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BoltNineHomebrew; Monsters of the Apocalypse.json
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{
"_meta": {
"sources": [
{
"json": "BoltNineHomebrewMonstersOfTheApocalypse",
"abbreviation": "BoltNineHomebrewMonstersOfTheApocalypse",
"full": "Monsters of the Apocalypse",
"authors": [
"BoltNineHomebrew - AshenBolt (https://www.reddit.com/r/UnearthedArcana/comments/3yckze/boltnine_homebrew_is_shutting_down_heres_a_mirror/ )"
],
"convertedBy": [
"p4535992"
],
"version": "2020.12.19",
"url": "https://drive.google.com/drive/folders/0B2UyuHLUuCjxeWRULTRHSk9jZEE",
"targetSchema": "1.6.3"
}
],
"dateAdded": 1608367627,
"dateLastModified": 1608367627
},
"monster": [
{
"name": "Behemot, Terror of the Hearth",
"size": "G",
"type": "beast",
"source": "BoltNineHomebrewMonstersOfTheApocalypse",
"alignment": [
"N"
],
"ac": [
{
"ac": 19,
"from": [
"natural armor"
]
}
],
"hp": {
"formula": "40d20 + 400",
"average": 820
},
"speed": {
"walk": 90
},
"str": 30,
"dex": 20,
"con": 30,
"int": 14,
"wis": 20,
"cha": 14,
"passive": 15,
"cr": "30",
"tokenUrl": "https://i.imgur.com/lJUwVcD.png",
"fluff": {
"entries": [
"The great beasts",
"The end of the world brings forth terrors of the earth, sea, and skies. These enormous beasts bring destruction with every step of their feet, flap of their wings, and flick of their tail. Their roars tear the heavens asunder. These beasts are the final step of the Apocalypse, born to destroy the world. ",
"Behemoth, Terror of the Earth",
"Behemoth is said to live deep within a forest, buried under eons of collected earth and plants. Stories tell of his awakening after millennia of sleep, when the people of the world bring about the destruction of nature. Rumors say that he's so large that his horns are made of the largest trees in the world, his mouth is bigger and darker than any cave, and every footstep he takes fractures the earth under him. He feeds on mountains and drinks lava to sate his thirst, but once he awakens nothing can fill his enormous need to eat everything that crosses his path. "
],
"images": [
{
"type": "image",
"href": {
"type": "external",
"url": "https://i.imgur.com/d1eLYgq.png"
}
}
]
},
"isNpc": false,
"shortName": "Behemot, Terror of the Hearth",
"senses": [
"darkvision 60 ft.",
"tremorsense 100 ft."
],
"senseTags": [
"D",
"T"
],
"save": {
"str": "+19",
"con": "+19",
"wis": "+14"
},
"conditionImmune": [
"charmed",
"exhaustion",
"frightened"
],
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"trait": [
{
"name": "Legendary Resistance (3/day)",
"entries": [
"If Behemoth fails a saving throw, it can choose to succeed instead."
]
},
{
"name": "Magic Resistance",
"entries": [
"Behemoth has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Magic Weapons",
"entries": [
"Behemoth's weapon attacks are magical."
]
}
],
"traitTags": [
"Legendary Resistances",
"Magic Resistance",
"Magic Weapons"
],
"action": [
{
"name": "Multiattack",
"entries": [
"Behemoth can make six attacks: one with its bite, four with its stomps, and one with its tail attack. It can use its Swallow instead of its bite."
]
},
{
"name": "Stomp",
"entries": [
"{@atk mw} {@hit 19} to hit, reach 15 ft., one target. {@h}36 ({@damage 4d12 + 10}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 20} Strength saving throw or fall {@condition prone}. "
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 19} to hit, reach 10 ft., one target. {@h}36 ({@damage 4d12 + 10}) piercing damage. If the target is a creature, it is {@condition grappled} (escape {@dc 20}). Until this grapple ends, the target is {@condition restrained}, and Behemoth can't bite another target."
]
},
{
"name": "Swallow",
"entries": [
"Behemot makes one bite attack against a Huge or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside Behemoth, and it takes 56 ({@damage 16d6}) fire damage at the start of each of Behemoth‘s turns.",
"If Behemoth takes 60 damage or more on a single turn from a creature inside it, Behemoth must succeed on a {@dc 30} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of Behemoth. If Behemoth dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 30 feet of movement, exiting {@condition prone}."
]
},
{
"name": "Tremor (1/day)",
"entries": [
"Behemoth pounds on the ground, rupturing the earth around it. This acts as the spell Earthquake with a saving throw DC of 27."
]
}
],
"actionTags": [
"Multiattack",
"Swallow"
],
"damageTags": [
"B",
"P",
"F"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"prone",
"restrained",
"grappled",
"blinded"
],
"legendaryActions": 3,
"legendaryHeader": [
"The behemoth, terror of the earth can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The behemoth, terror of the earth regains spent legendary actions at the start of its turn."
],
"legendary": [
{
"name": "Stomp",
"entries": [
"Behemoth makes a stomp attack."
]
},
{
"name": "Earth Growth (Costs 2 Actions)",
"entries": [
"Behemoth calls upon the earth's power to aid it. Tentacle-like vines erupt from the ground beneath it and attempt to entangle its foes. Any creature within 30 feet must succeed a {@dc 20} Dexterity saving throw or be {@condition restrained}. A {@condition restrained} creature can use its action to attempt a {@dc 20} Strength saving throw to escape the vines. Once a creature succeeds a saving throw to escape the vines, it is immune to the effects of Earth Growth for an hour."
]
}
],
"environment": [
"mountain",
"underdark"
]
},
{
"name": "Leviathan, Maw of the Seas",
"size": "G",
"type": "beast",
"source": "BoltNineHomebrewMonstersOfTheApocalypse",
"alignment": [
"N"
],
"ac": [
{
"ac": 19,
"from": [
"natural armor"
]
}
],
"hp": {
"formula": "40d20 + 320",
"average": 740
},
"speed": {
"walk": 30,
"swim": 90
},
"str": 20,
"dex": 27,
"con": 26,
"int": 26,
"wis": 20,
"cha": 14,
"passive": 24,
"cr": "30",
"shortName": "Leviathan, Maw of the Seas",
"senses": [
"darkvision 60 ft."
],
"senseTags": [
"D"
],
"save": {
"dex": "+17",
"con": "+17",
"wis": "+14"
},
"skill": {
"perception": "+14"
},
"immune": [
"cold"
],
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened"
],
"fluff": {
"entries": [
"The great beasts",
"The end of the world brings forth terrors of the earth, sea, and skies. These enormous beasts bring destruction with every step of their feet, flap of their wings, and flick of their tail. Their roars tear the heavens asunder. These beasts are the final step of the Apocalypse, born to destroy the world. ",
"Leviathan, Maw of the Seas",
"Shipwrecked sailors spread rumors of floating among driftwood when a colossal, serpentine fish rose out of the sea before them. Leviathan is said to be over 300 miles long, and its passing creates tidal waves large enough to consume cities. It's so fast that when it moves towards you, it's as if you were being hit by a flying comet, and when it roars, it parts the sea in front of it."
],
"images": [
{
"type": "image",
"href": {
"type": "external",
"url": "https://i.imgur.com/mTFnURZ.png"
}
}
]
},
"environment": [
"underwater"
],
"tokenUrl": "https://i.imgur.com/xaLIB1i.png",
"trait": [
{
"name": "Legendary Resistance (3/day)",
"entries": [
"If Leviathan fails a saving throw, it can choose to succeed instead."
]
},
{
"name": "Magic Resistance",
"entries": [
"Leviathan has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Magic Weapons",
"entries": [
"Leviathan's weapon attacks are magical."
]
},
{
"name": "Echolocation",
"entries": [
"As long as Leviathan is underwater, it can identify and locate any object within one mile. Additionally, dim light and darkness do not impose disadvantage on Wisdom (Perception) checks."
]
}
],
"traitTags": [
"Legendary Resistances",
"Magic Resistance",
"Magic Weapons"
],
"action": [
{
"name": "Multiattack",
"entries": [
"Leviathan can make one Crashing Wave and then make four attacks: one with its bite, two with its tentacles, and one with its tail attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}31 ({@damage 4d12 + 5}) piercing damage. If the target is a creature, it is {@condition grappled} (escape {@dc 20}). Until this grapple ends, the target is {@condition restrained}, and Leviathan can't bite another target. "
]
},
{
"name": "Tail Attack",
"entries": [
"{@atk mw} {@hit 14} to hit, reach 20 ft., one target. {@h}18 ({@damage 2d12 + 5}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 20} Strength saving throw or be shoved 10 feet."
]
},
{
"name": "Crashing Wave",
"entries": [
"Leviathan creates a torrent with a flick of its fin. All creatures within 15 feet must succeed on a {@dc 20} Dexterity saving throw or take {@damage 4d12} bludgeoning damage and be shoved 10 feet. On a successful saving throw, the target takes half as much damage."
]
},
{
"name": "Tentacles",
"entries": [
"{@atk mw} {@hit 14} to hit, reach 15 ft., one target. {@h}18 ({@damage 2d12 + 5}) bludgeoning damage. If the target is a creature, it is {@condition grappled} (escape {@dc 20}). Until this grapple ends, the target is {@condition restrained}."
]
}
],
"actionTags": [
"Multiattack",
"Tentacles"
],
"damageTags": [
"P",
"B"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"restrained",
"grappled",
"stunned"
],
"legendaryActions": 3,
"legendaryHeader": [
"The leviathan, maw of the seas can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The leviathan, maw of the seas regains spent legendary actions at the start of its turn."
],
"legendary": [
{
"name": "Tail Attack",
"entries": [
"Leviathan makes an attack with its tail."
]
},
{
"name": "Shockwave (Costs 2 Actions)",
"entries": [
"Leviathan releases an underwater shriek that sends a shockwave through the water, battering anyone it hits. Any creature within 30 feet of Leviathan must succeed a {@dc 20} Constitution saving throw or be {@condition stunned} until the next turn."
]
}
]
},
{
"name": "Zyz, Scourge of the Skies",
"size": "G",
"type": "beast",
"source": "BoltNineHomebrewMonstersOfTheApocalypse",
"alignment": [
"N"
],
"ac": [
{
"ac": 22,
"from": [
"natural armor"
]
}
],
"hp": {
"formula": "40d20 + 280",
"average": 700
},
"speed": {
"walk": 30,
"fly": 90,
"canHover": false
},
"str": 22,
"dex": 30,
"con": 24,
"int": 16,
"wis": 20,
"cha": 26,
"passive": 15,
"cr": "30",
"fluff": {
"entries": [
"The great beasts",
"The end of the world brings forth terrors of the earth, sea, and skies. These enormous beasts bring destruction with every step of their feet, flap of their wings, and flick of their tail. Their roars tear the heavens asunder. These beasts are the final step of the Apocalypse, born to destroy the world. ",
"Zyz, Scourge of the Skies",
"Sometimes called Lord of the Birds, Zyz is said to descend from the clouds. Rumors say that its wings are so large that it can block out the sun, and each flap that it takes leaves hurricanes and tempests in its wake. Some say that its favorite food is elder dragons, which it hunts out of the sky when they flee from the crumbling earth and sea."
],
"images": [
{
"type": "image",
"href": {
"type": "external",
"url": "https://i.imgur.com/OeJuAZF.png"
}
}
]
},
"environment": [
"hill",
"mountain"
],
"isNpc": false,
"tokenUrl": "https://i.imgur.com/L6apz7g.png",
"shortName": "Zyz, Scourge of the Skies",
"save": {
"dex": "+19",
"con": "+18",
"wis": "+14"
},
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened"
],
"trait": [
{
"name": "Legendary Resistance (3/day)",
"entries": [
"If Zyz fails a saving throw, it can choose to succeed instead."
]
},
{
"name": "Magic Resistance",
"entries": [
"Zyz has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Magic Weapons",
"entries": [
"Zyz's weapon attacks are magical."
]
},
{
"name": "Eagle Eye",
"entries": [
"Zyz can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away. Additionally, dim light doesn't impose disadvantage on its Wisdom (Perception) checks."
]
}
],
"traitTags": [
"Legendary Resistances",
"Magic Resistance",
"Magic Weapons"
],
"action": [
{
"name": "Multiattack",
"entries": [
"Zyz can make a Torrential Winds attack and then make five attacks: one with its beak, two with its wings, and two with its claws."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 19} to hit, reach 10 ft., one target. {@h}36 ({@damage 4d12 + 10}) slashing damage. If the target is a creature, it is {@condition grappled} (escape {@dc 20}). Until this grapple ends, the target is {@condition restrained}, and Zyz can't claw another target."
]
},
{
"name": "Beak",
"entries": [
"{@atk mw} {@hit 19} to hit, reach 10 ft., one target. {@h}36 ({@damage 4d12 + 10}) piercing damage."
]
},
{
"name": "Wing",
"entries": [
"{@atk mw} {@hit 19} to hit, reach 20 ft., one target. {@h}19 ({@damage 2d12 + 6}) bludgeoning damage."
]
},
{
"name": "Torrential Winds",
"entries": [
"Zyz flaps vigorously, creating vigorous winds that buffet enemies. Any creature within 50 feet of Zyz in the direction that it is targeting must make a {@dc 20} Strength saving throw. On a failed save, the creature takes {@damage 2d12} bludgeoning damage and falls {@condition prone}. On a successful save, the creature takes half the damage."
]
},
{
"name": "Sonic Shout (1/day)",
"entries": [
"Zyz emits a terrifying, high-pitched shriek that tears apart the heavens. Structures within 100 feet takes {@damage 10d12} thunder damage. Any creature within 100 feet of Zyz must succeed on a {@dc 20} Dexterity saving throw or take {@damage 10d12} thunder damage and fall {@condition prone}. On a successful save, the creature takes half that amount."
]
}
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"S",
"P",
"B"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"restrained",
"grappled",
"prone"
],
"legendaryActions": 3,
"legendaryHeader": [
"The zyz, scourge of the skies can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The zyz, scourge of the skies regains spent legendary actions at the start of its turn."
],
"legendary": [
{
"name": "Wing",
"entries": [
"Zyz makes an attack with its wing."
]
},
{
"name": "Typhoon (Costs 2 Actions)",
"entries": [
"Zyz summons a tremendous thunderstorm and strikes his enemies with lightning. One creature within 60 feet must succeed on a {@dc 20} Dexterity saving throw or take {@damage 6d12} lightning damage. On a failed save, it takes half that amount."
]
}
]
},
{
"name": "Glory",
"size": "L",
"type": "fiend",
"source": "BoltNineHomebrewMonstersOfTheApocalypse",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"formula": "30d10 + 120",
"average": 285
},
"speed": {
"walk": 60
},
"str": 18,
"dex": 16,
"con": 18,
"int": 14,
"wis": 12,
"cha": 10,
"passive": 11,
"cr": "15",
"fluff": {
"entries": [
"The Four Horsemen",
"In many religions and beliefs, there are stories of the End Times, when the world comes to a deadly and devastating end. Many of these tales denounce the culprit of these world-ending catastrophes to be the people of the world, whose greed and hatred lead them to destroy each other and the rest of the world around them. However, these attributes of destruction give rise to evils above and beyond themselves. When the world is on the brink of collapse, and men, elves and dwarves are at each other's throats, the Four Horsemen of the Apocalypse rise from their slumber in the nine hells to wreak havoc across the land.",
"Conquest",
"The first of the four. Conquest disguises himself as a well- mannered, silver-tongued traveling noble and gains the admiration and adoration of all of the people he speaks to. Quick-witted and power-hungry, he enjoys walking into the castles of great kings and emperors and convincing them to give up their crown to him. Few are able to turn down his request, and once he puts a crown on his head, all within his realm fall under his magical subjugation, carrying out his every word against their own will.",
"Conquest carries a silver longbow and a quiver full of peacock-feathered arrows at his hip. He rides upon his majestic white horse, Glory, and is a force to be reckoned with when he has entire armies serving under his heel."
],
"images": [
{
"type": "image",
"href": {
"type": "external",
"url": "https://i.imgur.com/WAsRcq3.png"
}
}
]
},
"tokenUrl": "https://i.imgur.com/vp4LN4t.png",
"isNpc": false,
"shortName": "Glory",
"languages": [
"Infernal"
],
"languageTags": [
"I"
],
"save": {
"str": "+9",
"dex": "+8",
"con": "+9"
},
"resist": [
"bludgeoning",
"piercing",
"radiant",
"slashing"
],
"conditionImmune": [
"charmed",
"frightened"
],
"trait": [
{
"name": "Magic Resistance",
"entries": [
"Glory has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Infernal Hooves",
"entries": [
"All of Glory's attacks are magical. Any attack made by Glory deals an additional {@damage 4d8} radiant damage."
]
}
],
"traitTags": [
"Magic Resistance"
],
"action": [
{
"name": "Multiattack",
"entries": [
"Glory can make two attacks with its hooves."
]
},
{
"name": "Hooves",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}26 ({@damage 4d10 + 4}) bludgeoning damage, plus 18 ({@damage 4d8}) radiant damage."
]
},
{
"name": "Stampeding Charge",
"entries": [
"If Glory moves at least 15 feet straight toward a target and then hits it with its hooves on the same turn, the target takes an extra 26 ({@damage 4d10 + 4}) bludgeoning damage plus 18 ({@damage 4d8}) radiant damage. If the target is a creature, it must succeed a {@dc 17} Strength saving throw or be knocked {@condition prone}."
]
}
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"B",
"R"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"prone"
]
},
{
"name": "Horseman Conquest (no mount)",
"size": "M",
"type": "fiend",
"source": "BoltNineHomebrewMonstersOfTheApocalypse",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"formula": "42d8 + 168",
"average": 357
},
"speed": {
"walk": 30
},
"str": 16,
"dex": 20,
"con": 18,
"int": 18,
"wis": 18,
"cha": 22,
"passive": 14,
"cr": "20",
"fluff": {
"entries": [
"The Four Horsemen",
"In many religions and beliefs, there are stories of the End Times, when the world comes to a deadly and devastating end. Many of these tales denounce the culprit of these world-ending catastrophes to be the people of the world, whose greed and hatred lead them to destroy each other and the rest of the world around them. However, these attributes of destruction give rise to evils above and beyond themselves. When the world is on the brink of collapse, and men, elves and dwarves are at each other's throats, the Four Horsemen of the Apocalypse rise from their slumber in the nine hells to wreak havoc across the land.",
"Conquest",
"The first of the four. Conquest disguises himself as a well- mannered, silver-tongued traveling noble and gains the admiration and adoration of all of the people he speaks to. Quick-witted and power-hungry, he enjoys walking into the castles of great kings and emperors and convincing them to give up their crown to him. Few are able to turn down his request, and once he puts a crown on his head, all within his realm fall under his magical subjugation, carrying out his every word against their own will.",
"Conquest carries a silver longbow and a quiver full of peacock-feathered arrows at his hip. He rides upon his majestic white horse, Glory, and is a force to be reckoned with when he has entire armies serving under his heel."
],
"images": [
{
"type": "image",
"href": {
"type": "external",
"url": "https://i.imgur.com/pLfTiqG.png"
}
}
]
},
"isNpc": false,
"tokenUrl": "https://i.imgur.com/UUDfsYX.png",
"shortName": "Horseman Conquest (no mount)",
"senses": [
"darkvision 60 ft."
],
"senseTags": [
"D"
],
"languages": [
"Common",
"Infernal"
],
"languageTags": [
"C",
"I"
],
"save": {
"dex": "+11",
"con": "+10",
"cha": "+12"
},
"skill": {
"deception": "+12",
"persuasion": "+12"
},
"immune": [
"radiant"
],
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"conditionImmune": [
"charmed",
"frightened",
"paralyzed"
],
"trait": [
{
"name": "Devil's Tongue",
"entries": [
"Conquest has advantage on all Charisma (Deception) and Charisma(Persuasion) checks."
]
},
{
"name": "Magic Resistance",
"entries": [
"Conquest has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Overlord",
"entries": [
"For every ally that is within 30 feet of Conquest, he gains a +1 bonus to all damage rolls, with a maximum bonus of +10. This includes his horse, Glory. Infernal Bow. Conquest's weapon attacks are magical. When Conquest hits with any weapon, the weapon deals an extra {@damage 6d8} radiant damage."
]
}
],
"traitTags": [
"Magic Resistance"
],
"action": [
{
"name": "Multiattack",
"entries": [
"Conquest makes two longbow attacks."
]
},
{
"name": "Longbow",
"entries": [
"{@atk rw} {@hit 14} to hit, range 120/600 ft., one target. {@h}19 ({@damage 4d6 + 5}) piercing damage, plus 27 ({@damage 6d8}) radiant damage. In addition, the target must succeed a {@dc 20} Wisdom saving throw or be {@condition charmed} until next turn."
]
}
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"P",
"R"
],
"miscTags": [
"RW",
"RNG"
],
"conditionInflict": [
"charmed"
],
"reaction": [
{
"name": "Subjugation",
"entries": [
"When Conquest is the target of a melee attack, he can force the attacker to make a {@dc 20} Wisdom saving throw. On a failed save, the attack automatically fails and the attacker must end their turn."
]
}
],
"legendaryActions": 3,
"legendaryHeader": [
"The conquest can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The conquest regains spent legendary actions at the start of its turn."
],
"legendary": [
{
"name": "Longbow",
"entries": [
"Conquest makes an attack with his longbow."
]
},
{
"name": "Quick Retreat",
"entries": [
"Glory can move up to its movement speed."
]
},
{
"name": "Trample Underfoot (Costs 2 Actions)",
"entries": [
"Conquest raises his hand and demands the world to sink to its knees. All enemies within 30 feet must succeed on a {@dc 20} Wisdom saving throw or be fall {@condition prone}."
]
}
]
},
{
"name": "Horseman Conquest",
"size": "M",
"type": "fiend",
"source": "BoltNineHomebrewMonstersOfTheApocalypse",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"formula": "42d8 + 168",
"average": 357
},
"speed": {
"walk": 30
},
"str": 16,
"dex": 20,
"con": 18,
"int": 18,
"wis": 18,
"cha": 22,
"passive": 14,
"cr": "20",
"fluff": {
"entries": [
"The Four Horsemen",
"In many religions and beliefs, there are stories of the End Times, when the world comes to a deadly and devastating end. Many of these tales denounce the culprit of these world-ending catastrophes to be the people of the world, whose greed and hatred lead them to destroy each other and the rest of the world around them. However, these attributes of destruction give rise to evils above and beyond themselves. When the world is on the brink of collapse, and men, elves and dwarves are at each other's throats, the Four Horsemen of the Apocalypse rise from their slumber in the nine hells to wreak havoc across the land.",
"Conquest",
"The first of the four. Conquest disguises himself as a well- mannered, silver-tongued traveling noble and gains the admiration and adoration of all of the people he speaks to. Quick-witted and power-hungry, he enjoys walking into the castles of great kings and emperors and convincing them to give up their crown to him. Few are able to turn down his request, and once he puts a crown on his head, all within his realm fall under his magical subjugation, carrying out his every word against their own will.",
"Conquest carries a silver longbow and a quiver full of peacock-feathered arrows at his hip. He rides upon his majestic white horse, Glory, and is a force to be reckoned with when he has entire armies serving under his heel."
],
"images": [
{
"type": "image",
"href": {
"type": "external",
"url": "https://i.imgur.com/xYU0rXD.png"
}
}
]
},
"isNpc": false,
"tokenUrl": "https://i.imgur.com/fNLciVN.png",
"shortName": "Horseman Conquest",
"senses": [
"darkvision 60 ft."
],
"senseTags": [
"D"
],
"languages": [
"Common",
"Infernal"
],
"languageTags": [
"C",
"I"
],
"save": {
"dex": "+11",
"con": "+10",
"cha": "+12"
},
"skill": {
"deception": "+12",
"persuasion": "+12"
},
"immune": [
"radiant"
],
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"conditionImmune": [
"charmed",
"frightened",
"paralyzed"
],
"trait": [
{
"name": "Devil's Tongue",
"entries": [
"Conquest has advantage on all Charisma (Deception) and Charisma(Persuasion) checks."
]
},
{
"name": "Magic Resistance",
"entries": [
"Conquest has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Overlord",
"entries": [
"For every ally that is within 30 feet of Conquest, he gains a +1 bonus to all damage rolls, with a maximum bonus of +10. This includes his horse, Glory. Infernal Bow. Conquest's weapon attacks are magical. When Conquest hits with any weapon, the weapon deals an extra {@damage 6d8} radiant damage."
]
}
],
"traitTags": [
"Magic Resistance"
],
"action": [
{
"name": "Multiattack",
"entries": [
"Conquest makes two longbow attacks."
]
},
{
"name": "Longbow",
"entries": [
"{@atk rw} {@hit 14} to hit, range 120/600 ft., one target. {@h}19 ({@damage 4d6 + 5}) piercing damage, plus 27 ({@damage 6d8}) radiant damage. In addition, the target must succeed a {@dc 20} Wisdom saving throw or be {@condition charmed} until next turn."
]
}
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"P",
"R"
],
"miscTags": [
"RW",
"RNG"
],
"conditionInflict": [
"charmed"
],
"reaction": [
{
"name": "Subjugation",
"entries": [
"When Conquest is the target of a melee attack, he can force the attacker to make a {@dc 20} Wisdom saving throw. On a failed save, the attack automatically fails and the attacker must end their turn."
]
}
],
"legendaryActions": 3,