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When the source file for the current TU is modified, objdiff triggers an automatic recompilation (queue_build
). Because this compilation modifies the object file, objdiff sees this and also triggers a redundant reload without a compilation (queue_reload
) to happen right after the build is finished.
This doesn't happen when manually building by clicking "Build", only for automatic builds.
The issue is most noticeable for very large TUs (such as d_a_player_main
in TWW) as they take the longest to build. It also happens for smaller TUs (such as d_a_player
in TWW) though it's harder to notice. It doesn't seem to happen at all for very small TUs (such as J3DUMotion
in TWW) that compile instantly, even if you use a breakpoint to catch it.
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