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CHANGELOG.md

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Changelog

Verion 0.20.2

  • Update deps (fix tilemap bug)

Verion 0.20.1

  • Update deps (fix controller bug)

Verion 0.20.0

Breaking

  • You MUST pick either the pixels or softbuffer feature now
    • Previously this was using pixels only, so set to pixels and everything should work the exact same
  • Add support for softbuffer
  • Remove exact dep versions
  • Add set_mouse_cursor() for TextField
  • Add &Window as last param on update() methods
  • Update deps

Version 0.19.1

  • Draw submenus on the left if there's not enough room on the right
  • Update deps

Version 0.19.0

  • BREAKING
    • Change scenes param from &[KeyCode] to &FxHashSet<KeyCode>
    • Remove view styles from dialog style
    • Clicking a toggle button in a group will now automatically select it and unselect the others
  • Add Checkbox view
  • Add new options to layout!
    • [left|right|centerh]_to_[left|right|centerh]_of
    • [top|bottom|centerv]_to_[top|bottom|centerv]_of
    • align_centerv, align_centerh
  • Add MenuBar::uncheck_all_children
  • Add feature copypaste which adds copying and pasting to TextFields

Version 0.18.0

  • BREAKING
    • Rename UiElement to PixelView
    • Rename ElementState to ViewState
  • Add MenuBar view and MenuBarStyle
  • Update buffer lib
  • Add id method to Scene
  • Allow the text field cursor to be set using the mouse
    • Also fix bug where programmatically changing the contents could leave the field in an invalid state

Version 0.17.1

  • Update buffer lib

Version 0.17.0

  • Update buffer lib
    • Add forwarding features embedded and notosans
  • Add layout! macro to positioning views
  • Fix crash when creating window bigger than monitor
  • Buttons now wrap text by default

Version 0.16.0

  • Add pre and post render and update for scenes

Version 0.15.4

  • Update game utils lib

Version 0.15.3

  • Update buffer lib

Version 0.15.2

  • Change System to use MouseData
  • Update buffer lib
  • Add scenes feature

Version 0.15.1

  • Update buffer lib

Version 0.15.0

  • Add MouseButton::Middle
  • Fix bug where Scene::on_mouse_down and System::on_mouse_down were called continuously
  • Add Scene::on_mouse_drag and Scene::on_mouse_click
  • Fix serde feature
  • Add mint feature
  • Change Scene and UiElement to use MouseData to track position and button state

Version 0.14.3

  • Update buffer lib

Version 0.14.2

  • Fix prelude/imports

Version 0.14.1

  • Add images feature
  • Update buffer lib
  • Remove shapes lib dep

Version 0.14.0

  • Add controller_xinput feature
  • Remove controller from default feature

Version 0.13.11

  • Fix bug where on_key_down and on_key_up were called every loop

Version 0.13.10

  • Fix controller support

Version 0.13.9

  • Update game_util libs
  • Add controller to Scene::update and Scene::render when controller feature is enabled
  • Change held_keys to &[KeyCode]

Version 0.13.8

  • Update buffer and game_util libs

Version 0.13.7

  • Extract prefs to simple-game-utils
  • Add function keys to ALL
  • Make file dialogs optional
  • Add version to WindowPreferences

Version 0.13.6

  • Update buffer and shapes libs

Version 0.13.5

  • Update buffer and shapes libs

Version 0.13.4

  • Update buffer lib

Version 0.13.3

  • Update game utils lib

Version 0.13.2

  • Extract Timing and Timer to simple-game-utils

Version 0.13.1

  • Expose KeyCode from winit

Version 0.13.0

  • Update winit to 0.29.4
    • They have redesigned the keyboard handling
      • Please see their changelog for more info
      • Most relevant is that VirtualKeyCode is now KeyCode and some of the keys have names (such as Return to Enter)
  • Renamed action_keys to keys_used and set to all by default

Version 0.12.1

  • Update buffer lib to 0.12.0

Version 0.12.0

  • Add column_layout and row_layout macros
  • Add NAVIGATION key set
  • Add navigation to scenes keys
  • Update pixels (and wgpu)

Version 0.11.8

  • Add unfocus and swap_focus macros for text fields
  • Add Sentence and Raw filters for text fields

Version 0.11.7

  • Fix issue where shift was ignored for text fields

Version 0.11.6

  • Add Timer

Version 0.11.5

  • Change action_keys to return a reference

Version 0.11.4

  • Add set_position to UiElement and all views
  • Add ColumnLayout and RowLayout which can position a collection of views into columns or rows

Version 0.11.3

  • Update buffer/ici-files

Version 0.11.2

  • Update buffer/ici-files

Version 0.11.1

  • Update to graphics-shapes 0.2.1
    • Adding Ellipse

Version 0.11.0

  • Update to graphics-shapes 0.2.0
    • Adding intersects and contains check
    • Removing Ellipse
  • Update to buffer-graphics-lib 0.11.0
    • Adding clipping
  • Add mouse_xy to on_key_up, on_key_down for Scene

Version 0.10.8

  • Use exact version of winit_input_helper to add horz scrolling
  • Add horz scrolling

Version 0.10.7

  • Update buffer lib

Version 0.10.6

  • Update buffer lib

Version 0.10.5

  • Update buffer lib

Version 0.10.4

  • Update buffer lib

Version 0.10.3

  • Update buffer lib

Version 0.10.2

  • Update buffer lib

Version 0.10.1

  • Update buffer lib

Version 0.10.0

  • Swap x and y parameters on scroll
  • Add on_key_down() and on_key_up() to Scene
  • Add mouse button to Scene on_mouse_down() and on_mouse_up()
  • Remove on_key_press as it's the same as on_key_up()
  • Add more docs

Version 0.9.3

  • Update buffer lib

Version 0.9.2

  • Update pixels dep
  • update API to eventually support horizontal mouse scrolling, for now x scroll will always be 0

Version 0.9.1

  • Update winit

Version 0.9.0

  • Fix OK button positioning in alerts
  • Add icon buttons, toggle icon buttons, tooltips
  • Add delete key to TYPING
  • Add cursor movement and text scrolling to text field
  • Add min and max width to text field
  • Add groups for toggle buttons and toggle icon buttons
  • Add disabled and error state for all UI elements
  • Add style to toggle button

Version 0.8.5

  • Fix bug in load dialog UI
  • Update buffer dep (adds IndexedImage)

Version 0.8.4

  • Update buffer graphics lib

Version 0.8.3

  • Add UI
  • Add scenes
  • Add dialogs

Version 0.8.2

  • Update buffer graphics lib
  • Added option for vsync

Version 0.8.2

  • Update buffer graphics lib

Version 0.8.1

  • Update buffer graphics lib
  • Update shapes lib

Version 0.8.0

  • Add prelude
  • Update buffer graphics lib
  • Update shapes lib
  • Unlocks frame rate
  • Replace delta in update() with Timing that provides more info
  • Fix when update and render are called to achieve more consistent update/render rates
    • Use fixed_time_step instead of delta now generally

Version 0.7.4

  • Update buffer graphics lib

Version 0.7.3

  • Update buffer graphics lib

Version 0.7.2

  • Update buffer graphics lib

Version 0.7.1

  • Update buffer graphics lib

Version 0.7.0

  • Update buffer graphics lib

Version 0.6.4

  • Update buffer graphics and pixels

Version 0.6.3

  • Update buffer graphics lib (adding Ellipse)

Version 0.6.2

  • Add on_key_pressed for System

Version 0.6.1

  • Add VirtualKeyCode collections

Version 0.6.0

  • Add run method that handles setting up and running winit

Version 0.5.2

  • Update dev deps and examples

Version 0.5.1

  • Add methods to clear or delete window preferences
  • Move buffer graphics dep to dev-deps as it's not needed any more

Version 0.5.0

  • Extract all drawing code to a separate lib Buffer graphics
    • There's a few minor difference now:
      • setup() now returns (Window, Pixels)
      • On every frame create Graphics and use that to draw
      • All drawing methods are the same
    • This was done so the graphics can be done without Pixels or to support double buffering, etc

Version 0.4.0

  • Update dependencies:
    • pixels to 0.8.0
    • winit to 0.27.2
    • winit_input_helper to 0.13.0
    • image to 0.24.3
  • Text now uses TextPos::Px and TextPos::Coord for positioning instead of multiple methods
  • You may need to run cargo update -p raw-window-handle@0.4
  • Most of the drawing methods (draw_rect, draw_circle, etc) now support isize, usize, i32, u32, i64, u64, f32 and f64, these are converted using as isize

Version 0.3.1

  • Add half() and double() methods for Point and UPoint
  • Add neg() for Point
  • Add set_translate, get_translate and update_translate commands for PixelWrapper

Version 0.3.0

  • BREAKING CHANGES:
    • Point renamed to UPoint
    • Vec2 renamed to Point
    • setup() now takes an amount to scale by rather than a bool
  • Windows will now start with provided size and in the middle of the screen

Version 0.2.0

  • Add two features:
    • Image wrapper - this is used to load pngs, etc into Images using the Image crate
    • Window prefs - provides functions to save and restore window positions
  • Add examples
  • Changes PixelWrapper to use isize instead of usize generally

Version 0.1.1

  • Add draw_circle and draw_circle_filled

Version 0.1.0

  • Initial Release