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Copy pathDragonix; Character Options Talents Book 1.json
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Dragonix; Character Options Talents Book 1.json
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{
"_meta": {
"sources": [
{
"json": "PlayerTalents1",
"abbreviation": "CO:T1",
"full": "Character Options: Talents (5e)",
"authors": [
"Dragonix"
],
"convertedBy": [
"Imperius Kin#8705",
"Tercept#0001"
],
"version": "1.0.8",
"url": "https://www.dmsguild.com/product/214641?affiliate_id=1138250",
"targetSchema": "1.0.8"
}
],
"optionalFeatureTypes": {
"Talents": "Talents"
},
"dateAdded": 1618873680,
"dateLastModified": 1618873681
},
"optionalfeature": [
{
"name": "Agile",
"source": "PlayerTalents1",
"page": 5,
"featureType": [
"Talents"
],
"entries": [
"You are more nimble and quick to react than normal.",
"You can reroll a Dexterity ability check or Dexterity saving throw. You must use the result of the second roll, even if it is lower.",
"Once you use this feature, you cannot use it again until you finish a long rest."
]
},
{
"name": "Astute",
"source": "PlayerTalents1",
"page": 5,
"featureType": [
"Talents"
],
"entries": [
"You are smarter than normal.",
"You can reroll an Intelligence ability check or Intelligence saving throw. You must use the result of the second roll, even if it is lower.",
"Once you use this feature, you cannot use it again until you finish a long rest."
]
},
{
"name": "Brilliant Mind",
"source": "PlayerTalents1",
"page": 5,
"featureType": [
"Talents"
],
"prerequisite": [
{
"ability": [
{
"int": 10
}
]
}
],
"entries": [
"You are extraordinarily smarter than normal.",
"You have a +1 bonus to Intelligence savingthrows."
]
},
{
"name": "Built",
"source": "PlayerTalents1",
"page": 5,
"featureType": [
"Talents"
],
"entries": [
"You are stronger than normal.",
"You can reroll a Strength ability check or Strength saving throw. You must use the result of the second roll, even if it is lower.",
"Once you use this feature, you cannot use it again until you finish a long rest."
]
},
{
"name": "Commanding Presence",
"source": "PlayerTalents1",
"page": 6,
"featureType": [
"Talents"
],
"prerequisite": [
{
"ability": [
{
"cha": 10
}
]
}
],
"entries": [
"You have a greater personality than normal.",
"You have a +1 bonus to Charisma saving throws."
]
},
{
"name": "Cunning",
"source": "PlayerTalents1",
"page": 6,
"featureType": [
"Talents"
],
"entries": [
"You are more shrewd and headstrong than normal.",
"You can reroll a Wisdom ability check or Wisdom saving throw. You must use the result of the second roll, even if it is lower.",
"Once you use this feature, you cannot use it again until you finish a long rest."
]
},
{
"name": "Great Fortitude",
"source": "PlayerTalents1",
"page": 6,
"featureType": [
"Talents"
],
"prerequisite": [
{
"ability": [
{
"con": 10
}
]
}
],
"entries": [
"You are extraordinarily healthier than normal.",
"You have a +1 bonus to Constitution saving throws."
]
},
{
"name": "Indomitable",
"source": "PlayerTalents1",
"page": 7,
"featureType": [
"Talents"
],
"prerequisite": [
{
"ability": [
{
"str": 10
}
]
}
],
"entries": [
"You are extraordinarily stronger than normal.",
"You have a +1 bonus to Strength saving throws."
]
},
{
"name": "Iron Will",
"source": "PlayerTalents1",
"page": 7,
"featureType": [
"Talents"
],
"prerequisite": [
{
"ability": [
{
"str": 10
}
]
}
],
"entries": [
"You are extraordinarily more strong-willed than normal.",
"You have a +1 bonus to Wisdom saving throws."
]
},
{
"name": "Lightning Reflexes",
"source": "PlayerTalents1",
"page": 7,
"featureType": [
"Talents"
],
"prerequisite": [
{
"ability": [
{
"dex": 10
}
]
}
],
"entries": [
"You are extraordinarily quicker than normal.",
"You have a +1 bonus to Dexterity saving throws."
]
},
{
"name": "Vigorous",
"source": "PlayerTalents1",
"page": 7,
"featureType": [
"Talents"
],
"entries": [
"You are healthier than normal.",
"You can reroll a Constitution ability check or Constitution saving throw. You must use the result of the second roll, even if it is lower.",
"Once you use this feature, you cannot use it again until you finish a long rest."
]
},
{
"name": "Wisome",
"source": "PlayerTalents1",
"page": 7,
"featureType": [
"Talents"
],
"entries": [
"You have a stronger personality than normal.",
"You can reroll a Charisma ability check or Charisma saving throw. You must use the result of the second roll, even if it is lower.",
"Once you use this feature, you cannot use it again until you finish a long rest."
]
},
{
"name": "Ascetic Missionary",
"source": "PlayerTalents1",
"page": 7,
"featureType": [
"Talents"
],
"entries": [
"You live a devout and disciplined life, abstaining from wordly pleasures in order to order to pursue spiritual goals, help the weak, or achieve supreme martial prowess.",
"You have 3 Ascetic Missionary points. Whenever you make an ability check that involves the skill Insight, History, Medicine, Perception, or Religion, you can spend one Ascetic Missionary point to roll a {@dice 1d12} and add it to the result. You can choose to spend one of your Ascetic Missionary points after you roll the die, but before the outcome is determined.",
"You regain your expended Ascetic Missionary points when you finish a long rest."
]
},
{
"name": "Brilliant Academic",
"source": "PlayerTalents1",
"page": 7,
"featureType": [
"Talents"
],
"entries": [
"You are a young prodigy, a well-travelled professor, or an accomplished historian. Knowledge is your tool to gain the attention of everyone around you when you explain your points.",
"You have 3 Brilliant Academic points. Whenever you make an ability check that involves the skill Arcana, History, Investigate, Nature, or Persuasion, you can spend one Brilliant Academic point to roll a {@dice 1d12} and add it to the result. You can choose to spend one of your Brilliant Academic points after you roll the die, but before the outcome is determined.",
"You regain your expended Brilliant Academic points when you finish a long rest."
]
},
{
"name": "Crafty Dealer",
"source": "PlayerTalents1",
"page": 8,
"featureType": [
"Talents"
],
"entries": [
"You have uncanny knowledge of the prices and trends of commodities. You can easily recognize an opportunity to earn a profit, sometimes exploiting the ignorance of others. You are very rarely taken advantage of, and you can spot a con or trick a mile away.",
"You have 3 Crafty Dealer points. Whenever you make an ability check that involves the skill Deception, Insight, Persuasion, or Sleight of Hand, or an Intelligence check to appraise an item, you can spend one Crafty Dealer point to roll a {@dice 1d12} and add it to the result. You can choose to spend one of your Crafty Dealer points after you roll the die, but before the outcome is determined.",
"You regain your expended Crafty Dealer points when you finish a long rest."
]
},
{
"name": "Cunning Spy",
"source": "PlayerTalents1",
"page": 8,
"featureType": [
"Talents"
],
"entries": [
"You are trained in the arts of subterfuge. You can blend into the crowd or assume the identity of others. You have a knack of finding ways to gain information or reach an objective without getting detected.",
"You have 3 Cunning Spy points. Whenever you make an ability check that involves the skill Deception, Investigation, or Stealth, or the tool Disguise Kit, Forgery Kit, or Thieves' Tools, you can spend one Cunning Spy point to roll a {@dice 1d12} and add it to the result. You can choose to spend one of your Cunning Spy points after you roll the die, but before the outcome is determined.",
"You regain your expended Cunning Spy points when you finish a long rest."
]
},
{
"name": "Daring Explorer",
"source": "PlayerTalents1",
"page": 8,
"featureType": [
"Talents"
],
"entries": [
"You are a bold, well-travelled adventurer always on the hunt for secret treasure or undiscovered areas. You deftly avoid traps and natural hazards. There is hardly any place you cannot reach or find a way into or any puzzle you cannot solve.",
"You have 3 Daring Explorer points. Whenever you make an ability check that involves the skill Acrobatics, Athletics, History, Investigation, or Survival, you can spend one Daring Explorer point to roll a {@dice 1d12} and add it to the result. You can choose to spend one of your Daring Explorer points after you roll the die, but before the outcome is determined.",
"You regain your expended Daring Expolorer points when you finish a long rest."
]
},
{
"name": "Dashing Scoundrel",
"source": "PlayerTalents1",
"page": 9,
"featureType": [
"Talents"
],
"entries": [
"You are a rakish knave, a charming rascal, a dauntless warrior with a wit. You face challenges with bravado and always find humor in every dire situation. You are popular with the opposite sex and hardly anyone hates you, even if they cannot trust you.",
"You have 3 Dashing Scoundrel points. Whenever you make an ability check that involves the skill Acrobatics, Athletics, Performance, Persuasion, or Sleight of Hand, you can spend one Dashing Scoundrel point to roll {@dice 1d12} and add it to the result. You can choose to spend one of your Dashing Scoundrel points after you roll the die, but before the outcome is determined.",
"You regain your expended Dashing Scoundrel points when you finish a long rest."
]
},
{
"name": "Gallant Hero",
"source": "PlayerTalents1",
"page": 9,
"featureType": [
"Talents"
],
"entries": [
"You are the people's champion, the brave knight, or the humble ronin. You know how to carry and present yourself to people of different walks of life. You are often the first to charge in a battle. There is nothing more important to you than defending the weak, oppressed, and the occassional damsel in distress.",
"You have 3 Gallant Hero points. Whenever you make an ability check that involves the skill Animal Handling, Athletics, or Persuasion, an Intelligence check to recall information about proper etiquette and customs, or an initiative roll,you can spend one Gallant Hero point to roll a {@dice 1d12} and add it to the result. You can choose to spend one of your Gallant Hero points after you roll the die, but before the outcome is determined.",
"You regain your expended Gallant Hero points when you finish a long rest."
]
},
{
"name": "Grizzled Veteran",
"source": "PlayerTalents1",
"page": 9,
"featureType": [
"Talents"
],
"entries": [
"You are a retired soldier, former guard captain, or ex-mercenary. You have survived too many wars and served under too many banners. You may gruff and prefer not to be bothered, but you bring experience and wisdom to any group you accompany.",
"You have 3 Grizzled Veteran points. Whenever you make an ability check that involves the skill History, Insight, Intimidation, Perception, or Survival, you can spend one Grizzled Veteran point to roll a {@dice 1d12} and add it to the result. You can choose to spend one of your Grizzled Veteran points after you roll the die, but before the outcome is determined.",
"You regain your expended Grizzled Veteran points when you finish a long rest."
]
},
{
"name": "Rugged Outdoorsman",
"source": "PlayerTalents1",
"page": 9,
"featureType": [
"Talents"
],
"entries": [
"You have dedicated your life and work in the frontier and harsh wilderness. Your skill as a guide, a tracker, or a hunter is extraordinary. There is hardly anyone better at what you do and thus you are often sought after.",
"You have 3 Rugged Outdoorsman points. Whenever you make an ability check that involves the skill Animal Handling, Athletics, Nature, Perception, or Survival, you can spend one Rugged Outdoorsman point to roll a {@dice 1d12} and add it to the result. You can choose to spend one of your Rugged Outdoorsman points after you roll the die, but before the outcome is determined.",
"You regain your expended Rugged Outdoorsman points when you finish a long rest."
]
},
{
"name": "Shady Operator",
"source": "PlayerTalents1",
"page": 10,
"featureType": [
"Talents"
],
"entries": [
"You were born in the streets, surviving the harshness of poverty and the cruelty of society. You learned how to become resourceful, shrewd, and opportunistic. You rose from the ranks of common thieves and thugs. You built a network of spies and informants through extortion, deals, and favors. You are the person to reach out to when someone need information or a job done discreetly.",
"You have 3 Shady Operator points. Whenever you make an ability check that involves the skill Persuasion, Sleight of Hand, Stealth, or Survival (urban areas only), or any Intelligence check to recall local information or identify a source of information, you can spend one Shady Operator point to roll a {@dice 1d12} and add it to the result. You can choose to spend one of your Shady Operator points after you roll the die, but before the outcome is determined.",
"You regain your expended Shady Operator points when you finish a long rest."
]
},
{
"name": "Shrewd Investigator",
"source": "PlayerTalents1",
"page": 10,
"featureType": [
"Talents"
],
"entries": [
"From a young age you have always been highly observant. You notice things that most others do not. You can spot clues and significant details that others will simply find as irrelevant. You can often tell when a person is lying and can easily draw out or leverage information from others. You can track even the most elusive of quarries.",
"You have 3 Shrewd Investigator points. Whenever you make an ability check that involves the skill Insight, Intimidation, Investigation, Perception, or Survival, you can spend one Shrewd Investigator point to roll a {@dice 1d12} and add it to the result. You can choose to spend one of your Shrewd Investigator points after you roll the die, but before the outcome is determined.",
"You regain your expended Shrewd Investigator points when you finish a long rest."
]
},
{
"name": "Cleave",
"source": "PlayerTalents1",
"page": 10,
"featureType": [
"Talents"
],
"prerequisite": [
{
"ability": [
{
"str": 13
}
]
}
],
"entries": [
"The follow through from your melee weapon strikes can sometimes fell another enemy within range.",
"On your turn, when your melee attack reduces a creature to 0 hit points, any excess damage from that attack might carry over to another creature nearby. You can select another creature within reach and, and if your original attack roll can hit it, apply any remaining damage to it. You cannot move while you perform Cleave.",
"You can only use this ability once per turn."
]
},
{
"name": "Great Cleave",
"source": "PlayerTalents1",
"page": 10,
"featureType": [
"Talents"
],
"prerequisite": [
{
"ability": [
{
"str": 15
}
],
"otherSummary": {
"entry": "Cleave",
"entrySummary": "Cleave"
}
}
],
"entries": [
"As Cleave, but you deal your full normal damage to the additional creature you selected to attack."
]
},
{
"name": "Improved Dodge",
"source": "PlayerTalents1",
"page": 10,
"featureType": [
"Talents"
],
"entries": [
"You can attack while dodging.",
"When you take the Dodge action, you can make one weapon attack with disadvantage."
]
},
{
"name": "Improved Initiative",
"source": "PlayerTalents1",
"page": 10,
"featureType": [
"Talents"
],
"entries": [
"You are quicker to react than normal.",
"You have advantage on initiative rolls."
]
},
{
"name": "Improved Taunt",
"source": "PlayerTalents1",
"page": 10,
"featureType": [
"Talents"
],
"prerequisite": [
{
"otherSummary": {
"entry": "Taunt",
"entrySummary": "Taunt"
}
}
],
"entries": [
"You hurl a string of insults and slurs at a group of creatures you can see, distracting them and trying to gain their attention.",
"As Taunt, except you can choose a number of creatures equal to your Charisma, Intelligence, or Wisdom modifier (your choice)."
]
},
{
"name": "Mighty Cleave",
"source": "PlayerTalents1",
"page": 11,
"featureType": [
"Talents"
],
"prerequisite": [
{
"ability": [
{
"str": 17
}
],
"otherSummary": {
"entry": "Great Cleave",
"entrySummary": "Great Cleave"
}
}
],
"entries": [
"You can Cleave more often than normal.",
"As Great Cleave, but there is no limit to the number of creatures you can attack. As long as your melee attack reduces a creature to 0 hit points, you can keep on choosing another creature within reach and apply your full damage to it.",
"You can only use this ability once per turn."
]
},
{
"name": "Point Blank Shot",
"source": "PlayerTalents1",
"page": 11,
"featureType": [
"Talents"
],
"entries": [
"You are skilled at making well-placed shots with ranged weapons at close range.",
"You have +1 bonus to ranged weapon damage rolls against creatures you hit within 30 feet."
]
},
{
"name": "Power Attack",
"source": "PlayerTalents1",
"page": 11,
"featureType": [
"Talents"
],
"entries": [
"You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.",
"On your turn, before you make a strengthbased melee weapon attack, you can choose to takea -5 penalty to the attack roll. If the attack hits, you add +5 to the attack's damage.",
"This talent does not stack with the Great Weapon Mastery feat."
]
},
{
"name": "Spell Attack Focus",
"source": "PlayerTalents1",
"page": 11,
"featureType": [
"Talents"
],
"entries": [
"You are more accurate in the use of a melee or ranged spell attack.",
"Choose either a melee or ranged spell attack. You gain a +1 bonus to attack rolls madewith the spell attack chosen.",
"You can retake this talent one more time only to select the other type of spell attack."
]
},
{
"name": "Taunt",
"source": "PlayerTalents1",
"page": 11,
"featureType": [
"Talents"
],
"entries": [
"You cause a ruckus or hurl a string of insults and slurs at a creature you can see, distracting it and trying to gain its attention.",
"As a bonus action, choose a creature you can see within 30 feet that can hear and understand you. That creature must make a Wisdom saving throw equal to 8 plus your profienciency modifier plus your Charisma modifier or Intelligence modifier or Wisdom modifier (your choice). If it fails its saving throw, it gains disadvantage to all attacks not made against you. The creature can continue to make saving throws at the end of each of its turns.",
"Once you use this feature, you cannot use it again until you finish a short or long rest."
]
},
{
"name": "Two-Weapon Rend",
"source": "PlayerTalents1",
"page": 11,
"featureType": [
"Talents"
],
"prerequisite": [
{
"otherSummary": {
"entry": "Two-Weapon Fighting",
"entrySummary": "Two-Weapon Fighting"
}
}
],
"entries": [
"You deliver a vicious double slash after hitting a creature with both your weapons at the same time.",
"When performing two-weapon fighting and you hit a creature with both your left and right hand weapons in the same turn, you can choose to deal an extra weapon damage equal to 2d6 + your Strength or Dexterity modifier (your choice).",
"Once you use this feature, you cannot use it again until you finish a short or long rest."
]
},
{
"name": "Weapon Focus",
"source": "PlayerTalents1",
"page": 12,
"featureType": [
"Talents"
],
"entries": [
"You are talented in the use of a specific weapon. You are more accurate with it.",
"Choose one type of weapon (longsword, mace, warhammer, etc.) you are proficient with. You gain a +1 bonus to attack rolls made with that type of weapon.",
"You can retake this talent. Each time you do so, it must be applied to a different weapon."
]
},
{
"name": "Armor Focus",
"source": "PlayerTalents1",
"page": 12,
"featureType": [
"Talents"
],
"entries": [
"You are talented in the use of a specific armor. You are very accustomed to it and know how to properly use it during combat.",
"Choose one type of armor (plate mail, chain mail, leather armor, etc.) you are proficient with. You gain a +1 bonus to AC when wearing that type of armor while conscious and not incapacitated.",
"You can retake this talent. Each time you do so, it must be applied to a different armor."
]
},
{
"name": "Bloodline of Elements",
"source": "PlayerTalents1",
"page": 12,
"featureType": [
"Talents"
],
"entries": [
"You are distantly related to an ancient bloodline of genies.",
"You have advantage on saving throws against one of the following: acid, cold, fire, lightning, thunder, or the petrified condition"
]
},
{
"name": "Elemental Focus",
"source": "PlayerTalents1",
"page": 12,
"featureType": [
"Talents"
],
"entries": [
"Any ability, feature, or spell you use from a chosen damage type is more difficult to resist.",
"Choose from the following damage types (acid, cold, fire, lightning, or thunder). Increase the DC of your abilities, features, or spells which uses this type of damage by 1."
]
},
{
"name": "Extra Attunement",
"source": "PlayerTalents1",
"page": 12,
"featureType": [
"Talents"
],
"prerequisite": [
{
"level": 9
}
],
"entries": [
"You can attune with more magical items than normal.",
"Increase the number of magical items you can attune with by 1. Each time you take this talent, you must permanently decrease your highest ability score by 1. If your highest score is shared by two or more abilities, choose one.",
"You can retake this talent one more time only, but you must be of level 18 or higher when you do so."
]
},
{
"name": "Multitasker",
"source": "PlayerTalents1",
"page": 12,
"featureType": [
"Talents"
],
"prerequisite": [
{
"spellcasting": true
}
],
"entries": [
"You can concentrate on maintaining two spells at a time.",
"You can maintain concentration on a spell even if you cast another spell that requires concentration. Maintaining concentration on two spells imposes disadvantage on your Constitution checks to maintain concentration. Casting a third spell that requires concentration ends one of the two previous spells (your pick)."
]
},
{
"name": "Skill Focus",
"source": "PlayerTalents1",
"page": 13,
"featureType": [
"Talents"
],
"entries": [
"You are talented in the use of a skill you are proficient with.",
"Choose one skill you are proficient with. You have a +2 bonus to ability checks using that skill.",
"You can retake this talent. Each time you do so, it must be applied to a different skill."
]
},
{
"name": "Tool Focus",
"source": "PlayerTalents1",
"page": 13,
"featureType": [
"Talents"
],
"entries": [
"You are talented in the use of a tool you are proficient with.",
"Choose one tool you are proficient with. You have a +2 bonus to ability checks using that tool.",
"You can retake this talent. Each time you do so, it must be applied to a different tool."
]
},
{
"name": "Witchcraft",
"source": "PlayerTalents1",
"page": 13,
"featureType": [
"Talents"
],
"prerequisite": [
{
"spellcasting": true
}
],
"entries": [
"You are a practicioner of the dark arts, concocter of strange potions and medicine, and a follower of the eldritch gods, fiends, or old gods. People seek you out when they require help or information about love, sickness, or death.",
"Reroll Ability. You can reroll an ability check that involves the skill Arcana, History, Medicine, Nature, or Religion, or any ability check that uses the Herbalism Kit. You must use the result of the second roll, even if it is lower.",
"Impose Saving Throw Disadvantage. When you cast an enchantment or necromancy spell at a creature, you can take a bonus action and impose disadvantage to the creature's saving throw roll. Once you use either feature, you cannot use any of them again until you finish a long rest."
]
},
{
"name": "Breath Weapon Focus",
"source": "PlayerTalents1",
"page": 13,
"featureType": [
"Talents"
],
"prerequisite": [
{
"race": [
{
"name": "Dragonborn"
}
]
}
],
"entries": [
"Sensing weakness from a foe, you are temporarily consumed by fiendish bloodthirst.",
"Increase your breath weapon saving throw DC by 1."
]
},
{
"name": "Deadly Breath Weapon",
"source": "PlayerTalents1",
"page": 13,
"featureType": [
"Talents"
],
"prerequisite": [
{
"race": [
{
"name": "Dragonborn"
}
],
"otherSummary": {
"entry": "Potent Breath Weapon",
"entrySummary": "Potent Breath Weapon"
}
}
],
"entries": [
"Your breath weapon is more effective than normal.",
"When rolling for breath weapon damage, all die rolls of 1s and 2s are treated as 3s."
]
},
{
"name": "Dragborn Fury",
"source": "PlayerTalents1",
"page": 13,
"featureType": [
"Talents"
],
"prerequisite": [
{
"race": [
{
"name": "Dragonborn"
}
]
}
],
"entries": [
"You fight with more ferocity when you are wounded.",
"While your current hit points is below maximum, you gain a +1 bonus to your damage rolls."
]
},
{
"name": "Dragonborn Heritage",
"source": "PlayerTalents1",
"page": 13,
"featureType": [
"Talents"
],
"prerequisite": [
{
"race": [
{
"name": "Dragonborn"
}
]
}
],
"entries": [
"Your lineage allows you recover from your wounds faster than normal.",
"After a short rest, you regain an amount of hit points equal to your level plus your constitution bonus. This is in addition to other hit points you can regain normally."
]
},
{
"name": "Potent Breath Weapon",
"source": "PlayerTalents1",
"page": 13,
"featureType": [
"Talents"
],
"prerequisite": [
{
"race": [
{
"name": "Dragonborn"
}
]
}
],
"entries": [
"Your breath weapon is more effective than normal.",
"When rolling for breath weapon damage, all die rolls of 1s are treated as 2s."
]
},
{
"name": "Dwarven Bullheadedness",
"source": "PlayerTalents1",
"page": 14,
"featureType": [
"Talents"
],
"prerequisite": [
{
"race": [
{
"name": "Dwarf"
}
]
}
],
"entries": [
"Your natural stubborness born from being a dwarf is extraordinary. You are more resistant to stun and knock down attacks than normal.",
"After you roll for a saving throw against a stun or knock down but before the outcome is determined, you can roll a d10 and add it to the result.",
"Once you use this feature, you cannot use it again until you take a short or long rest."
]
},
{
"name": "Dwarven Racial Foe Expertise",
"source": "PlayerTalents1",
"page": 14,
"featureType": [
"Talents"
],
"prerequisite": [
{
"race": [
{
"name": "Dwarf"
}
]
}
],
"entries": [
"You were raised and trained to fight your racial enemies more effectively than others.",
"Your weapon damage rolls deal an extra {@dice 1d4} damage against orcs, goblinoids, and giants."
]
},
{
"name": "Dwarven Weapon Expert",
"source": "PlayerTalents1",
"page": 14,
"featureType": [
"Talents"
],
"prerequisite": [
{
"race": [
{
"name": "Dwarf"
}
]
}
],
"entries": [
"You were raised and trained to use traditional dwarven weapons. You often deliver devastating blows with them.",
"You can choose to deal the maximum weapon damage instead of the result of the damage roll made with your battleaxe, handaxe, light hammer, or warhammer.",
"Once you use this feature, you cannot use it again until you take a short or long rest."
]
},
{
"name": "Improved Dwarven Armor Training",
"source": "PlayerTalents1",
"page": 14,
"featureType": [
"Talents"
],
"prerequisite": [
{
"race": [
{
"name": "Dwarf",
"subrace": "mountain",
"displayEntry": "Mountain Dwarf"
}
]
}
],
"entries": [
"You are trained to equip heavy armor.",
"You gain proficiency with heavy armor."
]
},
{
"name": "Last Stand",
"source": "PlayerTalents1",
"page": 14,
"featureType": [
"Talents"
],
"prerequisite": [
{
"race": [
{
"name": "Dwarf",
"subrace": "hill",
"displayEntry": "Hill Dwarf"
}
]
}
],
"entries": [
"You can channel your stubborness and tenacity in the face of adversity and temporarily become extraordinarily tough.",
"You can use your reaction to gain resistance to all types of damage until the start of your next turn.",
"Once you use this feature, you cannot use it again until you finish a long rest."
]
},
{
"name": "Arcane Knowledge",
"source": "PlayerTalents1",
"page": 14,
"featureType": [
"Talents"
],
"prerequisite": [
{
"race": [
{
"name": "Elf",
"subrace": "high",
"displayEntry": "High Elf"
}
]
}
],
"entries": [
"You can prepare and cast an arcane spell just like a wizard.",
"You learn one first level spell from the Wizard's spell list. You always have this spell prepared and it does not count against the number of spells known and can prepare each day. You always cast it as a first level spell. Intelligence is your spellcasting ability for it.",
"Once you cast this spell using this feature, you cannot cast it again until you finish a long rest."
]
},
{
"name": "Eleven Accuracy",
"source": "PlayerTalents1",
"page": 14,
"featureType": [
"Talents"
],
"prerequisite": [
{
"race": [
{
"name": "Elf"
}
]
}
],
"entries": [
"You are deadly accurate when using traditional elven weapons and spells attacks.",
"You can reroll an attack made with a longsword, longbow, shortsword, shortbow, melee spell attack, or ranged spell attack. You must use the result of the second roll, even if it is lower.",
"Once you use this feature, you cannot use it again until you finish a short or long rest."
]
},
{
"name": "Elven Focus",
"source": "PlayerTalents1",
"page": 14,
"featureType": [
"Talents"
],
"prerequisite": [
{
"race": [
{
"name": "Elf"
}
]
}
],
"entries": [
"You can maintain concentration and focus more than normal.",
"When you roll for a Constitution saving throw to maintain concentration, or an Intelligence or Wisdom saving throw, but before the outcome is determined, you can roll a {@dice 1d12} and add it to the result.",
"Once you use this feature, you cannot use it again until you finish a long rest."
]
},
{
"name": "Elven Racial Foe Expertise",
"source": "PlayerTalents1",
"page": 15,
"featureType": [
"Talents"
],
"prerequisite": [
{
"race": [
{
"name": "Elf",
"subrace": "high"
},
{
"name": "Elf",
"subrace": "wood"
}
]
}
],