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script.cpp
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#pragma once
#include "script.h"
#include "keyboard.h"
#include "utils.h"
#include "scenario.h"
#include "weather.h"
#include "clipset_movement.h"
#include "lighting.h"
#include "relationship.h"
#include "driving_mode.h"
#include "ActorRecording.h"
#include "Actor.h"
#include "Animation.h"
#include "ActorProp.h"
#include "BirdsEyeMode.h"
#include "GTAObject.h"
#include "SyncedAnimation.h"
#include "tinyxml2.h"
#include "StageLight.h"
#include "Network.h"
#include <string>
#include <ctime>
#include <vector>
#include <fstream>
#include <memory>
#include <bitset>
#include <map>
//bool isBitSet = IntBits(value).test(position);
//Key attributes
//These are overwrittein in init_read_keys_from_ini()
DWORD key_hud = VK_F10;
DWORD key_menu_up = VK_NUMPAD8;
DWORD key_menu_down = VK_NUMPAD2;
DWORD key_menu_left = VK_NUMPAD4;
DWORD key_menu_right = VK_NUMPAD6;
DWORD key_menu_select = VK_NUMPAD5;
DWORD key_menu_delete = VK_DELETE;
DWORD key_menu_back = VK_NUMPAD0;
char key_hud_str[256];
enum SCENE_DIRECTOR_MODES {
MODE_STANDARD=1,
MODE_BIRDS_EYE_VIEW = 2,
};
SCENE_DIRECTOR_MODES activeMode = MODE_STANDARD;
bool should_display_hud = false;
std::vector<Actor> actors(20);
bool actor0IsClone = false;
Actor previousActor = Actor::nullActor();
AnimationFlag animationFlag = getDefaultAnimationFlag();
Animation animationPrevious{ 0,"00000","","",0 };
std::vector<AnimationTrigger> animationSequences;
int animationSequencesIndex = 0;
std::vector<SyncedAnimation*> syncedAnimationsInRecordings;
bool hasAnimationFilter = false;
std::string animationFilterStr;
bool doAnimationLoop = false;
bool is_autopilot_engaged_for_player = false;
bool is_chase_player_engaged = false;
bool is_escort_player_engaged = false;
bool is_firing_squad_engaged = false;
DWORD actorHashGroup = 0x5F0783F1;
Hash* actorHashGroupP = &actorHashGroup;
//scaleform instructional_buttons reference
int scaleForm;
//if menu_active_index ==-1 , then menu_active_ped is used to show selected index
int menu_active_index = 0;
MENU_ITEM menu_active_action = MENU_ITEM_SCENE_MODE;
int menu_max_index = 0;
Ped menu_active_ped = 0;
bool submenu_is_displayed = false;
bool submenu_is_active = false;
int submenu_active_index = -1;
int submenu_max_index = 0;
MENU_ITEM submenu_active_action = MENU_ITEM_SCENE_MODE;
SCENE_MODE sceneMode = SCENE_MODE_SETUP;
std::vector<Scenario> gtaScenarios;
//used in passenger waypoint
int lastWaypointID = -1;
//used for world -> blackout
bool is_world_blackout = false;
bool is_timlapse_active = false;
int timelapse_delta_seconds = 0;
int timelapse_delta_minutes = 2;
DWORD timelapseLastTick = 0;
DWORD timelapseDeltaTicks = 100;
std::vector<Weather> gtaWeatherTypes;
int index_weather = -1;
bool is_wind_active = false;
bool do_record_reload = false;
std::vector<RelationshipGroup> modRelationshipGroups;
std::vector<std::pair<std::string,int>> modSyncedAnimCategories;
std::string currentSyncedAnimCategory;
std::vector<SyncedAnimation> currentSyncedAnimations;
std::vector<ClipSet> gtaWalkingStyles;
int index_walking_style = -1;
ActorProp currentActorProp = getDefaultActorProp();
std::string statusText;
DWORD statusTextDrawTicksMax;
bool statusTextGxtEntry;
//Used for determining wait time after actions
DWORD mainTickLast=0;
DWORD nextWaitTicks = 0;
int forceSlotIndexOverWrite = -1;
std::string saveFileName = "SceneDirector_save.xml";
std::string saveFileNameStageLights = "SceneDirectorStageLights_save.xml";
//used to automatically switch over current actor over to new Ped in check_player_model
Ped lastPlayerPed = 0;
BirdsEyeMode birdsEyeController;
std::vector<StageLight> sceneStageLights;
DWORD lastStageLightsTick = 0;
bool hasOutdatedGTA = false;
TaskSequence currentTaskSequence = 100;
void set_status_text(std::string text)
{
UI::_SET_NOTIFICATION_TEXT_ENTRY("STRING");
UI::_ADD_TEXT_COMPONENT_STRING((LPSTR)text.c_str());
UI::_DRAW_NOTIFICATION(1, 1);
}
//log and config file handling borrowed from https://github.com/amoshydra/bearded-batman/blob/e814cf559edbb24b1ef80a326d0608ff67ba17cb/source/Kinky/script.cpp
// Get current date/time, format is YYYY-MM-DD.HH:mm:ss
const std::string currentDateTime() {
time_t now = time(0);
struct tm tstruct;
char buf[80];
tstruct = *localtime(&now);
// Visit http://en.cppreference.com/w/cpp/chrono/c/strftime
// for more information about date/time format
strftime(buf, sizeof(buf), "%Y-%m-%d %X", &tstruct);
return buf;
}
void log_to_file(std::string message, bool bAppend) {
if (1) {
std::ofstream logfile;
char* filename = "scene_director.log";
if (bAppend)
logfile.open(filename, std::ios_base::app);
else
logfile.open(filename);
//logfile << currentDateTime() << " " << message + "\n";
logfile << message + "\n";
logfile.close();
}
return;
}
void action_show_info_on_start(){
set_status_text("Scene director 3.4.1 by elsewhat");
set_status_text("Duplicate actors in Rockstar editor? Restart GTA after recording");
set_status_text("Latest feature: Stage lights");
set_status_text("Scene is setup mode");
}
// Config file - test
LPCSTR config_path = ".\\scene_director.ini";
//int test_property = GetPrivateProfileInt("keys", "test_key", 42, config_path);
static LPCSTR weaponNames[] = {
"WEAPON_KNIFE", "WEAPON_NIGHTSTICK", "WEAPON_HAMMER", "WEAPON_BAT", "WEAPON_GOLFCLUB", "WEAPON_CROWBAR",
"WEAPON_PISTOL", "WEAPON_COMBATPISTOL", "WEAPON_APPISTOL", "WEAPON_PISTOL50", "WEAPON_MICROSMG", "WEAPON_SMG",
"WEAPON_ASSAULTSMG", "WEAPON_ASSAULTRIFLE", "WEAPON_CARBINERIFLE", "WEAPON_ADVANCEDRIFLE", "WEAPON_MG",
"WEAPON_COMBATMG", "WEAPON_PUMPSHOTGUN", "WEAPON_SAWNOFFSHOTGUN", "WEAPON_ASSAULTSHOTGUN", "WEAPON_BULLPUPSHOTGUN",
"WEAPON_STUNGUN", "WEAPON_SNIPERRIFLE", "WEAPON_HEAVYSNIPER", "WEAPON_GRENADELAUNCHER", "WEAPON_GRENADELAUNCHER_SMOKE",
"WEAPON_RPG", "WEAPON_MINIGUN", "WEAPON_GRENADE", "WEAPON_STICKYBOMB", "WEAPON_SMOKEGRENADE", "WEAPON_BZGAS",
"WEAPON_MOLOTOV", "WEAPON_FIREEXTINGUISHER", "WEAPON_PETROLCAN",
"WEAPON_SNSPISTOL", "WEAPON_SPECIALCARBINE", "WEAPON_HEAVYPISTOL", "WEAPON_BULLPUPRIFLE", "WEAPON_HOMINGLAUNCHER",
"WEAPON_PROXMINE", "WEAPON_SNOWBALL", "WEAPON_VINTAGEPISTOL", "WEAPON_DAGGER", "WEAPON_FIREWORK", "WEAPON_MUSKET",
"WEAPON_MARKSMANRIFLE", "WEAPON_HEAVYSHOTGUN", "WEAPON_GUSENBERG", "WEAPON_HATCHET", "WEAPON_RAILGUN",
"WEAPON_COMBATPDW", "WEAPON_KNUCKLE", "WEAPON_MARKSMANPISTOL"
};
void give_all_weapons(Player playerPed) {
for (int i = 0; i < sizeof(weaponNames) / sizeof(weaponNames[0]); i++)
WEAPON::GIVE_DELAYED_WEAPON_TO_PED(playerPed, GAMEPLAY::GET_HASH_KEY((char *)weaponNames[i]), 1000, 0);
//set_status_text("all weapons added");
}
void give_basic_weapon(Player playerPed) {
WEAPON::GIVE_DELAYED_WEAPON_TO_PED(playerPed, GAMEPLAY::GET_HASH_KEY((char *)weaponNames[7]), 1000, 0);
}
Actor& get_actor_from_ped(Ped ped) {
for (auto &actor : actors) {
if (actor.isActorThisPed(ped)) {
return actor;
}
}
static Actor nullActor = Actor::nullActor();
return nullActor;
}
int get_actor_index_from_ped(Ped ped) {
int i = -1;
for (auto &actor : actors) {
if (actor.isActorThisPed(ped)) {
return i;
}
i++;
}
return i;
}
std::vector<Actor*> getActorPointers() {
std::vector<Actor *> actorsPoint;
for (int i = 0; i < actors.size(); i++) {
if (!actors[i].isNullActor()) {
actorsPoint.push_back(&actors[i]);
log_to_file("ActorPed:" + std::to_string(actors[i].getActorPed()));
}
}
for (auto actor : actorsPoint) {
log_to_file("ActorPed*:" + std::to_string(actor->getActorPed()));
}
return actorsPoint;
}
// player model control, switching on normal ped model when needed
void check_player_model()
{
// common variables
Player player = PLAYER::PLAYER_ID();
Ped playerPed = PLAYER::PLAYER_PED_ID();
if (playerPed != lastPlayerPed && lastPlayerPed!=0) {
//assume that Player has swapped model through trainer if old ped does not exist
//swap Ped id for current actor if possible
if (!ENTITY::DOES_ENTITY_EXIST(lastPlayerPed)) {
Actor & actor = get_actor_from_ped(lastPlayerPed);
if (actor.isNullActor() == false) {
actor.changeActorPed(playerPed);
set_status_text("Update current actor after switching model");
}
}
}
lastPlayerPed = playerPed;
if (!ENTITY::DOES_ENTITY_EXIST(playerPed)) return;
Hash model = ENTITY::GET_ENTITY_MODEL(playerPed);
if (ENTITY::IS_ENTITY_DEAD(playerPed) || PLAYER::IS_PLAYER_BEING_ARRESTED(player, TRUE))
if (model != GAMEPLAY::GET_HASH_KEY("player_zero") &&
model != GAMEPLAY::GET_HASH_KEY("player_one") &&
model != GAMEPLAY::GET_HASH_KEY("player_two"))
{
//set_status_text("turning to normal");
WAIT(1000);
model = GAMEPLAY::GET_HASH_KEY("player_zero");
STREAMING::REQUEST_MODEL(model);
while (!STREAMING::HAS_MODEL_LOADED(model))
WAIT(0);
PLAYER::SET_PLAYER_MODEL(PLAYER::PLAYER_ID(), model);
PED::SET_PED_DEFAULT_COMPONENT_VARIATION(PLAYER::PLAYER_PED_ID());
STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(model);
// wait until player is ressurected
while (ENTITY::IS_ENTITY_DEAD(PLAYER::PLAYER_PED_ID()) || PLAYER::IS_PLAYER_BEING_ARRESTED(player, TRUE))
WAIT(0);
}
}
void DRAW_TEXT(char* Text, float X, float Y, float S_X, float S_Y, int Font, bool Outline, bool Shadow, bool Center, bool RightJustify, int R, int G, int B, int A)
{
UI::SET_TEXT_FONT(Font);
UI::SET_TEXT_SCALE(S_X, S_Y);
UI::SET_TEXT_COLOUR(R, G, B, A);
if (Outline)
UI::SET_TEXT_OUTLINE();
if (Shadow)
UI::SET_TEXT_DROP_SHADOW();
UI::SET_TEXT_CENTRE(Center);
UI::SET_TEXT_RIGHT_JUSTIFY(RightJustify);
UI::_SET_TEXT_ENTRY("STRING");
UI::_ADD_TEXT_COMPONENT_STRING(Text);
UI::_DRAW_TEXT(X, Y);
}
void store_current_waypoint_for_actor(Ped ped) {
if (UI::IS_WAYPOINT_ACTIVE()) {
log_to_file("store_current_waypoint_for_actor: Looking for ped with id " + std::to_string(ped));
int waypointID = UI::GET_FIRST_BLIP_INFO_ID(UI::_GET_BLIP_INFO_ID_ITERATOR());
Vector3 waypointCoord = UI::GET_BLIP_COORDS(waypointID);
//ignore the first index
Actor & actor = get_actor_from_ped(ped);
if (actor.isNullActor() == false) {
log_to_file("store_current_waypoint_for_actor:Found match");
actor.setHasWaypoint(true);
actor.setWaypoint(waypointCoord);
}
else {
log_to_file("store_current_waypoint_for_actor: Found no match");
}
}
}
int get_next_free_slot() {
for (int i = 0; i < actors.size(); i++)
{
if (actors[i].isNullActor()) {
return i+1;
}
}
return -1;
}
bool is_ped_actor_active(Ped ped) {
Actor & actor = get_actor_from_ped(ped);
if (actor.isNullActor() == false) {
return actor.isActiveInScene();
}
else {
//if ped is not in a slot, return the status of the overall scene
if (sceneMode == SCENE_MODE_SETUP) {
return false;
}
else {
return true;
}
}
}
bool should_display_app_hud() {
return should_display_hud;
}
bool hud_toggle_key_pressed()
{
return IsKeyJustUp(key_hud);
}
void ensure_ped_and_vehicle_is_not_deleted(Ped ped) {
if (!ENTITY::DOES_ENTITY_EXIST(ped)){
return;
}
ENTITY::SET_ENTITY_AS_MISSION_ENTITY(ped,true,true);
if (PED::IS_PED_IN_ANY_VEHICLE(ped, 0)) {
Vehicle pedVehicle = PED::GET_VEHICLE_PED_IS_USING(ped);
ENTITY::SET_ENTITY_AS_MISSION_ENTITY(pedVehicle, true, true);
}
}
void ensure_max_driving_ability(Ped ped) {
PED::SET_DRIVER_ABILITY(ped, 1.0);
PED::SET_DRIVER_AGGRESSIVENESS(ped, 1.0);
}
void create_relationship_groups() {
log_to_file("set_relationships_between_actors");
//Group A hates Group B, but like Group C
RelationshipGroup groupA = modRelationshipGroups[0];
//Group B hates Group A, but like Group C
RelationshipGroup groupB = modRelationshipGroups[1];
//Group C likes Group A and Group B
RelationshipGroup groupC = modRelationshipGroups[2];
Hash groupAHash = GAMEPLAY::GET_HASH_KEY(groupA.id);
Hash groupBHash = GAMEPLAY::GET_HASH_KEY(groupB.id);
Hash groupCHash = GAMEPLAY::GET_HASH_KEY(groupC.id);
PED::REMOVE_RELATIONSHIP_GROUP(groupAHash);
PED::REMOVE_RELATIONSHIP_GROUP(groupBHash);
PED::REMOVE_RELATIONSHIP_GROUP(groupCHash);
PED::ADD_RELATIONSHIP_GROUP(groupA.id, &(groupAHash));
PED::ADD_RELATIONSHIP_GROUP(groupB.id, &(groupBHash));
PED::ADD_RELATIONSHIP_GROUP(groupC.id, &(groupCHash));
/*Relationship types:
0 = Companion
1 = Respect
2 = Like
3 = Neutral
4 = Dislike
5 = Hate
*/
//PED::SET_RELATIONSHIP_BETWEEN_GROUPS(0, groupA.actorHash, GAMEPLAY::GET_HASH_KEY("player"));
PED::SET_RELATIONSHIP_BETWEEN_GROUPS(0, groupAHash, groupAHash);
//PED::SET_RELATIONSHIP_BETWEEN_GROUPS(0, GAMEPLAY::GET_HASH_KEY("player"), groupA.actorHash);
PED::SET_RELATIONSHIP_BETWEEN_GROUPS(5, groupAHash, groupBHash);
PED::SET_RELATIONSHIP_BETWEEN_GROUPS(3, groupAHash, groupCHash);
//PED::SET_RELATIONSHIP_BETWEEN_GROUPS(0, groupB.actorHash, GAMEPLAY::GET_HASH_KEY("player"));
PED::SET_RELATIONSHIP_BETWEEN_GROUPS(0, groupBHash, groupBHash);
//PED::SET_RELATIONSHIP_BETWEEN_GROUPS(0, GAMEPLAY::GET_HASH_KEY("player"), groupB.actorHash);
PED::SET_RELATIONSHIP_BETWEEN_GROUPS(5, groupBHash, groupAHash);
PED::SET_RELATIONSHIP_BETWEEN_GROUPS(3, groupBHash, groupCHash);
//PED::SET_RELATIONSHIP_BETWEEN_GROUPS(0, groupC.actorHash, GAMEPLAY::GET_HASH_KEY("player"));
PED::SET_RELATIONSHIP_BETWEEN_GROUPS(0, groupCHash, groupCHash);
//PED::SET_RELATIONSHIP_BETWEEN_GROUPS(0, GAMEPLAY::GET_HASH_KEY("player"), groupC.actorHash);
PED::SET_RELATIONSHIP_BETWEEN_GROUPS(3, groupCHash, groupAHash);
PED::SET_RELATIONSHIP_BETWEEN_GROUPS(3, groupCHash, groupBHash);
}
void assign_actor_to_relationship_group(Ped ped, RelationshipGroup relationshipGroup) {
log_to_file("Adding actor to relationship group . Existing hash is " +std::to_string(PED::GET_PED_RELATIONSHIP_GROUP_HASH(ped))+ " new has should be is " + std::to_string(GAMEPLAY::GET_HASH_KEY(relationshipGroup.id)));
if(PED::GET_PED_RELATIONSHIP_GROUP_HASH(ped) == relationshipGroup.actorHash) {
log_to_file("Ped already belongs to actor relationship group");
}else {
PED::SET_PED_RELATIONSHIP_GROUP_HASH(ped, GAMEPLAY::GET_HASH_KEY(relationshipGroup.id));
//PED::SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH(ped, relationshipGroup.actorHash);
}
log_to_file("Relationship group after add " + std::to_string(PED::GET_PED_RELATIONSHIP_GROUP_HASH(ped)));
}
void draw_instructional_buttons() {
if (GRAPHICS::HAS_SCALEFORM_MOVIE_LOADED(scaleForm)) {
//_instructionalButtonsScaleform.CallFunction("CLEAR_ALL");
GRAPHICS::CALL_SCALEFORM_MOVIE_METHOD(scaleForm, "CLEAR_ALL");
//_instructionalButtonsScaleform.CallFunction("TOGGLE_MOUSE_BUTTONS", 0);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "TOGGLE_MOUSE_BUTTONS");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_BOOL(0);
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
//_instructionalButtonsScaleform.CallFunction("CREATE_CONTAINER");
//not used in scripts, not sure if required
GRAPHICS::CALL_SCALEFORM_MOVIE_METHOD(scaleForm, "CREATE_CONTAINER");
//_instructionalButtonsScaleform.CallFunction("SET_DATA_SLOT", 0, Function.Call<string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.PhoneSelect, 0), "Select");
char* altControlKey = CONTROLS::_GET_CONTROL_ACTION_NAME(2, 19, 1);
char* spaceControlKey = CONTROLS::_GET_CONTROL_ACTION_NAME(2, 22, 1);
char* delControlKey = CONTROLS::_GET_CONTROL_ACTION_NAME(2, 178, 1);
char* insControlKey = CONTROLS::_GET_CONTROL_ACTION_NAME(2, 121, 1);
char* endControlKey = CONTROLS::_GET_CONTROL_ACTION_NAME(2, 179, 1);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(0);
std::string scaleFormKey = "t_" + std::string(key_hud_str);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING(strdup(scaleFormKey.c_str()));
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Hide HUD menu");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(1);
GRAPHICS::_0xE83A3E3557A56640(delControlKey);
GRAPHICS::_0xE83A3E3557A56640(altControlKey);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Back to start");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(2);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("t_F");
GRAPHICS::_0xE83A3E3557A56640(altControlKey);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Enter as passenger");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(3);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("END Explode nearby veh");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
/* Clone moved to menu
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(0);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("t_F10");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Clone player");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
*/
/* Possess moved to menu
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(1);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("t_F9");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Possess ped");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
*/
/* Waypoint to all less focus now
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(2);
GRAPHICS::_0xE83A3E3557A56640(insControlKey);
GRAPHICS::_0xE83A3E3557A56640(altControlKey);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Waypoint to all");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
*/
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(4);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("t_A");
GRAPHICS::_0xE83A3E3557A56640(altControlKey);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Autopilot");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(5);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("t_C");
GRAPHICS::_0xE83A3E3557A56640(altControlKey);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Firing squad");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
/* Hiding scene mode
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(6);
GRAPHICS::_0xE83A3E3557A56640(spaceControlKey);
GRAPHICS::_0xE83A3E3557A56640(altControlKey);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Scene mode");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
*/
//_instructionalButtonsScaleform.CallFunction("DRAW_INSTRUCTIONAL_BUTTONS", -1);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "DRAW_INSTRUCTIONAL_BUTTONS");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(-1);
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
//causes the stability bug in NativeUI
//invoke<Void>(0xCF537FDE4FBD4CE5, scaleForm, 255, 255, 255, 255);
GRAPHICS::DRAW_SCALEFORM_MOVIE_FULLSCREEN(scaleForm, 255, 255, 255, 255,1);
}
else {
log_to_file("Scaleform has not loaded. scaleForm has value " + std::to_string(scaleForm));
}
}
void draw_instructional_buttons_player_recording() {
if (GRAPHICS::HAS_SCALEFORM_MOVIE_LOADED(scaleForm)) {
GRAPHICS::CALL_SCALEFORM_MOVIE_METHOD(scaleForm, "CLEAR_ALL");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "TOGGLE_MOUSE_BUTTONS");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_BOOL(0);
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::CALL_SCALEFORM_MOVIE_METHOD(scaleForm, "CREATE_CONTAINER");
char* altControlKey = CONTROLS::_GET_CONTROL_ACTION_NAME(2, 19, 1);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(0);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("t_E");
GRAPHICS::_0xE83A3E3557A56640(altControlKey);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Stop recording");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(1);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("t_F");
GRAPHICS::_0xE83A3E3557A56640(altControlKey);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Enter as passenger");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(2);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("t_J");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Speak (hold)");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "DRAW_INSTRUCTIONAL_BUTTONS");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(-1);
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::DRAW_SCALEFORM_MOVIE_FULLSCREEN(scaleForm, 255, 255, 255, 255,1);
}
else {
log_to_file("Scaleform has not loaded. scaleForm has value " + std::to_string(scaleForm));
}
}
void draw_instructional_buttons_animation_preview() {
if (GRAPHICS::HAS_SCALEFORM_MOVIE_LOADED(scaleForm)) {
GRAPHICS::CALL_SCALEFORM_MOVIE_METHOD(scaleForm, "CLEAR_ALL");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "TOGGLE_MOUSE_BUTTONS");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_BOOL(0);
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::CALL_SCALEFORM_MOVIE_METHOD(scaleForm, "CREATE_CONTAINER");
char* altControlKey = CONTROLS::_GET_CONTROL_ACTION_NAME(2, 19, 1);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(0);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("t_C");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Stop preview");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(1);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("t_N");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Next");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(2);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("t_B");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Previous");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(3);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(197);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Rotate cam");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(4);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(196);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Rotate cam");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(5);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("t_G");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Go to anim");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(6);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("t_L");
if (doAnimationLoop) {
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Loop: On");
}
else {
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Loop: Off");
}
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(7);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("t_F");
std::string filterInstruction = "Filter";
if (hasAnimationFilter) {
filterInstruction += ": " + animationFilterStr;
}
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING(strdup(filterInstruction.c_str()));
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "DRAW_INSTRUCTIONAL_BUTTONS");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(-1);
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::DRAW_SCALEFORM_MOVIE_FULLSCREEN(scaleForm, 255, 255, 255, 255,1);
}
else {
log_to_file("Scaleform has not loaded. scaleForm has value " + std::to_string(scaleForm));
}
}
void draw_instructional_buttons_animation_sync_preview() {
if (GRAPHICS::HAS_SCALEFORM_MOVIE_LOADED(scaleForm)) {
GRAPHICS::CALL_SCALEFORM_MOVIE_METHOD(scaleForm, "CLEAR_ALL");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "TOGGLE_MOUSE_BUTTONS");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_BOOL(0);
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::CALL_SCALEFORM_MOVIE_METHOD(scaleForm, "CREATE_CONTAINER");
char* altControlKey = CONTROLS::_GET_CONTROL_ACTION_NAME(2, 19, 1);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(0);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("t_C");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Stop preview");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(1);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(197);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Rotate cam");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(3);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(196);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Rotate cam");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(4);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("t_+");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Up");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(5);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("t_-");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Down");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "SET_DATA_SLOT");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(6);
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("t_A");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Add to shortcut");
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(scaleForm, "DRAW_INSTRUCTIONAL_BUTTONS");
GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(-1);
GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();
GRAPHICS::DRAW_SCALEFORM_MOVIE_FULLSCREEN(scaleForm, 255, 255, 255, 255, 1);
}
else {
log_to_file("Scaleform has not loaded. scaleForm has value " + std::to_string(scaleForm));
}
}
void draw_submenu_animation(int drawIndex) {
int submenu_index = 0;
//colors for swapping from active to inactive... messy
int textColorR = 255, textColorG = 255, textColorB = 255;
int bgColorR = 0, bgColorG = 0, bgColorB = 0;
for (int i = 0; i < animationSequences.size();i++) {
if (submenu_is_active && submenu_active_index == submenu_index) {
textColorR = 0, textColorG = 0, textColorB = 0, bgColorR = 255, bgColorG = 255, bgColorB = 255;
submenu_active_action = (MENU_ITEM) (SUBMENU_ITEM_ANIMATION_SEQUENCE_0 + i);
}
else {
textColorR = 255, textColorG = 255, textColorB = 255, bgColorR = 0, bgColorG = 0, bgColorB = 0;
}
std::string textPrefix = "Anim";
if (animationSequences[i].isSyncedAnimation()) {
textPrefix = "SynchAnim";
}
char* animText = strdup((textPrefix + std::to_string(i + 1) + " ALT+NUM" + std::to_string(i + 1)).c_str());
if ((i + 1) >= 10) {
animText = strdup((textPrefix + " #"+ std::to_string(i + 1)).c_str());
}
DRAW_TEXT(animText, 0.76, 0.888 - (0.04)*drawIndex, 0.3, 0.3, 0, false, false, false, false, textColorR, textColorG, textColorB, 200);
GRAPHICS::DRAW_RECT(0.81, 0.900 - (0.04)*drawIndex, 0.113, 0.034, bgColorR, bgColorG, bgColorB, 100);
drawIndex++;
submenu_index++;
}
if (submenu_is_active && submenu_active_index == submenu_index) {
textColorR = 0, textColorG = 0, textColorB = 0, bgColorR = 255, bgColorG = 255, bgColorB = 255;
submenu_active_action = SUBMENU_ITEM_ANIMATION_FLAG;
}
else {
textColorR = 255, textColorG = 255, textColorB = 255, bgColorR = 0, bgColorG = 0, bgColorB = 0;
}
DRAW_TEXT(strdup(("Type: "+ animationFlag.name).c_str()), 0.76, 0.888 - (0.04)*drawIndex, 0.3, 0.3, 0, false, false, false, false, textColorR, textColorG, textColorB, 200);
GRAPHICS::DRAW_RECT(0.81, 0.900 - (0.04)*drawIndex, 0.113, 0.034, bgColorR, bgColorG, bgColorB, 100);
drawIndex++;
submenu_index++;
if (submenu_is_active && submenu_active_index == submenu_index) {
textColorR = 0, textColorG = 0, textColorB = 0, bgColorR = 255, bgColorG = 255, bgColorB = 255;
submenu_active_action = SUBMENU_ITEM_ANIMATION_SEQUENCE;
}
else {
textColorR = 255, textColorG = 255, textColorB = 255, bgColorR = 0, bgColorG = 0, bgColorB = 0;
}
DRAW_TEXT("Add single animation", 0.76, 0.888 - (0.04)*drawIndex, 0.3, 0.3, 0, false, false, false, false, textColorR, textColorG, textColorB, 200);
GRAPHICS::DRAW_RECT(0.81, 0.900 - (0.04)*drawIndex, 0.113, 0.034, bgColorR, bgColorG, bgColorB, 100);
drawIndex++;
submenu_index++;
if (submenu_is_active && submenu_active_index == submenu_index) {
textColorR = 0, textColorG = 0, textColorB = 0, bgColorR = 255, bgColorG = 255, bgColorB = 255;
submenu_active_action = SUBMENU_ITEM_ANIMATION_PREVIEW;
}
else {
textColorR = 255, textColorG = 255, textColorB = 255, bgColorR = 0, bgColorG = 0, bgColorB = 0;
}
DRAW_TEXT("Single animation preview", 0.76, 0.888 - (0.04)*drawIndex, 0.3, 0.3, 0, false, false, false, false, textColorR, textColorG, textColorB, 200);
GRAPHICS::DRAW_RECT(0.81, 0.900 - (0.04)*drawIndex, 0.113, 0.034, bgColorR, bgColorG, bgColorB, 100);
drawIndex++;
submenu_index++;
if (submenu_is_active && submenu_active_index == submenu_index) {
textColorR = 0, textColorG = 0, textColorB = 0, bgColorR = 255, bgColorG = 255, bgColorB = 255;
submenu_active_action = SUBMENU_ITEM_ANIMATION_SYNC;
}
else {
textColorR = 255, textColorG = 255, textColorB = 255, bgColorR = 0, bgColorG = 0, bgColorB = 0;
}
DRAW_TEXT("Test new synch. anim", 0.76, 0.888 - (0.04)*drawIndex, 0.3, 0.3, 0, false, false, false, false, textColorR, textColorG, textColorB, 200);
GRAPHICS::DRAW_RECT(0.81, 0.900 - (0.04)*drawIndex, 0.113, 0.034, bgColorR, bgColorG, bgColorB, 100);
drawIndex++;
submenu_index++;
if (submenu_is_active && submenu_active_index == submenu_index) {
textColorR = 0, textColorG = 0, textColorB = 0, bgColorR = 255, bgColorG = 255, bgColorB = 255;
submenu_active_action = SUBMENU_ITEM_ANIMATION_SYNC_PREVIEW;
}
else {
textColorR = 255, textColorG = 255, textColorB = 255, bgColorR = 0, bgColorG = 0, bgColorB = 0;
}
DRAW_TEXT("Synchronized animation", 0.76, 0.888 - (0.04)*drawIndex, 0.3, 0.3, 0, false, false, false, false, textColorR, textColorG, textColorB, 200);
GRAPHICS::DRAW_RECT(0.81, 0.900 - (0.04)*drawIndex, 0.113, 0.034, bgColorR, bgColorG, bgColorB, 100);
/*
drawIndex++;
submenu_index++;
if (submenu_is_active && submenu_active_index == submenu_index) {
textColorR = 0, textColorG = 0, textColorB = 0, bgColorR = 255, bgColorG = 255, bgColorB = 255;
submenu_active_action = SUBMENU_ITEM_ACTOR_PROP_ADD;
}
else {
textColorR = 255, textColorG = 255, textColorB = 255, bgColorR = 0, bgColorG = 0, bgColorB = 0;
}
DRAW_TEXT("Add prop to actor", 0.76, 0.888 - (0.04)*drawIndex, 0.3, 0.3, 0, false, false, false, false, textColorR, textColorG, textColorB, 200);
GRAPHICS::DRAW_RECT(0.81, 0.900 - (0.04)*drawIndex, 0.113, 0.034, bgColorR, bgColorG, bgColorB, 100);
drawIndex++;
submenu_index++;
if (submenu_is_active && submenu_active_index == submenu_index) {
textColorR = 0, textColorG = 0, textColorB = 0, bgColorR = 255, bgColorG = 255, bgColorB = 255;
submenu_active_action = SUBMENU_ITEM_ACTOR_PROP_SELECT;
}
else {
textColorR = 255, textColorG = 255, textColorB = 255, bgColorR = 0, bgColorG = 0, bgColorB = 0;
}
DRAW_TEXT(strdup(("Prop: " + currentActorProp.name).c_str()), 0.76, 0.888 - (0.04)*drawIndex, 0.3, 0.3, 0, false, false, false, false, textColorR, textColorG, textColorB, 200);
GRAPHICS::DRAW_RECT(0.81, 0.900 - (0.04)*drawIndex, 0.113, 0.034, bgColorR, bgColorG, bgColorB, 100);
*/
submenu_max_index = submenu_index;
}
void draw_submenu_world(int drawIndex) {
Ped playerPed = PLAYER::PLAYER_PED_ID();
Actor & playerActor = get_actor_from_ped(playerPed);
int submenu_index = 0;
//colors for swapping from active to inactive... messy
int textColorR = 255, textColorG = 255, textColorB = 255;
int bgColorR = 0, bgColorG = 0, bgColorB = 0;
if (submenu_is_active && submenu_active_index == submenu_index) {
textColorR = 0, textColorG = 0, textColorB = 0, bgColorR = 255, bgColorG = 255, bgColorB = 255;
submenu_active_action = SUBMENU_ITEM_RECORD_RELOAD;
}
else {
textColorR = 255, textColorG = 255, textColorB = 255, bgColorR = 0, bgColorG = 0, bgColorB = 0;
}
char* recordReloadText = "Record reload: No";
if (do_record_reload) {
recordReloadText = "Record reload: Yes";
}
DRAW_TEXT(recordReloadText, 0.76, 0.888 - (0.04)*drawIndex, 0.3, 0.3, 0, false, false, false, false, textColorR, textColorG, textColorB, 200);
GRAPHICS::DRAW_RECT(0.81, 0.900 - (0.04)*drawIndex, 0.113, 0.034, bgColorR, bgColorG, bgColorB, 100);
drawIndex++;
submenu_index++;
//5. If chase is engaged
if (is_chase_player_engaged) {
if (submenu_is_active && submenu_active_index == submenu_index) {
textColorR = 0, textColorG = 0, textColorB = 0, bgColorR = 255, bgColorG = 255, bgColorB = 255;
submenu_active_action = SUBMENU_ITEM_CHASE;
}
else {
textColorR = 255, textColorG = 255, textColorB = 255, bgColorR = 0, bgColorG = 0, bgColorB = 0;
}
DRAW_TEXT("Player chase: Active", 0.76, 0.888 - (0.04)*drawIndex, 0.3, 0.3, 0, false, false, false, false, textColorR, textColorG, textColorB, 200);
GRAPHICS::DRAW_RECT(0.81, 0.900 - (0.04)*drawIndex, 0.113, 0.034, bgColorR, bgColorG, bgColorB, 100);
drawIndex++;
submenu_index++;
}
else if (PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0)) {
if (submenu_is_active && submenu_active_index == submenu_index) {
textColorR = 0, textColorG = 0, textColorB = 0, bgColorR = 255, bgColorG = 255, bgColorB = 255;
submenu_active_action = SUBMENU_ITEM_CHASE;
}
else {
textColorR = 255, textColorG = 255, textColorB = 255, bgColorR = 0, bgColorG = 0, bgColorB = 0;
}
DRAW_TEXT("Activate chase", 0.76, 0.888 - (0.04)*drawIndex, 0.3, 0.3, 0, false, false, false, false, textColorR, textColorG, textColorB, 200);
GRAPHICS::DRAW_RECT(0.81, 0.900 - (0.04)*drawIndex, 0.113, 0.034, bgColorR, bgColorG, bgColorB, 100);
drawIndex++;
submenu_index++;
}
//6. If escort is engaged
if (is_escort_player_engaged) {
if (submenu_is_active && submenu_active_index == submenu_index) {
textColorR = 0, textColorG = 0, textColorB = 0, bgColorR = 255, bgColorG = 255, bgColorB = 255;
submenu_active_action = SUBMENU_ITEM_ESCORT;
}
else {
textColorR = 255, textColorG = 255, textColorB = 255, bgColorR = 0, bgColorG = 0, bgColorB = 0;
}
DRAW_TEXT("Player escort: Active", 0.76, 0.888 - (0.04)*drawIndex, 0.3, 0.3, 0, false, false, false, false, textColorR, textColorG, textColorB, 200);
GRAPHICS::DRAW_RECT(0.81, 0.900 - (0.04)*drawIndex, 0.113, 0.034, bgColorR, bgColorG, bgColorB, 100);
drawIndex++;
submenu_index++;