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Remove references to the HTML renderer in public docs. (#158035)
Closes flutter/flutter#157547.
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docs/contributing/testing/Flutter-Test-Fonts.md

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@@ -17,7 +17,7 @@ Thanks to that, the `FlutterTest` font generally provides more precise and font-
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**Example**
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You can expect this test to pass on all platforms (currently with the exception of the web HTML renderer):
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You can expect this test to pass on all platforms:
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```dart
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final painter = TextPainter(

packages/flutter/lib/src/painting/image_provider.dart

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@@ -1413,9 +1413,7 @@ class ResizeImage extends ImageProvider<ResizeImageKey> {
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///
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/// When a network image is used on the Web platform, the `getTargetSize`
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/// parameter of the [ImageDecoderCallback] is only supported when the
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/// application is running with the CanvasKit renderer. When the application is
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/// using the HTML renderer, the web engine delegates image decoding of network
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/// images to the Web, which does not support custom decode sizes.
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/// application is running with the CanvasKit renderer.
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///
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/// See also:
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///

packages/flutter/lib/src/widgets/basic.dart

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@@ -508,9 +508,7 @@ class BackdropGroup extends InheritedWidget {
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/// [BlendMode.srcOver] which works well for most scenes. But that value may
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/// produce surprising results when a parent of the [BackdropFilter] uses a
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/// temporary buffer, or save layer, as does an [Opacity] widget. In that
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/// situation, a value of [BlendMode.src] can produce more pleasing results,
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/// but at the cost of incompatibility with some platforms, most notably the
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/// html renderer for web applications.
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/// situation, a value of [BlendMode.src] can produce more pleasing results.
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/// {@endtemplate}
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///
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/// Multiple backdrop filters can be combined into a single rendering operation

packages/flutter/lib/src/widgets/image.dart

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@@ -310,9 +310,7 @@ typedef ImageErrorWidgetBuilder = Widget Function(
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///
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/// In the case where a network image is used on the Web platform, the
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/// `cacheWidth` and `cacheHeight` parameters are only supported when the
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/// application is running with the CanvasKit renderer. When the application is
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/// using the HTML renderer, the web engine delegates image decoding of network
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/// images to the Web, which does not support custom decode sizes.
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/// application is running with the CanvasKit renderer.
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///
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/// ## Custom image providers
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///

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