expo\", function (p) {\n return p ? Math.pow(2, 10 * (p - 1)) : 0;\n});\n\n_insertEase(\"Circ\", function (p) {\n return -(_sqrt(1 - p * p) - 1);\n});\n\n_insertEase(\"Sine\", function (p) {\n return -_cos(p * _HALF_PI) + 1;\n});\n\n_insertEase(\"Back\", _configBack(\"in\"), _configBack(\"out\"), _configBack());\n\n_easeMap.SteppedEase = _easeMap.steps = _globals.SteppedEase = {\n config: function config(steps, immediateStart) {\n if (steps === void 0) {\n steps = 1;\n }\n\n var p1 = 1 / steps,\n p2 = steps + (immediateStart ? 0 : 1),\n p3 = immediateStart ? 1 : 0,\n max = 1 - _tinyNum;\n return function (p) {\n return ((p2 * _clamp(0, max, p) | 0) + p3) * p1;\n };\n }\n};\n_defaults.ease = _easeMap[\"quad.out\"];\n/*\n * --------------------------------------------------------------------------------------\n * CACHE\n * --------------------------------------------------------------------------------------\n */\n\nexport var GSCache = function GSCache(target, harness) {\n this.id = _gsID++;\n target._gsap = this;\n this.target = target;\n this.harness = harness;\n this.get = harness ? harness.get : _getProperty;\n this.set = harness ? harness.getSetter : _getSetter;\n};\n/*\n * --------------------------------------------------------------------------------------\n * ANIMATION\n * --------------------------------------------------------------------------------------\n */\n\nexport var Animation =\n/*#__PURE__*/\nfunction () {\n function Animation(vars, time) {\n var parent = vars.parent || _globalTimeline;\n this.vars = vars;\n this._dur = this._tDur = +vars.duration || 0;\n this._delay = +vars.delay || 0;\n\n if (this._repeat = vars.repeat || 0) {\n this._rDelay = vars.repeatDelay || 0;\n this._yoyo = !!vars.yoyo || !!vars.yoyoEase;\n\n _onUpdateTotalDuration(this);\n }\n\n this._ts = 1;\n this.data = vars.data;\n\n if (!_tickerActive) {\n _ticker.wake();\n }\n\n if (parent) {\n _addToTimeline(parent, this, time || time === 0 ? time : parent._time);\n }\n\n if (vars.reversed) {\n this.reversed(true);\n }\n\n if (vars.paused) {\n this.paused(true);\n }\n }\n\n var _proto = Animation.prototype;\n\n _proto.delay = function delay(value) {\n if (value || value === 0) {\n this._delay = value;\n return this;\n }\n\n return this._delay;\n };\n\n _proto.duration = function duration(value) {\n var isSetter = arguments.length,\n repeat = this._repeat,\n repeatCycles = repeat > 0 ? repeat * ((isSetter ? value : this._dur) + this._rDelay) : 0;\n return isSetter ? this.totalDuration(repeat < 0 ? value : value + repeatCycles) : this.totalDuration() && this._dur;\n };\n\n _proto.totalDuration = function totalDuration(value) {\n if (!arguments.length) {\n return this._tDur;\n }\n\n var repeat = this._repeat,\n isInfinite = (value || this._rDelay) && repeat < 0;\n this._tDur = isInfinite ? 1e20 : value;\n this._dur = isInfinite ? value : (value - repeat * this._rDelay) / (repeat + 1);\n this._dirty = 0;\n\n _uncache(this.parent);\n\n return this;\n };\n\n _proto.totalTime = function totalTime(_totalTime, suppressEvents) {\n _wake();\n\n if (!arguments.length) {\n return this._tTime;\n }\n\n var parent = this.parent || this._dp,\n start;\n\n if (parent && parent.smoothChildTiming && this._ts) {\n start = this._start; // if (!parent._dp && parent._time === parent._dur) { // if a root timeline completes...and then a while later one of its children resumes, we must shoot the playhead forward to where it should be raw-wise, otherwise the child will jump to the end. Down side: this assumes it's using the _ticker.time as a reference.\n // \tparent._time = _ticker.time - parent._start;\n // }\n\n this._start = parent._time - (this._ts > 0 ? _totalTime / this._ts : ((this._dirty ? this.totalDuration() : this._tDur) - _totalTime) / -this._ts);\n this._end += this._start - start;\n\n if (!parent._dirty) {\n //for performance improvement. If the parent's cache is already dirty, it already took care of marking the ancestors as dirty too, so skip the function call here.\n _uncache(parent);\n } //in case any of the ancestor timelines had completed but should now be enabled, we should reset their totalTime() which will also ensure that they're lined up properly and enabled. Skip for animations that are on the root (wasteful). Example: a TimelineLite.exportRoot() is performed when there's a paused tween on the root, the export will not complete until that tween is unpaused, but imagine a child gets restarted later, after all [unpaused] tweens have completed. The start of that child would get pushed out, but one of the ancestors may have completed.\n\n\n while (parent.parent) {\n if (parent.parent._time !== parent._start + (parent._ts > 0 ? parent._tTime / parent._ts : (parent.totalDuration() - parent._tTime) / -parent._ts)) {\n parent.totalTime(parent._tTime, true);\n }\n\n parent = parent.parent;\n }\n\n if (!this.parent) {\n //if the animation doesn't have a parent, put it back into its last parent (recorded as _dp for exactly cases like this).\n _addToTimeline(this._dp, this, this._start - this._delay);\n }\n }\n\n if (this._tTime !== _totalTime || !this._dur) {\n this._ts || (this._pTime = _totalTime); // otherwise, if an animation is paused, then the playhead is moved back to zero, then resumed, it'd revert back to the original time at the pause\n\n _lazySafeRender(this, _totalTime, suppressEvents);\n }\n\n return this;\n };\n\n _proto.time = function time(value, suppressEvents) {\n return arguments.length ? this.totalTime((value + _elapsedCycleDuration(this)) % this.duration() || (value ? this._dur : 0), suppressEvents) : this._time; // note: if the modulus results in 0, the playhead could be exactly at the end or the beginning, and we always defer to the END with a non-zero value, otherwise if you set the time() to the very end (duration()), it would render at the START!\n };\n\n _proto.totalProgress = function totalProgress(value, suppressEvents) {\n return arguments.length ? this.totalTime(this.totalDuration() * value, suppressEvents) : this._tTime / this.totalDuration();\n };\n\n _proto.progress = function progress(value, suppressEvents) {\n return arguments.length ? this.totalTime(this.duration() * (this._yoyo && !(this.iteration() & 1) ? 1 - value : value) + _elapsedCycleDuration(this), suppressEvents) : this.duration() ? this._time / this._dur : this.ratio;\n };\n\n _proto.iteration = function iteration(value, suppressEvents) {\n var cycleDuration = this.duration() + this._rDelay;\n\n return arguments.length ? this.totalTime(this._time + (value - 1) * cycleDuration, suppressEvents) : this._repeat ? _animationCycle(this._tTime, cycleDuration) + 1 : 1;\n };\n\n _proto.timeScale = function timeScale(value) {\n if (!arguments.length) {\n return this._ts || this._pauseTS || 0;\n }\n\n if (this._pauseTS !== null) {\n this._pauseTS = value;\n return this;\n }\n\n this._ts = value;\n return _recacheAncestors(this).totalTime(this._tTime, true);\n };\n\n _proto.paused = function paused(value) {\n var isPaused = !this._ts;\n\n if (!arguments.length) {\n return isPaused;\n }\n\n if (isPaused !== value) {\n if (value) {\n this._pauseTS = this._ts;\n this._pTime = this._tTime || Math.max(-this._delay, this.rawTime()); // if the pause occurs during the delay phase, make sure that's factored in when resuming.\n\n this._ts = this._act = 0; //we use a timeScale of 0 to indicate a paused state, but we record the old \"real\" timeScale as _pauseTS so we can revert when unpaused.\n } else {\n this._ts = this._pauseTS || 1;\n this._pauseTS = null;\n value = this._tTime || this._pTime; //only defer to _pTime (pauseTime) if tTime is zero. Remember, someone could pause() an animation, then scrub the playhead and resume().\n\n if (this.progress() === 1) {\n // edge case: animation.progress(1).pause().play() wouldn't render again because the playhead is already at the end, but the call to totalTime() below will add it back to its parent...and not remove it again (since removing only happens upon rendering at a new time). Offsetting the _tTime slightly is done simply to cause the final render in totalTime() that'll pop it off its timeline (if autoRemoveChildren is true, of course).\n this._tTime -= _tinyNum;\n }\n\n this.totalTime(value, true);\n }\n }\n\n return this;\n };\n\n _proto.startTime = function startTime(value) {\n if (arguments.length) {\n if (this.parent && this.parent._sort) {\n _addToTimeline(this.parent, this, value - this._delay);\n }\n\n return this;\n }\n\n return this._start;\n };\n\n _proto.endTime = function endTime(includeRepeats) {\n return this._start + (_isNotFalse(includeRepeats) ? this.totalDuration() : this.duration()) / Math.abs(this._ts);\n };\n\n _proto.rawTime = function rawTime(wrapRepeats) {\n var parent = this.parent || this._dp; // _dp = detatched parent\n\n return !parent ? this._tTime : wrapRepeats && (!this._ts || this._repeat && this._time && this.totalProgress() < 1) ? this._tTime % (this._dur + this._rDelay) : !this._ts ? this._tTime : _parentToChildTotalTime(parent.rawTime(wrapRepeats), this);\n } // globalTime(rawTime) {\n // \tlet animation = this,\n // \t\ttime = arguments.length ? rawTime : animation.rawTime();\n // \twhile (animation) {\n // \t\ttime = animation._start + time / (animation._ts || 1);\n // \t\tanimation = animation.parent;\n // \t}\n // \treturn time;\n // }\n ;\n\n _proto.repeat = function repeat(value) {\n if (arguments.length) {\n this._repeat = value;\n return _onUpdateTotalDuration(this);\n }\n\n return this._repeat;\n };\n\n _proto.repeatDelay = function repeatDelay(value) {\n if (arguments.length) {\n this._rDelay = value;\n return _onUpdateTotalDuration(this);\n }\n\n return this._rDelay;\n };\n\n _proto.yoyo = function yoyo(value) {\n if (arguments.length) {\n this._yoyo = value;\n return this;\n }\n\n return this._yoyo;\n };\n\n _proto.seek = function seek(position, suppressEvents) {\n return this.totalTime(_parsePosition(this, position), _isNotFalse(suppressEvents));\n };\n\n _proto.restart = function restart(includeDelay, suppressEvents) {\n return this.play().totalTime(includeDelay ? -this._delay : 0, _isNotFalse(suppressEvents));\n };\n\n _proto.play = function play(from, suppressEvents) {\n if (from != null) {\n this.seek(from, suppressEvents);\n }\n\n return this.reversed(false).paused(false);\n };\n\n _proto.reverse = function reverse(from, suppressEvents) {\n if (from != null) {\n this.seek(from || this.totalDuration(), suppressEvents);\n }\n\n return this.reversed(true).paused(false);\n };\n\n _proto.pause = function pause(atTime, suppressEvents) {\n if (atTime != null) {\n this.seek(atTime, suppressEvents);\n }\n\n return this.paused(true);\n };\n\n _proto.resume = function resume() {\n return this.paused(false);\n };\n\n _proto.reversed = function reversed(value) {\n var ts = this._ts || this._pauseTS || 0;\n\n if (arguments.length) {\n if (value !== this.reversed()) {\n this[this._pauseTS === null ? \"_ts\" : \"_pauseTS\"] = Math.abs(ts) * (value ? -1 : 1);\n this.totalTime(this._tTime, true);\n }\n\n return this;\n }\n\n return ts < 0;\n };\n\n _proto.invalidate = function invalidate() {\n this._initted = 0;\n return this;\n };\n\n _proto.isActive = function isActive(hasStarted) {\n var parent = this.parent || this._dp,\n start = this._start,\n rawTime;\n return !parent || this._ts && (this._initted || !hasStarted) && parent.isActive(hasStarted) && (rawTime = parent.rawTime(true)) >= start && rawTime < this.endTime(true) - _tinyNum;\n };\n\n _proto.eventCallback = function eventCallback(type, callback, params) {\n var vars = this.vars;\n\n if (arguments.length > 1) {\n if (!callback) {\n delete vars[type];\n } else {\n vars[type] = callback;\n\n if (params) {\n vars[type + \"Params\"] = params;\n }\n\n if (type === \"onUpdate\") {\n this._onUpdate = callback;\n }\n }\n\n return this;\n }\n\n return vars[type];\n };\n\n _proto.then = function then(onFulfilled) {\n var _this = this;\n\n return new Promise(function (resolve) {\n var f = onFulfilled || _passThrough,\n _resolve = function _resolve() {\n var _then = _this.then;\n _this.then = null; // temporarily null the then() method to avoid an infinite loop (see https://github.com/greensock/GSAP/issues/322)\n\n f = f(_this);\n\n if (f && (f.then || f === _this)) {\n _this._prom = f;\n _this.then = _then;\n }\n\n resolve(f);\n _this.then = _then;\n };\n\n if (_this._initted && _this.totalProgress() === 1 && _this._ts >= 0 || !_this._tTime && _this._ts < 0) {\n _resolve();\n } else {\n _this._prom = _resolve;\n }\n });\n };\n\n _proto.kill = function kill() {\n _interrupt(this);\n };\n\n return Animation;\n}();\n\n_setDefaults(Animation.prototype, {\n _time: 0,\n _start: 0,\n _end: 0,\n _tTime: 0,\n _tDur: 0,\n _dirty: 0,\n _repeat: 0,\n _yoyo: false,\n parent: 0,\n _initted: false,\n _rDelay: 0,\n _ts: 1,\n _dp: 0,\n ratio: 0,\n _zTime: -_tinyNum,\n _prom: 0,\n _pauseTS: null\n});\n/*\n * -------------------------------------------------\n * TIMELINE\n * -------------------------------------------------\n */\n\n\nexport var Timeline =\n/*#__PURE__*/\nfunction (_Animation) {\n _inheritsLoose(Timeline, _Animation);\n\n function Timeline(vars, time) {\n var _this2;\n\n if (vars === void 0) {\n vars = {};\n }\n\n _this2 = _Animation.call(this, vars, time) || this;\n _this2.labels = {};\n _this2.smoothChildTiming = _isNotFalse(vars.smoothChildTiming);\n _this2.autoRemoveChildren = !!vars.autoRemoveChildren;\n _this2._sort = _isNotFalse(vars.sortChildren);\n return _this2;\n }\n\n var _proto2 = Timeline.prototype;\n\n _proto2.to = function to(targets, vars, position) {\n new Tween(targets, _parseVars(arguments, 0, this), _parsePosition(this, _isNumber(vars) ? arguments[3] : position));\n return this;\n };\n\n _proto2.from = function from(targets, vars, position) {\n new Tween(targets, _parseVars(arguments, 1, this), _parsePosition(this, _isNumber(vars) ? arguments[3] : position));\n return this;\n };\n\n _proto2.fromTo = function fromTo(targets, fromVars, toVars, position) {\n new Tween(targets, _parseVars(arguments, 2, this), _parsePosition(this, _isNumber(fromVars) ? arguments[4] : position));\n return this;\n };\n\n _proto2.set = function set(targets, vars, position) {\n vars.duration = 0;\n vars.parent = this;\n\n if (!vars.repeatDelay) {\n vars.repeat = 0;\n }\n\n vars.immediateRender = !!vars.immediateRender;\n new Tween(targets, vars, _parsePosition(this, position));\n return this;\n };\n\n _proto2.call = function call(callback, params, position) {\n return _addToTimeline(this, Tween.delayedCall(0, callback, params), _parsePosition(this, position));\n } //ONLY for backward compatibility! Maybe delete?\n ;\n\n _proto2.staggerTo = function staggerTo(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams) {\n vars.duration = duration;\n vars.stagger = vars.stagger || stagger;\n vars.onComplete = onCompleteAll;\n vars.onCompleteParams = onCompleteAllParams;\n vars.parent = this;\n new Tween(targets, vars, _parsePosition(this, position));\n return this;\n };\n\n _proto2.staggerFrom = function staggerFrom(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams) {\n vars.runBackwards = 1;\n vars.immediateRender = _isNotFalse(vars.immediateRender);\n return this.staggerTo(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams);\n };\n\n _proto2.staggerFromTo = function staggerFromTo(targets, duration, fromVars, toVars, stagger, position, onCompleteAll, onCompleteAllParams) {\n toVars.startAt = fromVars;\n toVars.immediateRender = _isNotFalse(toVars.immediateRender);\n return this.staggerTo(targets, duration, toVars, stagger, position, onCompleteAll, onCompleteAllParams);\n };\n\n _proto2.render = function render(totalTime, suppressEvents, force) {\n var prevTime = this._time,\n tDur = this._dirty ? this.totalDuration() : this._tDur,\n dur = this._dur,\n tTime = totalTime > tDur - _tinyNum && totalTime >= 0 && this !== _globalTimeline ? tDur : totalTime < _tinyNum ? 0 : totalTime,\n crossingStart = this._zTime < 0 !== totalTime < 0 && (this._initted || !dur),\n time,\n child,\n next,\n iteration,\n cycleDuration,\n prevPaused,\n pauseTween,\n timeScale,\n prevStart,\n prevIteration,\n yoyo,\n isYoyo;\n\n if (tTime !== this._tTime || force || crossingStart) {\n if (crossingStart) {\n if (!dur) {\n prevTime = this._zTime;\n }\n\n if (totalTime || !suppressEvents) {\n //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect.\n this._zTime = totalTime;\n }\n }\n\n time = tTime;\n prevStart = this._start;\n timeScale = this._ts;\n prevPaused = timeScale === 0;\n\n if (prevTime !== this._time && dur) {\n //if totalDuration() finds a child with a negative startTime and smoothChildTiming is true, things get shifted around internally so we need to adjust the time accordingly. For example, if a tween starts at -30 we must shift EVERYTHING forward 30 seconds and move this timeline's startTime backward by 30 seconds so that things align with the playhead (no jump).\n time += this._time - prevTime;\n }\n\n if (this._repeat) {\n //adjust the time for repeats and yoyos\n yoyo = this._yoyo;\n cycleDuration = dur + this._rDelay;\n time = _round(tTime % cycleDuration); //round to avoid floating point errors. (4 % 0.8 should be 0 but some browsers report it as 0.79999999!)\n\n if (time > dur || tDur === tTime) {\n time = dur;\n }\n\n iteration = ~~(tTime / cycleDuration);\n\n if (iteration && iteration === tTime / cycleDuration) {\n time = dur;\n iteration--;\n }\n\n prevIteration = _animationCycle(this._tTime, cycleDuration);\n\n if (yoyo && iteration & 1) {\n time = dur - time;\n isYoyo = 1;\n }\n /*\n make sure children at the end/beginning of the timeline are rendered properly. If, for example,\n a 3-second long timeline rendered at 2.9 seconds previously, and now renders at 3.2 seconds (which\n would get translated to 2.8 seconds if the timeline yoyos or 0.2 seconds if it just repeats), there\n could be a callback or a short tween that's at 2.95 or 3 seconds in which wouldn't render. So\n we need to push the timeline to the end (and/or beginning depending on its yoyo value). Also we must\n ensure that zero-duration tweens at the very beginning or end of the Timeline work.\n */\n\n\n if (iteration !== prevIteration && !this._lock) {\n var rewinding = yoyo && prevIteration & 1,\n doesWrap = rewinding === (yoyo && iteration & 1);\n\n if (iteration < prevIteration) {\n rewinding = !rewinding;\n }\n\n prevTime = rewinding ? 0 : dur;\n this._lock = 1;\n this.render(prevTime, suppressEvents, !dur)._lock = 0;\n\n if (!suppressEvents && this.parent) {\n _callback(this, \"onRepeat\");\n }\n\n if (prevTime !== this._time || prevPaused !== !this._ts) {\n return this;\n }\n\n if (doesWrap) {\n this._lock = 2;\n prevTime = rewinding ? dur + 0.0001 : -0.0001;\n this.render(prevTime, true);\n }\n\n this._lock = 0;\n\n if (!this._ts && !prevPaused) {\n return this;\n } //in order for yoyoEase to work properly when there's a stagger, we must swap out the ease in each sub-tween.\n //_propagateYoyoEase(this, isYoyo);\n\n }\n }\n\n if (this._hasPause && !this._forcing && this._lock < 2) {\n pauseTween = _findNextPauseTween(this, _round(prevTime), _round(time));\n\n if (pauseTween) {\n tTime -= time - (time = pauseTween._start);\n }\n }\n\n this._tTime = tTime;\n this._time = time;\n this._act = !timeScale; //as long as it's not paused, force it to be active so that if the user renders independent of the parent timeline, it'll be forced to re-render on the next tick.\n\n if (!this._initted) {\n this._onUpdate = this.vars.onUpdate;\n this._initted = 1;\n }\n\n if (!prevTime && time && !suppressEvents) {\n _callback(this, \"onStart\");\n }\n\n if (time >= prevTime && totalTime >= 0) {\n child = this._first;\n\n while (child) {\n next = child._next;\n\n if ((child._act || time >= child._start) && child._ts && pauseTween !== child) {\n if (child.parent !== this) {\n // an extreme edge case - the child's render could do something like kill() the \"next\" one in the linked list, or reparent it. In that case we must re-initiate the whole render to be safe.\n return this.render(totalTime, suppressEvents, force);\n }\n\n child.render(child._ts > 0 ? (time - child._start) * child._ts : (child._dirty ? child.totalDuration() : child._tDur) + (time - child._start) * child._ts, suppressEvents, force);\n\n if (time !== this._time || !this._ts && !prevPaused) {\n //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n pauseTween = 0;\n break;\n }\n }\n\n child = next;\n }\n } else {\n child = this._last;\n var adjustedTime = totalTime < 0 ? totalTime : time; //when the playhead goes backward beyond the start of this timeline, we must pass that information down to the child animations so that zero-duration tweens know whether to render their starting or ending values.\n\n while (child) {\n next = child._prev;\n\n if ((child._act || adjustedTime <= child._end) && child._ts && pauseTween !== child) {\n if (child.parent !== this) {\n // an extreme edge case - the child's render could do something like kill() the \"next\" one in the linked list, or reparent it. In that case we must re-initiate the whole render to be safe.\n return this.render(totalTime, suppressEvents, force);\n }\n\n child.render(child._ts > 0 ? (adjustedTime - child._start) * child._ts : (child._dirty ? child.totalDuration() : child._tDur) + (adjustedTime - child._start) * child._ts, suppressEvents, force);\n\n if (time !== this._time || !this._ts && !prevPaused) {\n //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n pauseTween = 0;\n break;\n }\n }\n\n child = next;\n }\n }\n\n if (pauseTween && !suppressEvents) {\n this.pause();\n pauseTween.render(time >= prevTime ? 0 : -_tinyNum)._zTime = time >= prevTime ? 1 : -1;\n\n if (this._ts) {\n //the callback resumed playback! So since we may have held back the playhead due to where the pause is positioned, go ahead and jump to where it's SUPPOSED to be (if no pause happened).\n this._start = prevStart; //if the pause was at an earlier time and the user resumed in the callback, it could reposition the timeline (changing its startTime), throwing things off slightly, so we make sure the _start doesn't shift.\n\n return this.render(totalTime, suppressEvents, force);\n }\n }\n\n if (this._onUpdate && !suppressEvents) {\n _callback(this, \"onUpdate\", true);\n }\n\n if (tTime === tDur || !tTime && this._ts < 0) if (prevStart === this._start || Math.abs(timeScale) !== Math.abs(this._ts)) if (!time || tDur >= this.totalDuration()) {\n (totalTime || !dur) && _removeFromParent(this, 1);\n\n if (!suppressEvents && !(totalTime < 0 && !prevTime)) {\n _callback(this, tTime === tDur ? \"onComplete\" : \"onReverseComplete\", true);\n\n this._prom && this._prom();\n }\n }\n }\n\n return this;\n };\n\n _proto2.add = function add(child, position) {\n var _this3 = this;\n\n if (!_isNumber(position)) {\n position = _parsePosition(this, position);\n }\n\n if (!(child instanceof Animation)) {\n if (_isArray(child)) {\n child.forEach(function (obj) {\n return _this3.add(obj, position);\n });\n return _uncache(this);\n }\n\n if (_isString(child)) {\n return this.addLabel(child, position);\n }\n\n if (_isFunction(child)) {\n child = Tween.delayedCall(0, child);\n } else {\n return this;\n }\n }\n\n return this !== child ? _addToTimeline(this, child, position) : this; //don't allow a timeline to be added to itself as a child!\n } // buildFrom(position, absolute) {\n // \tthis._build = (position === \">>\" || position === \"auto\") ? position : (position === \"<<\") ? 0 : _parsePosition(this, position, !absolute);\n // \treturn this;\n // }\n ;\n\n _proto2.getChildren = function getChildren(nested, tweens, timelines, ignoreBeforeTime) {\n if (nested === void 0) {\n nested = true;\n }\n\n if (tweens === void 0) {\n tweens = true;\n }\n\n if (timelines === void 0) {\n timelines = true;\n }\n\n if (ignoreBeforeTime === void 0) {\n ignoreBeforeTime = -_bigNum;\n }\n\n var a = [],\n child = this._first;\n\n while (child) {\n if (child._start >= ignoreBeforeTime) {\n if (child instanceof Tween) {\n if (tweens) {\n a.push(child);\n }\n } else {\n if (timelines) {\n a.push(child);\n }\n\n if (nested) {\n a.push.apply(a, child.getChildren(true, tweens, timelines));\n }\n }\n }\n\n child = child._next;\n }\n\n return a;\n };\n\n _proto2.getById = function getById(id) {\n var animations = this.getChildren(1, 1, 1),\n i = animations.length;\n\n while (i--) {\n if (animations[i].vars.id === id) {\n return animations[i];\n }\n }\n };\n\n _proto2.remove = function remove(child) {\n if (_isString(child)) {\n return this.removeLabel(child);\n }\n\n if (_isFunction(child)) {\n return this.killTweensOf(child);\n }\n\n _removeLinkedListItem(this, child);\n\n if (child === this._recent) {\n this._recent = this._last;\n }\n\n return _uncache(this);\n };\n\n _proto2.totalTime = function totalTime(_totalTime2, suppressEvents) {\n if (!arguments.length) {\n return this._tTime;\n }\n\n this._forcing = 1;\n\n if (!this.parent && !this._dp && this._ts) {\n //special case for the global timeline (or any other that has no parent or detached parent).\n this._start = _ticker.time - (this._ts > 0 ? _totalTime2 / this._ts : (this.totalDuration() - _totalTime2) / -this._ts);\n }\n\n _Animation.prototype.totalTime.call(this, _totalTime2, suppressEvents);\n\n this._forcing = 0;\n return this;\n };\n\n _proto2.addLabel = function addLabel(label, position) {\n this.labels[label] = _parsePosition(this, position);\n return this;\n };\n\n _proto2.removeLabel = function removeLabel(label) {\n delete this.labels[label];\n return this;\n };\n\n _proto2.addPause = function addPause(position, callback, params) {\n var t = Tween.delayedCall(0, callback || _emptyFunc, params);\n t.data = \"isPause\";\n this._hasPause = 1;\n return _addToTimeline(this, t, _parsePosition(this, position));\n };\n\n _proto2.removePause = function removePause(position) {\n var child = this._first;\n position = _parsePosition(this, position);\n\n while (child) {\n if (child._start === position && child.data === \"isPause\") {\n _removeFromParent(child);\n }\n\n child = child._next;\n }\n };\n\n _proto2.killTweensOf = function killTweensOf(targets, props, onlyActive) {\n var tweens = this.getTweensOf(targets, onlyActive),\n i = tweens.length;\n\n while (i--) {\n _overwritingTween !== tweens[i] && tweens[i].kill(targets, props);\n }\n\n return this;\n };\n\n _proto2.getTweensOf = function getTweensOf(targets, onlyActive) {\n var a = [],\n parsedTargets = toArray(targets),\n child = this._first,\n children;\n\n while (child) {\n if (child instanceof Tween) {\n if (_arrayContainsAny(child._targets, parsedTargets) && (!onlyActive || child.isActive(onlyActive === \"started\"))) {\n a.push(child);\n }\n } else if ((children = child.getTweensOf(parsedTargets, onlyActive)).length) {\n a.push.apply(a, children);\n }\n\n child = child._next;\n }\n\n return a;\n };\n\n _proto2.tweenTo = function tweenTo(position, vars) {\n var tl = this,\n endTime = _parsePosition(tl, position),\n startAt = vars && vars.startAt,\n tween = Tween.to(tl, _setDefaults({\n ease: \"none\",\n lazy: false,\n time: endTime,\n duration: Math.abs(endTime - (startAt && \"time\" in startAt ? startAt.time : tl._time)) / tl.timeScale() || _tinyNum,\n onStart: function onStart() {\n tl.pause();\n var duration = Math.abs(endTime - tl._time) / tl.timeScale();\n\n if (tween._dur !== duration) {\n tween._dur = duration;\n tween.render(tween._time, true, true);\n }\n\n if (vars && vars.onStart) {\n //in case the user had an onStart in the vars - we don't want to overwrite it.\n vars.onStart.apply(tween, vars.onStartParams || []);\n }\n }\n }, vars));\n\n return tween;\n };\n\n _proto2.tweenFromTo = function tweenFromTo(fromPosition, toPosition, vars) {\n return this.tweenTo(toPosition, _setDefaults({\n startAt: {\n time: _parsePosition(this, fromPosition)\n }\n }, vars));\n };\n\n _proto2.recent = function recent() {\n return this._recent;\n };\n\n _proto2.nextLabel = function nextLabel(afterTime) {\n if (afterTime === void 0) {\n afterTime = this._time;\n }\n\n return _getLabelInDirection(this, _parsePosition(this, afterTime));\n };\n\n _proto2.previousLabel = function previousLabel(beforeTime) {\n if (beforeTime === void 0) {\n beforeTime = this._time;\n }\n\n return _getLabelInDirection(this, _parsePosition(this, beforeTime), 1);\n };\n\n _proto2.currentLabel = function currentLabel(value) {\n return arguments.length ? this.seek(value, true) : this.previousLabel(this._time + _tinyNum);\n };\n\n _proto2.shiftChildren = function shiftChildren(amount, adjustLabels, ignoreBeforeTime) {\n if (ignoreBeforeTime === void 0) {\n ignoreBeforeTime = 0;\n }\n\n var child = this._first,\n labels = this.labels,\n p;\n\n while (child) {\n if (child._start >= ignoreBeforeTime) {\n child._start += amount;\n }\n\n child = child._next;\n }\n\n if (adjustLabels) {\n for (p in labels) {\n if (labels[p] >= ignoreBeforeTime) {\n labels[p] += amount;\n }\n }\n }\n\n return _uncache(this);\n };\n\n _proto2.invalidate = function invalidate() {\n var child = this._first;\n this._lock = 0;\n\n while (child) {\n child.invalidate();\n child = child._next;\n }\n\n return _Animation.prototype.invalidate.call(this);\n };\n\n _proto2.clear = function clear(includeLabels) {\n if (includeLabels === void 0) {\n includeLabels = true;\n }\n\n var child = this._first,\n next;\n\n while (child) {\n next = child._next;\n this.remove(child);\n child = next;\n }\n\n this._time = this._tTime = 0;\n\n if (includeLabels) {\n this.labels = {};\n }\n\n return _uncache(this);\n };\n\n _proto2.totalDuration = function totalDuration(value) {\n var max = 0,\n self = this,\n child = self._last,\n prevStart = _bigNum,\n repeat = self._repeat,\n repeatCycles = repeat * self._rDelay || 0,\n isInfinite = repeat < 0,\n prev,\n end;\n\n if (!arguments.length) {\n if (self._dirty) {\n while (child) {\n prev = child._prev; //record it here in case the tween changes position in the sequence...\n\n if (child._dirty) {\n child.totalDuration(); //could change the tween._startTime, so make sure the animation's cache is clean before analyzing it.\n }\n\n if (child._start > prevStart && self._sort && child._ts && !self._lock) {\n //in case one of the tweens shifted out of order, it needs to be re-inserted into the correct position in the sequence\n self._lock = 1; //prevent endless recursive calls - there are methods that get triggered that check duration/totalDuration when we add().\n\n _addToTimeline(self, child, child._start - child._delay);\n\n self._lock = 0;\n } else {\n prevStart = child._start;\n }\n\n if (child._start < 0 && child._ts) {\n //children aren't allowed to have negative startTimes unless smoothChildTiming is true, so adjust here if one is found.\n max -= child._start;\n\n if (!self.parent && !self._dp || self.parent && self.parent.smoothChildTiming) {\n self._start += child._start / self._ts;\n self._time -= child._start;\n self._tTime -= child._start;\n }\n\n self.shiftChildren(-child._start, false, -_bigNum);\n prevStart = 0;\n }\n\n end = child._end = child._start + child._tDur / Math.abs(child._ts || child._pauseTS || _tinyNum);\n\n if (end > max && child._ts) {\n max = _round(end);\n }\n\n child = prev;\n }\n\n self._dur = self === _globalTimeline && self._time > max ? self._time : Math.min(_bigNum, max);\n self._tDur = isInfinite && (self._dur || repeatCycles) ? 1e20 : Math.min(_bigNum, max * (repeat + 1) + repeatCycles);\n self._end = self._start + (self._tDur / Math.abs(self._ts || self._pauseTS || _tinyNum) || 0);\n self._dirty = 0;\n }\n\n return self._tDur;\n }\n\n return isInfinite ? self : self.timeScale(self.totalDuration() / value);\n };\n\n Timeline.updateRoot = function updateRoot(time) {\n if (_globalTimeline._ts) {\n _lazySafeRender(_globalTimeline, _parentToChildTotalTime(time, _globalTimeline));\n }\n\n if (_ticker.frame >= _nextGCFrame) {\n _nextGCFrame += _config.autoSleep || 120;\n var child = _globalTimeline._first;\n if (!child || !child._ts) if (_config.autoSleep && _ticker._listeners.length < 2) {\n while (child && !child._ts) {\n child = child._next;\n }\n\n if (!child) {\n _ticker.sleep();\n }\n }\n }\n };\n\n return Timeline;\n}(Animation);\n\n_setDefaults(Timeline.prototype, {\n _lock: 0,\n _hasPause: 0,\n _forcing: 0\n});\n\nvar _addComplexStringPropTween = function _addComplexStringPropTween(target, prop, start, end, setter, stringFilter, funcParam) {\n //note: we call _addComplexStringPropTween.call(tweenInstance...) to ensure that it's scoped properly. We may call it from within a plugin too, thus \"this\" would refer to the plugin.\n var pt = new PropTween(this._pt, target, prop, 0, 1, _renderComplexString, null, setter),\n index = 0,\n matchIndex = 0,\n result,\n startNums,\n color,\n endNum,\n chunk,\n startNum,\n hasRandom,\n a;\n pt.b = start;\n pt.e = end;\n start += \"\"; //ensure values are strings\n\n end += \"\";\n\n if (hasRandom = ~end.indexOf(\"random(\")) {\n end = _replaceRandom(end);\n }\n\n if (stringFilter) {\n a = [start, end];\n stringFilter(a, target, prop); //pass an array with the starting and ending values and let the filter do whatever it needs to the values.\n\n start = a[0];\n end = a[1];\n }\n\n startNums = start.match(_complexStringNumExp) || [];\n\n while (result = _complexStringNumExp.exec(end)) {\n endNum = result[0];\n chunk = end.substring(index, result.index);\n\n if (color) {\n color = (color + 1) % 5;\n } else if (chunk.substr(-5) === \"rgba(\") {\n color = 1;\n }\n\n if (endNum !== startNums[matchIndex++]) {\n startNum = parseFloat(startNums[matchIndex - 1]) || 0; //these nested PropTweens are handled in a special way - we'll never actually call a render or setter method on them. We'll just loop through them in the parent complex string PropTween's render method.\n\n pt._pt = {\n _next: pt._pt,\n p: chunk || matchIndex === 1 ? chunk : \",\",\n //note: SVG spec allows omission of comma/space when a negative sign is wedged between two numbers, like 2.5-5.3 instead of 2.5,-5.3 but when tweening, the negative value may switch to positive, so we insert the comma just in case.\n s: startNum,\n c: endNum.charAt(1) === \"=\" ? parseFloat(endNum.substr(2)) * (endNum.charAt(0) === \"-\" ? -1 : 1) : parseFloat(endNum) - startNum,\n m: color && color < 4 ? Math.round : 0\n };\n index = _complexStringNumExp.lastIndex;\n }\n }\n\n pt.c = index < end.length ? end.substring(index, end.length) : \"\"; //we use the \"c\" of the PropTween to store the final part of the string (after the last number)\n\n pt.fp = funcParam;\n\n if (_relExp.test(end) || hasRandom) {\n pt.e = 0; //if the end string contains relative values or dynamic random(...) values, delete the end it so that on the final render we don't actually set it to the string with += or -= characters (forces it to use the calculated value).\n }\n\n this._pt = pt; //start the linked list with this new PropTween. Remember, we call _addComplexStringPropTween.call(tweenInstance...) to ensure that it's scoped properly. We may call it from within a plugin too, thus \"this\" would refer to the plugin.\n\n return pt;\n},\n _addPropTween = function _addPropTween(target, prop, start, end, index, targets, modifier, stringFilter, funcParam) {\n if (_isFunction(end)) {\n end = end(index || 0, target, targets);\n }\n\n var currentValue = target[prop],\n parsedStart = start !== \"get\" ? start : !_isFunction(currentValue) ? currentValue : funcParam ? target[prop.indexOf(\"set\") || !_isFunction(target[\"get\" + prop.substr(3)]) ? prop : \"get\" + prop.substr(3)](funcParam) : target[prop](),\n setter = !_isFunction(currentValue) ? _setterPlain : funcParam ? _setterFuncWithParam : _setterFunc,\n pt;\n\n if (_isString(end)) {\n if (~end.indexOf(\"random(\")) {\n end = _replaceRandom(end);\n }\n\n if (end.charAt(1) === \"=\") {\n end = parseFloat(parsedStart) + parseFloat(end.substr(2)) * (end.charAt(0) === \"-\" ? -1 : 1) + (getUnit(parsedStart) || 0);\n }\n }\n\n if (parsedStart !== end) {\n if (!isNaN(parsedStart + end)) {\n pt = new PropTween(this._pt, target, prop, +parsedStart || 0, end - (parsedStart || 0), typeof currentValue === \"boolean\" ? _renderBoolean : _renderPlain, 0, setter);\n\n if (funcParam) {\n pt.fp = funcParam;\n }\n\n if (modifier) {\n pt.modifier(modifier, this, target);\n }\n\n return this._pt = pt;\n }\n\n !currentValue && !(prop in target) && _missingPlugin(prop, end);\n return _addComplexStringPropTween.call(this, target, prop, parsedStart, end, setter, stringFilter || _config.stringFilter, funcParam);\n }\n},\n //creates a copy of the vars object and processes any function-based values (putting the resulting values directly into the copy) as well as strings with \"random()\" in them. It does NOT process relative values.\n_processVars = function _processVars(vars, index, target, targets, tween) {\n if (_isFunction(vars)) {\n vars = _parseFuncOrString(vars, tween, index, target, targets);\n }\n\n if (!_isObject(vars) || vars.style && vars.nodeType || _isArray(vars)) {\n return _isString(vars) ? _parseFuncOrString(vars, tween, index, target, targets) : vars;\n }\n\n var copy = {},\n p;\n\n for (p in vars) {\n copy[p] = _parseFuncOrString(vars[p], tween, index, target, targets);\n }\n\n return copy;\n},\n _checkPlugin = function _checkPlugin(property, vars, tween, index, target, targets) {\n var plugin, pt, ptLookup, i;\n\n if (_plugins[property] && (plugin = new _plugins[property]()).init(target, plugin.rawVars ? vars[property] : _processVars(vars[property], index, target, targets, tween), tween, index, targets) !== false) {\n tween._pt = pt = new PropTween(tween._pt, target, property, 0, 1, plugin.render, plugin, 0, plugin.priority);\n\n if (tween !== _quickTween) {\n ptLookup = tween._ptLookup[tween._targets.indexOf(target)]; //note: we can't use tween._ptLookup[index] because for staggered tweens, the index from the fullTargets array won't match what it is in each individual tween that spawns from the stagger.\n\n i = plugin._props.length;\n\n while (i--) {\n ptLookup[plugin._props[i]] = pt;\n }\n }\n }\n\n return plugin;\n},\n _overwritingTween,\n //store a reference temporarily so we can avoid overwriting itself.\n_initTween = function _initTween(tween, time) {\n var vars = tween.vars,\n ease = vars.ease,\n startAt = vars.startAt,\n immediateRender = vars.immediateRender,\n lazy = vars.lazy,\n onUpdate = vars.onUpdate,\n onUpdateParams = vars.onUpdateParams,\n callbackScope = vars.callbackScope,\n runBackwards = vars.runBackwards,\n yoyoEase = vars.yoyoEase,\n keyframes = vars.keyframes,\n autoRevert = vars.autoRevert,\n dur = tween._dur,\n prevStartAt = tween._startAt,\n targets = tween._targets,\n parent = tween.parent,\n fullTargets = parent && parent.data === \"nested\" ? parent.parent._targets : targets,\n autoOverwrite = tween._overwrite === \"auto\",\n tl = tween.timeline,\n cleanVars,\n i,\n p,\n pt,\n target,\n hasPriority,\n gsData,\n harness,\n plugin,\n ptLookup,\n index,\n harnessVars;\n\n if (tl && (!keyframes || !ease)) {\n ease = \"none\";\n }\n\n tween._ease = _parseEase(ease, _defaults.ease);\n tween._yEase = yoyoEase ? _invertEase(_parseEase(yoyoEase === true ? ease : yoyoEase, _defaults.ease)) : 0;\n\n if (yoyoEase && tween._yoyo && !tween._repeat) {\n //there must have been a parent timeline with yoyo:true that is currently in its yoyo phase, so flip the eases.\n yoyoEase = tween._yEase;\n tween._yEase = tween._ease;\n tween._ease = yoyoEase;\n }\n\n if (!tl) {\n //if there's an internal timeline, skip all the parsing because we passed that task down the chain.\n if (prevStartAt) {\n prevStartAt.render(-1, true).kill();\n }\n\n if (startAt) {\n _removeFromParent(tween._startAt = Tween.set(targets, _setDefaults({\n data: \"isStart\",\n overwrite: false,\n parent: parent,\n immediateRender: true,\n lazy: _isNotFalse(lazy),\n startAt: null,\n delay: 0,\n onUpdate: onUpdate,\n onUpdateParams: onUpdateParams,\n callbackScope: callbackScope,\n stagger: 0\n }, startAt))); //copy the properties/values into a new object to avoid collisions, like var to = {x:0}, from = {x:500}; timeline.fromTo(e, from, to).fromTo(e, to, from);\n\n\n if (immediateRender) {\n if (time > 0) {\n !autoRevert && (tween._startAt = 0); //tweens that render immediately (like most from() and fromTo() tweens) shouldn't revert when their parent timeline's playhead goes backward past the startTime because the initial render could have happened anytime and it shouldn't be directly correlated to this tween's startTime. Imagine setting up a complex animation where the beginning states of various objects are rendered immediately but the tween doesn't happen for quite some time - if we revert to the starting values as soon as the playhead goes backward past the tween's startTime, it will throw things off visually. Reversion should only happen in Timeline instances where immediateRender was false or when autoRevert is explicitly set to true.\n } else if (dur) {\n return; //we skip initialization here so that overwriting doesn't occur until the tween actually begins. Otherwise, if you create several immediateRender:true tweens of the same target/properties to drop into a Timeline, the last one created would overwrite the first ones because they didn't get placed into the timeline yet before the first render occurs and kicks in overwriting.\n }\n }\n } else if (runBackwards && dur) {\n //from() tweens must be handled uniquely: their beginning values must be rendered but we don't want overwriting to occur yet (when time is still 0). Wait until the tween actually begins before doing all the routines like overwriting. At that time, we should render at the END of the tween to ensure that things initialize correctly (remember, from() tweens go backwards)\n if (prevStartAt) {\n !autoRevert && (tween._startAt = 0);\n } else {\n if (time) {\n //in rare cases (like if a from() tween runs and then is invalidate()-ed), immediateRender could be true but the initial forced-render gets skipped, so there's no need to force the render in this context when the _time is greater than 0\n immediateRender = false;\n }\n\n _removeFromParent(tween._startAt = Tween.set(targets, _merge(_copyExcluding(vars, _reservedProps), {\n overwrite: false,\n data: \"isFromStart\",\n //we tag the tween with as \"isFromStart\" so that if [inside a plugin] we need to only do something at the very END of a tween, we have a way of identifying this tween as merely the one that's setting the beginning values for a \"from()\" tween. For example, clearProps in CSSPlugin should only get applied at the very END of a tween and without this tag, from(...{height:100, clearProps:\"height\", delay:1}) would wipe the height at the beginning of the tween and after 1 second, it'd kick back in.\n lazy: immediateRender && _isNotFalse(lazy),\n immediateRender: immediateRender,\n //zero-duration tweens render immediately by default, but if we're not specifically instructed to render this tween immediately, we should skip this and merely _init() to record the starting values (rendering them immediately would push them to completion which is wasteful in that case - we'd have to render(-1) immediately after)\n stagger: 0,\n parent: parent //ensures that nested tweens that had a stagger are handled properly, like gsap.from(\".class\", {y:gsap.utils.wrap([-100,100])})\n\n })));\n\n if (!immediateRender) {\n _initTween(tween._startAt, _tinyNum); //ensures that the initial values are recorded\n\n } else if (!time) {\n return;\n }\n }\n }\n\n cleanVars = _copyExcluding(vars, _reservedProps);\n tween._pt = 0;\n harness = targets[0] ? _getCache(targets[0]).harness : 0;\n harnessVars = harness && vars[harness.prop]; //someone may need to specify CSS-specific values AND non-CSS values, like if the element has an \"x\" property plus it's a standard DOM element. We allow people to distinguish by wrapping plugin-specific stuff in a css:{} object for example.\n\n lazy = dur && _isNotFalse(lazy) || lazy && !dur;\n\n for (i = 0; i < targets.length; i++) {\n target = targets[i];\n gsData = target._gsap || _harness(targets)[i]._gsap;\n tween._ptLookup[i] = ptLookup = {};\n\n if (_lazyLookup[gsData.id]) {\n _lazyRender(); //if other tweens of the same target have recently initted but haven't rendered yet, we've got to force the render so that the starting values are correct (imagine populating a timeline with a bunch of sequential tweens and then jumping to the end)\n\n }\n\n index = fullTargets === targets ? i : fullTargets.indexOf(target);\n\n if (harness && (plugin = new harness()).init(target, harnessVars || cleanVars, tween, index, fullTargets) !== false) {\n tween._pt = pt = new PropTween(tween._pt, target, plugin.name, 0, 1, plugin.render, plugin, 0, plugin.priority);\n\n plugin._props.forEach(function (name) {\n ptLookup[name] = pt;\n });\n\n if (plugin.priority) {\n hasPriority = 1;\n }\n }\n\n if (!harness || harnessVars) {\n for (p in cleanVars) {\n if (_plugins[p] && (plugin = _checkPlugin(p, cleanVars, tween, index, target, fullTargets))) {\n if (plugin.priority) {\n hasPriority = 1;\n }\n } else {\n ptLookup[p] = pt = _addPropTween.call(tween, target, p, \"get\", cleanVars[p], index, fullTargets, 0, vars.stringFilter);\n }\n }\n }\n\n if (tween._op && tween._op[i]) {\n tween.kill(target, tween._op[i]);\n }\n\n if (autoOverwrite && tween._pt) {\n _overwritingTween = tween;\n\n _globalTimeline.killTweensOf(target, ptLookup, \"started\"); //Also make sure the overwriting doesn't overwrite THIS tween!!!\n\n\n _overwritingTween = 0;\n }\n\n if (tween._pt && lazy) {\n _lazyLookup[gsData.id] = 1;\n }\n }\n\n if (hasPriority) {\n _sortPropTweensByPriority(tween);\n }\n\n if (tween._onInit) {\n //plugins like RoundProps must wait until ALL of the PropTweens are instantiated. In the plugin's init() function, it sets the _onInit on the tween instance. May not be pretty/intuitive, but it's fast and keeps file size down.\n tween._onInit(tween);\n }\n }\n\n tween._from = !tl && !!vars.runBackwards; //nested timelines should never run backwards - the backwards-ness is in the child tweens.\n\n tween._onUpdate = onUpdate;\n tween._initted = 1;\n},\n _addAliasesToVars = function _addAliasesToVars(targets, vars) {\n var harness = targets[0] ? _getCache(targets[0]).harness : 0,\n propertyAliases = harness && harness.aliases,\n copy,\n p,\n i,\n aliases;\n\n if (!propertyAliases) {\n return vars;\n }\n\n copy = _merge({}, vars);\n\n for (p in propertyAliases) {\n if (p in copy) {\n aliases = propertyAliases[p].split(\",\");\n i = aliases.length;\n\n while (i--) {\n copy[aliases[i]] = copy[p];\n }\n }\n }\n\n return copy;\n},\n _parseFuncOrString = function _parseFuncOrString(value, tween, i, target, targets) {\n return _isFunction(value) ? value.call(tween, i, target, targets) : _isString(value) && ~value.indexOf(\"random(\") ? _replaceRandom(value) : value;\n},\n _staggerTweenProps = _callbackNames + \",repeat,repeatDelay,yoyo,repeatRefresh,yoyoEase\",\n _staggerPropsToSkip = (_staggerTweenProps + \",id,stagger,delay,duration,paused\").split(\",\");\n/*\n * --------------------------------------------------------------------------------------\n * TWEEN\n * --------------------------------------------------------------------------------------\n */\n\n\nexport var Tween =\n/*#__PURE__*/\nfunction (_Animation2) {\n _inheritsLoose(Tween, _Animation2);\n\n function Tween(targets, vars, time) {\n var _this4;\n\n if (typeof vars === \"number\") {\n time.duration = vars;\n vars = time;\n time = null;\n }\n\n _this4 = _Animation2.call(this, _inheritDefaults(vars), time) || this;\n var _this4$vars = _this4.vars,\n duration = _this4$vars.duration,\n delay = _this4$vars.delay,\n immediateRender = _this4$vars.immediateRender,\n stagger = _this4$vars.stagger,\n overwrite = _this4$vars.overwrite,\n keyframes = _this4$vars.keyframes,\n defaults = _this4$vars.defaults,\n parsedTargets = _isArray(targets) && _isNumber(targets[0]) ? [targets] : toArray(targets),\n tl,\n i,\n copy,\n l,\n p,\n curTarget,\n staggerFunc,\n staggerVarsToMerge;\n _this4._targets = parsedTargets.length ? _harness(parsedTargets) : _warn(\"GSAP target \" + targets + \" not found. https://greensock.com\", !_config.nullTargetWarn) || [];\n _this4._ptLookup = []; //PropTween lookup. An array containing an object for each target, having keys for each tweening property\n\n _this4._overwrite = overwrite;\n\n if (keyframes || stagger || _isFuncOrString(duration) || _isFuncOrString(delay)) {\n vars = _this4.vars;\n tl = _this4.timeline = new Timeline({\n data: \"nested\",\n defaults: defaults || {}\n });\n tl.kill();\n tl.parent = _assertThisInitialized(_this4);\n\n if (keyframes) {\n _setDefaults(tl.vars.defaults, {\n ease: \"none\"\n });\n\n keyframes.forEach(function (frame) {\n return tl.to(parsedTargets, frame, \">\");\n });\n } else {\n l = parsedTargets.length;\n staggerFunc = stagger ? distribute(stagger) : _emptyFunc;\n\n if (_isObject(stagger)) {\n //users can pass in callbacks like onStart/onComplete in the stagger object. These should fire with each individual tween.\n for (p in stagger) {\n if (~_staggerTweenProps.indexOf(p)) {\n if (!staggerVarsToMerge) {\n staggerVarsToMerge = {};\n }\n\n staggerVarsToMerge[p] = stagger[p];\n }\n }\n }\n\n for (i = 0; i < l; i++) {\n copy = {};\n\n for (p in vars) {\n if (_staggerPropsToSkip.indexOf(p) < 0) {\n copy[p] = vars[p];\n }\n }\n\n copy.stagger = 0;\n\n if (staggerVarsToMerge) {\n _merge(copy, staggerVarsToMerge);\n }\n\n if (vars.yoyoEase && !vars.repeat) {\n //so that propagation works properly when a ancestor timeline yoyos\n copy.yoyoEase = vars.yoyoEase;\n }\n\n curTarget = parsedTargets[i]; //don't just copy duration or delay because if they're a string or function, we'd end up in an infinite loop because _isFuncOrString() would evaluate as true in the child tweens, entering this loop, etc. So we parse the value straight from vars and default to 0.\n\n copy.duration = +_parseFuncOrString(duration, _assertThisInitialized(_this4), i, curTarget, parsedTargets);\n copy.delay = (+_parseFuncOrString(delay, _assertThisInitialized(_this4), i, curTarget, parsedTargets) || 0) - _this4._delay;\n\n if (!stagger && l === 1 && copy.delay) {\n // if someone does delay:\"random(1, 5)\", repeat:-1, for example, the delay shouldn't be inside the repeat.\n _this4._delay = delay = copy.delay;\n _this4._start += delay;\n copy.delay = 0;\n }\n\n tl.to(curTarget, copy, staggerFunc(i, curTarget, parsedTargets));\n }\n\n duration = delay = 0;\n }\n\n duration || _this4.duration(duration = tl.duration());\n } else {\n _this4.timeline = 0; //speed optimization, faster lookups (no going up the prototype chain)\n }\n\n if (overwrite === true) {\n _overwritingTween = _assertThisInitialized(_this4);\n\n _globalTimeline.killTweensOf(parsedTargets);\n\n _overwritingTween = 0;\n }\n\n if (immediateRender || !duration && !keyframes && _this4._start === _this4.parent._time && _isNotFalse(immediateRender) && _hasNoPausedAncestors(_assertThisInitialized(_this4)) && _this4.parent.data !== \"nested\") {\n _this4._tTime = -_tinyNum; //forces a render without having to set the render() \"force\" parameter to true because we want to allow lazying by default (using the \"force\" parameter always forces an immediate full render)\n\n _this4.render(Math.max(0, -delay)); //in case delay is negative\n\n }\n\n return _this4;\n }\n\n var _proto3 = Tween.prototype;\n\n _proto3.render = function render(totalTime, suppressEvents, force) {\n var prevTime = this._time,\n tDur = this._tDur,\n dur = this._dur,\n tTime = totalTime > tDur - _tinyNum && totalTime >= 0 ? tDur : totalTime < _tinyNum ? 0 : totalTime,\n time,\n pt,\n iteration,\n cycleDuration,\n prevIteration,\n isYoyo,\n ratio,\n timeline,\n yoyoEase;\n\n if (!dur) {\n _renderZeroDurationTween(this, totalTime, suppressEvents, force);\n } else if (tTime !== this._tTime || !totalTime || force || this._startAt && this._zTime < 0 !== totalTime < 0) {\n //this senses if we're crossing over the start time, in which case we must record _zTime and force the render, but we do it in this lengthy conditional way for performance reasons (usually we can skip the calculations): this._initted && (this._zTime < 0) !== (totalTime < 0)\n time = tTime;\n timeline = this.timeline;\n\n if (this._repeat) {\n //adjust the time for repeats and yoyos\n cycleDuration = dur + this._rDelay;\n time = _round(tTime % cycleDuration); //round to avoid floating point errors. (4 % 0.8 should be 0 but some browsers report it as 0.79999999!)\n\n if (time > dur) {\n time = dur;\n }\n\n iteration = ~~(tTime / cycleDuration);\n\n if (iteration && iteration === tTime / cycleDuration) {\n time = dur;\n iteration--;\n }\n\n isYoyo = this._yoyo && iteration & 1;\n\n if (isYoyo) {\n yoyoEase = this._yEase;\n time = dur - time;\n }\n\n prevIteration = _animationCycle(this._tTime, cycleDuration);\n\n if (time === prevTime && !force && this._initted) {\n //could be during the repeatDelay part. No need to render and fire callbacks.\n return this;\n }\n\n if (iteration !== prevIteration) {\n //timeline && this._yEase && _propagateYoyoEase(timeline, isYoyo);\n //repeatRefresh functionality\n if (this.vars.repeatRefresh && !this._lock) {\n this._lock = force = 1; //force, otherwise if lazy is true, the _attemptInitTween() will return and we'll jump out and get caught bouncing on each tick.\n\n this.render(cycleDuration * iteration, true).invalidate()._lock = 0;\n }\n }\n }\n\n if (!this._initted && _attemptInitTween(this, time, force, suppressEvents)) {\n return this;\n }\n\n this._tTime = tTime;\n this._time = time;\n\n if (!this._act && this._ts) {\n this._act = 1; //as long as it's not paused, force it to be active so that if the user renders independent of the parent timeline, it'll be forced to re-render on the next tick.\n\n this._lazy = 0;\n }\n\n this.ratio = ratio = (yoyoEase || this._ease)(time / dur);\n\n if (this._from) {\n this.ratio = ratio = 1 - ratio;\n }\n\n if (!prevTime && time && !suppressEvents) {\n _callback(this, \"onStart\");\n }\n\n pt = this._pt;\n\n while (pt) {\n pt.r(ratio, pt.d);\n pt = pt._next;\n }\n\n timeline && timeline.render(totalTime < 0 ? totalTime : !time && isYoyo ? -_tinyNum : timeline._dur * ratio, suppressEvents, force) || this._startAt && (this._zTime = totalTime);\n\n if (this._onUpdate && !suppressEvents) {\n if (totalTime < 0 && this._startAt) {\n this._startAt.render(totalTime, true, force); //note: for performance reasons, we tuck this conditional logic inside less traveled areas (most tweens don't have an onUpdate). We'd just have it at the end before the onComplete, but the values should be updated before any onUpdate is called, so we ALSO put it here and then if it's not called, we do so later near the onComplete.\n\n }\n\n _callback(this, \"onUpdate\");\n }\n\n if (this._repeat) if (iteration !== prevIteration && this.vars.onRepeat && !suppressEvents && this.parent) {\n _callback(this, \"onRepeat\");\n }\n\n if ((tTime === tDur || !tTime) && this._tTime === tTime) {\n if (totalTime < 0 && this._startAt && !this._onUpdate) {\n this._startAt.render(totalTime, true, force);\n }\n\n (totalTime || !dur) && (tTime || this._ts < 0) && _removeFromParent(this, 1); // don't remove if we're rendering at exactly a time of 0, as there could be autoRevert values that should get set on the next tick (if the playhead goes backward beyond the startTime, negative totalTime).\n\n if (!suppressEvents && !(totalTime < 0 && !prevTime)) {\n _callback(this, tTime === tDur ? \"onComplete\" : \"onReverseComplete\", true);\n\n this._prom && this._prom();\n }\n }\n }\n\n return this;\n };\n\n _proto3.targets = function targets() {\n return this._targets;\n };\n\n _proto3.invalidate = function invalidate() {\n this._pt = this._op = this._startAt = this._onUpdate = this._act = this._lazy = 0;\n this._ptLookup = [];\n\n if (this.timeline) {\n this.timeline.invalidate();\n }\n\n return _Animation2.prototype.invalidate.call(this);\n };\n\n _proto3.kill = function kill(targets, vars) {\n if (vars === void 0) {\n vars = \"all\";\n }\n\n if (!targets && (!vars || vars === \"all\")) {\n this._lazy = 0;\n\n if (this.parent) {\n return _interrupt(this);\n }\n }\n\n if (this.timeline) {\n this.timeline.killTweensOf(targets, vars, _overwritingTween && _overwritingTween.vars.overwrite !== true);\n return this;\n }\n\n var parsedTargets = this._targets,\n killingTargets = targets ? toArray(targets) : parsedTargets,\n propTweenLookup = this._ptLookup,\n firstPT = this._pt,\n overwrittenProps,\n curLookup,\n curOverwriteProps,\n props,\n p,\n pt,\n i;\n\n if ((!vars || vars === \"all\") && _arraysMatch(parsedTargets, killingTargets)) {\n return _interrupt(this);\n }\n\n overwrittenProps = this._op = this._op || [];\n\n if (vars !== \"all\") {\n //so people can pass in a comma-delimited list of property names\n if (_isString(vars)) {\n p = {};\n\n _forEachName(vars, function (name) {\n return p[name] = 1;\n });\n\n vars = p;\n }\n\n vars = _addAliasesToVars(parsedTargets, vars);\n }\n\n i = parsedTargets.length;\n\n while (i--) {\n if (~killingTargets.indexOf(parsedTargets[i])) {\n curLookup = propTweenLookup[i];\n\n if (vars === \"all\") {\n overwrittenProps[i] = vars;\n props = curLookup;\n curOverwriteProps = {};\n } else {\n curOverwriteProps = overwrittenProps[i] = overwrittenProps[i] || {};\n props = vars;\n }\n\n for (p in props) {\n pt = curLookup && curLookup[p];\n\n if (pt) {\n if (!(\"kill\" in pt.d) || pt.d.kill(p) === true) {\n _removeLinkedListItem(this, pt, \"_pt\");\n }\n\n delete curLookup[p];\n }\n\n if (curOverwriteProps !== \"all\") {\n curOverwriteProps[p] = 1;\n }\n }\n }\n }\n\n if (this._initted && !this._pt && firstPT) {\n //if all tweening properties are killed, kill the tween. Without this line, if there's a tween with multiple targets and then you killTweensOf() each target individually, the tween would technically still remain active and fire its onComplete even though there aren't any more properties tweening.\n _interrupt(this);\n }\n\n return this;\n };\n\n Tween.to = function to(targets, vars) {\n return new Tween(targets, vars, arguments[2]);\n };\n\n Tween.from = function from(targets, vars) {\n return new Tween(targets, _parseVars(arguments, 1));\n };\n\n Tween.delayedCall = function delayedCall(delay, callback, params, scope) {\n return new Tween(callback, 0, {\n immediateRender: false,\n lazy: false,\n overwrite: false,\n delay: delay,\n onComplete: callback,\n onReverseComplete: callback,\n onCompleteParams: params,\n onReverseCompleteParams: params,\n callbackScope: scope\n });\n };\n\n Tween.fromTo = function fromTo(targets, fromVars, toVars) {\n return new Tween(targets, _parseVars(arguments, 2));\n };\n\n Tween.set = function set(targets, vars) {\n vars.duration = 0;\n\n if (!vars.repeatDelay) {\n vars.repeat = 0;\n }\n\n return new Tween(targets, vars);\n };\n\n Tween.killTweensOf = function killTweensOf(targets, props, onlyActive) {\n return _globalTimeline.killTweensOf(targets, props, onlyActive);\n };\n\n return Tween;\n}(Animation);\n\n_setDefaults(Tween.prototype, {\n _targets: [],\n _lazy: 0,\n _startAt: 0,\n _op: 0,\n _onInit: 0\n}); //add the pertinent timeline methods to Tween instances so that users can chain conveniently and create a timeline automatically. (removed due to concerns that it'd ultimately add to more confusion especially for beginners)\n// _forEachName(\"to,from,fromTo,set,call,add,addLabel,addPause\", name => {\n// \tTween.prototype[name] = function() {\n// \t\tlet tl = new Timeline();\n// \t\treturn _addToTimeline(tl, this)[name].apply(tl, toArray(arguments));\n// \t}\n// });\n//for backward compatibility. Leverage the timeline calls.\n\n\n_forEachName(\"staggerTo,staggerFrom,staggerFromTo\", function (name) {\n Tween[name] = function () {\n var tl = new Timeline(),\n params = toArray(arguments);\n params.splice(name === \"staggerFromTo\" ? 5 : 4, 0, 0);\n return tl[name].apply(tl, params);\n };\n});\n/*\n * --------------------------------------------------------------------------------------\n * PROPTWEEN\n * --------------------------------------------------------------------------------------\n */\n\n\nvar _setterPlain = function _setterPlain(target, property, value) {\n return target[property] = value;\n},\n _setterFunc = function _setterFunc(target, property, value) {\n return target[property](value);\n},\n _setterFuncWithParam = function _setterFuncWithParam(target, property, value, data) {\n return target[property](data.fp, value);\n},\n _setterAttribute = function _setterAttribute(target, property, value) {\n return target.setAttribute(property, value);\n},\n _getSetter = function _getSetter(target, property) {\n return _isFunction(target[property]) ? _setterFunc : _isUndefined(target[property]) && target.setAttribute ? _setterAttribute : _setterPlain;\n},\n _renderPlain = function _renderPlain(ratio, data) {\n return data.set(data.t, data.p, Math.round((data.s + data.c * ratio) * 10000) / 10000, data);\n},\n _renderBoolean = function _renderBoolean(ratio, data) {\n return data.set(data.t, data.p, !!(data.s + data.c * ratio), data);\n},\n _renderComplexString = function _renderComplexString(ratio, data) {\n var pt = data._pt,\n s = \"\";\n\n if (!ratio && data.b) {\n //b = beginning string\n s = data.b;\n } else if (ratio === 1 && data.e) {\n //e = ending string\n s = data.e;\n } else {\n while (pt) {\n s = pt.p + (pt.m ? pt.m(pt.s + pt.c * ratio) : Math.round((pt.s + pt.c * ratio) * 10000) / 10000) + s; //we use the \"p\" property for the text inbetween (like a suffix). And in the context of a complex string, the modifier (m) is typically just Math.round(), like for RGB colors.\n\n pt = pt._next;\n }\n\n s += data.c; //we use the \"c\" of the PropTween to store the final chunk of non-numeric text.\n }\n\n data.set(data.t, data.p, s, data);\n},\n _renderPropTweens = function _renderPropTweens(ratio, data) {\n var pt = data._pt;\n\n while (pt) {\n pt.r(ratio, pt.d);\n pt = pt._next;\n }\n},\n _addPluginModifier = function _addPluginModifier(modifier, tween, target, property) {\n var pt = this._pt,\n next;\n\n while (pt) {\n next = pt._next;\n\n if (pt.p === property) {\n pt.modifier(modifier, tween, target);\n }\n\n pt = next;\n }\n},\n _killPropTweensOf = function _killPropTweensOf(property) {\n var pt = this._pt,\n hasNonDependentRemaining,\n next;\n\n while (pt) {\n next = pt._next;\n\n if (pt.p === property && !pt.op || pt.op === property) {\n _removeLinkedListItem(this, pt, \"_pt\");\n } else if (!pt.dep) {\n hasNonDependentRemaining = 1;\n }\n\n pt = next;\n }\n\n return !hasNonDependentRemaining;\n},\n _setterWithModifier = function _setterWithModifier(target, property, value, data) {\n data.mSet(target, property, data.m.call(data.tween, value, data.mt), data);\n},\n _sortPropTweensByPriority = function _sortPropTweensByPriority(parent) {\n var pt = parent._pt,\n next,\n pt2,\n first,\n last; //sorts the PropTween linked list in order of priority because some plugins need to do their work after ALL of the PropTweens were created (like RoundPropsPlugin and ModifiersPlugin)\n\n while (pt) {\n next = pt._next;\n pt2 = first;\n\n while (pt2 && pt2.pr > pt.pr) {\n pt2 = pt2._next;\n }\n\n if (pt._prev = pt2 ? pt2._prev : last) {\n pt._prev._next = pt;\n } else {\n first = pt;\n }\n\n if (pt._next = pt2) {\n pt2._prev = pt;\n } else {\n last = pt;\n }\n\n pt = next;\n }\n\n parent._pt = first;\n}; //PropTween key: t = target, p = prop, r = renderer, d = data, s = start, c = change, op = overwriteProperty (ONLY populated when it's different than p), pr = priority, _next/_prev for the linked list siblings, set = setter, m = modifier, mSet = modifierSetter (the original setter, before a modifier was added)\n\n\nexport var PropTween =\n/*#__PURE__*/\nfunction () {\n function PropTween(next, target, prop, start, change, renderer, data, setter, priority) {\n this.t = target;\n this.s = start;\n this.c = change;\n this.p = prop;\n this.r = renderer || _renderPlain;\n this.d = data || this;\n this.set = setter || _setterPlain;\n this.pr = priority || 0;\n this._next = next;\n\n if (next) {\n next._prev = this;\n }\n }\n\n var _proto4 = PropTween.prototype;\n\n _proto4.modifier = function modifier(func, tween, target) {\n this.mSet = this.mSet || this.set; //in case it was already set (a PropTween can only have one modifier)\n\n this.set = _setterWithModifier;\n this.m = func;\n this.mt = target; //modifier target\n\n this.tween = tween;\n };\n\n return PropTween;\n}(); //Initialization tasks\n\n_forEachName(_callbackNames + \",parent,duration,ease,delay,overwrite,runBackwards,startAt,yoyo,immediateRender,repeat,repeatDelay,data,paused,reversed,lazy,callbackScope,stringFilter,id,yoyoEase,stagger,inherit,repeatRefresh,keyframes,autoRevert\", function (name) {\n _reservedProps[name] = 1;\n if (name.substr(0, 2) === \"on\") _reservedProps[name + \"Params\"] = 1;\n});\n\n_globals.TweenMax = _globals.TweenLite = Tween;\n_globals.TimelineLite = _globals.TimelineMax = Timeline;\n_globalTimeline = new Timeline({\n sortChildren: false,\n defaults: _defaults,\n autoRemoveChildren: true,\n id: \"root\"\n});\n_config.stringFilter = _colorStringFilter;\n/*\n * --------------------------------------------------------------------------------------\n * GSAP\n * --------------------------------------------------------------------------------------\n */\n\nvar _gsap = {\n registerPlugin: function registerPlugin() {\n for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n args[_key2] = arguments[_key2];\n }\n\n args.forEach(function (config) {\n return _createPlugin(config);\n });\n },\n timeline: function timeline(vars) {\n return new Timeline(vars);\n },\n getTweensOf: function getTweensOf(targets, onlyActive) {\n return _globalTimeline.getTweensOf(targets, onlyActive);\n },\n getProperty: function getProperty(target, property, unit, uncache) {\n if (_isString(target)) {\n //in case selector text or an array is passed in\n target = toArray(target)[0];\n }\n\n var getter = _getCache(target || {}).get,\n format = unit ? _passThrough : _numericIfPossible;\n\n if (unit === \"native\") {\n unit = \"\";\n }\n\n return !target ? target : !property ? function (property, unit, uncache) {\n return format((_plugins[property] && _plugins[property].get || getter)(target, property, unit, uncache));\n } : format((_plugins[property] && _plugins[property].get || getter)(target, property, unit, uncache));\n },\n quickSetter: function quickSetter(target, property, unit) {\n target = toArray(target);\n\n if (target.length > 1) {\n var setters = target.map(function (t) {\n return gsap.quickSetter(t, property, unit);\n }),\n l = setters.length;\n return function (value) {\n var i = l;\n\n while (i--) {\n setters[i](value);\n }\n };\n }\n\n target = target[0] || {};\n\n var Plugin = _plugins[property],\n cache = _getCache(target),\n setter = Plugin ? function (value) {\n var p = new Plugin();\n _quickTween._pt = 0;\n p.init(target, unit ? value + unit : value, _quickTween, 0, [target]);\n p.render(1, p);\n _quickTween._pt && _renderPropTweens(1, _quickTween);\n } : cache.set(target, property);\n\n return Plugin ? setter : function (value) {\n return setter(target, property, unit ? value + unit : value, cache, 1);\n };\n },\n isTweening: function isTweening(targets) {\n return _globalTimeline.getTweensOf(targets, true).length > 0;\n },\n defaults: function defaults(value) {\n if (value && value.ease) {\n value.ease = _parseEase(value.ease, _defaults.ease);\n }\n\n return _mergeDeep(_defaults, value || {});\n },\n config: function config(value) {\n return _mergeDeep(_config, value || {});\n },\n registerEffect: function registerEffect(_ref) {\n var name = _ref.name,\n effect = _ref.effect,\n plugins = _ref.plugins,\n defaults = _ref.defaults,\n extendTimeline = _ref.extendTimeline;\n (plugins || \"\").split(\",\").forEach(function (pluginName) {\n return pluginName && !_plugins[pluginName] && !_globals[pluginName] && _warn(name + \" effect requires \" + pluginName + \" plugin.\");\n });\n\n _effects[name] = function (targets, vars) {\n return effect(toArray(targets), _setDefaults(vars || {}, defaults));\n };\n\n if (extendTimeline) {\n Timeline.prototype[name] = function (targets, vars, position) {\n return this.add(_effects[name](targets, _isObject(vars) ? vars : (position = vars) && {}), position);\n };\n }\n },\n registerEase: function registerEase(name, ease) {\n _easeMap[name] = _parseEase(ease);\n },\n parseEase: function parseEase(ease, defaultEase) {\n return arguments.length ? _parseEase(ease, defaultEase) : _easeMap;\n },\n getById: function getById(id) {\n return _globalTimeline.getById(id);\n },\n exportRoot: function exportRoot(vars, includeDelayedCalls) {\n if (vars === void 0) {\n vars = {};\n }\n\n var tl = new Timeline(vars),\n child,\n next;\n tl.smoothChildTiming = _isNotFalse(vars.smoothChildTiming);\n\n _globalTimeline.remove(tl);\n\n tl._dp = 0; //otherwise it'll get re-activated when adding children and be re-introduced into _globalTimeline's linked list (then added to itself).\n\n tl._time = tl._tTime = _globalTimeline._time;\n child = _globalTimeline._first;\n\n while (child) {\n next = child._next;\n\n if (includeDelayedCalls || !(!child._dur && child instanceof Tween && child.vars.onComplete === child._targets[0])) {\n _addToTimeline(tl, child, child._start - child._delay);\n }\n\n child = next;\n }\n\n _addToTimeline(_globalTimeline, tl, 0);\n\n return tl;\n },\n utils: {\n wrap: wrap,\n wrapYoyo: wrapYoyo,\n distribute: distribute,\n random: random,\n snap: snap,\n normalize: normalize,\n getUnit: getUnit,\n clamp: clamp,\n splitColor: splitColor,\n toArray: toArray,\n mapRange: mapRange,\n pipe: pipe,\n unitize: unitize,\n interpolate: interpolate\n },\n install: _install,\n effects: _effects,\n ticker: _ticker,\n updateRoot: Timeline.updateRoot,\n plugins: _plugins,\n globalTimeline: _globalTimeline,\n core: {\n PropTween: PropTween,\n globals: _addGlobal,\n Tween: Tween,\n Timeline: Timeline,\n Animation: Animation,\n getCache: _getCache\n }\n};\n\n_forEachName(\"to,from,fromTo,delayedCall,set,killTweensOf\", function (name) {\n return _gsap[name] = Tween[name];\n});\n\n_ticker.add(Timeline.updateRoot);\n\n_quickTween = _gsap.to({}, {\n duration: 0\n}); // ---- EXTRA PLUGINS --------------------------------------------------------\n\nvar _getPluginPropTween = function _getPluginPropTween(plugin, prop) {\n var pt = plugin._pt;\n\n while (pt && pt.p !== prop && pt.op !== prop && pt.fp !== prop) {\n pt = pt._next;\n }\n\n return pt;\n},\n _addModifiers = function _addModifiers(tween, modifiers) {\n var targets = tween._targets,\n p,\n i,\n pt;\n\n for (p in modifiers) {\n i = targets.length;\n\n while (i--) {\n pt = tween._ptLookup[i][p];\n\n if (pt && (pt = pt.d)) {\n if (pt._pt) {\n // is a plugin\n pt = _getPluginPropTween(pt, p);\n }\n\n pt && pt.modifier && pt.modifier(modifiers[p], tween, targets[i], p);\n }\n }\n }\n},\n _buildModifierPlugin = function _buildModifierPlugin(name, modifier) {\n return {\n name: name,\n rawVars: 1,\n //don't pre-process function-based values or \"random()\" strings.\n init: function init(target, vars, tween) {\n tween._onInit = function (tween) {\n var temp, p;\n\n if (_isString(vars)) {\n temp = {};\n\n _forEachName(vars, function (name) {\n return temp[name] = 1;\n }); //if the user passes in a comma-delimited list of property names to roundProps, like \"x,y\", we round to whole numbers.\n\n\n vars = temp;\n }\n\n if (modifier) {\n temp = {};\n\n for (p in vars) {\n temp[p] = modifier(vars[p]);\n }\n\n vars = temp;\n }\n\n _addModifiers(tween, vars);\n };\n }\n };\n}; //register core plugins\n\n\nexport var gsap = _gsap.registerPlugin({\n name: \"attr\",\n init: function init(target, vars, tween, index, targets) {\n for (var p in vars) {\n this.add(target, \"setAttribute\", (target.getAttribute(p) || 0) + \"\", vars[p], index, targets, 0, 0, p); //this.add(target, \"setAttribute\", (target.getAttribute((p in target.dataset ? (p = \"data-\" + p) : p)) || 0) + \"\", vars[p], index, targets, 0, 0, p);\n\n this._props.push(p);\n }\n }\n}, {\n name: \"endArray\",\n init: function init(target, value) {\n var i = value.length;\n\n while (i--) {\n this.add(target, i, target[i] || 0, value[i]);\n }\n }\n}, _buildModifierPlugin(\"roundProps\", _roundModifier), _buildModifierPlugin(\"modifiers\"), _buildModifierPlugin(\"snap\", snap)) || _gsap; //to prevent the core plugins from being dropped via aggressive tree shaking, we must include them in the variable declaration in this way.\n\nTween.version = Timeline.version = gsap.version = \"3.0.4\";\n_coreReady = 1;\n\nif (_windowExists()) {\n _wake();\n}\n\nvar Power0 = _easeMap.Power0,\n Power1 = _easeMap.Power1,\n Power2 = _easeMap.Power2,\n Power3 = _easeMap.Power3,\n Power4 = _easeMap.Power4,\n Linear = _easeMap.Linear,\n Quad = _easeMap.Quad,\n Cubic = _easeMap.Cubic,\n Quart = _easeMap.Quart,\n Quint = _easeMap.Quint,\n Strong = _easeMap.Strong,\n Elastic = _easeMap.Elastic,\n Back = _easeMap.Back,\n SteppedEase = _easeMap.SteppedEase,\n Bounce = _easeMap.Bounce,\n Sine = _easeMap.Sine,\n Expo = _easeMap.Expo,\n Circ = _easeMap.Circ;\nexport { Power0, Power1, Power2, Power3, Power4, Linear, Quad, Cubic, Quart, Quint, Strong, Elastic, Back, SteppedEase, Bounce, Sine, Expo, Circ };\nexport { Tween as TweenMax, Tween as TweenLite, Timeline as TimelineMax, Timeline as TimelineLite, gsap as default, wrap, wrapYoyo, distribute, random, snap, normalize, getUnit, clamp, splitColor, toArray, mapRange, pipe, unitize, interpolate }; //export some internal methods/orojects for use in CSSPlugin so that we can externalize that file and allow custom builds that exclude it.\n\nexport { _getProperty, _numExp, _isString, _isUndefined, _renderComplexString, _relExp, _setDefaults, _removeLinkedListItem, _forEachName, _sortPropTweensByPriority, _colorStringFilter, _replaceRandom, _checkPlugin, _plugins, _ticker, _config, _roundModifier, _round, _missingPlugin, _getSetter, _getCache };","'use strict';\n\nif (process.env.NODE_ENV === 'production') {\n module.exports = require('./cjs/react.production.min.js');\n} else {\n module.exports = require('./cjs/react.development.js');\n}","require(\"core-js/modules/es6.array.some\");\n\nrequire(\"core-js/modules/es6.regexp.split\");\n\nrequire(\"core-js/modules/es6.date.now\");\n\nrequire(\"core-js/modules/es6.array.for-each\");\n\nrequire(\"core-js/modules/es6.array.is-array\");\n\nrequire(\"core-js/modules/es6.array.index-of\");\n\nrequire(\"core-js/modules/web.dom.iterable\");\n\nrequire(\"core-js/modules/es6.array.iterator\");\n\nrequire(\"core-js/modules/es6.object.to-string\");\n\nrequire(\"core-js/modules/es6.object.keys\");\n\nrequire(\"core-js/modules/es6.array.filter\");\n\nrequire(\"core-js/modules/es6.array.map\");\n\nrequire(\"core-js/modules/es6.array.reduce\");\n\nrequire(\"core-js/modules/es6.regexp.replace\");\n\nrequire(\"core-js/modules/es6.object.assign\");\n\nrequire(\"core-js/modules/es7.symbol.async-iterator\");\n\nrequire(\"core-js/modules/es6.symbol\");\n\nexports.__esModule = true;\nexports.warn = exports.requestAnimationFrame = exports.reducePropsToState = exports.mapStateOnServer = exports.handleClientStateChange = exports.convertReactPropstoHtmlAttributes = undefined;\n\nvar _typeof = typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\" ? function (obj) {\n return typeof obj;\n} : function (obj) {\n return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj;\n};\n\nvar _extends = Object.assign || function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n\n return target;\n};\n\nvar _react = require(\"react\");\n\nvar _react2 = _interopRequireDefault(_react);\n\nvar _objectAssign = require(\"object-assign\");\n\nvar _objectAssign2 = _interopRequireDefault(_objectAssign);\n\nvar _HelmetConstants = require(\"./HelmetConstants.js\");\n\nfunction _interopRequireDefault(obj) {\n return obj && obj.__esModule ? obj : {\n \"default\": obj\n };\n}\n\nvar encodeSpecialCharacters = function encodeSpecialCharacters(str) {\n var encode = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true;\n\n if (encode === false) {\n return String(str);\n }\n\n return String(str).replace(/&/g, \"&\").replace(/</g, \"<\").replace(/>/g, \">\").replace(/\"/g, \""\").replace(/'/g, \"'\");\n};\n\nvar getTitleFromPropsList = function getTitleFromPropsList(propsList) {\n var innermostTitle = getInnermostProperty(propsList, _HelmetConstants.TAG_NAMES.TITLE);\n var innermostTemplate = getInnermostProperty(propsList, _HelmetConstants.HELMET_PROPS.TITLE_TEMPLATE);\n\n if (innermostTemplate && innermostTitle) {\n // use function arg to avoid need to escape $ characters\n return innermostTemplate.replace(/%s/g, function () {\n return innermostTitle;\n });\n }\n\n var innermostDefaultTitle = getInnermostProperty(propsList, _HelmetConstants.HELMET_PROPS.DEFAULT_TITLE);\n return innermostTitle || innermostDefaultTitle || undefined;\n};\n\nvar getOnChangeClientState = function getOnChangeClientState(propsList) {\n return getInnermostProperty(propsList, _HelmetConstants.HELMET_PROPS.ON_CHANGE_CLIENT_STATE) || function () {};\n};\n\nvar getAttributesFromPropsList = function getAttributesFromPropsList(tagType, propsList) {\n return propsList.filter(function (props) {\n return typeof props[tagType] !== \"undefined\";\n }).map(function (props) {\n return props[tagType];\n }).reduce(function (tagAttrs, current) {\n return _extends({}, tagAttrs, current);\n }, {});\n};\n\nvar getBaseTagFromPropsList = function getBaseTagFromPropsList(primaryAttributes, propsList) {\n return propsList.filter(function (props) {\n return typeof props[_HelmetConstants.TAG_NAMES.BASE] !== \"undefined\";\n }).map(function (props) {\n return props[_HelmetConstants.TAG_NAMES.BASE];\n }).reverse().reduce(function (innermostBaseTag, tag) {\n if (!innermostBaseTag.length) {\n var keys = Object.keys(tag);\n\n for (var i = 0; i < keys.length; i++) {\n var attributeKey = keys[i];\n var lowerCaseAttributeKey = attributeKey.toLowerCase();\n\n if (primaryAttributes.indexOf(lowerCaseAttributeKey) !== -1 && tag[lowerCaseAttributeKey]) {\n return innermostBaseTag.concat(tag);\n }\n }\n }\n\n return innermostBaseTag;\n }, []);\n};\n\nvar getTagsFromPropsList = function getTagsFromPropsList(tagName, primaryAttributes, propsList) {\n // Calculate list of tags, giving priority innermost component (end of the propslist)\n var approvedSeenTags = {};\n return propsList.filter(function (props) {\n if (Array.isArray(props[tagName])) {\n return true;\n }\n\n if (typeof props[tagName] !== \"undefined\") {\n warn(\"Helmet: \" + tagName + \" should be of type \\\"Array\\\". Instead found type \\\"\" + _typeof(props[tagName]) + \"\\\"\");\n }\n\n return false;\n }).map(function (props) {\n return props[tagName];\n }).reverse().reduce(function (approvedTags, instanceTags) {\n var instanceSeenTags = {};\n instanceTags.filter(function (tag) {\n var primaryAttributeKey = void 0;\n var keys = Object.keys(tag);\n\n for (var i = 0; i < keys.length; i++) {\n var attributeKey = keys[i];\n var lowerCaseAttributeKey = attributeKey.toLowerCase(); // Special rule with link tags, since rel and href are both primary tags, rel takes priority\n\n if (primaryAttributes.indexOf(lowerCaseAttributeKey) !== -1 && !(primaryAttributeKey === _HelmetConstants.TAG_PROPERTIES.REL && tag[primaryAttributeKey].toLowerCase() === \"canonical\") && !(lowerCaseAttributeKey === _HelmetConstants.TAG_PROPERTIES.REL && tag[lowerCaseAttributeKey].toLowerCase() === \"stylesheet\")) {\n primaryAttributeKey = lowerCaseAttributeKey;\n } // Special case for innerHTML which doesn't work lowercased\n\n\n if (primaryAttributes.indexOf(attributeKey) !== -1 && (attributeKey === _HelmetConstants.TAG_PROPERTIES.INNER_HTML || attributeKey === _HelmetConstants.TAG_PROPERTIES.CSS_TEXT || attributeKey === _HelmetConstants.TAG_PROPERTIES.ITEM_PROP)) {\n primaryAttributeKey = attributeKey;\n }\n }\n\n if (!primaryAttributeKey || !tag[primaryAttributeKey]) {\n return false;\n }\n\n var value = tag[primaryAttributeKey].toLowerCase();\n\n if (!approvedSeenTags[primaryAttributeKey]) {\n approvedSeenTags[primaryAttributeKey] = {};\n }\n\n if (!instanceSeenTags[primaryAttributeKey]) {\n instanceSeenTags[primaryAttributeKey] = {};\n }\n\n if (!approvedSeenTags[primaryAttributeKey][value]) {\n instanceSeenTags[primaryAttributeKey][value] = true;\n return true;\n }\n\n return false;\n }).reverse().forEach(function (tag) {\n return approvedTags.push(tag);\n }); // Update seen tags with tags from this instance\n\n var keys = Object.keys(instanceSeenTags);\n\n for (var i = 0; i < keys.length; i++) {\n var attributeKey = keys[i];\n var tagUnion = (0, _objectAssign2[\"default\"])({}, approvedSeenTags[attributeKey], instanceSeenTags[attributeKey]);\n approvedSeenTags[attributeKey] = tagUnion;\n }\n\n return approvedTags;\n }, []).reverse();\n};\n\nvar getInnermostProperty = function getInnermostProperty(propsList, property) {\n for (var i = propsList.length - 1; i >= 0; i--) {\n var props = propsList[i];\n\n if (props.hasOwnProperty(property)) {\n return props[property];\n }\n }\n\n return null;\n};\n\nvar reducePropsToState = function reducePropsToState(propsList) {\n return {\n baseTag: getBaseTagFromPropsList([_HelmetConstants.TAG_PROPERTIES.HREF], propsList),\n bodyAttributes: getAttributesFromPropsList(_HelmetConstants.ATTRIBUTE_NAMES.BODY, propsList),\n defer: getInnermostProperty(propsList, _HelmetConstants.HELMET_PROPS.DEFER),\n encode: getInnermostProperty(propsList, _HelmetConstants.HELMET_PROPS.ENCODE_SPECIAL_CHARACTERS),\n htmlAttributes: getAttributesFromPropsList(_HelmetConstants.ATTRIBUTE_NAMES.HTML, propsList),\n linkTags: getTagsFromPropsList(_HelmetConstants.TAG_NAMES.LINK, [_HelmetConstants.TAG_PROPERTIES.REL, _HelmetConstants.TAG_PROPERTIES.HREF], propsList),\n metaTags: getTagsFromPropsList(_HelmetConstants.TAG_NAMES.META, [_HelmetConstants.TAG_PROPERTIES.NAME, _HelmetConstants.TAG_PROPERTIES.CHARSET, _HelmetConstants.TAG_PROPERTIES.HTTPEQUIV, _HelmetConstants.TAG_PROPERTIES.PROPERTY, _HelmetConstants.TAG_PROPERTIES.ITEM_PROP], propsList),\n noscriptTags: getTagsFromPropsList(_HelmetConstants.TAG_NAMES.NOSCRIPT, [_HelmetConstants.TAG_PROPERTIES.INNER_HTML], propsList),\n onChangeClientState: getOnChangeClientState(propsList),\n scriptTags: getTagsFromPropsList(_HelmetConstants.TAG_NAMES.SCRIPT, [_HelmetConstants.TAG_PROPERTIES.SRC, _HelmetConstants.TAG_PROPERTIES.INNER_HTML], propsList),\n styleTags: getTagsFromPropsList(_HelmetConstants.TAG_NAMES.STYLE, [_HelmetConstants.TAG_PROPERTIES.CSS_TEXT], propsList),\n title: getTitleFromPropsList(propsList),\n titleAttributes: getAttributesFromPropsList(_HelmetConstants.ATTRIBUTE_NAMES.TITLE, propsList)\n };\n};\n\nvar rafPolyfill = function () {\n var clock = Date.now();\n return function (callback) {\n var currentTime = Date.now();\n\n if (currentTime - clock > 16) {\n clock = currentTime;\n callback(currentTime);\n } else {\n setTimeout(function () {\n rafPolyfill(callback);\n }, 0);\n }\n };\n}();\n\nvar cafPolyfill = function cafPolyfill(id) {\n return clearTimeout(id);\n};\n\nvar requestAnimationFrame = typeof window !== \"undefined\" ? window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || rafPolyfill : global.requestAnimationFrame || rafPolyfill;\nvar cancelAnimationFrame = typeof window !== \"undefined\" ? window.cancelAnimationFrame || window.webkitCancelAnimationFrame || window.mozCancelAnimationFrame || cafPolyfill : global.cancelAnimationFrame || cafPolyfill;\n\nvar warn = function warn(msg) {\n return console && typeof console.warn === \"function\" && console.warn(msg);\n};\n\nvar _helmetCallback = null;\n\nvar handleClientStateChange = function handleClientStateChange(newState) {\n if (_helmetCallback) {\n cancelAnimationFrame(_helmetCallback);\n }\n\n if (newState.defer) {\n _helmetCallback = requestAnimationFrame(function () {\n commitTagChanges(newState, function () {\n _helmetCallback = null;\n });\n });\n } else {\n commitTagChanges(newState);\n _helmetCallback = null;\n }\n};\n\nvar commitTagChanges = function commitTagChanges(newState, cb) {\n var baseTag = newState.baseTag,\n bodyAttributes = newState.bodyAttributes,\n htmlAttributes = newState.htmlAttributes,\n linkTags = newState.linkTags,\n metaTags = newState.metaTags,\n noscriptTags = newState.noscriptTags,\n onChangeClientState = newState.onChangeClientState,\n scriptTags = newState.scriptTags,\n styleTags = newState.styleTags,\n title = newState.title,\n titleAttributes = newState.titleAttributes;\n updateAttributes(_HelmetConstants.TAG_NAMES.BODY, bodyAttributes);\n updateAttributes(_HelmetConstants.TAG_NAMES.HTML, htmlAttributes);\n updateTitle(title, titleAttributes);\n var tagUpdates = {\n baseTag: updateTags(_HelmetConstants.TAG_NAMES.BASE, baseTag),\n linkTags: updateTags(_HelmetConstants.TAG_NAMES.LINK, linkTags),\n metaTags: updateTags(_HelmetConstants.TAG_NAMES.META, metaTags),\n noscriptTags: updateTags(_HelmetConstants.TAG_NAMES.NOSCRIPT, noscriptTags),\n scriptTags: updateTags(_HelmetConstants.TAG_NAMES.SCRIPT, scriptTags),\n styleTags: updateTags(_HelmetConstants.TAG_NAMES.STYLE, styleTags)\n };\n var addedTags = {};\n var removedTags = {};\n Object.keys(tagUpdates).forEach(function (tagType) {\n var _tagUpdates$tagType = tagUpdates[tagType],\n newTags = _tagUpdates$tagType.newTags,\n oldTags = _tagUpdates$tagType.oldTags;\n\n if (newTags.length) {\n addedTags[tagType] = newTags;\n }\n\n if (oldTags.length) {\n removedTags[tagType] = tagUpdates[tagType].oldTags;\n }\n });\n cb && cb();\n onChangeClientState(newState, addedTags, removedTags);\n};\n\nvar flattenArray = function flattenArray(possibleArray) {\n return Array.isArray(possibleArray) ? possibleArray.join(\"\") : possibleArray;\n};\n\nvar updateTitle = function updateTitle(title, attributes) {\n if (typeof title !== \"undefined\" && document.title !== title) {\n document.title = flattenArray(title);\n }\n\n updateAttributes(_HelmetConstants.TAG_NAMES.TITLE, attributes);\n};\n\nvar updateAttributes = function updateAttributes(tagName, attributes) {\n var elementTag = document.getElementsByTagName(tagName)[0];\n\n if (!elementTag) {\n return;\n }\n\n var helmetAttributeString = elementTag.getAttribute(_HelmetConstants.HELMET_ATTRIBUTE);\n var helmetAttributes = helmetAttributeString ? helmetAttributeString.split(\",\") : [];\n var attributesToRemove = [].concat(helmetAttributes);\n var attributeKeys = Object.keys(attributes);\n\n for (var i = 0; i < attributeKeys.length; i++) {\n var attribute = attributeKeys[i];\n var value = attributes[attribute] || \"\";\n\n if (elementTag.getAttribute(attribute) !== value) {\n elementTag.setAttribute(attribute, value);\n }\n\n if (helmetAttributes.indexOf(attribute) === -1) {\n helmetAttributes.push(attribute);\n }\n\n var indexToSave = attributesToRemove.indexOf(attribute);\n\n if (indexToSave !== -1) {\n attributesToRemove.splice(indexToSave, 1);\n }\n }\n\n for (var _i = attributesToRemove.length - 1; _i >= 0; _i--) {\n elementTag.removeAttribute(attributesToRemove[_i]);\n }\n\n if (helmetAttributes.length === attributesToRemove.length) {\n elementTag.removeAttribute(_HelmetConstants.HELMET_ATTRIBUTE);\n } else if (elementTag.getAttribute(_HelmetConstants.HELMET_ATTRIBUTE) !== attributeKeys.join(\",\")) {\n elementTag.setAttribute(_HelmetConstants.HELMET_ATTRIBUTE, attributeKeys.join(\",\"));\n }\n};\n\nvar updateTags = function updateTags(type, tags) {\n var headElement = document.head || document.querySelector(_HelmetConstants.TAG_NAMES.HEAD);\n var tagNodes = headElement.querySelectorAll(type + \"[\" + _HelmetConstants.HELMET_ATTRIBUTE + \"]\");\n var oldTags = Array.prototype.slice.call(tagNodes);\n var newTags = [];\n var indexToDelete = void 0;\n\n if (tags && tags.length) {\n tags.forEach(function (tag) {\n var newElement = document.createElement(type);\n\n for (var attribute in tag) {\n if (tag.hasOwnProperty(attribute)) {\n if (attribute === _HelmetConstants.TAG_PROPERTIES.INNER_HTML) {\n newElement.innerHTML = tag.innerHTML;\n } else if (attribute === _HelmetConstants.TAG_PROPERTIES.CSS_TEXT) {\n if (newElement.styleSheet) {\n newElement.styleSheet.cssText = tag.cssText;\n } else {\n newElement.appendChild(document.createTextNode(tag.cssText));\n }\n } else {\n var value = typeof tag[attribute] === \"undefined\" ? \"\" : tag[attribute];\n newElement.setAttribute(attribute, value);\n }\n }\n }\n\n newElement.setAttribute(_HelmetConstants.HELMET_ATTRIBUTE, \"true\"); // Remove a duplicate tag from domTagstoRemove, so it isn't cleared.\n\n if (oldTags.some(function (existingTag, index) {\n indexToDelete = index;\n return newElement.isEqualNode(existingTag);\n })) {\n oldTags.splice(indexToDelete, 1);\n } else {\n newTags.push(newElement);\n }\n });\n }\n\n oldTags.forEach(function (tag) {\n return tag.parentNode.removeChild(tag);\n });\n newTags.forEach(function (tag) {\n return headElement.appendChild(tag);\n });\n return {\n oldTags: oldTags,\n newTags: newTags\n };\n};\n\nvar generateElementAttributesAsString = function generateElementAttributesAsString(attributes) {\n return Object.keys(attributes).reduce(function (str, key) {\n var attr = typeof attributes[key] !== \"undefined\" ? key + \"=\\\"\" + attributes[key] + \"\\\"\" : \"\" + key;\n return str ? str + \" \" + attr : attr;\n }, \"\");\n};\n\nvar generateTitleAsString = function generateTitleAsString(type, title, attributes, encode) {\n var attributeString = generateElementAttributesAsString(attributes);\n var flattenedTitle = flattenArray(title);\n return attributeString ? \"<\" + type + \" \" + _HelmetConstants.HELMET_ATTRIBUTE + \"=\\\"true\\\" \" + attributeString + \">\" + encodeSpecialCharacters(flattenedTitle, encode) + \"</\" + type + \">\" : \"<\" + type + \" \" + _HelmetConstants.HELMET_ATTRIBUTE + \"=\\\"true\\\">\" + encodeSpecialCharacters(flattenedTitle, encode) + \"</\" + type + \">\";\n};\n\nvar generateTagsAsString = function generateTagsAsString(type, tags, encode) {\n return tags.reduce(function (str, tag) {\n var attributeHtml = Object.keys(tag).filter(function (attribute) {\n return !(attribute === _HelmetConstants.TAG_PROPERTIES.INNER_HTML || attribute === _HelmetConstants.TAG_PROPERTIES.CSS_TEXT);\n }).reduce(function (string, attribute) {\n var attr = typeof tag[attribute] === \"undefined\" ? attribute : attribute + \"=\\\"\" + encodeSpecialCharacters(tag[attribute], encode) + \"\\\"\";\n return string ? string + \" \" + attr : attr;\n }, \"\");\n var tagContent = tag.innerHTML || tag.cssText || \"\";\n var isSelfClosing = _HelmetConstants.SELF_CLOSING_TAGS.indexOf(type) === -1;\n return str + \"<\" + type + \" \" + _HelmetConstants.HELMET_ATTRIBUTE + \"=\\\"true\\\" \" + attributeHtml + (isSelfClosing ? \"/>\" : \">\" + tagContent + \"</\" + type + \">\");\n }, \"\");\n};\n\nvar convertElementAttributestoReactProps = function convertElementAttributestoReactProps(attributes) {\n var initProps = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n return Object.keys(attributes).reduce(function (obj, key) {\n obj[_HelmetConstants.REACT_TAG_MAP[key] || key] = attributes[key];\n return obj;\n }, initProps);\n};\n\nvar convertReactPropstoHtmlAttributes = function convertReactPropstoHtmlAttributes(props) {\n var initAttributes = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n return Object.keys(props).reduce(function (obj, key) {\n obj[_HelmetConstants.HTML_TAG_MAP[key] || key] = props[key];\n return obj;\n }, initAttributes);\n};\n\nvar generateTitleAsReactComponent = function generateTitleAsReactComponent(type, title, attributes) {\n var _initProps; // assigning into an array to define toString function on it\n\n\n var initProps = (_initProps = {\n key: title\n }, _initProps[_HelmetConstants.HELMET_ATTRIBUTE] = true, _initProps);\n var props = convertElementAttributestoReactProps(attributes, initProps);\n return [_react2[\"default\"].createElement(_HelmetConstants.TAG_NAMES.TITLE, props, title)];\n};\n\nvar generateTagsAsReactComponent = function generateTagsAsReactComponent(type, tags) {\n return tags.map(function (tag, i) {\n var _mappedTag;\n\n var mappedTag = (_mappedTag = {\n key: i\n }, _mappedTag[_HelmetConstants.HELMET_ATTRIBUTE] = true, _mappedTag);\n Object.keys(tag).forEach(function (attribute) {\n var mappedAttribute = _HelmetConstants.REACT_TAG_MAP[attribute] || attribute;\n\n if (mappedAttribute === _HelmetConstants.TAG_PROPERTIES.INNER_HTML || mappedAttribute === _HelmetConstants.TAG_PROPERTIES.CSS_TEXT) {\n var content = tag.innerHTML || tag.cssText;\n mappedTag.dangerouslySetInnerHTML = {\n __html: content\n };\n } else {\n mappedTag[mappedAttribute] = tag[attribute];\n }\n });\n return _react2[\"default\"].createElement(type, mappedTag);\n });\n};\n\nvar getMethodsForTag = function getMethodsForTag(type, tags, encode) {\n switch (type) {\n case _HelmetConstants.TAG_NAMES.TITLE:\n return {\n toComponent: function toComponent() {\n return generateTitleAsReactComponent(type, tags.title, tags.titleAttributes, encode);\n },\n toString: function toString() {\n return generateTitleAsString(type, tags.title, tags.titleAttributes, encode);\n }\n };\n\n case _HelmetConstants.ATTRIBUTE_NAMES.BODY:\n case _HelmetConstants.ATTRIBUTE_NAMES.HTML:\n return {\n toComponent: function toComponent() {\n return convertElementAttributestoReactProps(tags);\n },\n toString: function toString() {\n return generateElementAttributesAsString(tags);\n }\n };\n\n default:\n return {\n toComponent: function toComponent() {\n return generateTagsAsReactComponent(type, tags);\n },\n toString: function toString() {\n return generateTagsAsString(type, tags, encode);\n }\n };\n }\n};\n\nvar mapStateOnServer = function mapStateOnServer(_ref) {\n var baseTag = _ref.baseTag,\n bodyAttributes = _ref.bodyAttributes,\n encode = _ref.encode,\n htmlAttributes = _ref.htmlAttributes,\n linkTags = _ref.linkTags,\n metaTags = _ref.metaTags,\n noscriptTags = _ref.noscriptTags,\n scriptTags = _ref.scriptTags,\n styleTags = _ref.styleTags,\n _ref$title = _ref.title,\n title = _ref$title === undefined ? \"\" : _ref$title,\n titleAttributes = _ref.titleAttributes;\n return {\n base: getMethodsForTag(_HelmetConstants.TAG_NAMES.BASE, baseTag, encode),\n bodyAttributes: getMethodsForTag(_HelmetConstants.ATTRIBUTE_NAMES.BODY, bodyAttributes, encode),\n htmlAttributes: getMethodsForTag(_HelmetConstants.ATTRIBUTE_NAMES.HTML, htmlAttributes, encode),\n link: getMethodsForTag(_HelmetConstants.TAG_NAMES.LINK, linkTags, encode),\n meta: getMethodsForTag(_HelmetConstants.TAG_NAMES.META, metaTags, encode),\n noscript: getMethodsForTag(_HelmetConstants.TAG_NAMES.NOSCRIPT, noscriptTags, encode),\n script: getMethodsForTag(_HelmetConstants.TAG_NAMES.SCRIPT, scriptTags, encode),\n style: getMethodsForTag(_HelmetConstants.TAG_NAMES.STYLE, styleTags, encode),\n title: getMethodsForTag(_HelmetConstants.TAG_NAMES.TITLE, {\n title: title,\n titleAttributes: titleAttributes\n }, encode)\n };\n};\n\nexports.convertReactPropstoHtmlAttributes = convertReactPropstoHtmlAttributes;\nexports.handleClientStateChange = handleClientStateChange;\nexports.mapStateOnServer = mapStateOnServer;\nexports.reducePropsToState = reducePropsToState;\nexports.requestAnimationFrame = requestAnimationFrame;\nexports.warn = warn;","/** @license React v16.12.0\n * react.production.min.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n'use strict';\n\nrequire(\"core-js/modules/es6.function.bind\");\n\nrequire(\"core-js/modules/es6.regexp.to-string\");\n\nrequire(\"core-js/modules/es6.date.to-string\");\n\nrequire(\"core-js/modules/web.dom.iterable\");\n\nrequire(\"core-js/modules/es6.array.iterator\");\n\nrequire(\"core-js/modules/es6.object.to-string\");\n\nrequire(\"core-js/modules/es6.object.keys\");\n\nrequire(\"core-js/modules/es6.array.is-array\");\n\nrequire(\"core-js/modules/es6.regexp.replace\");\n\nrequire(\"core-js/modules/es7.symbol.async-iterator\");\n\nrequire(\"core-js/modules/es6.symbol\");\n\nvar h = require(\"object-assign\"),\n n = \"function\" === typeof Symbol && Symbol[\"for\"],\n p = n ? Symbol[\"for\"](\"react.element\") : 60103,\n q = n ? Symbol[\"for\"](\"react.portal\") : 60106,\n r = n ? Symbol[\"for\"](\"react.fragment\") : 60107,\n t = n ? Symbol[\"for\"](\"react.strict_mode\") : 60108,\n u = n ? Symbol[\"for\"](\"react.profiler\") : 60114,\n v = n ? Symbol[\"for\"](\"react.provider\") : 60109,\n w = n ? Symbol[\"for\"](\"react.context\") : 60110,\n x = n ? Symbol[\"for\"](\"react.forward_ref\") : 60112,\n y = n ? Symbol[\"for\"](\"react.suspense\") : 60113;\n\nn && Symbol[\"for\"](\"react.suspense_list\");\nvar z = n ? Symbol[\"for\"](\"react.memo\") : 60115,\n aa = n ? Symbol[\"for\"](\"react.lazy\") : 60116;\nn && Symbol[\"for\"](\"react.fundamental\");\nn && Symbol[\"for\"](\"react.responder\");\nn && Symbol[\"for\"](\"react.scope\");\nvar A = \"function\" === typeof Symbol && Symbol.iterator;\n\nfunction B(a) {\n for (var b = \"https://reactjs.org/docs/error-decoder.html?invariant=\" + a, c = 1; c < arguments.length; c++) {\n b += \"&args[]=\" + encodeURIComponent(arguments[c]);\n }\n\n return \"Minified React error #\" + a + \"; visit \" + b + \" for the full message or use the non-minified dev environment for full errors and additional helpful warnings.\";\n}\n\nvar C = {\n isMounted: function isMounted() {\n return !1;\n },\n enqueueForceUpdate: function enqueueForceUpdate() {},\n enqueueReplaceState: function enqueueReplaceState() {},\n enqueueSetState: function enqueueSetState() {}\n},\n D = {};\n\nfunction E(a, b, c) {\n this.props = a;\n this.context = b;\n this.refs = D;\n this.updater = c || C;\n}\n\nE.prototype.isReactComponent = {};\n\nE.prototype.setState = function (a, b) {\n if (\"object\" !== typeof a && \"function\" !== typeof a && null != a) throw Error(B(85));\n this.updater.enqueueSetState(this, a, b, \"setState\");\n};\n\nE.prototype.forceUpdate = function (a) {\n this.updater.enqueueForceUpdate(this, a, \"forceUpdate\");\n};\n\nfunction F() {}\n\nF.prototype = E.prototype;\n\nfunction G(a, b, c) {\n this.props = a;\n this.context = b;\n this.refs = D;\n this.updater = c || C;\n}\n\nvar H = G.prototype = new F();\nH.constructor = G;\nh(H, E.prototype);\nH.isPureReactComponent = !0;\nvar I = {\n current: null\n},\n J = {\n current: null\n},\n K = Object.prototype.hasOwnProperty,\n L = {\n key: !0,\n ref: !0,\n __self: !0,\n __source: !0\n};\n\nfunction M(a, b, c) {\n var e,\n d = {},\n g = null,\n l = null;\n if (null != b) for (e in void 0 !== b.ref && (l = b.ref), void 0 !== b.key && (g = \"\" + b.key), b) {\n K.call(b, e) && !L.hasOwnProperty(e) && (d[e] = b[e]);\n }\n var f = arguments.length - 2;\n if (1 === f) d.children = c;else if (1 < f) {\n for (var k = Array(f), m = 0; m < f; m++) {\n k[m] = arguments[m + 2];\n }\n\n d.children = k;\n }\n if (a && a.defaultProps) for (e in f = a.defaultProps, f) {\n void 0 === d[e] && (d[e] = f[e]);\n }\n return {\n $$typeof: p,\n type: a,\n key: g,\n ref: l,\n props: d,\n _owner: J.current\n };\n}\n\nfunction ba(a, b) {\n return {\n $$typeof: p,\n type: a.type,\n key: b,\n ref: a.ref,\n props: a.props,\n _owner: a._owner\n };\n}\n\nfunction N(a) {\n return \"object\" === typeof a && null !== a && a.$$typeof === p;\n}\n\nfunction escape(a) {\n var b = {\n \"=\": \"=0\",\n \":\": \"=2\"\n };\n return \"$\" + (\"\" + a).replace(/[=:]/g, function (a) {\n return b[a];\n });\n}\n\nvar O = /\\/+/g,\n P = [];\n\nfunction Q(a, b, c, e) {\n if (P.length) {\n var d = P.pop();\n d.result = a;\n d.keyPrefix = b;\n d.func = c;\n d.context = e;\n d.count = 0;\n return d;\n }\n\n return {\n result: a,\n keyPrefix: b,\n func: c,\n context: e,\n count: 0\n };\n}\n\nfunction R(a) {\n a.result = null;\n a.keyPrefix = null;\n a.func = null;\n a.context = null;\n a.count = 0;\n 10 > P.length && P.push(a);\n}\n\nfunction S(a, b, c, e) {\n var d = typeof a;\n if (\"undefined\" === d || \"boolean\" === d) a = null;\n var g = !1;\n if (null === a) g = !0;else switch (d) {\n case \"string\":\n case \"number\":\n g = !0;\n break;\n\n case \"object\":\n switch (a.$$typeof) {\n case p:\n case q:\n g = !0;\n }\n\n }\n if (g) return c(e, a, \"\" === b ? \".\" + T(a, 0) : b), 1;\n g = 0;\n b = \"\" === b ? \".\" : b + \":\";\n if (Array.isArray(a)) for (var l = 0; l < a.length; l++) {\n d = a[l];\n var f = b + T(d, l);\n g += S(d, f, c, e);\n } else if (null === a || \"object\" !== typeof a ? f = null : (f = A && a[A] || a[\"@@iterator\"], f = \"function\" === typeof f ? f : null), \"function\" === typeof f) for (a = f.call(a), l = 0; !(d = a.next()).done;) {\n d = d.value, f = b + T(d, l++), g += S(d, f, c, e);\n } else if (\"object\" === d) throw c = \"\" + a, Error(B(31, \"[object Object]\" === c ? \"object with keys {\" + Object.keys(a).join(\", \") + \"}\" : c, \"\"));\n return g;\n}\n\nfunction U(a, b, c) {\n return null == a ? 0 : S(a, \"\", b, c);\n}\n\nfunction T(a, b) {\n return \"object\" === typeof a && null !== a && null != a.key ? escape(a.key) : b.toString(36);\n}\n\nfunction ca(a, b) {\n a.func.call(a.context, b, a.count++);\n}\n\nfunction da(a, b, c) {\n var e = a.result,\n d = a.keyPrefix;\n a = a.func.call(a.context, b, a.count++);\n Array.isArray(a) ? V(a, e, c, function (a) {\n return a;\n }) : null != a && (N(a) && (a = ba(a, d + (!a.key || b && b.key === a.key ? \"\" : (\"\" + a.key).replace(O, \"$&/\") + \"/\") + c)), e.push(a));\n}\n\nfunction V(a, b, c, e, d) {\n var g = \"\";\n null != c && (g = (\"\" + c).replace(O, \"$&/\") + \"/\");\n b = Q(b, g, e, d);\n U(a, da, b);\n R(b);\n}\n\nfunction W() {\n var a = I.current;\n if (null === a) throw Error(B(321));\n return a;\n}\n\nvar X = {\n Children: {\n map: function map(a, b, c) {\n if (null == a) return a;\n var e = [];\n V(a, e, null, b, c);\n return e;\n },\n forEach: function forEach(a, b, c) {\n if (null == a) return a;\n b = Q(null, null, b, c);\n U(a, ca, b);\n R(b);\n },\n count: function count(a) {\n return U(a, function () {\n return null;\n }, null);\n },\n toArray: function toArray(a) {\n var b = [];\n V(a, b, null, function (a) {\n return a;\n });\n return b;\n },\n only: function only(a) {\n if (!N(a)) throw Error(B(143));\n return a;\n }\n },\n createRef: function createRef() {\n return {\n current: null\n };\n },\n Component: E,\n PureComponent: G,\n createContext: function createContext(a, b) {\n void 0 === b && (b = null);\n a = {\n $$typeof: w,\n _calculateChangedBits: b,\n _currentValue: a,\n _currentValue2: a,\n _threadCount: 0,\n Provider: null,\n Consumer: null\n };\n a.Provider = {\n $$typeof: v,\n _context: a\n };\n return a.Consumer = a;\n },\n forwardRef: function forwardRef(a) {\n return {\n $$typeof: x,\n render: a\n };\n },\n lazy: function lazy(a) {\n return {\n $$typeof: aa,\n _ctor: a,\n _status: -1,\n _result: null\n };\n },\n memo: function memo(a, b) {\n return {\n $$typeof: z,\n type: a,\n compare: void 0 === b ? null : b\n };\n },\n useCallback: function useCallback(a, b) {\n return W().useCallback(a, b);\n },\n useContext: function useContext(a, b) {\n return W().useContext(a, b);\n },\n useEffect: function useEffect(a, b) {\n return W().useEffect(a, b);\n },\n useImperativeHandle: function useImperativeHandle(a, b, c) {\n return W().useImperativeHandle(a, b, c);\n },\n useDebugValue: function useDebugValue() {},\n useLayoutEffect: function useLayoutEffect(a, b) {\n return W().useLayoutEffect(a, b);\n },\n useMemo: function useMemo(a, b) {\n return W().useMemo(a, b);\n },\n useReducer: function useReducer(a, b, c) {\n return W().useReducer(a, b, c);\n },\n useRef: function useRef(a) {\n return W().useRef(a);\n },\n useState: function useState(a) {\n return W().useState(a);\n },\n Fragment: r,\n Profiler: u,\n StrictMode: t,\n Suspense: y,\n createElement: M,\n cloneElement: function cloneElement(a, b, c) {\n if (null === a || void 0 === a) throw Error(B(267, a));\n var e = h({}, a.props),\n d = a.key,\n g = a.ref,\n l = a._owner;\n\n if (null != b) {\n void 0 !== b.ref && (g = b.ref, l = J.current);\n void 0 !== b.key && (d = \"\" + b.key);\n if (a.type && a.type.defaultProps) var f = a.type.defaultProps;\n\n for (k in b) {\n K.call(b, k) && !L.hasOwnProperty(k) && (e[k] = void 0 === b[k] && void 0 !== f ? f[k] : b[k]);\n }\n }\n\n var k = arguments.length - 2;\n if (1 === k) e.children = c;else if (1 < k) {\n f = Array(k);\n\n for (var m = 0; m < k; m++) {\n f[m] = arguments[m + 2];\n }\n\n e.children = f;\n }\n return {\n $$typeof: p,\n type: a.type,\n key: d,\n ref: g,\n props: e,\n _owner: l\n };\n },\n createFactory: function createFactory(a) {\n var b = M.bind(null, a);\n b.type = a;\n return b;\n },\n isValidElement: N,\n version: \"16.12.0\",\n __SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED: {\n ReactCurrentDispatcher: I,\n ReactCurrentBatchConfig: {\n suspense: null\n },\n ReactCurrentOwner: J,\n IsSomeRendererActing: {\n current: !1\n },\n assign: h\n }\n},\n Y = {\n \"default\": X\n},\n Z = Y && X || Y;\nmodule.exports = Z[\"default\"] || Z;","'use strict';\nvar global = require('./_global');\nvar has = require('./_has');\nvar cof = require('./_cof');\nvar inheritIfRequired = require('./_inherit-if-required');\nvar toPrimitive = require('./_to-primitive');\nvar fails = require('./_fails');\nvar gOPN = require('./_object-gopn').f;\nvar gOPD = require('./_object-gopd').f;\nvar dP = require('./_object-dp').f;\nvar $trim = require('./_string-trim').trim;\nvar NUMBER = 'Number';\nvar $Number = global[NUMBER];\nvar Base = $Number;\nvar proto = $Number.prototype;\n// Opera ~12 has broken Object#toString\nvar BROKEN_COF = cof(require('./_object-create')(proto)) == NUMBER;\nvar TRIM = 'trim' in String.prototype;\n\n// 7.1.3 ToNumber(argument)\nvar toNumber = function (argument) {\n var it = toPrimitive(argument, false);\n if (typeof it == 'string' && it.length > 2) {\n it = TRIM ? it.trim() : $trim(it, 3);\n var first = it.charCodeAt(0);\n var third, radix, maxCode;\n if (first === 43 || first === 45) {\n third = it.charCodeAt(2);\n if (third === 88 || third === 120) return NaN; // Number('+0x1') should be NaN, old V8 fix\n } else if (first === 48) {\n switch (it.charCodeAt(1)) {\n case 66: case 98: radix = 2; maxCode = 49; break; // fast equal /^0b[01]+$/i\n case 79: case 111: radix = 8; maxCode = 55; break; // fast equal /^0o[0-7]+$/i\n default: return +it;\n }\n for (var digits = it.slice(2), i = 0, l = digits.length, code; i < l; i++) {\n code = digits.charCodeAt(i);\n // parseInt parses a string to a first unavailable symbol\n // but ToNumber should return NaN if a string contains unavailable symbols\n if (code < 48 || code > maxCode) return NaN;\n } return parseInt(digits, radix);\n }\n } return +it;\n};\n\nif (!$Number(' 0o1') || !$Number('0b1') || $Number('+0x1')) {\n $Number = function Number(value) {\n var it = arguments.length < 1 ? 0 : value;\n var that = this;\n return that instanceof $Number\n // check on 1..constructor(foo) case\n && (BROKEN_COF ? fails(function () { proto.valueOf.call(that); }) : cof(that) != NUMBER)\n ? inheritIfRequired(new Base(toNumber(it)), that, $Number) : toNumber(it);\n };\n for (var keys = require('./_descriptors') ? gOPN(Base) : (\n // ES3:\n 'MAX_VALUE,MIN_VALUE,NaN,NEGATIVE_INFINITY,POSITIVE_INFINITY,' +\n // ES6 (in case, if modules with ES6 Number statics required before):\n 'EPSILON,isFinite,isInteger,isNaN,isSafeInteger,MAX_SAFE_INTEGER,' +\n 'MIN_SAFE_INTEGER,parseFloat,parseInt,isInteger'\n ).split(','), j = 0, key; keys.length > j; j++) {\n if (has(Base, key = keys[j]) && !has($Number, key)) {\n dP($Number, key, gOPD(Base, key));\n }\n }\n $Number.prototype = proto;\n proto.constructor = $Number;\n require('./_redefine')(global, NUMBER, $Number);\n}\n","var g; // This works in non-strict mode\n\ng = function () {\n return this;\n}();\n\ntry {\n // This works if eval is allowed (see CSP)\n g = g || new Function(\"return this\")();\n} catch (e) {\n // This works if the window reference is available\n if (typeof window === \"object\") g = window;\n} // g can still be undefined, but nothing to do about it...\n// We return undefined, instead of nothing here, so it's\n// easier to handle this case. if(!global) { ...}\n\n\nmodule.exports = g;","/** @license React v16.12.0\n * react-dom.production.min.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n/*\n Modernizr 3.0.0pre (Custom Build) | MIT\n*/\n'use strict';\n\nrequire(\"core-js/modules/es6.weak-set\");\n\nrequire(\"core-js/modules/es6.object.is\");\n\nrequire(\"core-js/modules/es6.string.trim\");\n\nrequire(\"core-js/modules/es6.object.keys\");\n\nrequire(\"core-js/modules/es6.set\");\n\nrequire(\"core-js/modules/es6.weak-map\");\n\nrequire(\"core-js/modules/es6.function.bind\");\n\nrequire(\"core-js/modules/es6.date.now\");\n\nrequire(\"core-js/modules/es6.regexp.to-string\");\n\nrequire(\"core-js/modules/es6.date.to-string\");\n\nrequire(\"core-js/modules/es6.object.define-property\");\n\nrequire(\"core-js/modules/es6.regexp.split\");\n\nrequire(\"core-js/modules/web.dom.iterable\");\n\nrequire(\"core-js/modules/es6.array.iterator\");\n\nrequire(\"core-js/modules/es6.object.to-string\");\n\nrequire(\"core-js/modules/es6.string.iterator\");\n\nrequire(\"core-js/modules/es6.map\");\n\nrequire(\"core-js/modules/es6.regexp.replace\");\n\nrequire(\"core-js/modules/es6.function.name\");\n\nrequire(\"core-js/modules/es7.symbol.async-iterator\");\n\nrequire(\"core-js/modules/es6.symbol\");\n\nrequire(\"core-js/modules/es6.array.for-each\");\n\nrequire(\"core-js/modules/es6.array.is-array\");\n\nrequire(\"core-js/modules/es6.array.index-of\");\n\nvar aa = require(\"react\"),\n n = require(\"object-assign\"),\n q = require(\"scheduler\");\n\nfunction u(a) {\n for (var b = \"https://reactjs.org/docs/error-decoder.html?invariant=\" + a, c = 1; c < arguments.length; c++) {\n b += \"&args[]=\" + encodeURIComponent(arguments[c]);\n }\n\n return \"Minified React error #\" + a + \"; visit \" + b + \" for the full message or use the non-minified dev environment for full errors and additional helpful warnings.\";\n}\n\nif (!aa) throw Error(u(227));\nvar ba = null,\n ca = {};\n\nfunction da() {\n if (ba) for (var a in ca) {\n var b = ca[a],\n c = ba.indexOf(a);\n if (!(-1 < c)) throw Error(u(96, a));\n\n if (!ea[c]) {\n if (!b.extractEvents) throw Error(u(97, a));\n ea[c] = b;\n c = b.eventTypes;\n\n for (var d in c) {\n var e = void 0;\n var f = c[d],\n g = b,\n h = d;\n if (fa.hasOwnProperty(h)) throw Error(u(99, h));\n fa[h] = f;\n var k = f.phasedRegistrationNames;\n\n if (k) {\n for (e in k) {\n k.hasOwnProperty(e) && ha(k[e], g, h);\n }\n\n e = !0;\n } else f.registrationName ? (ha(f.registrationName, g, h), e = !0) : e = !1;\n\n if (!e) throw Error(u(98, d, a));\n }\n }\n }\n}\n\nfunction ha(a, b, c) {\n if (ia[a]) throw Error(u(100, a));\n ia[a] = b;\n ja[a] = b.eventTypes[c].dependencies;\n}\n\nvar ea = [],\n fa = {},\n ia = {},\n ja = {};\n\nfunction ka(a, b, c, d, e, f, g, h, k) {\n var l = Array.prototype.slice.call(arguments, 3);\n\n try {\n b.apply(c, l);\n } catch (m) {\n this.onError(m);\n }\n}\n\nvar la = !1,\n ma = null,\n na = !1,\n oa = null,\n pa = {\n onError: function onError(a) {\n la = !0;\n ma = a;\n }\n};\n\nfunction qa(a, b, c, d, e, f, g, h, k) {\n la = !1;\n ma = null;\n ka.apply(pa, arguments);\n}\n\nfunction ra(a, b, c, d, e, f, g, h, k) {\n qa.apply(this, arguments);\n\n if (la) {\n if (la) {\n var l = ma;\n la = !1;\n ma = null;\n } else throw Error(u(198));\n\n na || (na = !0, oa = l);\n }\n}\n\nvar sa = null,\n ua = null,\n va = null;\n\nfunction wa(a, b, c) {\n var d = a.type || \"unknown-event\";\n a.currentTarget = va(c);\n ra(d, b, void 0, a);\n a.currentTarget = null;\n}\n\nfunction xa(a, b) {\n if (null == b) throw Error(u(30));\n if (null == a) return b;\n\n if (Array.isArray(a)) {\n if (Array.isArray(b)) return a.push.apply(a, b), a;\n a.push(b);\n return a;\n }\n\n return Array.isArray(b) ? [a].concat(b) : [a, b];\n}\n\nfunction ya(a, b, c) {\n Array.isArray(a) ? a.forEach(b, c) : a && b.call(c, a);\n}\n\nvar za = null;\n\nfunction Aa(a) {\n if (a) {\n var b = a._dispatchListeners,\n c = a._dispatchInstances;\n if (Array.isArray(b)) for (var d = 0; d < b.length && !a.isPropagationStopped(); d++) {\n wa(a, b[d], c[d]);\n } else b && wa(a, b, c);\n a._dispatchListeners = null;\n a._dispatchInstances = null;\n a.isPersistent() || a.constructor.release(a);\n }\n}\n\nfunction Ba(a) {\n null !== a && (za = xa(za, a));\n a = za;\n za = null;\n\n if (a) {\n ya(a, Aa);\n if (za) throw Error(u(95));\n if (na) throw a = oa, na = !1, oa = null, a;\n }\n}\n\nvar Ca = {\n injectEventPluginOrder: function injectEventPluginOrder(a) {\n if (ba) throw Error(u(101));\n ba = Array.prototype.slice.call(a);\n da();\n },\n injectEventPluginsByName: function injectEventPluginsByName(a) {\n var b = !1,\n c;\n\n for (c in a) {\n if (a.hasOwnProperty(c)) {\n var d = a[c];\n\n if (!ca.hasOwnProperty(c) || ca[c] !== d) {\n if (ca[c]) throw Error(u(102, c));\n ca[c] = d;\n b = !0;\n }\n }\n }\n\n b && da();\n }\n};\n\nfunction Da(a, b) {\n var c = a.stateNode;\n if (!c) return null;\n var d = sa(c);\n if (!d) return null;\n c = d[b];\n\n a: switch (b) {\n case \"onClick\":\n case \"onClickCapture\":\n case \"onDoubleClick\":\n case \"onDoubleClickCapture\":\n case \"onMouseDown\":\n case \"onMouseDownCapture\":\n case \"onMouseMove\":\n case \"onMouseMoveCapture\":\n case \"onMouseUp\":\n case \"onMouseUpCapture\":\n (d = !d.disabled) || (a = a.type, d = !(\"button\" === a || \"input\" === a || \"select\" === a || \"textarea\" === a));\n a = !d;\n break a;\n\n default:\n a = !1;\n }\n\n if (a) return null;\n if (c && \"function\" !== typeof c) throw Error(u(231, b, typeof c));\n return c;\n}\n\nvar Ea = aa.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;\nEa.hasOwnProperty(\"ReactCurrentDispatcher\") || (Ea.ReactCurrentDispatcher = {\n current: null\n});\nEa.hasOwnProperty(\"ReactCurrentBatchConfig\") || (Ea.ReactCurrentBatchConfig = {\n suspense: null\n});\nvar Fa = /^(.*)[\\\\\\/]/,\n w = \"function\" === typeof Symbol && Symbol[\"for\"],\n Ga = w ? Symbol[\"for\"](\"react.element\") : 60103,\n Ha = w ? Symbol[\"for\"](\"react.portal\") : 60106,\n Ia = w ? Symbol[\"for\"](\"react.fragment\") : 60107,\n Ja = w ? Symbol[\"for\"](\"react.strict_mode\") : 60108,\n Ka = w ? Symbol[\"for\"](\"react.profiler\") : 60114,\n La = w ? Symbol[\"for\"](\"react.provider\") : 60109,\n Ma = w ? Symbol[\"for\"](\"react.context\") : 60110,\n Na = w ? Symbol[\"for\"](\"react.concurrent_mode\") : 60111,\n Oa = w ? Symbol[\"for\"](\"react.forward_ref\") : 60112,\n Pa = w ? Symbol[\"for\"](\"react.suspense\") : 60113,\n Qa = w ? Symbol[\"for\"](\"react.suspense_list\") : 60120,\n Ra = w ? Symbol[\"for\"](\"react.memo\") : 60115,\n Sa = w ? 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(b.setValue(a), !0) : !1;\n}\n\nfunction Ab(a, b) {\n var c = b.checked;\n return n({}, b, {\n defaultChecked: void 0,\n defaultValue: void 0,\n value: void 0,\n checked: null != c ? c : a._wrapperState.initialChecked\n });\n}\n\nfunction Bb(a, b) {\n var c = null == b.defaultValue ? \"\" : b.defaultValue,\n d = null != b.checked ? b.checked : b.defaultChecked;\n c = ub(null != b.value ? b.value : c);\n a._wrapperState = {\n initialChecked: d,\n initialValue: c,\n controlled: \"checkbox\" === b.type || \"radio\" === b.type ? null != b.checked : null != b.value\n };\n}\n\nfunction Cb(a, b) {\n b = b.checked;\n null != b && vb(a, \"checked\", b, !1);\n}\n\nfunction Eb(a, b) {\n Cb(a, b);\n var c = ub(b.value),\n d = b.type;\n if (null != c) {\n if (\"number\" === d) {\n if (0 === c && \"\" === a.value || a.value != c) a.value = \"\" + c;\n } else a.value !== \"\" + c && (a.value = \"\" + c);\n } else if (\"submit\" === d || \"reset\" === d) {\n a.removeAttribute(\"value\");\n return;\n }\n b.hasOwnProperty(\"value\") ? Fb(a, b.type, c) : b.hasOwnProperty(\"defaultValue\") && Fb(a, b.type, ub(b.defaultValue));\n null == b.checked && null != b.defaultChecked && (a.defaultChecked = !!b.defaultChecked);\n}\n\nfunction Gb(a, b, c) {\n if (b.hasOwnProperty(\"value\") || b.hasOwnProperty(\"defaultValue\")) {\n var d = b.type;\n if (!(\"submit\" !== d && \"reset\" !== d || void 0 !== b.value && null !== b.value)) return;\n b = \"\" + a._wrapperState.initialValue;\n c || b === a.value || (a.value = b);\n a.defaultValue = b;\n }\n\n c = a.name;\n \"\" !== c && (a.name = \"\");\n a.defaultChecked = !a.defaultChecked;\n a.defaultChecked = !!a._wrapperState.initialChecked;\n \"\" !== c && (a.name = c);\n}\n\nfunction Fb(a, b, c) {\n if (\"number\" !== b || a.ownerDocument.activeElement !== a) null == c ? a.defaultValue = \"\" + a._wrapperState.initialValue : a.defaultValue !== \"\" + c && (a.defaultValue = \"\" + c);\n}\n\nfunction Hb(a) {\n var b = \"\";\n aa.Children.forEach(a, function (a) {\n null != a && (b += a);\n });\n return b;\n}\n\nfunction Ib(a, b) {\n a = n({\n children: void 0\n }, b);\n if (b = Hb(b.children)) a.children = b;\n return a;\n}\n\nfunction Jb(a, b, c, d) {\n a = a.options;\n\n if (b) {\n b = {};\n\n for (var e = 0; e < c.length; e++) {\n b[\"$\" + c[e]] = !0;\n }\n\n for (c = 0; c < a.length; c++) {\n e = b.hasOwnProperty(\"$\" + a[c].value), a[c].selected !== e && (a[c].selected = e), e && d && (a[c].defaultSelected = !0);\n }\n } else {\n c = \"\" + ub(c);\n b = null;\n\n for (e = 0; e < a.length; e++) {\n if (a[e].value === c) {\n a[e].selected = !0;\n d && (a[e].defaultSelected = !0);\n return;\n }\n\n null !== b || a[e].disabled || (b = a[e]);\n }\n\n null !== b && (b.selected = !0);\n }\n}\n\nfunction Kb(a, b) {\n if (null != b.dangerouslySetInnerHTML) throw Error(u(91));\n return n({}, b, {\n value: void 0,\n defaultValue: void 0,\n children: \"\" + a._wrapperState.initialValue\n });\n}\n\nfunction Lb(a, b) {\n var c = b.value;\n\n if (null == c) {\n c = b.defaultValue;\n b = b.children;\n\n if (null != b) {\n if (null != c) throw Error(u(92));\n\n if (Array.isArray(b)) {\n if (!(1 >= b.length)) throw Error(u(93));\n b = b[0];\n }\n\n c = b;\n }\n\n null == c && (c = \"\");\n }\n\n a._wrapperState = {\n initialValue: ub(c)\n };\n}\n\nfunction Mb(a, b) {\n var c = ub(b.value),\n d = ub(b.defaultValue);\n null != c && (c = \"\" + c, c !== a.value && (a.value = c), null == b.defaultValue && a.defaultValue !== c && (a.defaultValue = c));\n null != d && (a.defaultValue = \"\" + d);\n}\n\nfunction Nb(a) {\n var b = a.textContent;\n b === a._wrapperState.initialValue && \"\" !== b && null !== b && (a.value = b);\n}\n\nvar Ob = {\n html: \"http://www.w3.org/1999/xhtml\",\n mathml: \"http://www.w3.org/1998/Math/MathML\",\n svg: \"http://www.w3.org/2000/svg\"\n};\n\nfunction Pb(a) {\n switch (a) {\n case \"svg\":\n return \"http://www.w3.org/2000/svg\";\n\n case \"math\":\n return \"http://www.w3.org/1998/Math/MathML\";\n\n default:\n return \"http://www.w3.org/1999/xhtml\";\n }\n}\n\nfunction Qb(a, b) {\n return null == a || \"http://www.w3.org/1999/xhtml\" === a ? Pb(b) : \"http://www.w3.org/2000/svg\" === a && \"foreignObject\" === b ? \"http://www.w3.org/1999/xhtml\" : a;\n}\n\nvar Rb,\n Sb = function (a) {\n return \"undefined\" !== typeof MSApp && MSApp.execUnsafeLocalFunction ? function (b, c, d, e) {\n MSApp.execUnsafeLocalFunction(function () {\n return a(b, c, d, e);\n });\n } : a;\n}(function (a, b) {\n if (a.namespaceURI !== Ob.svg || \"innerHTML\" in a) a.innerHTML = b;else {\n Rb = Rb || document.createElement(\"div\");\n Rb.innerHTML = \"<svg>\" + b.valueOf().toString() + \"</svg>\";\n\n for (b = Rb.firstChild; a.firstChild;) {\n a.removeChild(a.firstChild);\n }\n\n for (; b.firstChild;) {\n a.appendChild(b.firstChild);\n }\n }\n});\n\nfunction Tb(a, b) {\n if (b) {\n var c = a.firstChild;\n\n if (c && c === a.lastChild && 3 === c.nodeType) {\n c.nodeValue = b;\n return;\n }\n }\n\n a.textContent = b;\n}\n\nfunction Ub(a, b) {\n var c = {};\n c[a.toLowerCase()] = b.toLowerCase();\n c[\"Webkit\" + a] = \"webkit\" + b;\n c[\"Moz\" + a] = \"moz\" + b;\n return c;\n}\n\nvar Vb = {\n animationend: Ub(\"Animation\", \"AnimationEnd\"),\n animationiteration: Ub(\"Animation\", \"AnimationIteration\"),\n animationstart: Ub(\"Animation\", \"AnimationStart\"),\n transitionend: Ub(\"Transition\", \"TransitionEnd\")\n},\n Wb = {},\n Xb = {};\nYa && (Xb = document.createElement(\"div\").style, \"AnimationEvent\" in window || (delete Vb.animationend.animation, delete Vb.animationiteration.animation, delete Vb.animationstart.animation), \"TransitionEvent\" in window || delete Vb.transitionend.transition);\n\nfunction Yb(a) {\n if (Wb[a]) return Wb[a];\n if (!Vb[a]) return a;\n var b = Vb[a],\n c;\n\n for (c in b) {\n if (b.hasOwnProperty(c) && c in Xb) return Wb[a] = b[c];\n }\n\n return a;\n}\n\nvar Zb = Yb(\"animationend\"),\n $b = Yb(\"animationiteration\"),\n ac = Yb(\"animationstart\"),\n bc = Yb(\"transitionend\"),\n cc = \"abort canplay canplaythrough durationchange emptied encrypted ended error loadeddata loadedmetadata loadstart pause play playing progress ratechange seeked seeking stalled suspend timeupdate volumechange waiting\".split(\" \");\n\nfunction ec(a) {\n var b = a,\n c = a;\n if (a.alternate) for (; b[\"return\"];) {\n b = b[\"return\"];\n } else {\n a = b;\n\n do {\n b = a, 0 !== (b.effectTag & 1026) && (c = b[\"return\"]), a = b[\"return\"];\n } while (a);\n }\n return 3 === b.tag ? c : null;\n}\n\nfunction fc(a) {\n if (13 === a.tag) {\n var b = a.memoizedState;\n null === b && (a = a.alternate, null !== a && (b = a.memoizedState));\n if (null !== b) return b.dehydrated;\n }\n\n return null;\n}\n\nfunction gc(a) {\n if (ec(a) !== a) throw Error(u(188));\n}\n\nfunction hc(a) {\n var b = a.alternate;\n\n if (!b) {\n b = ec(a);\n if (null === b) throw Error(u(188));\n return b !== a ? null : a;\n }\n\n for (var c = a, d = b;;) {\n var e = c[\"return\"];\n if (null === e) break;\n var f = e.alternate;\n\n if (null === f) {\n d = e[\"return\"];\n\n if (null !== d) {\n c = d;\n continue;\n }\n\n break;\n }\n\n if (e.child === f.child) {\n for (f = e.child; f;) {\n if (f === c) return gc(e), a;\n if (f === d) return gc(e), b;\n f = f.sibling;\n }\n\n throw Error(u(188));\n }\n\n if (c[\"return\"] !== d[\"return\"]) c = e, d = f;else {\n for (var g = !1, h = e.child; h;) {\n if (h === c) {\n g = !0;\n c = e;\n d = f;\n break;\n }\n\n if (h === d) {\n g = !0;\n d = e;\n c = f;\n break;\n }\n\n h = h.sibling;\n }\n\n if (!g) {\n for (h = f.child; h;) {\n if (h === c) {\n g = !0;\n c = f;\n d = e;\n break;\n }\n\n if (h === d) {\n g = !0;\n d = f;\n c = e;\n break;\n }\n\n h = h.sibling;\n }\n\n if (!g) throw Error(u(189));\n }\n }\n if (c.alternate !== d) throw Error(u(190));\n }\n\n if (3 !== c.tag) throw Error(u(188));\n return c.stateNode.current === c ? a : b;\n}\n\nfunction ic(a) {\n a = hc(a);\n if (!a) return null;\n\n for (var b = a;;) {\n if (5 === b.tag || 6 === b.tag) return b;\n if (b.child) b.child[\"return\"] = b, b = b.child;else {\n if (b === a) break;\n\n for (; !b.sibling;) {\n if (!b[\"return\"] || b[\"return\"] === a) return null;\n b = b[\"return\"];\n }\n\n b.sibling[\"return\"] = b[\"return\"];\n b = b.sibling;\n }\n }\n\n return null;\n}\n\nvar jc,\n kc,\n lc,\n mc = !1,\n nc = [],\n oc = null,\n pc = null,\n qc = null,\n rc = new Map(),\n sc = new Map(),\n tc = [],\n uc = \"mousedown mouseup touchcancel touchend touchstart auxclick dblclick pointercancel pointerdown pointerup dragend dragstart drop compositionend compositionstart keydown keypress keyup input textInput close cancel copy cut paste click change contextmenu reset submit\".split(\" \"),\n vc = \"focus blur dragenter dragleave mouseover mouseout pointerover pointerout gotpointercapture lostpointercapture\".split(\" \");\n\nfunction wc(a) {\n var b = xc(a);\n uc.forEach(function (c) {\n yc(c, a, b);\n });\n vc.forEach(function (c) {\n yc(c, a, b);\n });\n}\n\nfunction zc(a, b, c, d) {\n return {\n blockedOn: a,\n topLevelType: b,\n eventSystemFlags: c | 32,\n nativeEvent: d\n };\n}\n\nfunction Ac(a, b) {\n switch (a) {\n case \"focus\":\n case \"blur\":\n oc = null;\n break;\n\n case \"dragenter\":\n case \"dragleave\":\n pc = null;\n break;\n\n case \"mouseover\":\n case \"mouseout\":\n qc = null;\n break;\n\n case \"pointerover\":\n case \"pointerout\":\n rc[\"delete\"](b.pointerId);\n break;\n\n case \"gotpointercapture\":\n case \"lostpointercapture\":\n sc[\"delete\"](b.pointerId);\n }\n}\n\nfunction Bc(a, b, c, d, e) {\n if (null === a || a.nativeEvent !== e) return a = zc(b, c, d, e), null !== b && (b = Cc(b), null !== b && kc(b)), a;\n a.eventSystemFlags |= d;\n return a;\n}\n\nfunction Dc(a, b, c, d) {\n switch (b) {\n case \"focus\":\n return oc = Bc(oc, a, b, c, d), !0;\n\n case \"dragenter\":\n return pc = Bc(pc, a, b, c, d), !0;\n\n case \"mouseover\":\n return qc = Bc(qc, a, b, c, d), !0;\n\n case \"pointerover\":\n var e = d.pointerId;\n rc.set(e, Bc(rc.get(e) || null, a, b, c, d));\n return !0;\n\n case \"gotpointercapture\":\n return e = d.pointerId, sc.set(e, Bc(sc.get(e) || null, a, b, c, d)), !0;\n }\n\n return !1;\n}\n\nfunction Ec(a) {\n var b = Fc(a.target);\n\n if (null !== b) {\n var c = ec(b);\n if (null !== c) if (b = c.tag, 13 === b) {\n if (b = fc(c), null !== b) {\n a.blockedOn = b;\n q.unstable_runWithPriority(a.priority, function () {\n lc(c);\n });\n return;\n }\n } else if (3 === b && c.stateNode.hydrate) {\n a.blockedOn = 3 === c.tag ? c.stateNode.containerInfo : null;\n return;\n }\n }\n\n a.blockedOn = null;\n}\n\nfunction Gc(a) {\n if (null !== a.blockedOn) return !1;\n var b = Hc(a.topLevelType, a.eventSystemFlags, a.nativeEvent);\n\n if (null !== b) {\n var c = Cc(b);\n null !== c && kc(c);\n a.blockedOn = b;\n return !1;\n }\n\n return !0;\n}\n\nfunction Ic(a, b, c) {\n Gc(a) && c[\"delete\"](b);\n}\n\nfunction Jc() {\n for (mc = !1; 0 < nc.length;) {\n var a = nc[0];\n\n if (null !== a.blockedOn) {\n a = Cc(a.blockedOn);\n null !== a && jc(a);\n break;\n }\n\n var b = Hc(a.topLevelType, a.eventSystemFlags, a.nativeEvent);\n null !== b ? a.blockedOn = b : nc.shift();\n }\n\n null !== oc && Gc(oc) && (oc = null);\n null !== pc && Gc(pc) && (pc = null);\n null !== qc && Gc(qc) && (qc = null);\n rc.forEach(Ic);\n sc.forEach(Ic);\n}\n\nfunction Kc(a, b) {\n a.blockedOn === b && (a.blockedOn = null, mc || (mc = !0, q.unstable_scheduleCallback(q.unstable_NormalPriority, Jc)));\n}\n\nfunction Lc(a) {\n function b(b) {\n return Kc(b, a);\n }\n\n if (0 < nc.length) {\n Kc(nc[0], a);\n\n for (var c = 1; c < nc.length; c++) {\n var d = nc[c];\n d.blockedOn === a && (d.blockedOn = null);\n }\n }\n\n null !== oc && Kc(oc, a);\n null !== pc && Kc(pc, a);\n null !== qc && Kc(qc, a);\n rc.forEach(b);\n sc.forEach(b);\n\n for (c = 0; c < tc.length; c++) {\n d = tc[c], d.blockedOn === a && (d.blockedOn = null);\n }\n\n for (; 0 < tc.length && (c = tc[0], null === c.blockedOn);) {\n Ec(c), null === c.blockedOn && tc.shift();\n }\n}\n\nfunction Mc(a) {\n a = a.target || a.srcElement || window;\n a.correspondingUseElement && (a = a.correspondingUseElement);\n return 3 === a.nodeType ? a.parentNode : a;\n}\n\nfunction Nc(a) {\n do {\n a = a[\"return\"];\n } while (a && 5 !== a.tag);\n\n return a ? a : null;\n}\n\nfunction Oc(a, b, c) {\n if (b = Da(a, c.dispatchConfig.phasedRegistrationNames[b])) c._dispatchListeners = xa(c._dispatchListeners, b), c._dispatchInstances = xa(c._dispatchInstances, a);\n}\n\nfunction Pc(a) {\n if (a && a.dispatchConfig.phasedRegistrationNames) {\n for (var b = a._targetInst, c = []; b;) {\n c.push(b), b = Nc(b);\n }\n\n for (b = c.length; 0 < b--;) {\n Oc(c[b], \"captured\", a);\n }\n\n for (b = 0; b < c.length; b++) {\n Oc(c[b], \"bubbled\", a);\n }\n }\n}\n\nfunction Qc(a, b, c) {\n a && c && c.dispatchConfig.registrationName && (b = Da(a, c.dispatchConfig.registrationName)) && (c._dispatchListeners = xa(c._dispatchListeners, b), c._dispatchInstances = xa(c._dispatchInstances, a));\n}\n\nfunction Rc(a) {\n a && a.dispatchConfig.registrationName && Qc(a._targetInst, null, a);\n}\n\nfunction Sc(a) {\n ya(a, Pc);\n}\n\nfunction Tc() {\n return !0;\n}\n\nfunction Uc() {\n return !1;\n}\n\nfunction E(a, b, c, d) {\n this.dispatchConfig = a;\n this._targetInst = b;\n this.nativeEvent = c;\n a = this.constructor.Interface;\n\n for (var e in a) {\n a.hasOwnProperty(e) && ((b = a[e]) ? this[e] = b(c) : \"target\" === e ? this.target = d : this[e] = c[e]);\n }\n\n this.isDefaultPrevented = (null != c.defaultPrevented ? c.defaultPrevented : !1 === c.returnValue) ? Tc : Uc;\n this.isPropagationStopped = Uc;\n return this;\n}\n\nn(E.prototype, {\n preventDefault: function preventDefault() {\n this.defaultPrevented = !0;\n var a = this.nativeEvent;\n a && (a.preventDefault ? a.preventDefault() : \"unknown\" !== typeof a.returnValue && (a.returnValue = !1), this.isDefaultPrevented = Tc);\n },\n stopPropagation: function stopPropagation() {\n var a = this.nativeEvent;\n a && (a.stopPropagation ? a.stopPropagation() : \"unknown\" !== typeof a.cancelBubble && (a.cancelBubble = !0), this.isPropagationStopped = Tc);\n },\n persist: function persist() {\n this.isPersistent = Tc;\n },\n isPersistent: Uc,\n destructor: function destructor() {\n var a = this.constructor.Interface,\n b;\n\n for (b in a) {\n this[b] = null;\n }\n\n this.nativeEvent = this._targetInst = this.dispatchConfig = null;\n this.isPropagationStopped = this.isDefaultPrevented = Uc;\n this._dispatchInstances = this._dispatchListeners = null;\n }\n});\nE.Interface = {\n type: null,\n target: null,\n currentTarget: function currentTarget() {\n return null;\n },\n eventPhase: null,\n bubbles: null,\n cancelable: null,\n timeStamp: function timeStamp(a) {\n return a.timeStamp || Date.now();\n },\n defaultPrevented: null,\n isTrusted: null\n};\n\nE.extend = function (a) {\n function b() {}\n\n function c() {\n return d.apply(this, arguments);\n }\n\n var d = this;\n b.prototype = d.prototype;\n var e = new b();\n n(e, c.prototype);\n c.prototype = e;\n c.prototype.constructor = c;\n c.Interface = n({}, d.Interface, a);\n c.extend = d.extend;\n Vc(c);\n return c;\n};\n\nVc(E);\n\nfunction Wc(a, b, c, d) {\n if (this.eventPool.length) {\n var e = this.eventPool.pop();\n this.call(e, a, b, c, d);\n return e;\n }\n\n return new this(a, b, c, d);\n}\n\nfunction Xc(a) {\n if (!(a instanceof this)) throw Error(u(279));\n a.destructor();\n 10 > this.eventPool.length && this.eventPool.push(a);\n}\n\nfunction Vc(a) {\n a.eventPool = [];\n a.getPooled = Wc;\n a.release = Xc;\n}\n\nvar Yc = E.extend({\n animationName: null,\n elapsedTime: null,\n pseudoElement: null\n}),\n Zc = E.extend({\n clipboardData: function clipboardData(a) {\n return \"clipboardData\" in a ? a.clipboardData : window.clipboardData;\n }\n}),\n $c = E.extend({\n view: null,\n detail: null\n}),\n ad = $c.extend({\n relatedTarget: null\n});\n\nfunction bd(a) {\n var b = a.keyCode;\n \"charCode\" in a ? (a = a.charCode, 0 === a && 13 === b && (a = 13)) : a = b;\n 10 === a && (a = 13);\n return 32 <= a || 13 === a ? a : 0;\n}\n\nvar cd = {\n Esc: \"Escape\",\n Spacebar: \" \",\n Left: \"ArrowLeft\",\n Up: \"ArrowUp\",\n Right: \"ArrowRight\",\n Down: \"ArrowDown\",\n Del: \"Delete\",\n Win: \"OS\",\n Menu: \"ContextMenu\",\n Apps: \"ContextMenu\",\n Scroll: \"ScrollLock\",\n MozPrintableKey: \"Unidentified\"\n},\n dd = {\n 8: \"Backspace\",\n 9: \"Tab\",\n 12: \"Clear\",\n 13: \"Enter\",\n 16: \"Shift\",\n 17: \"Control\",\n 18: \"Alt\",\n 19: \"Pause\",\n 20: \"CapsLock\",\n 27: \"Escape\",\n 32: \" \",\n 33: \"PageUp\",\n 34: \"PageDown\",\n 35: \"End\",\n 36: \"Home\",\n 37: \"ArrowLeft\",\n 38: \"ArrowUp\",\n 39: \"ArrowRight\",\n 40: \"ArrowDown\",\n 45: \"Insert\",\n 46: \"Delete\",\n 112: \"F1\",\n 113: \"F2\",\n 114: \"F3\",\n 115: \"F4\",\n 116: \"F5\",\n 117: \"F6\",\n 118: \"F7\",\n 119: \"F8\",\n 120: \"F9\",\n 121: \"F10\",\n 122: \"F11\",\n 123: \"F12\",\n 144: \"NumLock\",\n 145: \"ScrollLock\",\n 224: \"Meta\"\n},\n ed = {\n Alt: \"altKey\",\n Control: \"ctrlKey\",\n Meta: \"metaKey\",\n Shift: \"shiftKey\"\n};\n\nfunction gd(a) {\n var b = this.nativeEvent;\n return b.getModifierState ? b.getModifierState(a) : (a = ed[a]) ? !!b[a] : !1;\n}\n\nfunction hd() {\n return gd;\n}\n\nvar id = $c.extend({\n key: function key(a) {\n if (a.key) {\n var b = cd[a.key] || a.key;\n if (\"Unidentified\" !== b) return b;\n }\n\n return \"keypress\" === a.type ? (a = bd(a), 13 === a ? \"Enter\" : String.fromCharCode(a)) : \"keydown\" === a.type || \"keyup\" === a.type ? dd[a.keyCode] || \"Unidentified\" : \"\";\n },\n location: null,\n ctrlKey: null,\n shiftKey: null,\n altKey: null,\n metaKey: null,\n repeat: null,\n locale: null,\n getModifierState: hd,\n charCode: function charCode(a) {\n return \"keypress\" === a.type ? bd(a) : 0;\n },\n keyCode: function keyCode(a) {\n return \"keydown\" === a.type || \"keyup\" === a.type ? a.keyCode : 0;\n },\n which: function which(a) {\n return \"keypress\" === a.type ? bd(a) : \"keydown\" === a.type || \"keyup\" === a.type ? a.keyCode : 0;\n }\n}),\n jd = 0,\n kd = 0,\n ld = !1,\n md = !1,\n nd = $c.extend({\n screenX: null,\n screenY: null,\n clientX: null,\n clientY: null,\n pageX: null,\n pageY: null,\n ctrlKey: null,\n shiftKey: null,\n altKey: null,\n metaKey: null,\n getModifierState: hd,\n button: null,\n buttons: null,\n relatedTarget: function relatedTarget(a) {\n return a.relatedTarget || (a.fromElement === a.srcElement ? a.toElement : a.fromElement);\n },\n movementX: function movementX(a) {\n if (\"movementX\" in a) return a.movementX;\n var b = jd;\n jd = a.screenX;\n return ld ? \"mousemove\" === a.type ? a.screenX - b : 0 : (ld = !0, 0);\n },\n movementY: function movementY(a) {\n if (\"movementY\" in a) return a.movementY;\n var b = kd;\n kd = a.screenY;\n return md ? \"mousemove\" === a.type ? a.screenY - b : 0 : (md = !0, 0);\n }\n}),\n od = nd.extend({\n pointerId: null,\n width: null,\n height: null,\n pressure: null,\n tangentialPressure: null,\n tiltX: null,\n tiltY: null,\n twist: null,\n pointerType: null,\n isPrimary: null\n}),\n pd = nd.extend({\n dataTransfer: null\n}),\n qd = $c.extend({\n touches: null,\n targetTouches: null,\n changedTouches: null,\n altKey: null,\n metaKey: null,\n ctrlKey: null,\n shiftKey: null,\n getModifierState: hd\n}),\n rd = E.extend({\n propertyName: null,\n elapsedTime: null,\n pseudoElement: null\n}),\n sd = nd.extend({\n deltaX: function deltaX(a) {\n return \"deltaX\" in a ? a.deltaX : \"wheelDeltaX\" in a ? -a.wheelDeltaX : 0;\n },\n deltaY: function deltaY(a) {\n return \"deltaY\" in a ? a.deltaY : \"wheelDeltaY\" in a ? -a.wheelDeltaY : \"wheelDelta\" in a ? -a.wheelDelta : 0;\n },\n deltaZ: null,\n deltaMode: null\n}),\n td = [[\"blur\", \"blur\", 0], [\"cancel\", \"cancel\", 0], [\"click\", \"click\", 0], [\"close\", \"close\", 0], [\"contextmenu\", \"contextMenu\", 0], [\"copy\", \"copy\", 0], [\"cut\", \"cut\", 0], [\"auxclick\", \"auxClick\", 0], [\"dblclick\", \"doubleClick\", 0], [\"dragend\", \"dragEnd\", 0], [\"dragstart\", \"dragStart\", 0], [\"drop\", \"drop\", 0], [\"focus\", \"focus\", 0], [\"input\", \"input\", 0], [\"invalid\", \"invalid\", 0], [\"keydown\", \"keyDown\", 0], [\"keypress\", \"keyPress\", 0], [\"keyup\", \"keyUp\", 0], [\"mousedown\", \"mouseDown\", 0], [\"mouseup\", \"mouseUp\", 0], [\"paste\", \"paste\", 0], [\"pause\", \"pause\", 0], [\"play\", \"play\", 0], [\"pointercancel\", \"pointerCancel\", 0], [\"pointerdown\", \"pointerDown\", 0], [\"pointerup\", \"pointerUp\", 0], [\"ratechange\", \"rateChange\", 0], [\"reset\", \"reset\", 0], [\"seeked\", \"seeked\", 0], [\"submit\", \"submit\", 0], [\"touchcancel\", \"touchCancel\", 0], [\"touchend\", \"touchEnd\", 0], [\"touchstart\", \"touchStart\", 0], [\"volumechange\", \"volumeChange\", 0], [\"drag\", \"drag\", 1], [\"dragenter\", \"dragEnter\", 1], [\"dragexit\", \"dragExit\", 1], [\"dragleave\", \"dragLeave\", 1], [\"dragover\", \"dragOver\", 1], [\"mousemove\", \"mouseMove\", 1], [\"mouseout\", \"mouseOut\", 1], [\"mouseover\", \"mouseOver\", 1], [\"pointermove\", \"pointerMove\", 1], [\"pointerout\", \"pointerOut\", 1], [\"pointerover\", \"pointerOver\", 1], [\"scroll\", \"scroll\", 1], [\"toggle\", \"toggle\", 1], [\"touchmove\", \"touchMove\", 1], [\"wheel\", \"wheel\", 1], [\"abort\", \"abort\", 2], [Zb, \"animationEnd\", 2], [$b, \"animationIteration\", 2], [ac, \"animationStart\", 2], [\"canplay\", \"canPlay\", 2], [\"canplaythrough\", \"canPlayThrough\", 2], [\"durationchange\", \"durationChange\", 2], [\"emptied\", \"emptied\", 2], [\"encrypted\", \"encrypted\", 2], [\"ended\", \"ended\", 2], [\"error\", \"error\", 2], [\"gotpointercapture\", \"gotPointerCapture\", 2], [\"load\", \"load\", 2], [\"loadeddata\", \"loadedData\", 2], [\"loadedmetadata\", \"loadedMetadata\", 2], [\"loadstart\", \"loadStart\", 2], [\"lostpointercapture\", \"lostPointerCapture\", 2], [\"playing\", \"playing\", 2], [\"progress\", \"progress\", 2], [\"seeking\", \"seeking\", 2], [\"stalled\", \"stalled\", 2], [\"suspend\", \"suspend\", 2], [\"timeupdate\", \"timeUpdate\", 2], [bc, \"transitionEnd\", 2], [\"waiting\", \"waiting\", 2]],\n ud = {},\n vd = {},\n wd = 0;\n\nfor (; wd < td.length; wd++) {\n var yd = td[wd],\n zd = yd[0],\n Ad = yd[1],\n Bd = yd[2],\n Cd = \"on\" + (Ad[0].toUpperCase() + Ad.slice(1)),\n Dd = {\n phasedRegistrationNames: {\n bubbled: Cd,\n captured: Cd + \"Capture\"\n },\n dependencies: [zd],\n eventPriority: Bd\n };\n ud[Ad] = Dd;\n vd[zd] = Dd;\n}\n\nvar Ed = {\n eventTypes: ud,\n getEventPriority: function getEventPriority(a) {\n a = vd[a];\n return void 0 !== a ? a.eventPriority : 2;\n },\n extractEvents: function extractEvents(a, b, c, d) {\n var e = vd[a];\n if (!e) return null;\n\n switch (a) {\n case \"keypress\":\n if (0 === bd(c)) return null;\n\n case \"keydown\":\n case \"keyup\":\n a = id;\n break;\n\n case \"blur\":\n case \"focus\":\n a = ad;\n break;\n\n case \"click\":\n if (2 === c.button) return null;\n\n case \"auxclick\":\n case \"dblclick\":\n case \"mousedown\":\n case \"mousemove\":\n case \"mouseup\":\n case \"mouseout\":\n case \"mouseover\":\n case \"contextmenu\":\n a = nd;\n break;\n\n case \"drag\":\n case \"dragend\":\n case \"dragenter\":\n case \"dragexit\":\n case \"dragleave\":\n case \"dragover\":\n case \"dragstart\":\n case \"drop\":\n a = pd;\n break;\n\n case \"touchcancel\":\n case \"touchend\":\n case \"touchmove\":\n case \"touchstart\":\n a = qd;\n break;\n\n case Zb:\n case $b:\n case ac:\n a = Yc;\n break;\n\n case bc:\n a = rd;\n break;\n\n case \"scroll\":\n a = $c;\n break;\n\n case \"wheel\":\n a = sd;\n break;\n\n case \"copy\":\n case \"cut\":\n case \"paste\":\n a = Zc;\n break;\n\n case \"gotpointercapture\":\n case \"lostpointercapture\":\n case \"pointercancel\":\n case \"pointerdown\":\n case \"pointermove\":\n case \"pointerout\":\n case \"pointerover\":\n case \"pointerup\":\n a = od;\n break;\n\n default:\n a = E;\n }\n\n b = a.getPooled(e, b, c, d);\n Sc(b);\n return b;\n }\n},\n Fd = q.unstable_UserBlockingPriority,\n Gd = q.unstable_runWithPriority,\n Hd = Ed.getEventPriority,\n Id = 10,\n Jd = [];\n\nfunction Kd(a) {\n var b = a.targetInst,\n c = b;\n\n do {\n if (!c) {\n a.ancestors.push(c);\n break;\n }\n\n var d = c;\n if (3 === d.tag) d = d.stateNode.containerInfo;else {\n for (; d[\"return\"];) {\n d = d[\"return\"];\n }\n\n d = 3 !== d.tag ? null : d.stateNode.containerInfo;\n }\n if (!d) break;\n b = c.tag;\n 5 !== b && 6 !== b || a.ancestors.push(c);\n c = Fc(d);\n } while (c);\n\n for (c = 0; c < a.ancestors.length; c++) {\n b = a.ancestors[c];\n var e = Mc(a.nativeEvent);\n d = a.topLevelType;\n\n for (var f = a.nativeEvent, g = a.eventSystemFlags, h = null, k = 0; k < ea.length; k++) {\n var l = ea[k];\n l && (l = l.extractEvents(d, b, f, e, g)) && (h = xa(h, l));\n }\n\n Ba(h);\n }\n}\n\nvar Ld = !0;\n\nfunction F(a, b) {\n Md(b, a, !1);\n}\n\nfunction Md(a, b, c) {\n switch (Hd(b)) {\n case 0:\n var d = Nd.bind(null, b, 1);\n break;\n\n case 1:\n d = Od.bind(null, b, 1);\n break;\n\n default:\n d = Pd.bind(null, b, 1);\n }\n\n c ? a.addEventListener(b, d, !0) : a.addEventListener(b, d, !1);\n}\n\nfunction Nd(a, b, c) {\n ib || gb();\n var d = Pd,\n e = ib;\n ib = !0;\n\n try {\n fb(d, a, b, c);\n } finally {\n (ib = e) || kb();\n }\n}\n\nfunction Od(a, b, c) {\n Gd(Fd, Pd.bind(null, a, b, c));\n}\n\nfunction Qd(a, b, c, d) {\n if (Jd.length) {\n var e = Jd.pop();\n e.topLevelType = a;\n e.eventSystemFlags = b;\n e.nativeEvent = c;\n e.targetInst = d;\n a = e;\n } else a = {\n topLevelType: a,\n eventSystemFlags: b,\n nativeEvent: c,\n targetInst: d,\n ancestors: []\n };\n\n try {\n if (b = Kd, c = a, jb) b(c, void 0);else {\n jb = !0;\n\n try {\n hb(b, c, void 0);\n } finally {\n jb = !1, kb();\n }\n }\n } finally {\n a.topLevelType = null, a.nativeEvent = null, a.targetInst = null, a.ancestors.length = 0, Jd.length < Id && Jd.push(a);\n }\n}\n\nfunction Pd(a, b, c) {\n if (Ld) if (0 < nc.length && -1 < uc.indexOf(a)) a = zc(null, a, b, c), nc.push(a);else {\n var d = Hc(a, b, c);\n null === d ? Ac(a, c) : -1 < uc.indexOf(a) ? (a = zc(d, a, b, c), nc.push(a)) : Dc(d, a, b, c) || (Ac(a, c), Qd(a, b, c, null));\n }\n}\n\nfunction Hc(a, b, c) {\n var d = Mc(c);\n d = Fc(d);\n\n if (null !== d) {\n var e = ec(d);\n if (null === e) d = null;else {\n var f = e.tag;\n\n if (13 === f) {\n d = fc(e);\n if (null !== d) return d;\n d = null;\n } else if (3 === f) {\n if (e.stateNode.hydrate) return 3 === e.tag ? e.stateNode.containerInfo : null;\n d = null;\n } else e !== d && (d = null);\n }\n }\n\n Qd(a, b, c, d);\n return null;\n}\n\nfunction Rd(a) {\n if (!Ya) return !1;\n a = \"on\" + a;\n var b = a in document;\n b || (b = document.createElement(\"div\"), b.setAttribute(a, \"return;\"), b = \"function\" === typeof b[a]);\n return b;\n}\n\nvar Sd = new (\"function\" === typeof WeakMap ? WeakMap : Map)();\n\nfunction xc(a) {\n var b = Sd.get(a);\n void 0 === b && (b = new Set(), Sd.set(a, b));\n return b;\n}\n\nfunction yc(a, b, c) {\n if (!c.has(a)) {\n switch (a) {\n case \"scroll\":\n Md(b, \"scroll\", !0);\n break;\n\n case \"focus\":\n case \"blur\":\n Md(b, \"focus\", !0);\n Md(b, \"blur\", !0);\n c.add(\"blur\");\n c.add(\"focus\");\n break;\n\n case \"cancel\":\n case \"close\":\n Rd(a) && Md(b, a, !0);\n break;\n\n case \"invalid\":\n case \"submit\":\n case \"reset\":\n break;\n\n default:\n -1 === cc.indexOf(a) && F(a, b);\n }\n\n c.add(a);\n }\n}\n\nvar Td = {\n animationIterationCount: !0,\n borderImageOutset: !0,\n borderImageSlice: !0,\n borderImageWidth: !0,\n boxFlex: !0,\n boxFlexGroup: !0,\n boxOrdinalGroup: !0,\n columnCount: !0,\n columns: !0,\n flex: !0,\n flexGrow: !0,\n flexPositive: !0,\n flexShrink: !0,\n flexNegative: !0,\n flexOrder: !0,\n gridArea: !0,\n gridRow: !0,\n gridRowEnd: !0,\n gridRowSpan: !0,\n gridRowStart: !0,\n gridColumn: !0,\n gridColumnEnd: !0,\n gridColumnSpan: !0,\n gridColumnStart: !0,\n fontWeight: !0,\n lineClamp: !0,\n lineHeight: !0,\n opacity: !0,\n order: !0,\n orphans: !0,\n tabSize: !0,\n widows: !0,\n zIndex: !0,\n zoom: !0,\n fillOpacity: !0,\n floodOpacity: !0,\n stopOpacity: !0,\n strokeDasharray: !0,\n strokeDashoffset: !0,\n strokeMiterlimit: !0,\n strokeOpacity: !0,\n strokeWidth: !0\n},\n Ud = [\"Webkit\", \"ms\", \"Moz\", \"O\"];\nObject.keys(Td).forEach(function (a) {\n Ud.forEach(function (b) {\n b = b + a.charAt(0).toUpperCase() + a.substring(1);\n Td[b] = Td[a];\n });\n});\n\nfunction Vd(a, b, c) {\n return null == b || \"boolean\" === typeof b || \"\" === b ? \"\" : c || \"number\" !== typeof b || 0 === b || Td.hasOwnProperty(a) && Td[a] ? (\"\" + b).trim() : b + \"px\";\n}\n\nfunction Wd(a, b) {\n a = a.style;\n\n for (var c in b) {\n if (b.hasOwnProperty(c)) {\n var d = 0 === c.indexOf(\"--\"),\n e = Vd(c, b[c], d);\n \"float\" === c && (c = \"cssFloat\");\n d ? a.setProperty(c, e) : a[c] = e;\n }\n }\n}\n\nvar Xd = n({\n menuitem: !0\n}, {\n area: !0,\n base: !0,\n br: !0,\n col: !0,\n embed: !0,\n hr: !0,\n img: !0,\n input: !0,\n keygen: !0,\n link: !0,\n meta: !0,\n param: !0,\n source: !0,\n track: !0,\n wbr: !0\n});\n\nfunction Yd(a, b) {\n if (b) {\n if (Xd[a] && (null != b.children || null != b.dangerouslySetInnerHTML)) throw Error(u(137, a, \"\"));\n\n if (null != b.dangerouslySetInnerHTML) {\n if (null != b.children) throw Error(u(60));\n if (!(\"object\" === typeof b.dangerouslySetInnerHTML && \"__html\" in b.dangerouslySetInnerHTML)) throw Error(u(61));\n }\n\n if (null != b.style && \"object\" !== typeof b.style) throw Error(u(62, \"\"));\n }\n}\n\nfunction Zd(a, b) {\n if (-1 === a.indexOf(\"-\")) return \"string\" === typeof b.is;\n\n switch (a) {\n case \"annotation-xml\":\n case \"color-profile\":\n case \"font-face\":\n case \"font-face-src\":\n case \"font-face-uri\":\n case \"font-face-format\":\n case \"font-face-name\":\n case \"missing-glyph\":\n return !1;\n\n default:\n return !0;\n }\n}\n\nfunction $d(a, b) {\n a = 9 === a.nodeType || 11 === a.nodeType ? a : a.ownerDocument;\n var c = xc(a);\n b = ja[b];\n\n for (var d = 0; d < b.length; d++) {\n yc(b[d], a, c);\n }\n}\n\nfunction ae() {}\n\nfunction be(a) {\n a = a || (\"undefined\" !== typeof document ? document : void 0);\n if (\"undefined\" === typeof a) return null;\n\n try {\n return a.activeElement || a.body;\n } catch (b) {\n return a.body;\n }\n}\n\nfunction ce(a) {\n for (; a && a.firstChild;) {\n a = a.firstChild;\n }\n\n return a;\n}\n\nfunction de(a, b) {\n var c = ce(a);\n a = 0;\n\n for (var d; c;) {\n if (3 === c.nodeType) {\n d = a + c.textContent.length;\n if (a <= b && d >= b) return {\n node: c,\n offset: b - a\n };\n a = d;\n }\n\n a: {\n for (; c;) {\n if (c.nextSibling) {\n c = c.nextSibling;\n break a;\n }\n\n c = c.parentNode;\n }\n\n c = void 0;\n }\n\n c = ce(c);\n }\n}\n\nfunction ee(a, b) {\n return a && b ? a === b ? !0 : a && 3 === a.nodeType ? !1 : b && 3 === b.nodeType ? ee(a, b.parentNode) : \"contains\" in a ? a.contains(b) : a.compareDocumentPosition ? !!(a.compareDocumentPosition(b) & 16) : !1 : !1;\n}\n\nfunction fe() {\n for (var a = window, b = be(); b instanceof a.HTMLIFrameElement;) {\n try {\n var c = \"string\" === typeof b.contentWindow.location.href;\n } catch (d) {\n c = !1;\n }\n\n if (c) a = b.contentWindow;else break;\n b = be(a.document);\n }\n\n return b;\n}\n\nfunction ge(a) {\n var b = a && a.nodeName && a.nodeName.toLowerCase();\n return b && (\"input\" === b && (\"text\" === a.type || \"search\" === a.type || \"tel\" === a.type || \"url\" === a.type || \"password\" === a.type) || \"textarea\" === b || \"true\" === a.contentEditable);\n}\n\nvar he = \"$\",\n ie = \"/$\",\n je = \"$?\",\n ke = \"$!\",\n le = null,\n me = null;\n\nfunction ne(a, b) {\n switch (a) {\n case \"button\":\n case \"input\":\n case \"select\":\n case \"textarea\":\n return !!b.autoFocus;\n }\n\n return !1;\n}\n\nfunction oe(a, b) {\n return \"textarea\" === a || \"option\" === a || \"noscript\" === a || \"string\" === typeof b.children || \"number\" === typeof b.children || \"object\" === typeof b.dangerouslySetInnerHTML && null !== b.dangerouslySetInnerHTML && null != b.dangerouslySetInnerHTML.__html;\n}\n\nvar pe = \"function\" === typeof setTimeout ? setTimeout : void 0,\n qe = \"function\" === typeof clearTimeout ? clearTimeout : void 0;\n\nfunction re(a) {\n for (; null != a; a = a.nextSibling) {\n var b = a.nodeType;\n if (1 === b || 3 === b) break;\n }\n\n return a;\n}\n\nfunction se(a) {\n a = a.previousSibling;\n\n for (var b = 0; a;) {\n if (8 === a.nodeType) {\n var c = a.data;\n\n if (c === he || c === ke || c === je) {\n if (0 === b) return a;\n b--;\n } else c === ie && b++;\n }\n\n a = a.previousSibling;\n }\n\n return null;\n}\n\nvar te = Math.random().toString(36).slice(2),\n ue = \"__reactInternalInstance$\" + te,\n ve = \"__reactEventHandlers$\" + te,\n we = \"__reactContainere$\" + te;\n\nfunction Fc(a) {\n var b = a[ue];\n if (b) return b;\n\n for (var c = a.parentNode; c;) {\n if (b = c[we] || c[ue]) {\n c = b.alternate;\n if (null !== b.child || null !== c && null !== c.child) for (a = se(a); null !== a;) {\n if (c = a[ue]) return c;\n a = se(a);\n }\n return b;\n }\n\n a = c;\n c = a.parentNode;\n }\n\n return null;\n}\n\nfunction Cc(a) {\n a = a[ue] || a[we];\n return !a || 5 !== a.tag && 6 !== a.tag && 13 !== a.tag && 3 !== a.tag ? null : a;\n}\n\nfunction xe(a) {\n if (5 === a.tag || 6 === a.tag) return a.stateNode;\n throw Error(u(33));\n}\n\nfunction ye(a) {\n return a[ve] || null;\n}\n\nvar ze = null,\n Ae = null,\n Be = null;\n\nfunction Ce() {\n if (Be) return Be;\n var a,\n b = Ae,\n c = b.length,\n d,\n e = \"value\" in ze ? ze.value : ze.textContent,\n f = e.length;\n\n for (a = 0; a < c && b[a] === e[a]; a++) {\n ;\n }\n\n var g = c - a;\n\n for (d = 1; d <= g && b[c - d] === e[f - d]; d++) {\n ;\n }\n\n return Be = e.slice(a, 1 < d ? 1 - d : void 0);\n}\n\nvar De = E.extend({\n data: null\n}),\n Ee = E.extend({\n data: null\n}),\n Fe = [9, 13, 27, 32],\n Ge = Ya && \"CompositionEvent\" in window,\n He = null;\nYa && \"documentMode\" in document && (He = document.documentMode);\nvar Ie = Ya && \"TextEvent\" in window && !He,\n Je = Ya && (!Ge || He && 8 < He && 11 >= He),\n Ke = String.fromCharCode(32),\n Le = {\n beforeInput: {\n phasedRegistrationNames: {\n bubbled: \"onBeforeInput\",\n captured: \"onBeforeInputCapture\"\n },\n dependencies: [\"compositionend\", \"keypress\", \"textInput\", \"paste\"]\n },\n compositionEnd: {\n phasedRegistrationNames: {\n bubbled: \"onCompositionEnd\",\n captured: \"onCompositionEndCapture\"\n },\n dependencies: \"blur compositionend keydown keypress keyup mousedown\".split(\" \")\n },\n compositionStart: {\n phasedRegistrationNames: {\n bubbled: \"onCompositionStart\",\n captured: \"onCompositionStartCapture\"\n },\n dependencies: \"blur compositionstart keydown keypress keyup mousedown\".split(\" \")\n },\n compositionUpdate: {\n phasedRegistrationNames: {\n bubbled: \"onCompositionUpdate\",\n captured: \"onCompositionUpdateCapture\"\n },\n dependencies: \"blur compositionupdate keydown keypress keyup mousedown\".split(\" \")\n }\n},\n Me = !1;\n\nfunction Ne(a, b) {\n switch (a) {\n case \"keyup\":\n return -1 !== Fe.indexOf(b.keyCode);\n\n case \"keydown\":\n return 229 !== b.keyCode;\n\n case \"keypress\":\n case \"mousedown\":\n case \"blur\":\n return !0;\n\n default:\n return !1;\n }\n}\n\nfunction Oe(a) {\n a = a.detail;\n return \"object\" === typeof a && \"data\" in a ? 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(A = r, r = null) : A = r.sibling;\n var p = y(e, r, h[x], k);\n\n if (null === p) {\n null === r && (r = A);\n break;\n }\n\n a && r && null === p.alternate && b(e, r);\n g = f(p, g, x);\n null === m ? l = p : m.sibling = p;\n m = p;\n r = A;\n }\n\n if (x === h.length) return c(e, r), l;\n\n if (null === r) {\n for (; x < h.length; x++) {\n r = C(e, h[x], k), null !== r && (g = f(r, g, x), null === m ? l = r : m.sibling = r, m = r);\n }\n\n return l;\n }\n\n for (r = d(e, r); x < h.length; x++) {\n A = H(r, e, x, h[x], k), null !== A && (a && null !== A.alternate && r[\"delete\"](null === A.key ? x : A.key), g = f(A, g, x), null === m ? l = A : m.sibling = A, m = A);\n }\n\n a && r.forEach(function (a) {\n return b(e, a);\n });\n return l;\n }\n\n function ta(e, g, h, k) {\n var l = Ua(h);\n if (\"function\" !== typeof l) throw Error(u(150));\n h = l.call(h);\n if (null == h) throw Error(u(151));\n\n for (var m = l = null, r = g, x = g = 0, A = null, p = h.next(); null !== r && !p.done; x++, p = h.next()) {\n r.index > x ? 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(d = eh(f.props.children, a.mode, h, f.key), d[\"return\"] = a, a = d) : (h = ch(f.type, f.key, f.props, null, a.mode, h), h.ref = Yg(a, d, f), h[\"return\"] = a, a = h);\n }\n\n return g(a);\n\n case Ha:\n a: {\n for (k = f.key; null !== d;) {\n if (d.key === k) {\n if (4 === d.tag && d.stateNode.containerInfo === f.containerInfo && d.stateNode.implementation === f.implementation) {\n c(a, d.sibling);\n d = e(d, f.children || [], h);\n d[\"return\"] = a;\n a = d;\n break a;\n } else {\n c(a, d);\n break;\n }\n } else b(a, d);\n d = d.sibling;\n }\n\n d = dh(f, a.mode, h);\n d[\"return\"] = a;\n a = d;\n }\n\n return g(a);\n }\n if (\"string\" === typeof f || \"number\" === typeof f) return f = \"\" + f, null !== d && 6 === d.tag ? (c(a, d.sibling), d = e(d, f, h), d[\"return\"] = a, a = d) : (c(a, d), d = bh(f, a.mode, h), d[\"return\"] = a, a = d), g(a);\n if (Xg(f)) return z(a, d, f, h);\n if (Ua(f)) return ta(a, d, f, h);\n l && Zg(a, f);\n if (\"undefined\" === typeof f && !k) switch (a.tag) {\n case 1:\n case 0:\n throw a = a.type, Error(u(152, a.displayName || a.name || \"Component\"));\n }\n return c(a, d);\n };\n}\n\nvar fh = $g(!0),\n gh = $g(!1),\n hh = {},\n ih = {\n current: hh\n},\n jh = {\n current: hh\n},\n kh = {\n current: hh\n};\n\nfunction lh(a) {\n if (a === hh) throw Error(u(174));\n return a;\n}\n\nfunction mh(a, b) {\n I(kh, b, a);\n I(jh, a, a);\n I(ih, hh, a);\n var c = b.nodeType;\n\n switch (c) {\n case 9:\n case 11:\n b = (b = b.documentElement) ? b.namespaceURI : Qb(null, \"\");\n break;\n\n default:\n c = 8 === c ? b.parentNode : b, b = c.namespaceURI || null, c = c.tagName, b = Qb(b, c);\n }\n\n G(ih, a);\n I(ih, b, a);\n}\n\nfunction nh(a) {\n G(ih, a);\n G(jh, a);\n G(kh, a);\n}\n\nfunction oh(a) {\n lh(kh.current);\n var b = lh(ih.current);\n var c = Qb(b, a.type);\n b !== c && (I(jh, a, a), I(ih, c, a));\n}\n\nfunction ph(a) {\n jh.current === a && (G(ih, a), G(jh, a));\n}\n\nvar M = {\n current: 0\n};\n\nfunction qh(a) {\n for (var b = a; null !== b;) {\n if (13 === b.tag) {\n var c = b.memoizedState;\n if (null !== c && (c = c.dehydrated, null === c || c.data === je || c.data === ke)) return b;\n } else if (19 === b.tag && void 0 !== b.memoizedProps.revealOrder) {\n if (0 !== (b.effectTag & 64)) return b;\n } else if (null !== b.child) {\n b.child[\"return\"] = b;\n b = b.child;\n continue;\n }\n\n if (b === a) break;\n\n for (; null === b.sibling;) {\n if (null === b[\"return\"] || b[\"return\"] === a) return null;\n b = b[\"return\"];\n }\n\n b.sibling[\"return\"] = b[\"return\"];\n b = b.sibling;\n }\n\n return null;\n}\n\nfunction rh(a, b) {\n return {\n responder: a,\n props: b\n };\n}\n\nvar sh = Ea.ReactCurrentDispatcher,\n N = Ea.ReactCurrentBatchConfig,\n th = 0,\n uh = null,\n O = null,\n vh = null,\n wh = null,\n P = null,\n xh = null,\n yh = 0,\n zh = null,\n Ah = 0,\n Bh = !1,\n Ch = null,\n Gh = 0;\n\nfunction Q() {\n throw Error(u(321));\n}\n\nfunction Hh(a, b) {\n if (null === b) return !1;\n\n for (var c = 0; c < b.length && c < a.length; c++) {\n if (!of(a[c], b[c])) return !1;\n }\n\n return !0;\n}\n\nfunction Ih(a, b, c, d, e, f) {\n th = f;\n uh = b;\n vh = null !== a ? a.memoizedState : null;\n sh.current = null === vh ? Jh : Kh;\n b = c(d, e);\n\n if (Bh) {\n do {\n Bh = !1, Gh += 1, vh = null !== a ? a.memoizedState : null, xh = wh, zh = P = O = null, sh.current = Kh, b = c(d, e);\n } while (Bh);\n\n Ch = null;\n Gh = 0;\n }\n\n sh.current = Lh;\n a = uh;\n a.memoizedState = wh;\n a.expirationTime = yh;\n a.updateQueue = zh;\n a.effectTag |= Ah;\n a = null !== O && null !== O.next;\n th = 0;\n xh = P = wh = vh = O = uh = null;\n yh = 0;\n zh = null;\n Ah = 0;\n if (a) throw Error(u(300));\n return b;\n}\n\nfunction Mh() {\n sh.current = Lh;\n th = 0;\n xh = P = wh = vh = O = uh = null;\n yh = 0;\n zh = null;\n Ah = 0;\n Bh = !1;\n Ch = null;\n Gh = 0;\n}\n\nfunction Nh() {\n var a = {\n memoizedState: null,\n baseState: null,\n queue: null,\n baseUpdate: null,\n next: null\n };\n null === P ? wh = P = a : P = P.next = a;\n return P;\n}\n\nfunction Oh() {\n if (null !== xh) P = xh, xh = P.next, O = vh, vh = null !== O ? O.next : null;else {\n if (null === vh) throw Error(u(310));\n O = vh;\n var a = {\n memoizedState: O.memoizedState,\n baseState: O.baseState,\n queue: O.queue,\n baseUpdate: O.baseUpdate,\n next: null\n };\n P = null === P ? wh = a : P.next = a;\n vh = O.next;\n }\n return P;\n}\n\nfunction Ph(a, b) {\n return \"function\" === typeof b ? b(a) : b;\n}\n\nfunction Qh(a) {\n var b = Oh(),\n c = b.queue;\n if (null === c) throw Error(u(311));\n c.lastRenderedReducer = a;\n\n if (0 < Gh) {\n var d = c.dispatch;\n\n if (null !== Ch) {\n var e = Ch.get(c);\n\n if (void 0 !== e) {\n Ch[\"delete\"](c);\n var f = b.memoizedState;\n\n do {\n f = a(f, e.action), e = e.next;\n } while (null !== e);\n\n of(f, b.memoizedState) || (wg = !0);\n b.memoizedState = f;\n b.baseUpdate === c.last && (b.baseState = f);\n c.lastRenderedState = f;\n return [f, d];\n }\n }\n\n return [b.memoizedState, d];\n }\n\n d = c.last;\n var g = b.baseUpdate;\n f = b.baseState;\n null !== g ? (null !== d && (d.next = null), d = g.next) : d = null !== d ? d.next : null;\n\n if (null !== d) {\n var h = e = null,\n k = d,\n l = !1;\n\n do {\n var m = k.expirationTime;\n m < th ? (l || (l = !0, h = g, e = f), m > yh && (yh = m, Jg(yh))) : (Ig(m, k.suspenseConfig), f = k.eagerReducer === a ? k.eagerState : a(f, k.action));\n g = k;\n k = k.next;\n } while (null !== k && k !== d);\n\n l || (h = g, e = f);\n of(f, b.memoizedState) || (wg = !0);\n b.memoizedState = f;\n b.baseUpdate = h;\n b.baseState = e;\n c.lastRenderedState = f;\n }\n\n return [b.memoizedState, c.dispatch];\n}\n\nfunction Rh(a) {\n var b = Nh();\n \"function\" === typeof a && (a = a());\n b.memoizedState = b.baseState = a;\n a = b.queue = {\n last: null,\n dispatch: null,\n lastRenderedReducer: Ph,\n lastRenderedState: a\n };\n a = a.dispatch = Sh.bind(null, uh, a);\n return [b.memoizedState, a];\n}\n\nfunction Th(a) {\n return Qh(Ph, a);\n}\n\nfunction Uh(a, b, c, d) {\n a = {\n tag: a,\n create: b,\n destroy: c,\n deps: d,\n next: null\n };\n null === zh ? (zh = {\n lastEffect: null\n }, zh.lastEffect = a.next = a) : (b = zh.lastEffect, null === b ? zh.lastEffect = a.next = a : (c = b.next, b.next = a, a.next = c, zh.lastEffect = a));\n return a;\n}\n\nfunction Vh(a, b, c, d) {\n var e = Nh();\n Ah |= a;\n e.memoizedState = Uh(b, c, void 0, void 0 === d ? null : d);\n}\n\nfunction Wh(a, b, c, d) {\n var e = Oh();\n d = void 0 === d ? null : d;\n var f = void 0;\n\n if (null !== O) {\n var g = O.memoizedState;\n f = g.destroy;\n\n if (null !== d && Hh(d, g.deps)) {\n Uh(0, c, f, d);\n return;\n }\n }\n\n Ah |= a;\n e.memoizedState = Uh(b, c, f, d);\n}\n\nfunction Xh(a, b) {\n return Vh(516, 192, a, b);\n}\n\nfunction Yh(a, b) {\n return Wh(516, 192, a, b);\n}\n\nfunction Zh(a, b) {\n if (\"function\" === typeof b) return a = a(), b(a), function () {\n b(null);\n };\n if (null !== b && void 0 !== b) return a = a(), b.current = a, function () {\n b.current = null;\n };\n}\n\nfunction $h() {}\n\nfunction ai(a, b) {\n Nh().memoizedState = [a, void 0 === b ? null : b];\n return a;\n}\n\nfunction bi(a, b) {\n var c = Oh();\n b = void 0 === b ? null : b;\n var d = c.memoizedState;\n if (null !== d && null !== b && Hh(b, d[1])) return d[0];\n c.memoizedState = [a, b];\n return a;\n}\n\nfunction Sh(a, b, c) {\n if (!(25 > Gh)) throw Error(u(301));\n var d = a.alternate;\n if (a === uh || null !== d && d === uh) {\n if (Bh = !0, a = {\n expirationTime: th,\n suspenseConfig: null,\n action: c,\n eagerReducer: null,\n eagerState: null,\n next: null\n }, null === Ch && (Ch = new Map()), c = Ch.get(b), void 0 === c) Ch.set(b, a);else {\n for (b = c; null !== b.next;) {\n b = b.next;\n }\n\n b.next = a;\n }\n } else {\n var e = Pg(),\n f = Mg.suspense;\n e = Qg(e, a, f);\n f = {\n expirationTime: e,\n suspenseConfig: f,\n action: c,\n eagerReducer: null,\n eagerState: null,\n next: null\n };\n var g = b.last;\n if (null === g) f.next = f;else {\n var h = g.next;\n null !== h && (f.next = h);\n g.next = f;\n }\n b.last = f;\n if (0 === a.expirationTime && (null === d || 0 === d.expirationTime) && (d = b.lastRenderedReducer, null !== d)) try {\n var k = b.lastRenderedState,\n l = d(k, c);\n f.eagerReducer = d;\n f.eagerState = l;\n if (of(l, k)) return;\n } catch (m) {} finally {}\n Rg(a, e);\n }\n}\n\nvar Lh = {\n readContext: xg,\n useCallback: Q,\n useContext: Q,\n useEffect: Q,\n useImperativeHandle: Q,\n useLayoutEffect: Q,\n useMemo: Q,\n useReducer: Q,\n useRef: Q,\n useState: Q,\n useDebugValue: Q,\n useResponder: Q,\n useDeferredValue: Q,\n useTransition: Q\n},\n Jh = {\n readContext: xg,\n useCallback: ai,\n useContext: xg,\n useEffect: Xh,\n useImperativeHandle: function useImperativeHandle(a, b, c) {\n c = null !== c && void 0 !== c ? c.concat([a]) : null;\n return Vh(4, 36, Zh.bind(null, b, a), c);\n },\n useLayoutEffect: function useLayoutEffect(a, b) {\n return Vh(4, 36, a, b);\n },\n useMemo: function useMemo(a, b) {\n var c = Nh();\n b = void 0 === b ? null : b;\n a = a();\n c.memoizedState = [a, b];\n return a;\n },\n useReducer: function useReducer(a, b, c) {\n var d = Nh();\n b = void 0 !== c ? c(b) : b;\n d.memoizedState = d.baseState = b;\n a = d.queue = {\n last: null,\n dispatch: null,\n lastRenderedReducer: a,\n lastRenderedState: b\n };\n a = a.dispatch = Sh.bind(null, uh, a);\n return [d.memoizedState, a];\n },\n useRef: function useRef(a) {\n var b = Nh();\n a = {\n current: a\n };\n return b.memoizedState = a;\n },\n useState: Rh,\n useDebugValue: $h,\n useResponder: rh,\n useDeferredValue: function useDeferredValue(a, b) {\n var c = Rh(a),\n d = c[0],\n e = c[1];\n Xh(function () {\n q.unstable_next(function () {\n var c = N.suspense;\n N.suspense = void 0 === b ? null : b;\n\n try {\n e(a);\n } finally {\n N.suspense = c;\n }\n });\n }, [a, b]);\n return d;\n },\n useTransition: function useTransition(a) {\n var b = Rh(!1),\n c = b[0],\n d = b[1];\n return [ai(function (b) {\n d(!0);\n q.unstable_next(function () {\n var c = N.suspense;\n N.suspense = void 0 === a ? null : a;\n\n try {\n d(!1), b();\n } finally {\n N.suspense = c;\n }\n });\n }, [a, c]), c];\n }\n},\n Kh = {\n readContext: xg,\n useCallback: bi,\n useContext: xg,\n useEffect: Yh,\n useImperativeHandle: function useImperativeHandle(a, b, c) {\n c = null !== c && void 0 !== c ? c.concat([a]) : null;\n return Wh(4, 36, Zh.bind(null, b, a), c);\n },\n useLayoutEffect: function useLayoutEffect(a, b) {\n return Wh(4, 36, a, b);\n },\n useMemo: function useMemo(a, b) {\n var c = Oh();\n b = void 0 === b ? null : b;\n var d = c.memoizedState;\n if (null !== d && null !== b && Hh(b, d[1])) return d[0];\n a = a();\n c.memoizedState = [a, b];\n return a;\n },\n useReducer: Qh,\n useRef: function useRef() {\n return Oh().memoizedState;\n },\n useState: Th,\n useDebugValue: $h,\n useResponder: rh,\n useDeferredValue: function useDeferredValue(a, b) {\n var c = Th(a),\n d = c[0],\n e = c[1];\n Yh(function () {\n q.unstable_next(function () {\n var c = N.suspense;\n N.suspense = void 0 === b ? null : b;\n\n try {\n e(a);\n } finally {\n N.suspense = c;\n }\n });\n }, [a, b]);\n return d;\n },\n useTransition: function useTransition(a) {\n var b = Th(!1),\n c = b[0],\n d = b[1];\n return [bi(function (b) {\n d(!0);\n q.unstable_next(function () {\n var c = N.suspense;\n N.suspense = void 0 === a ? null : a;\n\n try {\n d(!1), b();\n } finally {\n N.suspense = c;\n }\n });\n }, [a, c]), c];\n }\n},\n ci = null,\n di = null,\n ei = !1;\n\nfunction fi(a, b) {\n var c = gi(5, null, null, 0);\n c.elementType = \"DELETED\";\n c.type = \"DELETED\";\n c.stateNode = b;\n c[\"return\"] = a;\n c.effectTag = 8;\n null !== a.lastEffect ? (a.lastEffect.nextEffect = c, a.lastEffect = c) : a.firstEffect = a.lastEffect = c;\n}\n\nfunction hi(a, b) {\n switch (a.tag) {\n case 5:\n var c = a.type;\n b = 1 !== b.nodeType || c.toLowerCase() !== b.nodeName.toLowerCase() ? null : b;\n return null !== b ? (a.stateNode = b, !0) : !1;\n\n case 6:\n return b = \"\" === a.pendingProps || 3 !== b.nodeType ? null : b, null !== b ? (a.stateNode = b, !0) : !1;\n\n case 13:\n return !1;\n\n default:\n return !1;\n }\n}\n\nfunction ii(a) {\n if (ei) {\n var b = di;\n\n if (b) {\n var c = b;\n\n if (!hi(a, b)) {\n b = re(c.nextSibling);\n\n if (!b || !hi(a, b)) {\n a.effectTag = a.effectTag & -1025 | 2;\n ei = !1;\n ci = a;\n return;\n }\n\n fi(ci, c);\n }\n\n ci = a;\n di = re(b.firstChild);\n } else a.effectTag = a.effectTag & -1025 | 2, ei = !1, ci = a;\n }\n}\n\nfunction ji(a) {\n for (a = a[\"return\"]; null !== a && 5 !== a.tag && 3 !== a.tag && 13 !== a.tag;) {\n a = a[\"return\"];\n }\n\n ci = a;\n}\n\nfunction ki(a) {\n if (a !== ci) return !1;\n if (!ei) return ji(a), ei = !0, !1;\n var b = a.type;\n if (5 !== a.tag || \"head\" !== b && \"body\" !== b && !oe(b, a.memoizedProps)) for (b = di; b;) {\n fi(a, b), b = re(b.nextSibling);\n }\n ji(a);\n\n if (13 === a.tag) {\n a = a.memoizedState;\n a = null !== a ? a.dehydrated : null;\n if (!a) throw Error(u(317));\n\n a: {\n a = a.nextSibling;\n\n for (b = 0; a;) {\n if (8 === a.nodeType) {\n var c = a.data;\n\n if (c === ie) {\n if (0 === b) {\n di = re(a.nextSibling);\n break a;\n }\n\n b--;\n } else c !== he && c !== ke && c !== je || b++;\n }\n\n a = a.nextSibling;\n }\n\n di = null;\n }\n } else di = ci ? re(a.stateNode.nextSibling) : null;\n\n return !0;\n}\n\nfunction li() {\n di = ci = null;\n ei = !1;\n}\n\nvar mi = Ea.ReactCurrentOwner,\n wg = !1;\n\nfunction R(a, b, c, d) {\n b.child = null === a ? gh(b, null, c, d) : fh(b, a.child, c, d);\n}\n\nfunction ni(a, b, c, d, e) {\n c = c.render;\n var f = b.ref;\n vg(b, e);\n d = Ih(a, b, c, d, f, e);\n if (null !== a && !wg) return b.updateQueue = a.updateQueue, b.effectTag &= -517, a.expirationTime <= e && (a.expirationTime = 0), oi(a, b, e);\n b.effectTag |= 1;\n R(a, b, d, e);\n return b.child;\n}\n\nfunction pi(a, b, c, d, e, f) {\n if (null === a) {\n var g = c.type;\n if (\"function\" === typeof g && !qi(g) && void 0 === g.defaultProps && null === c.compare && void 0 === c.defaultProps) return b.tag = 15, b.type = g, ri(a, b, g, d, e, f);\n a = ch(c.type, null, d, null, b.mode, f);\n a.ref = b.ref;\n a[\"return\"] = b;\n return b.child = a;\n }\n\n g = a.child;\n if (e < f && (e = g.memoizedProps, c = c.compare, c = null !== c ? c : qf, c(e, d) && a.ref === b.ref)) return oi(a, b, f);\n b.effectTag |= 1;\n a = ah(g, d, f);\n a.ref = b.ref;\n a[\"return\"] = b;\n return b.child = a;\n}\n\nfunction ri(a, b, c, d, e, f) {\n return null !== a && qf(a.memoizedProps, d) && a.ref === b.ref && (wg = !1, e < f) ? oi(a, b, f) : si(a, b, c, d, f);\n}\n\nfunction ti(a, b) {\n var c = b.ref;\n if (null === a && null !== c || null !== a && a.ref !== c) b.effectTag |= 128;\n}\n\nfunction si(a, b, c, d, e) {\n var f = L(c) ? Df : J.current;\n f = Ef(b, f);\n vg(b, e);\n c = Ih(a, b, c, d, f, e);\n if (null !== a && !wg) return b.updateQueue = a.updateQueue, b.effectTag &= -517, a.expirationTime <= e && (a.expirationTime = 0), oi(a, b, e);\n b.effectTag |= 1;\n R(a, b, c, e);\n return b.child;\n}\n\nfunction ui(a, b, c, d, e) {\n if (L(c)) {\n var f = !0;\n Jf(b);\n } else f = !1;\n\n vg(b, e);\n if (null === b.stateNode) null !== a && (a.alternate = null, b.alternate = null, b.effectTag |= 2), Ug(b, c, d, e), Wg(b, c, d, e), d = !0;else if (null === a) {\n var g = b.stateNode,\n h = b.memoizedProps;\n g.props = h;\n var k = g.context,\n l = c.contextType;\n \"object\" === typeof l && null !== l ? l = xg(l) : (l = L(c) ? Df : J.current, l = Ef(b, l));\n var m = c.getDerivedStateFromProps,\n C = \"function\" === typeof m || \"function\" === typeof g.getSnapshotBeforeUpdate;\n C || \"function\" !== typeof g.UNSAFE_componentWillReceiveProps && \"function\" !== typeof g.componentWillReceiveProps || (h !== d || k !== l) && Vg(b, g, d, l);\n yg = !1;\n var y = b.memoizedState;\n k = g.state = y;\n var H = b.updateQueue;\n null !== H && (Hg(b, H, d, g, e), k = b.memoizedState);\n h !== d || y !== k || K.current || yg ? (\"function\" === typeof m && (Og(b, c, m, d), k = b.memoizedState), (h = yg || Tg(b, c, h, d, y, k, l)) ? (C || \"function\" !== typeof g.UNSAFE_componentWillMount && \"function\" !== typeof g.componentWillMount || (\"function\" === typeof g.componentWillMount && g.componentWillMount(), \"function\" === typeof g.UNSAFE_componentWillMount && g.UNSAFE_componentWillMount()), \"function\" === typeof g.componentDidMount && (b.effectTag |= 4)) : (\"function\" === typeof g.componentDidMount && (b.effectTag |= 4), b.memoizedProps = d, b.memoizedState = k), g.props = d, g.state = k, g.context = l, d = h) : (\"function\" === typeof g.componentDidMount && (b.effectTag |= 4), d = !1);\n } else g = b.stateNode, h = b.memoizedProps, g.props = b.type === b.elementType ? h : mg(b.type, h), k = g.context, l = c.contextType, \"object\" === typeof l && null !== l ? l = xg(l) : (l = L(c) ? Df : J.current, l = Ef(b, l)), m = c.getDerivedStateFromProps, (C = \"function\" === typeof m || \"function\" === typeof g.getSnapshotBeforeUpdate) || \"function\" !== typeof g.UNSAFE_componentWillReceiveProps && \"function\" !== typeof g.componentWillReceiveProps || (h !== d || k !== l) && Vg(b, g, d, l), yg = !1, k = b.memoizedState, y = g.state = k, H = b.updateQueue, null !== H && (Hg(b, H, d, g, e), y = b.memoizedState), h !== d || k !== y || K.current || yg ? (\"function\" === typeof m && (Og(b, c, m, d), y = b.memoizedState), (m = yg || Tg(b, c, h, d, k, y, l)) ? (C || \"function\" !== typeof g.UNSAFE_componentWillUpdate && \"function\" !== typeof g.componentWillUpdate || (\"function\" === typeof g.componentWillUpdate && g.componentWillUpdate(d, y, l), \"function\" === typeof g.UNSAFE_componentWillUpdate && g.UNSAFE_componentWillUpdate(d, y, l)), \"function\" === typeof g.componentDidUpdate && (b.effectTag |= 4), \"function\" === typeof g.getSnapshotBeforeUpdate && (b.effectTag |= 256)) : (\"function\" !== typeof g.componentDidUpdate || h === a.memoizedProps && k === a.memoizedState || (b.effectTag |= 4), \"function\" !== typeof g.getSnapshotBeforeUpdate || h === a.memoizedProps && k === a.memoizedState || (b.effectTag |= 256), b.memoizedProps = d, b.memoizedState = y), g.props = d, g.state = y, g.context = l, d = m) : (\"function\" !== typeof g.componentDidUpdate || h === a.memoizedProps && k === a.memoizedState || (b.effectTag |= 4), \"function\" !== typeof g.getSnapshotBeforeUpdate || h === a.memoizedProps && k === a.memoizedState || (b.effectTag |= 256), d = !1);\n return vi(a, b, c, d, f, e);\n}\n\nfunction vi(a, b, c, d, e, f) {\n ti(a, b);\n var g = 0 !== (b.effectTag & 64);\n if (!d && !g) return e && Kf(b, c, !1), oi(a, b, f);\n d = b.stateNode;\n mi.current = b;\n var h = g && \"function\" !== typeof c.getDerivedStateFromError ? null : d.render();\n b.effectTag |= 1;\n null !== a && g ? 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(g = !0, b.effectTag &= -65) : null !== a && null === a.memoizedState || void 0 === e.fallback || !0 === e.unstable_avoidThisFallback || (f |= 1);\n I(M, f & 1, b);\n\n if (null === a) {\n void 0 !== e.fallback && ii(b);\n\n if (g) {\n g = e.fallback;\n e = eh(null, d, 0, null);\n e[\"return\"] = b;\n if (0 === (b.mode & 2)) for (a = null !== b.memoizedState ? b.child.child : b.child, e.child = a; null !== a;) {\n a[\"return\"] = e, a = a.sibling;\n }\n c = eh(g, d, c, null);\n c[\"return\"] = b;\n e.sibling = c;\n b.memoizedState = xi;\n b.child = e;\n return c;\n }\n\n d = e.children;\n b.memoizedState = null;\n return b.child = gh(b, null, d, c);\n }\n\n if (null !== a.memoizedState) {\n a = a.child;\n d = a.sibling;\n\n if (g) {\n e = e.fallback;\n c = ah(a, a.pendingProps, 0);\n c[\"return\"] = b;\n if (0 === (b.mode & 2) && (g = null !== b.memoizedState ? b.child.child : b.child, g !== a.child)) for (c.child = g; null !== g;) {\n g[\"return\"] = c, g = g.sibling;\n }\n d = ah(d, e, d.expirationTime);\n d[\"return\"] = b;\n c.sibling = d;\n c.childExpirationTime = 0;\n b.memoizedState = xi;\n b.child = c;\n return d;\n }\n\n c = fh(b, a.child, e.children, c);\n b.memoizedState = null;\n return b.child = c;\n }\n\n a = a.child;\n\n if (g) {\n g = e.fallback;\n e = eh(null, d, 0, null);\n e[\"return\"] = b;\n e.child = a;\n null !== a && (a[\"return\"] = e);\n if (0 === (b.mode & 2)) for (a = null !== b.memoizedState ? b.child.child : b.child, e.child = a; null !== a;) {\n a[\"return\"] = e, a = a.sibling;\n }\n c = eh(g, d, c, null);\n c[\"return\"] = b;\n e.sibling = c;\n c.effectTag |= 2;\n e.childExpirationTime = 0;\n b.memoizedState = xi;\n b.child = e;\n return c;\n }\n\n b.memoizedState = null;\n return b.child = fh(b, a, e.children, c);\n}\n\nfunction zi(a, b) {\n a.expirationTime < b && (a.expirationTime = b);\n var c = a.alternate;\n null !== c && c.expirationTime < b && (c.expirationTime = b);\n ug(a[\"return\"], b);\n}\n\nfunction Ai(a, b, c, d, e, f) {\n var g = a.memoizedState;\n null === g ? a.memoizedState = {\n isBackwards: b,\n rendering: null,\n last: d,\n tail: c,\n tailExpiration: 0,\n tailMode: e,\n lastEffect: f\n } : (g.isBackwards = b, g.rendering = null, g.last = d, g.tail = c, g.tailExpiration = 0, g.tailMode = e, g.lastEffect = f);\n}\n\nfunction Bi(a, b, c) {\n var d = b.pendingProps,\n e = d.revealOrder,\n f = d.tail;\n R(a, b, d.children, c);\n d = M.current;\n if (0 !== (d & 2)) d = d & 1 | 2, b.effectTag |= 64;else {\n if (null !== a && 0 !== (a.effectTag & 64)) a: for (a = b.child; null !== a;) {\n if (13 === a.tag) null !== a.memoizedState && zi(a, c);else if (19 === a.tag) zi(a, c);else if (null !== a.child) {\n a.child[\"return\"] = a;\n a = a.child;\n continue;\n }\n if (a === b) break a;\n\n for (; null === a.sibling;) {\n if (null === a[\"return\"] || a[\"return\"] === b) break a;\n a = a[\"return\"];\n }\n\n a.sibling[\"return\"] = a[\"return\"];\n a = a.sibling;\n }\n d &= 1;\n }\n I(M, d, b);\n if (0 === (b.mode & 2)) b.memoizedState = null;else switch (e) {\n case \"forwards\":\n c = b.child;\n\n for (e = null; null !== c;) {\n a = c.alternate, null !== a && null === qh(a) && (e = c), c = c.sibling;\n }\n\n c = e;\n null === c ? 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(a.effectTag = b & -4097 | 64, a) : null;\n\n case 3:\n nh(a);\n Gf(a);\n b = a.effectTag;\n if (0 !== (b & 64)) throw Error(u(285));\n a.effectTag = b & -4097 | 64;\n return a;\n\n case 5:\n return ph(a), null;\n\n case 13:\n return G(M, a), b = a.effectTag, b & 4096 ? (a.effectTag = b & -4097 | 64, a) : null;\n\n case 19:\n return G(M, a), null;\n\n case 4:\n return nh(a), null;\n\n case 10:\n return tg(a), null;\n\n default:\n return null;\n }\n}\n\nfunction Ni(a, b) {\n return {\n value: a,\n source: b,\n stack: Xa(b)\n };\n}\n\nvar Oi = \"function\" === typeof WeakSet ? 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(f = h.parentNode, f.insertBefore(g, h)) : (f = h, f.appendChild(g)), h = h._reactRootContainer, null !== h && void 0 !== h || null !== f.onclick || (f.onclick = ae)) : b.appendChild(g);\n } else if (4 !== e.tag && null !== e.child) {\n e.child[\"return\"] = e;\n e = e.child;\n continue;\n }\n\n if (e === a) break;\n\n for (; null === e.sibling;) {\n if (null === e[\"return\"] || e[\"return\"] === a) return;\n e = e[\"return\"];\n }\n\n e.sibling[\"return\"] = e[\"return\"];\n e = e.sibling;\n }\n}\n\nfunction Xi(a, b, c) {\n for (var d = b, e = !1, f, g;;) {\n if (!e) {\n e = d[\"return\"];\n\n a: for (;;) {\n if (null === e) throw Error(u(160));\n f = e.stateNode;\n\n switch (e.tag) {\n case 5:\n g = !1;\n break a;\n\n case 3:\n f = f.containerInfo;\n g = !0;\n break a;\n\n case 4:\n f = f.containerInfo;\n g = !0;\n break a;\n }\n\n e = e[\"return\"];\n }\n\n e = !0;\n }\n\n if (5 === d.tag || 6 === d.tag) {\n a: for (var h = a, k = d, l = c, m = k;;) {\n if (Vi(h, m, l), null !== m.child && 4 !== m.tag) m.child[\"return\"] = m, m = m.child;else {\n if (m === k) break;\n\n for (; null === m.sibling;) {\n if (null === m[\"return\"] || m[\"return\"] === k) break a;\n m = m[\"return\"];\n }\n\n m.sibling[\"return\"] = m[\"return\"];\n m = m.sibling;\n }\n }\n\n g ? (h = f, k = d.stateNode, 8 === h.nodeType ? h.parentNode.removeChild(k) : h.removeChild(k)) : f.removeChild(d.stateNode);\n } else if (4 === d.tag) {\n if (null !== d.child) {\n f = d.stateNode.containerInfo;\n g = !0;\n d.child[\"return\"] = d;\n d = d.child;\n continue;\n }\n } else if (Vi(a, d, c), null !== d.child) {\n d.child[\"return\"] = d;\n d = d.child;\n continue;\n }\n\n if (d === b) break;\n\n for (; null === d.sibling;) {\n if (null === d[\"return\"] || d[\"return\"] === b) return;\n d = d[\"return\"];\n 4 === d.tag && (e = !1);\n }\n\n d.sibling[\"return\"] = d[\"return\"];\n d = d.sibling;\n }\n}\n\nfunction aj(a, b) {\n switch (b.tag) {\n case 0:\n case 11:\n case 14:\n case 15:\n Ui(4, 8, b);\n break;\n\n case 1:\n break;\n\n case 5:\n var c = b.stateNode;\n\n if (null != c) {\n var d = b.memoizedProps,\n e = null !== a ? a.memoizedProps : d;\n a = b.type;\n var f = b.updateQueue;\n b.updateQueue = null;\n\n if (null !== f) {\n c[ve] = d;\n \"input\" === a && \"radio\" === d.type && null != d.name && Cb(c, d);\n Zd(a, e);\n b = Zd(a, d);\n\n for (e = 0; e < f.length; e += 2) {\n var g = f[e],\n h = f[e + 1];\n \"style\" === g ? Wd(c, h) : \"dangerouslySetInnerHTML\" === g ? Sb(c, h) : \"children\" === g ? Tb(c, h) : vb(c, g, h, b);\n }\n\n switch (a) {\n case \"input\":\n Eb(c, d);\n break;\n\n case \"textarea\":\n Mb(c, d);\n break;\n\n case \"select\":\n b = c._wrapperState.wasMultiple, c._wrapperState.wasMultiple = !!d.multiple, a = d.value, null != a ? Jb(c, !!d.multiple, a, !1) : b !== !!d.multiple && (null != d.defaultValue ? Jb(c, !!d.multiple, d.defaultValue, !0) : Jb(c, !!d.multiple, d.multiple ? [] : \"\", !1));\n }\n }\n }\n\n break;\n\n case 6:\n if (null === b.stateNode) throw Error(u(162));\n b.stateNode.nodeValue = b.memoizedProps;\n break;\n\n case 3:\n b = b.stateNode;\n b.hydrate && (b.hydrate = !1, Lc(b.containerInfo));\n break;\n\n case 12:\n break;\n\n case 13:\n c = b;\n null === b.memoizedState ? d = !1 : (d = !0, c = b.child, bj = cg());\n if (null !== c) a: for (a = c;;) {\n if (5 === a.tag) f = a.stateNode, d ? (f = f.style, \"function\" === typeof f.setProperty ? f.setProperty(\"display\", \"none\", \"important\") : f.display = \"none\") : (f = a.stateNode, e = a.memoizedProps.style, e = void 0 !== e && null !== e && e.hasOwnProperty(\"display\") ? e.display : null, f.style.display = Vd(\"display\", e));else if (6 === a.tag) a.stateNode.nodeValue = d ? \"\" : a.memoizedProps;else if (13 === a.tag && null !== a.memoizedState && null === a.memoizedState.dehydrated) {\n f = a.child.sibling;\n f[\"return\"] = a;\n a = f;\n continue;\n } else if (null !== a.child) {\n a.child[\"return\"] = a;\n a = a.child;\n continue;\n }\n if (a === c) break a;\n\n for (; null === a.sibling;) {\n if (null === a[\"return\"] || a[\"return\"] === c) break a;\n a = a[\"return\"];\n }\n\n a.sibling[\"return\"] = a[\"return\"];\n a = a.sibling;\n }\n cj(b);\n break;\n\n case 19:\n cj(b);\n break;\n\n case 17:\n break;\n\n case 20:\n break;\n\n case 21:\n break;\n\n default:\n throw Error(u(163));\n }\n}\n\nfunction cj(a) {\n var b = a.updateQueue;\n\n if (null !== b) {\n a.updateQueue = null;\n var c = a.stateNode;\n null === c && (c = a.stateNode = new Oi());\n b.forEach(function (b) {\n var d = dj.bind(null, a, b);\n c.has(b) || (c.add(b), b.then(d, d));\n });\n }\n}\n\nvar ej = \"function\" === typeof WeakMap ? WeakMap : Map;\n\nfunction fj(a, b, c) {\n c = Bg(c, null);\n c.tag = 3;\n c.payload = {\n element: null\n };\n var d = b.value;\n\n c.callback = function () {\n gj || (gj = !0, hj = d);\n Pi(a, b);\n };\n\n return c;\n}\n\nfunction ij(a, b, c) {\n c = Bg(c, null);\n c.tag = 3;\n var d = a.type.getDerivedStateFromError;\n\n if (\"function\" === typeof d) {\n var e = b.value;\n\n c.payload = function () {\n Pi(a, b);\n return d(e);\n };\n }\n\n var f = a.stateNode;\n null !== f && \"function\" === typeof f.componentDidCatch && (c.callback = function () {\n \"function\" !== typeof d && (null === jj ? jj = new Set([this]) : jj.add(this), Pi(a, b));\n var c = b.stack;\n this.componentDidCatch(b.value, {\n componentStack: null !== c ? c : \"\"\n });\n });\n return c;\n}\n\nvar kj = Math.ceil,\n lj = Ea.ReactCurrentDispatcher,\n mj = Ea.ReactCurrentOwner,\n S = 0,\n nj = 8,\n oj = 16,\n pj = 32,\n qj = 0,\n rj = 1,\n sj = 2,\n tj = 3,\n uj = 4,\n vj = 5,\n T = S,\n U = null,\n V = null,\n W = 0,\n X = qj,\n wj = null,\n xj = 1073741823,\n yj = 1073741823,\n zj = null,\n Aj = 0,\n Bj = !1,\n bj = 0,\n Cj = 500,\n Y = null,\n gj = !1,\n hj = null,\n jj = null,\n Dj = !1,\n Ej = null,\n Fj = 90,\n Gj = null,\n Hj = 0,\n Ij = null,\n Jj = 0;\n\nfunction Pg() {\n return (T & (oj | pj)) !== S ? 1073741821 - (cg() / 10 | 0) : 0 !== Jj ? Jj : Jj = 1073741821 - (cg() / 10 | 0);\n}\n\nfunction Qg(a, b, c) {\n b = b.mode;\n if (0 === (b & 2)) return 1073741823;\n var d = dg();\n if (0 === (b & 4)) return 99 === d ? 1073741823 : 1073741822;\n if ((T & oj) !== S) return W;\n if (null !== c) a = lg(a, c.timeoutMs | 0 || 5E3, 250);else switch (d) {\n case 99:\n a = 1073741823;\n break;\n\n case 98:\n a = lg(a, 150, 100);\n break;\n\n case 97:\n case 96:\n a = lg(a, 5E3, 250);\n break;\n\n case 95:\n a = 2;\n break;\n\n default:\n throw Error(u(326));\n }\n null !== U && a === W && --a;\n return a;\n}\n\nfunction Rg(a, b) {\n if (50 < Hj) throw Hj = 0, Ij = null, Error(u(185));\n a = Kj(a, b);\n\n if (null !== a) {\n var c = dg();\n 1073741823 === b ? (T & nj) !== S && (T & (oj | pj)) === S ? Lj(a) : (Z(a), T === S && jg()) : Z(a);\n (T & 4) === S || 98 !== c && 99 !== c || (null === Gj ? Gj = new Map([[a, b]]) : (c = Gj.get(a), (void 0 === c || c > b) && Gj.set(a, b)));\n }\n}\n\nfunction Kj(a, b) {\n a.expirationTime < b && (a.expirationTime = b);\n var c = a.alternate;\n null !== c && c.expirationTime < b && (c.expirationTime = b);\n var d = a[\"return\"],\n e = null;\n if (null === d && 3 === a.tag) e = a.stateNode;else for (; null !== d;) {\n c = d.alternate;\n d.childExpirationTime < b && (d.childExpirationTime = b);\n null !== c && c.childExpirationTime < b && (c.childExpirationTime = b);\n\n if (null === d[\"return\"] && 3 === d.tag) {\n e = d.stateNode;\n break;\n }\n\n d = d[\"return\"];\n }\n null !== e && (U === e && (Jg(b), X === uj && Mj(e, W)), Nj(e, b));\n return e;\n}\n\nfunction Oj(a) {\n var b = a.lastExpiredTime;\n if (0 !== b) return b;\n b = a.firstPendingTime;\n if (!Pj(a, b)) return b;\n b = a.lastPingedTime;\n a = a.nextKnownPendingLevel;\n return b > a ? b : a;\n}\n\nfunction Z(a) {\n if (0 !== a.lastExpiredTime) a.callbackExpirationTime = 1073741823, a.callbackPriority = 99, a.callbackNode = hg(Lj.bind(null, a));else {\n var b = Oj(a),\n c = a.callbackNode;\n if (0 === b) null !== c && (a.callbackNode = null, a.callbackExpirationTime = 0, a.callbackPriority = 90);else {\n var d = Pg();\n 1073741823 === b ? d = 99 : 1 === b || 2 === b ? d = 95 : (d = 10 * (1073741821 - b) - 10 * (1073741821 - d), d = 0 >= d ? 99 : 250 >= d ? 98 : 5250 >= d ? 97 : 95);\n\n if (null !== c) {\n var e = a.callbackPriority;\n if (a.callbackExpirationTime === b && e >= d) return;\n c !== Xf && Nf(c);\n }\n\n a.callbackExpirationTime = b;\n a.callbackPriority = d;\n b = 1073741823 === b ? hg(Lj.bind(null, a)) : gg(d, Qj.bind(null, a), {\n timeout: 10 * (1073741821 - b) - cg()\n });\n a.callbackNode = b;\n }\n }\n}\n\nfunction Qj(a, b) {\n Jj = 0;\n if (b) return b = Pg(), Rj(a, b), Z(a), null;\n var c = Oj(a);\n\n if (0 !== c) {\n b = a.callbackNode;\n if ((T & (oj | pj)) !== S) throw Error(u(327));\n Sj();\n a === U && c === W || Tj(a, c);\n\n if (null !== V) {\n var d = T;\n T |= oj;\n var e = Uj(a);\n\n do {\n try {\n Vj();\n break;\n } catch (h) {\n Wj(a, h);\n }\n } while (1);\n\n rg();\n T = d;\n lj.current = e;\n if (X === rj) throw b = wj, Tj(a, c), Mj(a, c), Z(a), b;\n if (null === V) switch (e = a.finishedWork = a.current.alternate, a.finishedExpirationTime = c, d = X, U = null, d) {\n case qj:\n case rj:\n throw Error(u(345));\n\n case sj:\n Rj(a, 2 < c ? 2 : c);\n break;\n\n case tj:\n Mj(a, c);\n d = a.lastSuspendedTime;\n c === d && (a.nextKnownPendingLevel = Xj(e));\n\n if (1073741823 === xj && (e = bj + Cj - cg(), 10 < e)) {\n if (Bj) {\n var f = a.lastPingedTime;\n\n if (0 === f || f >= c) {\n a.lastPingedTime = c;\n Tj(a, c);\n break;\n }\n }\n\n f = Oj(a);\n if (0 !== f && f !== c) break;\n\n if (0 !== d && d !== c) {\n a.lastPingedTime = d;\n break;\n }\n\n a.timeoutHandle = pe(Yj.bind(null, a), e);\n break;\n }\n\n Yj(a);\n break;\n\n case uj:\n Mj(a, c);\n d = a.lastSuspendedTime;\n c === d && (a.nextKnownPendingLevel = Xj(e));\n\n if (Bj && (e = a.lastPingedTime, 0 === e || e >= c)) {\n a.lastPingedTime = c;\n Tj(a, c);\n break;\n }\n\n e = Oj(a);\n if (0 !== e && e !== c) break;\n\n if (0 !== d && d !== c) {\n a.lastPingedTime = d;\n break;\n }\n\n 1073741823 !== yj ? d = 10 * (1073741821 - yj) - cg() : 1073741823 === xj ? d = 0 : (d = 10 * (1073741821 - xj) - 5E3, e = cg(), c = 10 * (1073741821 - c) - e, d = e - d, 0 > d && (d = 0), d = (120 > d ? 120 : 480 > d ? 480 : 1080 > d ? 1080 : 1920 > d ? 1920 : 3E3 > d ? 3E3 : 4320 > d ? 4320 : 1960 * kj(d / 1960)) - d, c < d && (d = c));\n\n if (10 < d) {\n a.timeoutHandle = pe(Yj.bind(null, a), d);\n break;\n }\n\n Yj(a);\n break;\n\n case vj:\n if (1073741823 !== xj && null !== zj) {\n f = xj;\n var g = zj;\n d = g.busyMinDurationMs | 0;\n 0 >= d ? d = 0 : (e = g.busyDelayMs | 0, f = cg() - (10 * (1073741821 - f) - (g.timeoutMs | 0 || 5E3)), d = f <= e ? 0 : e + d - f);\n\n if (10 < d) {\n Mj(a, c);\n a.timeoutHandle = pe(Yj.bind(null, a), d);\n break;\n }\n }\n\n Yj(a);\n break;\n\n default:\n throw Error(u(329));\n }\n Z(a);\n if (a.callbackNode === b) return Qj.bind(null, a);\n }\n }\n\n return null;\n}\n\nfunction Lj(a) {\n var b = a.lastExpiredTime;\n b = 0 !== b ? b : 1073741823;\n if (a.finishedExpirationTime === b) Yj(a);else {\n if ((T & (oj | pj)) !== S) throw Error(u(327));\n Sj();\n a === U && b === W || Tj(a, b);\n\n if (null !== V) {\n var c = T;\n T |= oj;\n var d = Uj(a);\n\n do {\n try {\n Zj();\n break;\n } catch (e) {\n Wj(a, e);\n }\n } while (1);\n\n rg();\n T = c;\n lj.current = d;\n if (X === rj) throw c = wj, Tj(a, b), Mj(a, b), Z(a), c;\n if (null !== V) throw Error(u(261));\n a.finishedWork = a.current.alternate;\n a.finishedExpirationTime = b;\n U = null;\n Yj(a);\n Z(a);\n }\n }\n return null;\n}\n\nfunction ak() {\n if (null !== Gj) {\n var a = Gj;\n Gj = null;\n a.forEach(function (a, c) {\n Rj(c, a);\n Z(c);\n });\n jg();\n }\n}\n\nfunction bk(a, b) {\n var c = T;\n T |= 1;\n\n try {\n return a(b);\n } finally {\n T = c, T === S && jg();\n }\n}\n\nfunction ck(a, b) {\n var c = T;\n T &= -2;\n T |= nj;\n\n try {\n return a(b);\n } finally {\n T = c, T === S && jg();\n }\n}\n\nfunction Tj(a, b) {\n a.finishedWork = null;\n a.finishedExpirationTime = 0;\n var c = a.timeoutHandle;\n -1 !== c && (a.timeoutHandle = -1, qe(c));\n if (null !== V) for (c = V[\"return\"]; null !== c;) {\n var d = c;\n\n switch (d.tag) {\n case 1:\n var e = d.type.childContextTypes;\n null !== e && void 0 !== e && Ff(d);\n break;\n\n case 3:\n nh(d);\n Gf(d);\n break;\n\n case 5:\n ph(d);\n break;\n\n case 4:\n nh(d);\n break;\n\n case 13:\n G(M, d);\n break;\n\n case 19:\n G(M, d);\n break;\n\n case 10:\n tg(d);\n }\n\n c = c[\"return\"];\n }\n U = a;\n V = ah(a.current, null, b);\n W = b;\n X = qj;\n wj = null;\n yj = xj = 1073741823;\n zj = null;\n Aj = 0;\n Bj = !1;\n}\n\nfunction Wj(a, b) {\n do {\n try {\n rg();\n Mh();\n if (null === V || null === V[\"return\"]) return X = rj, wj = b, null;\n\n a: {\n var c = a,\n d = V[\"return\"],\n e = V,\n f = b;\n b = W;\n e.effectTag |= 2048;\n e.firstEffect = e.lastEffect = null;\n\n if (null !== f && \"object\" === typeof f && \"function\" === typeof f.then) {\n var g = f,\n h = 0 !== (M.current & 1),\n k = d;\n\n do {\n var l;\n\n if (l = 13 === k.tag) {\n var m = k.memoizedState;\n if (null !== m) l = null !== m.dehydrated ? !0 : !1;else {\n var C = k.memoizedProps;\n l = void 0 === C.fallback ? !1 : !0 !== C.unstable_avoidThisFallback ? !0 : h ? !1 : !0;\n }\n }\n\n if (l) {\n var y = k.updateQueue;\n\n if (null === y) {\n var H = new Set();\n H.add(g);\n k.updateQueue = H;\n } else y.add(g);\n\n if (0 === (k.mode & 2)) {\n k.effectTag |= 64;\n e.effectTag &= -2981;\n if (1 === e.tag) if (null === e.alternate) e.tag = 17;else {\n var z = Bg(1073741823, null);\n z.tag = 2;\n Dg(e, z);\n }\n e.expirationTime = 1073741823;\n break a;\n }\n\n f = void 0;\n e = b;\n var ta = c.pingCache;\n null === ta ? (ta = c.pingCache = new ej(), f = new Set(), ta.set(g, f)) : (f = ta.get(g), void 0 === f && (f = new Set(), ta.set(g, f)));\n\n if (!f.has(e)) {\n f.add(e);\n var r = dk.bind(null, c, g, e);\n g.then(r, r);\n }\n\n k.effectTag |= 4096;\n k.expirationTime = b;\n break a;\n }\n\n k = k[\"return\"];\n } while (null !== k);\n\n f = Error((Wa(e.type) || \"A React component\") + \" suspended while rendering, but no fallback UI was specified.\\n\\nAdd a <Suspense fallback=...> component higher in the tree to provide a loading indicator or placeholder to display.\" + Xa(e));\n }\n\n X !== vj && (X = sj);\n f = Ni(f, e);\n k = d;\n\n do {\n switch (k.tag) {\n case 3:\n g = f;\n k.effectTag |= 4096;\n k.expirationTime = b;\n var x = fj(k, g, b);\n Eg(k, x);\n break a;\n\n case 1:\n g = f;\n var A = k.type,\n p = k.stateNode;\n\n if (0 === (k.effectTag & 64) && (\"function\" === typeof A.getDerivedStateFromError || null !== p && \"function\" === typeof p.componentDidCatch && (null === jj || !jj.has(p)))) {\n k.effectTag |= 4096;\n k.expirationTime = b;\n var t = ij(k, g, b);\n Eg(k, t);\n break a;\n }\n\n }\n\n k = k[\"return\"];\n } while (null !== k);\n }\n\n V = ek(V);\n } catch (v) {\n b = v;\n continue;\n }\n\n break;\n } while (1);\n}\n\nfunction Uj() {\n var a = lj.current;\n lj.current = Lh;\n return null === a ? Lh : a;\n}\n\nfunction Ig(a, b) {\n a < xj && 2 < a && (xj = a);\n null !== b && a < yj && 2 < a && (yj = a, zj = b);\n}\n\nfunction Jg(a) {\n a > Aj && (Aj = a);\n}\n\nfunction Zj() {\n for (; null !== V;) {\n V = fk(V);\n }\n}\n\nfunction Vj() {\n for (; null !== V && !Of();) {\n V = fk(V);\n }\n}\n\nfunction fk(a) {\n var b = gk(a.alternate, a, W);\n a.memoizedProps = a.pendingProps;\n null === b && (b = ek(a));\n mj.current = null;\n return b;\n}\n\nfunction ek(a) {\n V = a;\n\n do {\n var b = V.alternate;\n a = V[\"return\"];\n\n if (0 === (V.effectTag & 2048)) {\n a: {\n var c = b;\n b = V;\n var d = W;\n var e = b.pendingProps;\n\n switch (b.tag) {\n case 2:\n break;\n\n case 16:\n break;\n\n case 15:\n case 0:\n break;\n\n case 1:\n L(b.type) && Ff(b);\n break;\n\n case 3:\n nh(b);\n Gf(b);\n e = b.stateNode;\n e.pendingContext && (e.context = e.pendingContext, e.pendingContext = null);\n (null === c || null === c.child) && ki(b) && Ci(b);\n Ii(b);\n break;\n\n case 5:\n ph(b);\n d = lh(kh.current);\n var f = b.type;\n if (null !== c && null != b.stateNode) Ji(c, b, f, e, d), c.ref !== b.ref && (b.effectTag |= 128);else if (e) {\n var g = lh(ih.current);\n\n if (ki(b)) {\n e = b;\n var h = e.stateNode;\n c = e.type;\n var k = e.memoizedProps,\n l = d;\n h[ue] = e;\n h[ve] = k;\n f = void 0;\n d = h;\n\n switch (c) {\n case \"iframe\":\n case \"object\":\n case \"embed\":\n F(\"load\", d);\n break;\n\n case \"video\":\n case \"audio\":\n for (h = 0; h < cc.length; h++) {\n F(cc[h], d);\n }\n\n break;\n\n case \"source\":\n F(\"error\", d);\n break;\n\n case \"img\":\n case \"image\":\n case \"link\":\n F(\"error\", d);\n F(\"load\", d);\n break;\n\n case \"form\":\n F(\"reset\", d);\n F(\"submit\", d);\n break;\n\n case \"details\":\n F(\"toggle\", d);\n break;\n\n case \"input\":\n Bb(d, k);\n F(\"invalid\", d);\n $d(l, \"onChange\");\n break;\n\n case \"select\":\n d._wrapperState = {\n wasMultiple: !!k.multiple\n };\n F(\"invalid\", d);\n $d(l, \"onChange\");\n break;\n\n case \"textarea\":\n Lb(d, k), F(\"invalid\", d), $d(l, \"onChange\");\n }\n\n Yd(c, k);\n h = null;\n\n for (f in k) {\n k.hasOwnProperty(f) && (g = k[f], \"children\" === f ? \"string\" === typeof g ? d.textContent !== g && (h = [\"children\", g]) : \"number\" === typeof g && d.textContent !== \"\" + g && (h = [\"children\", \"\" + g]) : ia.hasOwnProperty(f) && null != g && $d(l, f));\n }\n\n switch (c) {\n case \"input\":\n yb(d);\n Gb(d, k, !0);\n break;\n\n case \"textarea\":\n yb(d);\n Nb(d, k);\n break;\n\n case \"select\":\n case \"option\":\n break;\n\n default:\n \"function\" === typeof k.onClick && (d.onclick = ae);\n }\n\n f = h;\n e.updateQueue = f;\n e = null !== f ? !0 : !1;\n e && Ci(b);\n } else {\n c = b;\n l = f;\n k = e;\n h = 9 === d.nodeType ? d : d.ownerDocument;\n g === Ob.html && (g = Pb(l));\n g === Ob.html ? \"script\" === l ? (k = h.createElement(\"div\"), k.innerHTML = \"<script>\\x3c/script>\", h = k.removeChild(k.firstChild)) : \"string\" === typeof k.is ? h = h.createElement(l, {\n is: k.is\n }) : (h = h.createElement(l), \"select\" === l && (l = h, k.multiple ? l.multiple = !0 : k.size && (l.size = k.size))) : h = h.createElementNS(g, l);\n k = h;\n k[ue] = c;\n k[ve] = e;\n Hi(k, b, !1, !1);\n b.stateNode = k;\n l = f;\n c = e;\n var m = d,\n C = Zd(l, c);\n\n switch (l) {\n case \"iframe\":\n case \"object\":\n case \"embed\":\n F(\"load\", k);\n d = c;\n break;\n\n case \"video\":\n case \"audio\":\n for (d = 0; d < cc.length; d++) {\n F(cc[d], k);\n }\n\n d = c;\n break;\n\n case \"source\":\n F(\"error\", k);\n d = c;\n break;\n\n case \"img\":\n case \"image\":\n case \"link\":\n F(\"error\", k);\n F(\"load\", k);\n d = c;\n break;\n\n case \"form\":\n F(\"reset\", k);\n F(\"submit\", k);\n d = c;\n break;\n\n case \"details\":\n F(\"toggle\", k);\n d = c;\n break;\n\n case \"input\":\n Bb(k, c);\n d = Ab(k, c);\n F(\"invalid\", k);\n $d(m, \"onChange\");\n break;\n\n case \"option\":\n d = Ib(k, c);\n break;\n\n case \"select\":\n k._wrapperState = {\n wasMultiple: !!c.multiple\n };\n d = n({}, c, {\n value: void 0\n });\n F(\"invalid\", k);\n $d(m, \"onChange\");\n break;\n\n case \"textarea\":\n Lb(k, c);\n d = Kb(k, c);\n F(\"invalid\", k);\n $d(m, \"onChange\");\n break;\n\n default:\n d = c;\n }\n\n Yd(l, d);\n h = void 0;\n g = l;\n var y = k,\n H = d;\n\n for (h in H) {\n if (H.hasOwnProperty(h)) {\n var z = H[h];\n \"style\" === h ? Wd(y, z) : \"dangerouslySetInnerHTML\" === h ? (z = z ? z.__html : void 0, null != z && Sb(y, z)) : \"children\" === h ? \"string\" === typeof z ? (\"textarea\" !== g || \"\" !== z) && Tb(y, z) : \"number\" === typeof z && Tb(y, \"\" + z) : \"suppressContentEditableWarning\" !== h && \"suppressHydrationWarning\" !== h && \"autoFocus\" !== h && (ia.hasOwnProperty(h) ? null != z && $d(m, h) : null != z && vb(y, h, z, C));\n }\n }\n\n switch (l) {\n case \"input\":\n yb(k);\n Gb(k, c, !1);\n break;\n\n case \"textarea\":\n yb(k);\n Nb(k, c);\n break;\n\n case \"option\":\n null != c.value && k.setAttribute(\"value\", \"\" + ub(c.value));\n break;\n\n case \"select\":\n d = k;\n d.multiple = !!c.multiple;\n k = c.value;\n null != k ? Jb(d, !!c.multiple, k, !1) : null != c.defaultValue && Jb(d, !!c.multiple, c.defaultValue, !0);\n break;\n\n default:\n \"function\" === typeof d.onClick && (k.onclick = ae);\n }\n\n (e = ne(f, e)) && Ci(b);\n }\n\n null !== b.ref && (b.effectTag |= 128);\n } else if (null === b.stateNode) throw Error(u(166));\n break;\n\n case 6:\n if (c && null != b.stateNode) Ki(c, b, c.memoizedProps, e);else {\n if (\"string\" !== typeof e && null === b.stateNode) throw Error(u(166));\n d = lh(kh.current);\n lh(ih.current);\n ki(b) ? (e = b, f = e.stateNode, d = e.memoizedProps, f[ue] = e, (e = f.nodeValue !== d) && Ci(b)) : (f = b, e = (9 === d.nodeType ? d : d.ownerDocument).createTextNode(e), e[ue] = f, b.stateNode = e);\n }\n break;\n\n case 11:\n break;\n\n case 13:\n G(M, b);\n e = b.memoizedState;\n\n if (0 !== (b.effectTag & 64)) {\n b.expirationTime = d;\n break a;\n }\n\n e = null !== e;\n f = !1;\n null === c ? void 0 !== b.memoizedProps.fallback && ki(b) : (d = c.memoizedState, f = null !== d, e || null === d || (d = c.child.sibling, null !== d && (k = b.firstEffect, null !== k ? (b.firstEffect = d, d.nextEffect = k) : (b.firstEffect = b.lastEffect = d, d.nextEffect = null), d.effectTag = 8)));\n if (e && !f && 0 !== (b.mode & 2)) if (null === c && !0 !== b.memoizedProps.unstable_avoidThisFallback || 0 !== (M.current & 1)) X === qj && (X = tj);else {\n if (X === qj || X === tj) X = uj;\n 0 !== Aj && null !== U && (Mj(U, W), Nj(U, Aj));\n }\n if (e || f) b.effectTag |= 4;\n break;\n\n case 7:\n break;\n\n case 8:\n break;\n\n case 12:\n break;\n\n case 4:\n nh(b);\n Ii(b);\n break;\n\n case 10:\n tg(b);\n break;\n\n case 9:\n break;\n\n case 14:\n break;\n\n case 17:\n L(b.type) && Ff(b);\n break;\n\n case 19:\n G(M, b);\n e = b.memoizedState;\n if (null === e) break;\n f = 0 !== (b.effectTag & 64);\n k = e.rendering;\n if (null === k) {\n if (f) Li(e, !1);else {\n if (X !== qj || null !== c && 0 !== (c.effectTag & 64)) for (c = b.child; null !== c;) {\n k = qh(c);\n\n if (null !== k) {\n b.effectTag |= 64;\n Li(e, !1);\n f = k.updateQueue;\n null !== f && (b.updateQueue = f, b.effectTag |= 4);\n null === e.lastEffect && (b.firstEffect = null);\n b.lastEffect = e.lastEffect;\n e = d;\n\n for (f = b.child; null !== f;) {\n d = f, c = e, d.effectTag &= 2, d.nextEffect = null, d.firstEffect = null, d.lastEffect = null, k = d.alternate, null === k ? (d.childExpirationTime = 0, d.expirationTime = c, d.child = null, d.memoizedProps = null, d.memoizedState = null, d.updateQueue = null, d.dependencies = null) : (d.childExpirationTime = k.childExpirationTime, d.expirationTime = k.expirationTime, d.child = k.child, d.memoizedProps = k.memoizedProps, d.memoizedState = k.memoizedState, d.updateQueue = k.updateQueue, c = k.dependencies, d.dependencies = null === c ? null : {\n expirationTime: c.expirationTime,\n firstContext: c.firstContext,\n responders: c.responders\n }), f = f.sibling;\n }\n\n I(M, M.current & 1 | 2, b);\n b = b.child;\n break a;\n }\n\n c = c.sibling;\n }\n }\n } else {\n if (!f) if (c = qh(k), null !== c) {\n if (b.effectTag |= 64, f = !0, d = c.updateQueue, null !== d && (b.updateQueue = d, b.effectTag |= 4), Li(e, !0), null === e.tail && \"hidden\" === e.tailMode && !k.alternate) {\n b = b.lastEffect = e.lastEffect;\n null !== b && (b.nextEffect = null);\n break;\n }\n } else cg() > e.tailExpiration && 1 < d && (b.effectTag |= 64, f = !0, Li(e, !1), b.expirationTime = b.childExpirationTime = d - 1);\n e.isBackwards ? (k.sibling = b.child, b.child = k) : (d = e.last, null !== d ? d.sibling = k : b.child = k, e.last = k);\n }\n\n if (null !== e.tail) {\n 0 === e.tailExpiration && (e.tailExpiration = cg() + 500);\n d = e.tail;\n e.rendering = d;\n e.tail = d.sibling;\n e.lastEffect = b.lastEffect;\n d.sibling = null;\n e = M.current;\n e = f ? e & 1 | 2 : e & 1;\n I(M, e, b);\n b = d;\n break a;\n }\n\n break;\n\n case 20:\n break;\n\n case 21:\n break;\n\n default:\n throw Error(u(156, b.tag));\n }\n\n b = null;\n }\n\n e = V;\n\n if (1 === W || 1 !== e.childExpirationTime) {\n f = 0;\n\n for (d = e.child; null !== d;) {\n c = d.expirationTime, k = d.childExpirationTime, c > f && (f = c), k > f && (f = k), d = d.sibling;\n }\n\n e.childExpirationTime = f;\n }\n\n if (null !== b) return b;\n null !== a && 0 === (a.effectTag & 2048) && (null === a.firstEffect && (a.firstEffect = V.firstEffect), null !== V.lastEffect && (null !== a.lastEffect && (a.lastEffect.nextEffect = V.firstEffect), a.lastEffect = V.lastEffect), 1 < V.effectTag && (null !== a.lastEffect ? a.lastEffect.nextEffect = V : a.firstEffect = V, a.lastEffect = V));\n } else {\n b = Mi(V, W);\n if (null !== b) return b.effectTag &= 2047, b;\n null !== a && (a.firstEffect = a.lastEffect = null, a.effectTag |= 2048);\n }\n\n b = V.sibling;\n if (null !== b) return b;\n V = a;\n } while (null !== V);\n\n X === qj && (X = vj);\n return null;\n}\n\nfunction Xj(a) {\n var b = a.expirationTime;\n a = a.childExpirationTime;\n return b > a ? b : a;\n}\n\nfunction Yj(a) {\n var b = dg();\n fg(99, ik.bind(null, a, b));\n return null;\n}\n\nfunction ik(a, b) {\n do {\n Sj();\n } while (null !== Ej);\n\n if ((T & (oj | pj)) !== S) throw Error(u(327));\n var c = a.finishedWork,\n d = a.finishedExpirationTime;\n if (null === c) return null;\n a.finishedWork = null;\n a.finishedExpirationTime = 0;\n if (c === a.current) throw Error(u(177));\n a.callbackNode = null;\n a.callbackExpirationTime = 0;\n a.callbackPriority = 90;\n a.nextKnownPendingLevel = 0;\n var e = Xj(c);\n a.firstPendingTime = e;\n d <= a.lastSuspendedTime ? a.firstSuspendedTime = a.lastSuspendedTime = a.nextKnownPendingLevel = 0 : d <= a.firstSuspendedTime && (a.firstSuspendedTime = d - 1);\n d <= a.lastPingedTime && (a.lastPingedTime = 0);\n d <= a.lastExpiredTime && (a.lastExpiredTime = 0);\n a === U && (V = U = null, W = 0);\n 1 < c.effectTag ? null !== c.lastEffect ? (c.lastEffect.nextEffect = c, e = c.firstEffect) : e = c : e = c.firstEffect;\n\n if (null !== e) {\n var f = T;\n T |= pj;\n mj.current = null;\n le = Ld;\n var g = fe();\n\n if (ge(g)) {\n if (\"selectionStart\" in g) var h = {\n start: g.selectionStart,\n end: g.selectionEnd\n };else a: {\n h = (h = g.ownerDocument) && h.defaultView || window;\n var k = h.getSelection && h.getSelection();\n\n if (k && 0 !== k.rangeCount) {\n h = k.anchorNode;\n var l = k.anchorOffset,\n m = k.focusNode;\n k = k.focusOffset;\n\n try {\n h.nodeType, m.nodeType;\n } catch (Db) {\n h = null;\n break a;\n }\n\n var C = 0,\n y = -1,\n H = -1,\n z = 0,\n ta = 0,\n r = g,\n x = null;\n\n b: for (;;) {\n for (var A;;) {\n r !== h || 0 !== l && 3 !== r.nodeType || (y = C + l);\n r !== m || 0 !== k && 3 !== r.nodeType || (H = C + k);\n 3 === r.nodeType && (C += r.nodeValue.length);\n if (null === (A = r.firstChild)) break;\n x = r;\n r = A;\n }\n\n for (;;) {\n if (r === g) break b;\n x === h && ++z === l && (y = C);\n x === m && ++ta === k && (H = C);\n if (null !== (A = r.nextSibling)) break;\n r = x;\n x = r.parentNode;\n }\n\n r = A;\n }\n\n h = -1 === y || -1 === H ? null : {\n start: y,\n end: H\n };\n } else h = null;\n }\n h = h || {\n start: 0,\n end: 0\n };\n } else h = null;\n\n me = {\n focusedElem: g,\n selectionRange: h\n };\n Ld = !1;\n Y = e;\n\n do {\n try {\n jk();\n } catch (Db) {\n if (null === Y) throw Error(u(330));\n Ri(Y, Db);\n Y = Y.nextEffect;\n }\n } while (null !== Y);\n\n Y = e;\n\n do {\n try {\n for (g = a, h = b; null !== Y;) {\n var p = Y.effectTag;\n p & 16 && Tb(Y.stateNode, \"\");\n\n if (p & 128) {\n var t = Y.alternate;\n\n if (null !== t) {\n var v = t.ref;\n null !== v && (\"function\" === typeof v ? v(null) : v.current = null);\n }\n }\n\n switch (p & 1038) {\n case 2:\n $i(Y);\n Y.effectTag &= -3;\n break;\n\n case 6:\n $i(Y);\n Y.effectTag &= -3;\n aj(Y.alternate, Y);\n break;\n\n case 1024:\n Y.effectTag &= -1025;\n break;\n\n case 1028:\n Y.effectTag &= -1025;\n aj(Y.alternate, Y);\n break;\n\n case 4:\n aj(Y.alternate, Y);\n break;\n\n case 8:\n l = Y, Xi(g, l, h), Yi(l);\n }\n\n Y = Y.nextEffect;\n }\n } catch (Db) {\n if (null === Y) throw Error(u(330));\n Ri(Y, Db);\n Y = Y.nextEffect;\n }\n } while (null !== Y);\n\n v = me;\n t = fe();\n p = v.focusedElem;\n h = v.selectionRange;\n\n if (t !== p && p && p.ownerDocument && ee(p.ownerDocument.documentElement, p)) {\n null !== h && ge(p) && (t = h.start, v = h.end, void 0 === v && (v = t), \"selectionStart\" in p ? (p.selectionStart = t, p.selectionEnd = Math.min(v, p.value.length)) : (v = (t = p.ownerDocument || document) && t.defaultView || window, v.getSelection && (v = v.getSelection(), l = p.textContent.length, g = Math.min(h.start, l), h = void 0 === h.end ? g : Math.min(h.end, l), !v.extend && g > h && (l = h, h = g, g = l), l = de(p, g), m = de(p, h), l && m && (1 !== v.rangeCount || v.anchorNode !== l.node || v.anchorOffset !== l.offset || v.focusNode !== m.node || v.focusOffset !== m.offset) && (t = t.createRange(), t.setStart(l.node, l.offset), v.removeAllRanges(), g > h ? (v.addRange(t), v.extend(m.node, m.offset)) : (t.setEnd(m.node, m.offset), v.addRange(t))))));\n t = [];\n\n for (v = p; v = v.parentNode;) {\n 1 === v.nodeType && t.push({\n element: v,\n left: v.scrollLeft,\n top: v.scrollTop\n });\n }\n\n \"function\" === typeof p.focus && p.focus();\n\n for (p = 0; p < t.length; p++) {\n v = t[p], v.element.scrollLeft = v.left, v.element.scrollTop = v.top;\n }\n }\n\n me = null;\n Ld = !!le;\n le = null;\n a.current = c;\n Y = e;\n\n do {\n try {\n for (p = d; null !== Y;) {\n var Dh = Y.effectTag;\n\n if (Dh & 36) {\n var dc = Y.alternate;\n t = Y;\n v = p;\n\n switch (t.tag) {\n case 0:\n case 11:\n case 15:\n Ui(16, 32, t);\n break;\n\n case 1:\n var fd = t.stateNode;\n if (t.effectTag & 4) if (null === dc) fd.componentDidMount();else {\n var hk = t.elementType === t.type ? dc.memoizedProps : mg(t.type, dc.memoizedProps);\n fd.componentDidUpdate(hk, dc.memoizedState, fd.__reactInternalSnapshotBeforeUpdate);\n }\n var Eh = t.updateQueue;\n null !== Eh && Kg(t, Eh, fd, v);\n break;\n\n case 3:\n var Fh = t.updateQueue;\n\n if (null !== Fh) {\n g = null;\n if (null !== t.child) switch (t.child.tag) {\n case 5:\n g = t.child.stateNode;\n break;\n\n case 1:\n g = t.child.stateNode;\n }\n Kg(t, Fh, g, v);\n }\n\n break;\n\n case 5:\n var xk = t.stateNode;\n null === dc && t.effectTag & 4 && ne(t.type, t.memoizedProps) && xk.focus();\n break;\n\n case 6:\n break;\n\n case 4:\n break;\n\n case 12:\n break;\n\n case 13:\n if (null === t.memoizedState) {\n var Di = t.alternate;\n\n if (null !== Di) {\n var Ei = Di.memoizedState;\n\n if (null !== Ei) {\n var Fi = Ei.dehydrated;\n null !== Fi && Lc(Fi);\n }\n }\n }\n\n break;\n\n case 19:\n case 17:\n case 20:\n case 21:\n break;\n\n default:\n throw Error(u(163));\n }\n }\n\n if (Dh & 128) {\n t = void 0;\n var xd = Y.ref;\n\n if (null !== xd) {\n var Gi = Y.stateNode;\n\n switch (Y.tag) {\n case 5:\n t = Gi;\n break;\n\n default:\n t = Gi;\n }\n\n \"function\" === typeof xd ? xd(t) : xd.current = t;\n }\n }\n\n Y = Y.nextEffect;\n }\n } catch (Db) {\n if (null === Y) throw Error(u(330));\n Ri(Y, Db);\n Y = Y.nextEffect;\n }\n } while (null !== Y);\n\n Y = null;\n Yf();\n T = f;\n } else a.current = c;\n\n if (Dj) Dj = !1, Ej = a, Fj = b;else for (Y = e; null !== Y;) {\n b = Y.nextEffect, Y.nextEffect = null, Y = b;\n }\n b = a.firstPendingTime;\n 0 === b && (jj = null);\n 1073741823 === b ? a === Ij ? Hj++ : (Hj = 0, Ij = a) : Hj = 0;\n \"function\" === typeof kk && kk(c.stateNode, d);\n Z(a);\n if (gj) throw gj = !1, a = hj, hj = null, a;\n if ((T & nj) !== S) return null;\n jg();\n return null;\n}\n\nfunction jk() {\n for (; null !== Y;) {\n var a = Y.effectTag;\n 0 !== (a & 256) && Ti(Y.alternate, Y);\n 0 === (a & 512) || Dj || (Dj = !0, gg(97, function () {\n Sj();\n return null;\n }));\n Y = Y.nextEffect;\n }\n}\n\nfunction Sj() {\n if (90 !== Fj) {\n var a = 97 < Fj ? 97 : Fj;\n Fj = 90;\n return fg(a, lk);\n }\n}\n\nfunction lk() {\n if (null === Ej) return !1;\n var a = Ej;\n Ej = null;\n if ((T & (oj | pj)) !== S) throw Error(u(331));\n var b = T;\n T |= pj;\n\n for (a = a.current.firstEffect; null !== a;) {\n try {\n var c = a;\n if (0 !== (c.effectTag & 512)) switch (c.tag) {\n case 0:\n case 11:\n case 15:\n Ui(128, 0, c), Ui(0, 64, c);\n }\n } catch (d) {\n if (null === a) throw Error(u(330));\n Ri(a, d);\n }\n\n c = a.nextEffect;\n a.nextEffect = null;\n a = c;\n }\n\n T = b;\n jg();\n return !0;\n}\n\nfunction mk(a, b, c) {\n b = Ni(c, b);\n b = fj(a, b, 1073741823);\n Dg(a, b);\n a = Kj(a, 1073741823);\n null !== a && Z(a);\n}\n\nfunction Ri(a, b) {\n if (3 === a.tag) mk(a, a, b);else for (var c = a[\"return\"]; null !== c;) {\n if (3 === c.tag) {\n mk(c, a, b);\n break;\n } else if (1 === c.tag) {\n var d = c.stateNode;\n\n if (\"function\" === typeof c.type.getDerivedStateFromError || \"function\" === typeof d.componentDidCatch && (null === jj || !jj.has(d))) {\n a = Ni(b, a);\n a = ij(c, a, 1073741823);\n Dg(c, a);\n c = Kj(c, 1073741823);\n null !== c && Z(c);\n break;\n }\n }\n\n c = c[\"return\"];\n }\n}\n\nfunction dk(a, b, c) {\n var d = a.pingCache;\n null !== d && d[\"delete\"](b);\n U === a && W === c ? X === uj || X === tj && 1073741823 === xj && cg() - bj < Cj ? Tj(a, W) : Bj = !0 : Pj(a, c) && (b = a.lastPingedTime, 0 !== b && b < c || (a.lastPingedTime = c, a.finishedExpirationTime === c && (a.finishedExpirationTime = 0, a.finishedWork = null), Z(a)));\n}\n\nfunction dj(a, b) {\n var c = a.stateNode;\n null !== c && c[\"delete\"](b);\n b = 0;\n 0 === b && (b = Pg(), b = Qg(b, a, null));\n a = Kj(a, b);\n null !== a && Z(a);\n}\n\nvar gk;\n\ngk = function gk(a, b, c) {\n var d = b.expirationTime;\n\n if (null !== a) {\n var e = b.pendingProps;\n if (a.memoizedProps !== e || K.current) wg = !0;else {\n if (d < c) {\n wg = !1;\n\n switch (b.tag) {\n case 3:\n wi(b);\n li();\n break;\n\n case 5:\n oh(b);\n if (b.mode & 4 && 1 !== c && e.hidden) return b.expirationTime = b.childExpirationTime = 1, null;\n break;\n\n case 1:\n L(b.type) && Jf(b);\n break;\n\n case 4:\n mh(b, b.stateNode.containerInfo);\n break;\n\n case 10:\n sg(b, b.memoizedProps.value);\n break;\n\n case 13:\n if (null !== b.memoizedState) {\n d = b.child.childExpirationTime;\n if (0 !== d && d >= c) return yi(a, b, c);\n I(M, M.current & 1, b);\n b = oi(a, b, c);\n return null !== b ? b.sibling : null;\n }\n\n I(M, M.current & 1, b);\n break;\n\n case 19:\n d = b.childExpirationTime >= c;\n\n if (0 !== (a.effectTag & 64)) {\n if (d) return Bi(a, b, c);\n b.effectTag |= 64;\n }\n\n e = b.memoizedState;\n null !== e && (e.rendering = null, e.tail = null);\n I(M, M.current, b);\n if (!d) return null;\n }\n\n return oi(a, b, c);\n }\n\n wg = !1;\n }\n } else wg = !1;\n\n b.expirationTime = 0;\n\n switch (b.tag) {\n case 2:\n d = b.type;\n null !== a && (a.alternate = null, b.alternate = null, b.effectTag |= 2);\n a = b.pendingProps;\n e = Ef(b, J.current);\n vg(b, c);\n e = Ih(null, b, d, a, e, c);\n b.effectTag |= 1;\n\n if (\"object\" === typeof e && null !== e && \"function\" === typeof e.render && void 0 === e.$$typeof) {\n b.tag = 1;\n Mh();\n\n if (L(d)) {\n var f = !0;\n Jf(b);\n } else f = !1;\n\n b.memoizedState = null !== e.state && void 0 !== e.state ? e.state : null;\n var g = d.getDerivedStateFromProps;\n \"function\" === typeof g && Og(b, d, g, a);\n e.updater = Sg;\n b.stateNode = e;\n e._reactInternalFiber = b;\n Wg(b, d, a, c);\n b = vi(null, b, d, !0, f, c);\n } else b.tag = 0, R(null, b, e, c), b = b.child;\n\n return b;\n\n case 16:\n e = b.elementType;\n null !== a && (a.alternate = null, b.alternate = null, b.effectTag |= 2);\n a = b.pendingProps;\n Va(e);\n if (1 !== e._status) throw e._result;\n e = e._result;\n b.type = e;\n f = b.tag = nk(e);\n a = mg(e, a);\n\n switch (f) {\n case 0:\n b = si(null, b, e, a, c);\n break;\n\n case 1:\n b = ui(null, b, e, a, c);\n break;\n\n case 11:\n b = ni(null, b, e, a, c);\n break;\n\n case 14:\n b = pi(null, b, e, mg(e.type, a), d, c);\n break;\n\n default:\n throw Error(u(306, e, \"\"));\n }\n\n return b;\n\n case 0:\n return d = b.type, e = b.pendingProps, e = b.elementType === d ? e : mg(d, e), si(a, b, d, e, c);\n\n case 1:\n return d = b.type, e = b.pendingProps, e = b.elementType === d ? e : mg(d, e), ui(a, b, d, e, c);\n\n case 3:\n wi(b);\n d = b.updateQueue;\n if (null === d) throw Error(u(282));\n e = b.memoizedState;\n e = null !== e ? e.element : null;\n Hg(b, d, b.pendingProps, null, c);\n d = b.memoizedState.element;\n if (d === e) li(), b = oi(a, b, c);else {\n if (e = b.stateNode.hydrate) di = re(b.stateNode.containerInfo.firstChild), ci = b, e = ei = !0;\n if (e) for (c = gh(b, null, d, c), b.child = c; c;) {\n c.effectTag = c.effectTag & -3 | 1024, c = c.sibling;\n } else R(a, b, d, c), li();\n b = b.child;\n }\n return b;\n\n case 5:\n return oh(b), null === a && ii(b), d = b.type, e = b.pendingProps, f = null !== a ? a.memoizedProps : null, g = e.children, oe(d, e) ? g = null : null !== f && oe(d, f) && (b.effectTag |= 16), ti(a, b), b.mode & 4 && 1 !== c && e.hidden ? (b.expirationTime = b.childExpirationTime = 1, b = null) : (R(a, b, g, c), b = b.child), b;\n\n case 6:\n return null === a && ii(b), null;\n\n case 13:\n return yi(a, b, c);\n\n case 4:\n return mh(b, b.stateNode.containerInfo), d = b.pendingProps, null === a ? b.child = fh(b, null, d, c) : R(a, b, d, c), b.child;\n\n case 11:\n return d = b.type, e = b.pendingProps, e = b.elementType === d ? e : mg(d, e), ni(a, b, d, e, c);\n\n case 7:\n return R(a, b, b.pendingProps, c), b.child;\n\n case 8:\n return R(a, b, b.pendingProps.children, c), b.child;\n\n case 12:\n return R(a, b, b.pendingProps.children, c), b.child;\n\n case 10:\n a: {\n d = b.type._context;\n e = b.pendingProps;\n g = b.memoizedProps;\n f = e.value;\n sg(b, f);\n\n if (null !== g) {\n var h = g.value;\n f = of(h, f) ? 0 : (\"function\" === typeof d._calculateChangedBits ? d._calculateChangedBits(h, f) : 1073741823) | 0;\n\n if (0 === f) {\n if (g.children === e.children && !K.current) {\n b = oi(a, b, c);\n break a;\n }\n } else for (h = b.child, null !== h && (h[\"return\"] = b); null !== h;) {\n var k = h.dependencies;\n\n if (null !== k) {\n g = h.child;\n\n for (var l = k.firstContext; null !== l;) {\n if (l.context === d && 0 !== (l.observedBits & f)) {\n 1 === h.tag && (l = Bg(c, null), l.tag = 2, Dg(h, l));\n h.expirationTime < c && (h.expirationTime = c);\n l = h.alternate;\n null !== l && l.expirationTime < c && (l.expirationTime = c);\n ug(h[\"return\"], c);\n k.expirationTime < c && (k.expirationTime = c);\n break;\n }\n\n l = l.next;\n }\n } else g = 10 === h.tag ? h.type === b.type ? null : h.child : h.child;\n\n if (null !== g) g[\"return\"] = h;else for (g = h; null !== g;) {\n if (g === b) {\n g = null;\n break;\n }\n\n h = g.sibling;\n\n if (null !== h) {\n h[\"return\"] = g[\"return\"];\n g = h;\n break;\n }\n\n g = g[\"return\"];\n }\n h = g;\n }\n }\n\n R(a, b, e.children, c);\n b = b.child;\n }\n\n return b;\n\n case 9:\n return e = b.type, f = b.pendingProps, d = f.children, vg(b, c), e = xg(e, f.unstable_observedBits), d = d(e), b.effectTag |= 1, R(a, b, d, c), b.child;\n\n case 14:\n return e = b.type, f = mg(e, b.pendingProps), f = mg(e.type, f), pi(a, b, e, f, d, c);\n\n case 15:\n return ri(a, b, b.type, b.pendingProps, d, c);\n\n case 17:\n return d = b.type, e = b.pendingProps, e = b.elementType === d ? e : mg(d, e), null !== a && (a.alternate = null, b.alternate = null, b.effectTag |= 2), b.tag = 1, L(d) ? (a = !0, Jf(b)) : a = !1, vg(b, c), Ug(b, d, e, c), Wg(b, d, e, c), vi(null, b, d, !0, a, c);\n\n case 19:\n return Bi(a, b, c);\n }\n\n throw Error(u(156, b.tag));\n};\n\nvar kk = null,\n Wi = null;\n\nfunction ok(a) {\n if (\"undefined\" === typeof __REACT_DEVTOOLS_GLOBAL_HOOK__) return !1;\n var b = __REACT_DEVTOOLS_GLOBAL_HOOK__;\n if (b.isDisabled || !b.supportsFiber) return !0;\n\n try {\n var c = b.inject(a);\n\n kk = function kk(a) {\n try {\n b.onCommitFiberRoot(c, a, void 0, 64 === (a.current.effectTag & 64));\n } catch (e) {}\n };\n\n Wi = function Wi(a) {\n try {\n b.onCommitFiberUnmount(c, a);\n } catch (e) {}\n };\n } catch (d) {}\n\n return !0;\n}\n\nfunction pk(a, b, c, d) {\n this.tag = a;\n this.key = c;\n this.sibling = this.child = this[\"return\"] = this.stateNode = this.type = this.elementType = null;\n this.index = 0;\n this.ref = null;\n this.pendingProps = b;\n this.dependencies = this.memoizedState = this.updateQueue = this.memoizedProps = null;\n this.mode = d;\n this.effectTag = 0;\n this.lastEffect = this.firstEffect = this.nextEffect = null;\n this.childExpirationTime = this.expirationTime = 0;\n this.alternate = null;\n}\n\nfunction gi(a, b, c, d) {\n return new pk(a, b, c, d);\n}\n\nfunction qi(a) {\n a = a.prototype;\n return !(!a || !a.isReactComponent);\n}\n\nfunction nk(a) {\n if (\"function\" === typeof a) return qi(a) ? 1 : 0;\n\n if (void 0 !== a && null !== a) {\n a = a.$$typeof;\n if (a === Oa) return 11;\n if (a === Ra) return 14;\n }\n\n return 2;\n}\n\nfunction ah(a, b) {\n var c = a.alternate;\n null === c ? (c = gi(a.tag, b, a.key, a.mode), c.elementType = a.elementType, c.type = a.type, c.stateNode = a.stateNode, c.alternate = a, a.alternate = c) : (c.pendingProps = b, c.effectTag = 0, c.nextEffect = null, c.firstEffect = null, c.lastEffect = null);\n c.childExpirationTime = a.childExpirationTime;\n c.expirationTime = a.expirationTime;\n c.child = a.child;\n c.memoizedProps = a.memoizedProps;\n c.memoizedState = a.memoizedState;\n c.updateQueue = a.updateQueue;\n b = a.dependencies;\n c.dependencies = null === b ? null : {\n expirationTime: b.expirationTime,\n firstContext: b.firstContext,\n responders: b.responders\n };\n c.sibling = a.sibling;\n c.index = a.index;\n c.ref = a.ref;\n return c;\n}\n\nfunction ch(a, b, c, d, e, f) {\n var g = 2;\n d = a;\n if (\"function\" === typeof a) qi(a) && (g = 1);else if (\"string\" === typeof a) g = 5;else a: switch (a) {\n case Ia:\n return eh(c.children, e, f, b);\n\n case Na:\n g = 8;\n e |= 7;\n break;\n\n case Ja:\n g = 8;\n e |= 1;\n break;\n\n case Ka:\n return a = gi(12, c, b, e | 8), a.elementType = Ka, a.type = Ka, a.expirationTime = f, a;\n\n case Pa:\n return a = gi(13, c, b, e), a.type = Pa, a.elementType = Pa, a.expirationTime = f, a;\n\n case Qa:\n return a = gi(19, c, b, e), a.elementType = Qa, a.expirationTime = f, a;\n\n default:\n if (\"object\" === typeof a && null !== a) switch (a.$$typeof) {\n case La:\n g = 10;\n break a;\n\n case Ma:\n g = 9;\n break a;\n\n case Oa:\n g = 11;\n break a;\n\n case Ra:\n g = 14;\n break a;\n\n case Sa:\n g = 16;\n d = null;\n break a;\n }\n throw Error(u(130, null == a ? a : typeof a, \"\"));\n }\n b = gi(g, c, b, e);\n b.elementType = a;\n b.type = d;\n b.expirationTime = f;\n return b;\n}\n\nfunction eh(a, b, c, d) {\n a = gi(7, a, d, b);\n a.expirationTime = c;\n return a;\n}\n\nfunction bh(a, b, c) {\n a = gi(6, a, null, b);\n a.expirationTime = c;\n return a;\n}\n\nfunction dh(a, b, c) {\n b = gi(4, null !== a.children ? a.children : [], a.key, b);\n b.expirationTime = c;\n b.stateNode = {\n containerInfo: a.containerInfo,\n pendingChildren: null,\n implementation: a.implementation\n };\n return b;\n}\n\nfunction qk(a, b, c) {\n this.tag = b;\n this.current = null;\n this.containerInfo = a;\n this.pingCache = this.pendingChildren = null;\n this.finishedExpirationTime = 0;\n this.finishedWork = null;\n this.timeoutHandle = -1;\n this.pendingContext = this.context = null;\n this.hydrate = c;\n this.callbackNode = null;\n this.callbackPriority = 90;\n this.lastExpiredTime = this.lastPingedTime = this.nextKnownPendingLevel = this.lastSuspendedTime = this.firstSuspendedTime = this.firstPendingTime = 0;\n}\n\nfunction Pj(a, b) {\n var c = a.firstSuspendedTime;\n a = a.lastSuspendedTime;\n return 0 !== c && c >= b && a <= b;\n}\n\nfunction Mj(a, b) {\n var c = a.firstSuspendedTime,\n d = a.lastSuspendedTime;\n c < b && (a.firstSuspendedTime = b);\n if (d > b || 0 === c) a.lastSuspendedTime = b;\n b <= a.lastPingedTime && (a.lastPingedTime = 0);\n b <= a.lastExpiredTime && (a.lastExpiredTime = 0);\n}\n\nfunction Nj(a, b) {\n b > a.firstPendingTime && (a.firstPendingTime = b);\n var c = a.firstSuspendedTime;\n 0 !== c && (b >= c ? a.firstSuspendedTime = a.lastSuspendedTime = a.nextKnownPendingLevel = 0 : b >= a.lastSuspendedTime && (a.lastSuspendedTime = b + 1), b > a.nextKnownPendingLevel && (a.nextKnownPendingLevel = b));\n}\n\nfunction Rj(a, b) {\n var c = a.lastExpiredTime;\n if (0 === c || c > b) a.lastExpiredTime = b;\n}\n\nfunction rk(a, b, c, d) {\n var e = b.current,\n f = Pg(),\n g = Mg.suspense;\n f = Qg(f, e, g);\n\n a: if (c) {\n c = c._reactInternalFiber;\n\n b: {\n if (ec(c) !== c || 1 !== c.tag) throw Error(u(170));\n var h = c;\n\n do {\n switch (h.tag) {\n case 3:\n h = h.stateNode.context;\n break b;\n\n case 1:\n if (L(h.type)) {\n h = h.stateNode.__reactInternalMemoizedMergedChildContext;\n break b;\n }\n\n }\n\n h = h[\"return\"];\n } while (null !== h);\n\n throw Error(u(171));\n }\n\n if (1 === c.tag) {\n var k = c.type;\n\n if (L(k)) {\n c = If(c, k, h);\n break a;\n }\n }\n\n c = h;\n } else c = Cf;\n\n null === b.context ? b.context = c : b.pendingContext = c;\n b = Bg(f, g);\n b.payload = {\n element: a\n };\n d = void 0 === d ? null : d;\n null !== d && (b.callback = d);\n Dg(e, b);\n Rg(e, f);\n return f;\n}\n\nfunction sk(a) {\n a = a.current;\n if (!a.child) return null;\n\n switch (a.child.tag) {\n case 5:\n return a.child.stateNode;\n\n default:\n return a.child.stateNode;\n }\n}\n\nfunction tk(a, b) {\n a = a.memoizedState;\n null !== a && null !== a.dehydrated && a.retryTime < b && (a.retryTime = b);\n}\n\nfunction uk(a, b) {\n tk(a, b);\n (a = a.alternate) && tk(a, b);\n}\n\nfunction vk(a, b, c) {\n c = null != c && !0 === c.hydrate;\n var d = new qk(a, b, c),\n e = gi(3, null, null, 2 === b ? 7 : 1 === b ? 3 : 0);\n d.current = e;\n e.stateNode = d;\n a[we] = d.current;\n c && 0 !== b && wc(9 === a.nodeType ? a : a.ownerDocument);\n this._internalRoot = d;\n}\n\nvk.prototype.render = function (a, b) {\n rk(a, this._internalRoot, null, void 0 === b ? null : b);\n};\n\nvk.prototype.unmount = function (a) {\n var b = this._internalRoot,\n c = void 0 === a ? null : a,\n d = b.containerInfo;\n rk(null, b, null, function () {\n d[we] = null;\n null !== c && c();\n });\n};\n\nfunction wk(a) {\n return !(!a || 1 !== a.nodeType && 9 !== a.nodeType && 11 !== a.nodeType && (8 !== a.nodeType || \" react-mount-point-unstable \" !== a.nodeValue));\n}\n\nfunction yk(a, b) {\n b || (b = a ? 9 === a.nodeType ? a.documentElement : a.firstChild : null, b = !(!b || 1 !== b.nodeType || !b.hasAttribute(\"data-reactroot\")));\n if (!b) for (var c; c = a.lastChild;) {\n a.removeChild(c);\n }\n return new vk(a, 0, b ? {\n hydrate: !0\n } : void 0);\n}\n\nfunction zk(a, b, c, d, e) {\n var f = c._reactRootContainer;\n\n if (f) {\n var g = f._internalRoot;\n\n if (\"function\" === typeof e) {\n var h = e;\n\n e = function e() {\n var a = sk(g);\n h.call(a);\n };\n }\n\n rk(b, g, a, e);\n } else {\n f = c._reactRootContainer = yk(c, d);\n g = f._internalRoot;\n\n if (\"function\" === typeof e) {\n var k = e;\n\n e = function e() {\n var a = sk(g);\n k.call(a);\n };\n }\n\n ck(function () {\n rk(b, g, a, e);\n });\n }\n\n return sk(g);\n}\n\nfunction Ak(a, b, c) {\n var d = 3 < arguments.length && void 0 !== arguments[3] ? arguments[3] : null;\n return {\n $$typeof: Ha,\n key: null == d ? null : \"\" + d,\n children: a,\n containerInfo: b,\n implementation: c\n };\n}\n\njc = function jc(a) {\n if (13 === a.tag) {\n var b = lg(Pg(), 150, 100);\n Rg(a, b);\n uk(a, b);\n }\n};\n\nkc = function kc(a) {\n if (13 === a.tag) {\n Pg();\n var b = kg++;\n Rg(a, b);\n uk(a, b);\n }\n};\n\nlc = function lc(a) {\n if (13 === a.tag) {\n var b = Pg();\n b = Qg(b, a, null);\n Rg(a, b);\n uk(a, b);\n }\n};\n\nZa = function Za(a, b, c) {\n switch (b) {\n case \"input\":\n Eb(a, c);\n b = c.name;\n\n if (\"radio\" === c.type && null != b) {\n for (c = a; c.parentNode;) {\n c = c.parentNode;\n }\n\n c = c.querySelectorAll(\"input[name=\" + JSON.stringify(\"\" + b) + '][type=\"radio\"]');\n\n for (b = 0; b < c.length; b++) {\n var d = c[b];\n\n if (d !== a && d.form === a.form) {\n var e = ye(d);\n if (!e) throw Error(u(90));\n zb(d);\n Eb(d, e);\n }\n }\n }\n\n break;\n\n case \"textarea\":\n Mb(a, c);\n break;\n\n case \"select\":\n b = c.value, null != b && Jb(a, !!c.multiple, b, !1);\n }\n};\n\neb = bk;\n\nfb = function fb(a, b, c, d) {\n var e = T;\n T |= 4;\n\n try {\n return fg(98, a.bind(null, b, c, d));\n } finally {\n T = e, T === S && jg();\n }\n};\n\ngb = function gb() {\n (T & (1 | oj | pj)) === S && (ak(), Sj());\n};\n\nhb = function hb(a, b) {\n var c = T;\n T |= 2;\n\n try {\n return a(b);\n } finally {\n T = c, T === S && jg();\n }\n};\n\nfunction Bk(a, b) {\n var c = 2 < arguments.length && void 0 !== arguments[2] ? arguments[2] : null;\n if (!wk(b)) throw Error(u(200));\n return Ak(a, b, null, c);\n}\n\nvar Ck = {\n createPortal: Bk,\n findDOMNode: function findDOMNode(a) {\n if (null == a) return null;\n if (1 === a.nodeType) return a;\n var b = a._reactInternalFiber;\n\n if (void 0 === b) {\n if (\"function\" === typeof a.render) throw Error(u(188));\n throw Error(u(268, Object.keys(a)));\n }\n\n a = ic(b);\n a = null === a ? null : a.stateNode;\n return a;\n },\n hydrate: function hydrate(a, b, c) {\n if (!wk(b)) throw Error(u(200));\n return zk(null, a, b, !0, c);\n },\n render: function render(a, b, c) {\n if (!wk(b)) throw Error(u(200));\n return zk(null, a, b, !1, c);\n },\n unstable_renderSubtreeIntoContainer: function unstable_renderSubtreeIntoContainer(a, b, c, d) {\n if (!wk(c)) throw Error(u(200));\n if (null == a || void 0 === a._reactInternalFiber) throw Error(u(38));\n return zk(a, b, c, !1, d);\n },\n unmountComponentAtNode: function unmountComponentAtNode(a) {\n if (!wk(a)) throw Error(u(40));\n return a._reactRootContainer ? (ck(function () {\n zk(null, null, a, !1, function () {\n a._reactRootContainer = null;\n a[we] = null;\n });\n }), !0) : !1;\n },\n unstable_createPortal: function unstable_createPortal() {\n return Bk.apply(void 0, arguments);\n },\n unstable_batchedUpdates: bk,\n flushSync: function flushSync(a, b) {\n if ((T & (oj | pj)) !== S) throw Error(u(187));\n var c = T;\n T |= 1;\n\n try {\n return fg(99, a.bind(null, b));\n } finally {\n T = c, jg();\n }\n },\n __SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED: {\n Events: [Cc, xe, ye, Ca.injectEventPluginsByName, fa, Sc, function (a) {\n ya(a, Rc);\n }, cb, db, Pd, Ba, Sj, {\n current: !1\n }]\n }\n};\n\n(function (a) {\n var b = a.findFiberByHostInstance;\n return ok(n({}, a, {\n overrideHookState: null,\n overrideProps: null,\n setSuspenseHandler: null,\n scheduleUpdate: null,\n currentDispatcherRef: Ea.ReactCurrentDispatcher,\n findHostInstanceByFiber: function findHostInstanceByFiber(a) {\n a = ic(a);\n return null === a ? null : a.stateNode;\n },\n findFiberByHostInstance: function findFiberByHostInstance(a) {\n return b ? b(a) : null;\n },\n findHostInstancesForRefresh: null,\n scheduleRefresh: null,\n scheduleRoot: null,\n setRefreshHandler: null,\n getCurrentFiber: null\n }));\n})({\n findFiberByHostInstance: Fc,\n bundleType: 0,\n version: \"16.12.0\",\n rendererPackageName: \"react-dom\"\n});\n\nvar Dk = {\n \"default\": Ck\n},\n Ek = Dk && Ck || Dk;\nmodule.exports = Ek[\"default\"] || Ek;","import { gsap, Power0, Power1, Power2, Power3, Power4, Linear, Quad, Cubic, Quart, Quint, Strong, Elastic, Back, SteppedEase, Bounce, Sine, Expo, Circ, TweenMax, TweenLite, TimelineLite, TimelineMax } from \"./gsap-core.js\";\nimport { CSSPlugin } from \"./CSSPlugin.js\";\nvar gsapWithCSS = gsap.registerPlugin(CSSPlugin) || gsap; // to protect from tree shaking\n\nexport { gsapWithCSS as gsap, gsapWithCSS as default, CSSPlugin, TweenMax, TweenLite, TimelineMax, TimelineLite, Power0, Power1, Power2, Power3, Power4, Linear, Quad, Cubic, Quart, Quint, Strong, Elastic, Back, SteppedEase, Bounce, Sine, Expo, Circ };"],"sourceRoot":""}