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precompiled_header_dbg.h
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precompiled_header_dbg.h
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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : precompiled_header.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef CODELITE_PRECOMPILED_HEADER_DEBUG_H
#define CODELITE_PRECOMPILED_HEADER_DEBUG_H
#ifdef __cplusplus
// Only include the headers we need here
#include "../CodeLite/MSWPrivate.h"
#include <wx/app.h>
#include <wx/string.h>
#include <wx/process.h>
#include <wx/filename.h>
#include <set>
#include <list>
#include <wx/ffile.h>
#include <wx/dir.h>
#include <wx/socket.h>
#include "wx/txtstrm.h"
#include "wx/wfstream.h"
#include <wx/stdpaths.h>
#include <wx/snglinst.h>
#include <wx/filefn.h>
#include <map>
#include <stack>
#include <vector>
#include <iostream>
#include "wx/tokenzr.h"
#include <sys/stat.h>
#include <sys/types.h>
#if wxUSE_GUI
#include <wx/wx.h>
#include <wx/frame.h>
#include <wx/treectrl.h>
#include <wx/log.h>
#include <wx/settings.h>
#include <wx/stattext.h>
#include <wx/gdicmn.h>
#include <wx/font.h>
#include <wx/colour.h>
#include <wx/settings.h>
#include <wx/textctrl.h>
#include <wx/sizer.h>
#include <wx/panel.h>
#include <wx/statline.h>
#include <wx/button.h>
#include <wx/dialog.h>
#include <wx/fontmap.h>
#include <wx/clipbrd.h>
#include <wx/numdlg.h>
#include <wx/stdpaths.h>
#include <wx/xrc/xmlres.h>
#include <wx/splitter.h>
#include <wx/aboutdlg.h>
#include <wx/aui/framemanager.h>
#include <wx/splash.h>
#include <wx/fileconf.h>
#include <wx/xrc/xmlres.h>
#include <wx/sysopt.h>
#include <wx/cmdline.h>
#include "wx/tokenzr.h"
#include <wx/image.h>
#include <wx/fontmap.h>
#include <wx/xrc/xmlres.h>
#include <wx/tooltip.h>
#include <wx/settings.h>
#include <wx/fdrepdlg.h>
#include <wx/wupdlock.h>
#endif // #if wxUSE_GUI
/////////////////////////////////////////////////////////////////////////////
// Unicode:
// Use the following macros, in the following cases:
//
// 1. If your API requires const char*, wrap wxString with _C() macro
// 2. To convert char* ( not litteral ) use _U()
// 3. To convert literal strings, use _T()
/////////////////////////////////////////////////////////////////////////////
#ifdef __APPLE__
#include <ctype.h>
#undef _C /* _CTYPE_C */
#undef _U /* _CTYPE_U */
#endif
#ifdef wxUSE_UNICODE
#ifndef _U
#define _U(x) wxString((x),wxConvUTF8)
#endif
#ifndef _UU
#define _UU(x,y) wxString((x),y)
#endif
#ifndef _CC
#define _CC(x,y) (x).mb_str((y))
#endif
#else
#ifndef _U
#define _U(x) (x)
#endif
#ifndef _UU
#define _UU(x,y) (x)
#endif
#ifndef _CC
#define _CC(x,y) (x)
#endif
#endif
#ifndef _C
#define _C(x) _CC((x),wxConvUTF8)
#endif
#endif // __cplusplus
#endif // CODELITE_PRECOMPILED_HEADER_DEBUG_H