The AndroidBase
project provides a Android app project template that includes the base modules/classes (ex: BaseActivity, BaseFragment, BaseViewModel ... etc.), setups for Gradle Kotlin DSL and eliminates boilerplate code.
It helps you to create a well configured Android starter application with the most popular libraries (Ex: Android Architecuture Component, Retrofit/OkHttp, RxJava, Logging ... etc.). It creates and configures your project for you. Just start and focus on your rocket app development!
This project is suitable for those apps that fetch data from network and display data in list structure.
- Just click on
button to create a new repo starting from this template. Or you can clone this project by
git clone git@github.com:enginebai/Base.git
. - Change your project name in
settings.gradle.kts
. - Set your application ID in
Versions.kt
- Set the package name in
AndroidManifest.xml
file of:app
module . - Select
com.enginebai.project
directory in "Project" tool window and rename package for your app. - Create your application class which extends
BaseApplication
in:app
module, implement abstract methods and add toAndroidManifest.xml
file. - Specify your retrofit base URL in
NetworkModule.kt
file. - Start to design your main layout xml file
fragment_main.xml
and fragment class. - That's all. Start your app development journey now 🎉.
- Add all dependencies versions in
Versions.kt
object Versions {
const val kotlin = "1.3.50"
const val awesomeLibrary = "x.y.z"
// TODO: add the library version
...
}
- Define all 3rd-party dependencies in
Dependencies.kt
, and use all versions definition inVersions.kt
.
object Dependencies {
const val rxJava = "io.reactivex.rxjava2:rxjava:${Versions.rxJava}"
// TODO: add standalone dependency here!
...
object Kotlin {
const val gradlePlugin = "org.jetbrains.kotlin:kotlin-gradle-plugin:${Versions.kotlin}"
const val stdLib = "org.jetbrains.kotlin:kotlin-stdlib-jdk7:${Versions.kotlin}"
}
// TODO: add inner object for sub-modules of library
object AndroidX {
...
}
...
}
- Always import dependency from
Dependencies.kt
inbuild.gradle.kts
file.
dependencies {
implementation(Dependencies.Glide.core)
"kapt"(Dependencies.Glide.compiler)
implementation(project(":base"))
// TODO: add by using dependency imported from `Dependencies.kt` file
...
}
- Configure android build script in
Config.kt
.
fun Project.configAndroid() = this.extensions.getByType<BaseExtension>().run {
compileSdkVersion(Versions.Android.sdk)
defaultConfig {
minSdkVersion(Versions.Android.minSdk)
targetSdkVersion(Versions.Android.sdk)
versionCode = Versions.App.versionCode
versionName = Versions.App.versionName
// TODO: add your configurations
...
}
...
}
It's equalivent to the old way android { ... }
block in build.gradle
file
android {
compileSdkVersion 21
buildToolsVersion "21.1.2"
defaultConfig {
applicationId "com.enginebai.moviehunt"
// TODO: add your configurations
...
}
...
}
- Add all configuration variables inside
Config
object inConfig.kt
, and addbuildConfigField(...)
to include.
object Config {
const val API_ROOT = "\"https://api.themoviedb.org/3/\""
const val IMAGE_API_ROOT = "\"https://image.tmdb.org/t/p/\""
// TODO: add your constants here, make sure to add extra double quotes for string value.
}
fun Project.configAndroid() = this.extensions.getByType<BaseExtension>().run {
compileSdkVersion(Versions.Android.sdk)
defaultConfig {
...
buildConfigField("String", "API_ROOT", Config.API_ROOT)
buildConfigField("String", "IMAGE_API_KEY", Config.IMAGE_API_ROOT)
// TODO: add your varialbes here imported from `Config` object
...
}
...
}
- Add the common dependencies that share between modules to
Dependencies.kt
fun Project.importCommonDependencies() {
dependencies {
...
implementation(Dependencies.material)
// TODO: add your common dependencies
..
}
}
Note: Remember to perform Gradle Sync to apply your changes when updating any files in
buildSrc
.
:base
module: It defines the base, common and utilities classes.:app
module: That's your app module, just like a normal Android app project. You put all resources that app used, including strings, colors, dimensions, drawables. Or you can create a new modules (ex::common
) for that if you use multi-modules project./buildSrc
: It enables you to write the build script (*.gradle.kts
files) in kotlin to manage dependencies and gets better IDE completion support. It gives you a way to develop build code more like regular code. More information please check official document.
Note: Don't put the resources inside
:base
module since it can be updated from remote repo, please treat:base
module as library.
- Android Architecture Components, part of Android Jetpack for give to project a robust design, testable and maintainable.
- Retrofit / OkHttp, Square open-source RESTful API and http client.
- RxJava / RxAndroid, reactive programming for JVM.
- Koin, kotlin light-weight dependency injection.
- Timber, for logging.
- Epoxy, for RecyclerView complex view layout.
Keep this repository as one of your project tracked remote.
> git remote -v
> origin git@github.com:yourName/YourAwesomeProject.git (fetch)
> origin git@github.com:yourName/YourAwesomeProject.git (push)
> base git@github.com:enginebai/AndroidBase.git (fetch)
> base git@github.com:enginebai/AndroidBase.git (push)
And you can update by git pull or rebase from this remote repository.
> git pull --rebase base master # pull and rebase
or
> get pull base master # pull and merge
Resolve the conflicts and commit, this project will be one of your codebase module.
NOTE: If you have own README, LICENSE files, feel free to accept your change while merging from base remote and resolving the conflicts.
Copyright (c) 2020 Engine Bai
Permission is hereby granted, free of charge, to any person obtaining a copy
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in the Software without restriction, including without limitation the rights
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copies of the Software, and to permit persons to whom the Software is
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.