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Binary BrotherZ early 2000s games
- Houston, Texas USA
- https://web.archive.org/web/20010405004141/http://www.binarybrotherz.com/games.html
- @ErichLoftis
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Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
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PathTracedPong Public
A real-time path traced game for desktop and mobile using WebGL. Click to Play: https://erichlof.github.io/PathTracedPong/Path_Traced_Pong.html
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AntiGravity-Pool Public
The first real-time pathtraced game for desktop and mobile using WebGL. Click to Play: https://erichlof.github.io/AntiGravity-Pool/AntiGravityPool.html
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TheSentinel-2nd-Look Public
A fully path traced remake of Geoff Crammond's iconic 1986 game, The Sentinel. Click to play: https://erichlof.github.io/TheSentinel-2nd-Look/TheSentinel_2nd_Look.html
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Glider-Ball-3D Public
A fully path traced 3D action game for all devices with a browser. https://erichlof.github.io/Glider-Ball-3D/Glider_Ball_3D.html
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THREE.js-RayTracing-Renderer Public
Real-time Classic Ray Tracing on all devices with a browser, with real reflections, refractions, and depth of field, all on top of the Three.js WebGL framework. Click here for Live Demo: https://er…
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CanvasRayTracer Public
A Ray Tracer that uses only pure JavaScript and the Canvas API to render realistic images on any device with a browser. It is a CPU-Only software renderer mainly intended as a fun side-project as w…
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Joy-of-Ray-Tracing Public
The companion code repository for 'The Joy of Ray Tracing' video series on YouTube
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RayTracing-Projects Public
This repo was created on camera to demonstrate using VSCode-GitHub integration feature
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three.js Public
Forked from mrdoob/three.jsJavaScript 3D Library.
JavaScript MIT License UpdatedFeb 26, 2023 -
Real-time PathTracing with global illumination and progressive rendering, all on top of the Babylon.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/Babylon.js-PathTracing-R…
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CanvasTracer Public
This is just a test for coding a ray/path tracer in pure JavaScript without any libraries - only the browser's Canvas API. Click for Live Demo --> https://erichlof.github.io/CanvasTracer/Canvas_Tra…
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Test_Project01 Public
Testing GitHub integration with VSCode
JavaScript Creative Commons Zero v1.0 Universal UpdatedJan 3, 2023 -
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3dLightCycles Public
A 3D arcade game based on the LightCycle sequence in the movie TRON. Click the link below to Play
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AsteroidPatrol3D Public
A First-Person 3D version of the classic game Asteroids for Desktop and Mobile browsers. Currently works with Chrome and Firefox only. Click the link below to Play
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50YearsOfRayTracing Public
Forked from neil3d/50YearsOfRayTracing以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
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SpacePong3D Public
A simple 3D game that shows how to use three.js, threex helpers, PubNub network code, and game logic
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threex.gametimer Public
A simple threex helper for adding timers to your Three.js games
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DeepSpacePad Public
A generative music composer in your browser that uses the Web Audio API to create and play ethereal harmonies. Click for Demo: https://erichlof.github.io/DeepSpacePad/DeepSpacePad.html
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PathTracing-MultiSample-test Public
A Test/gathering feedback for adding Multi-Sampling (more than 1 sample per animation frame) to the three.js PathTracingRenderer.
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Real-time RayMarching with physically-based progressive rendering, all on top of the Three.js WebGL framework. Click for demo -> http://erichlof.github.io/THREE.js-RayMarching-Renderer/ThreeJS_RayM…