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Font asset not found /data/user/0/.../cache/MaterialSymbolsSharp.ttf #744
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Did you initialized in |
I'm referencing to this: https://enisn-projects.io/docs/en/uranium/latest/theming/Icons#material-symbols |
Hi , Yes, I'm referencing both Material and FontAwasome at startup. .ConfigureFonts(fonts => |
Your error seems like on Android. Does this error appear on Windows/Linux/iOS either? |
No, only on Adnroid, and it happens for both MaterialSymbols and FontAwesome |
Hi, I reproduced this issue in a couple of days ago. It might be related to Embedded Resource logic in libraries. When I face this log, everything was working as expected but there was only logs in the console. UraniumUI/src/UraniumUI.Icons.MaterialSymbols/UraniumUI.Icons.MaterialSymbols.csproj Line 29 in 101ae50
Probably, MAUI copies fonts into apk, msix or whatever you use, and use them as extracted version. But still, I try to access them from DLL as embedded resource. I'll check about what can I do |
Hi Enis, Yes, I can confirm that the fonts still load and this is only coming as a warning in the logs. It happens very often though and I'm not sure what's the performance impact. I think this has to do with the way the resource is loaded and possibly there is a retry looking for a different path. Thx for considering! |
I do have this or a version of this |
I keep getting the following warning with Material Symbols:
"Font asset not found /data/user/0/.../cache/MaterialSymbolsSharp.ttf"
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