The simulator can be used to test and debug embedded-graphics code, or produce examples and interactive demos to show off embedded graphics features.
More simulator examples can be found in the examples repository.
use embedded_graphics::{
pixelcolor::BinaryColor,
prelude::*,
primitives::{Circle, Line, Rectangle, PrimitiveStyle},
mono_font::{ascii::FONT_6X9, MonoTextStyle},
text::Text,
};
use embedded_graphics_simulator::{BinaryColorTheme, SimulatorDisplay, Window, OutputSettingsBuilder};
fn main() -> Result<(), core::convert::Infallible> {
let mut display = SimulatorDisplay::<BinaryColor>::new(Size::new(128, 64));
let line_style = PrimitiveStyle::with_stroke(BinaryColor::On, 1);
let text_style = MonoTextStyle::new(&FONT_6X9, BinaryColor::On);
Circle::new(Point::new(72, 8), 48)
.into_styled(line_style)
.draw(&mut display)?;
Line::new(Point::new(48, 16), Point::new(8, 16))
.into_styled(line_style)
.draw(&mut display)?;
Line::new(Point::new(48, 16), Point::new(64, 32))
.into_styled(line_style)
.draw(&mut display)?;
Rectangle::new(Point::new(79, 15), Size::new(34, 34))
.into_styled(line_style)
.draw(&mut display)?;
Text::new("Hello World!", Point::new(5, 5), text_style).draw(&mut display)?;
let output_settings = OutputSettingsBuilder::new()
.theme(BinaryColorTheme::OledBlue)
.build();
Window::new("Hello World", &output_settings).show_static(&display);
Ok(())
}
The simulator uses SDL2 and its development libraries which must be installed to build and run it.
sudo apt install libsdl2-dev
brew install sdl2
Users on Apple silicon or with custom installation directories will need to
set LIBRARY_PATH
for the linker to find the installed SDL2 package:
export LIBRARY_PATH="$LIBRARY_PATH:$(brew --prefix)/lib"
More information can be found in the SDL2 documentation.
The Windows install process is a bit more involved, but it does work. See the Rust-SDL2 crate's README for instructions. There are multiple ways to get it working, but probably the simplest method is copying the binaries as shown here.
Screenshots of programs, that use Window
to display a simulated display, can be created by
setting the EG_SIMULATOR_DUMP
or EG_SIMULATOR_DUMP_RAW
environment variable:
EG_SIMULATOR_DUMP=screenshot.png cargo run
By setting the variable the display passed to the first Window::update
call gets exported as
a PNG file to the specified path. After the file is exported the process is terminated.
The difference between EG_SIMULATOR_DUMP
and EG_SIMULATOR_DUMP_RAW
is that the first method
applies the output settings before exporting the PNG file and the later dumps the unaltered
display content.
If a program doesn't require to display a window and only needs to export one or more images, a
SimulatorDisplay
can also be converted to an image
crate
ImageBuffer
by using the to_rgb_output_image
or to_grayscale_output_image
methods.
The resulting buffer can then be used to save the display content to any format supported by
image
.
The simulator supports two environment variables to check if the display content matches a
reference PNG file: EG_SIMULATOR_CHECK
and EG_SIMULATOR_CHECK_RAW
. If the display content
of the first Window::update
call doesn't match the reference image the process exits with a
non zero exit exit code. Otherwise the process will exit with a zero exit code.
EG_SIMULATOR_CHECK=screenshot.png cargo run || echo "Display doesn't match PNG file"
EG_SIMULATOR_CHECK
assumes that the reference image was created using the same
OutputSetting
s, while EG_SIMULATOR_CHECK_RAW
assumes an unstyled reference image.
When the simulator is used in headless/CI environments that don't require showing a window, SDL2 support can be disabled. This removes the requirement of SDL2 being installed on the target machine, but still allows the simulator to be used to generate images.
The with-sdl
feature is enabled by default and can be disabled by adding default-features = false
to the dependency:
[dependencies.embedded-graphics-simulator]
version = "0.2.0"
default-features = false
See the Choosing Features Cargo manifest documentation for more details.
The minimum supported Rust version for embedded-graphics-simulator is 1.61
or greater.
Ensure you have the correct version of Rust installed, preferably through https://rustup.rs.
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.