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Split keybindings out from evil-integration #1087
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If evil-collection finds this useful I'm ok with it.
Maybe also move the ELP configuration? Right now the configuration for changing the initial ag state to motion has been moved, but the elp configuration for entering motion state remains. Other than that, it looks good. |
Thanks, changed @noctuid . |
Since initial state changes and |
Good idea, where to document this? |
I'd mention what is expected to be included in the file in both |
I also think that it might be better to rename the file (and maybe the variable; e.g. add |
I'll add something for the commentary section but my documentation skills aren't too good. :)
I like the shortness of the current file/variable. evil-keybinding-integration and evil-want-keybinding-integration is a mouthful! Hopefully the commentary would be revealing enough? Not a strong opinion though. |
Added some commentary, open to more polish, of course. |
Thanks! I made some minor changes to the comments and merged manually. |
Awesome, thanks @TheBB |
`evil-collection' assumes `evil-want-keybinding' is set to `nil' before loading `evil' and `evil-collection' See also - https://github.com/emacs-evil/evil-collection#installation - emacs-evil/evil-collection#60 - emacs-evil/evil#1087
@edkolev @Ambrevar @noctuid @justbur @wasamasa @syl20bnr @TheBB
Following from: emacs-evil/evil-collection#60
Most everyone seems to be on board to pull the keybindings out so that evil-collection can more easily leverage evil's evil-integration.el.
I took a quick look and pulled out the keybindings from evil-integration and put them in a separate file.
Any comments appreciated!