Releases: emu-russia/breaknes
NSFPlayer 1.3
What's Changed
- optimize by @ogamespec in #290
- saveFieldAsImageToolStripMenuItem_Click by @ogamespec in #291
- Square signals renamed by @ogamespec in #292
- AuxSampleRate and Redecimate by @ogamespec in #293
Full Changelog: nsf-player-12...nsf-player-13
NSFPlayer 1.2
NSFPlayer 1.1
- Implemented APU simulator (APUSim)
- Implemented a nice About dialog
- Other stuff.
You can use it just to check how slow it is (show the ACLK/Sec
stats to your friends, the one with the smaller stats will win).
More information will be available when it will make sounds. For now the plot has a straight line. Stay tuned.
- Реализован симулятор APU (APUSim)
- Реализован красивый диалог About
- Ещё всякое
Можно использовать просто для проверки как медленно оно работает (показывайте статистику ACLK/Sec
своим друзьям, победит тот у кого она меньше).
Больше информации будет когда оно будет издавать звуки. Пока на графике ровная линия. Стей тюнед.
Breaks Debugger 2.0
- Updated the year in copyright
- The HexBox assembly is now used from nuget
- Other than that there were no debugger releases in this repository (they all stayed in
breaks
)
Ряд существенных изменений:
- Обновил год в копирайте
- Сборка HexBox теперь используется с nuget
- Кроме этого релизов отладчика не было в этом репозитории (они все остались в
breaks
)
SlooowPlaaayer 1.0
Utility for playing audio samples that were obtained from a slow source (such as APUSim).
Sample sources:
- Debug vibrato sound (Debug menu)
- Data from a .wav file
Principle of operation
The Background Worker runs in the background and collects samples from the source (SourceSamples
) into an intermediate buffer (SampleBuf
) with a slight delay.
Once every (real) second, statistics are updated and a signal graph is plotted.
If the source samples run out, the worker falls asleep until it gets a new source.
TODO
Currently only 44100 Hz for audio sources is supported. You need to implement the SRC.
PPU Player 2.1
PPU Player 2.0
Added support for PAL PPU (RP2C07-0 and UMC UA6538).
With this release we are finishing all the planned PPU revisions.
If you want to include any more PPU revisions in the PPU Player, we need pictures of the chips. Especially Most Wanted is an RGB PPUs.
https://forums.nesdev.org/viewtopic.php?t=23942
EDIT: The .NET 6.0 Desktop Runtime is required to run.
https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-6.0.6-windows-x64-installer
By default, if you do not have .NET 6.0 installed, the application takes you to the just .NET (NOT Desktop) download page. This is a .NET problem.
PPU Player 1.9
Added support for RGB PPU simulation (only RP2C04-0003 for now, as only it has chip photos).
Generated release notes:
- UMC UA6538 placeholder by @ogamespec in #197
- PAL/RGB PPU WIP by @ogamespec in #198
- Preliminary RGB PPU support by @ogamespec in #199
- Small fixes to the RGB PPU by @ogamespec in #200
- Fixed green mario hairs by @ogamespec in #201
- FormComponentViewer by @ogamespec in #202
Full Changelog: ppu-player-18...ppu-player-19
PPU Player 1.8
What's Changed
- Update Readme.md by @ogamespec in #187
- Update Readme.md by @ogamespec in #191
- Composite Dump viewer by @ogamespec in #192
- UInt to Float by @ogamespec in #193
- 8 Samples per PCLK in RAW/Composite View by @ogamespec in #194
- Composite Viewer done by @ogamespec in #195
Full Changelog: ppu-player-17...ppu-player-18
PPU Player 1.7
What's Changed
- FormRawViewer by @ogamespec in #177
- Update LogisimHEXConv.cs by @ogamespec in #178
Full Changelog: ppu-player-16...ppu-player-17