This specification facilitates the export and subsequent import of squadrons for FFG's X-Wing Miniatures game from one compliant application to another.
- Allow users to easily move a squadron from one squadron building app to another
- Allow users to share a squadron without dictating how it should be viewed
- Back up squadrons without being tied to a specific app to restore them
- Be future-proof
- Be human-readable
A container can be represented as a stand-alone JSON file encoded in UTF-8 with either an .xws or a .json extension. MIME types of application/json or text/plain SHOULD be accepted by API endpoints.
A squadron is generally a single player's list used for an X-Wing Miniatures match.
Note that no assertion of tournament-legality is made for a squadron represented in this format. While the specification targets tournament legal lists (single-faction, points and pilots as printed, etc.), there are some rules of list construction that are not enforced by this specification (point totals, pilots having the required upgrade slots for an upgrade card, etc.).
Importing implementations MUST perform validation before making assumptions about the appropriate nature of a list for any given purpose.
Requirement | Key | Type | Notes |
---|---|---|---|
Mandatory | faction | String | Canonicalized faction name; see below. |
Mandatory | pilots | Array | List of one or more pilots; see below. |
Optional | name | String | Human-readable squadron name. |
Optional | description | String | Text description or notes for the squadron. |
Optional | obstacles | Array | Array of three Strings, each being an identifier for the obstacle chosen for tournament use. |
Optional | points | Integer | Total point cost of the squadron. SHOULD be ignored by importing applications unless the XWS source is trusted. |
Ignored | vendor | Dictionary | An object used to store vendor-specific data; see above. |
In situations where the type of data being imported is not known, a squadron
data structure can be identified by the mandatory faction
and pilots
keys.
Possible values for the faction key include: rebelalliance
, galacticempire
, scumandvillainy
, firstorder
, resistance
.
Each entry in the squadron.pilots
list represents a separate pilot card in the
squadron. Duplicates are repeated verbatim.
A squadron MUST have at least one pilot entry.
Requirement | Key | Type | Notes |
---|---|---|---|
Mandatory | id | String | Canonicalized pilot identifier (replaces name and ship from 1e). |
Optional | upgrades | Dictionary | Equipped upgrade cards for this pilot; see below. |
Optional | points | Integer | Total point cost of the pilot plus upgrades. SHOULD be ignored by importing applications unless the XWS source is trusted. |
Ignored | vendor | Dictionary | An object used to store vendor-specific data; see above. |
Each entry in the pilot.upgrades
dictionary MUST have a key of a canonicalized
name of an upgrade slot. The value is an Array of Strings, each the
canonicalized name of an upgrade card for the appropriate slot type.
{
"id": "...",
"upgrades": {
"astromech": ["r2d2"],
"modification": ["hullupgrade"]
}
}
A list of all valid upgrade type keys can be found at [https://github.com/guidokessels/xwing-data2/tree/master/data/upgrades](xwing-data2 upgrades).
As new pilots and upgrades are added, it would be best if their IDs could be generated without further discussion between developers. The best solution is to canonicalize the card names, taking into account some cards share the same name (eg. Han Solo as several different pilots, R2-D2 as astromech and as crew, etc.)
- Take the English-language name exactly as printed on the card
- Lowercase the name
- Convert non-ASCII characters to closest ASCII equivalent (to remove umlauts, etc.)
- Remove non-alphanumeric characters
- Check for collisions, reference https://github.com/guidokessels/xwing-data2 if any exist
Generally, collisions will be resolved by adding suffixes to the card ID to make it no longer conflict. Those suffixes are determined by card type as follows:
Pilots: pilotname-shipname-factionname-productsku-number Upgrades: upgradename-slotname-productsku-number Conditions: conditionname-productsku-number
Suffixes are generally added left-to-right, and include only the minimal set needed for uniqueness. All collision resolutions should be verified against https://github.com/guidokessels/xwing-data2.
To determine collisions, simply see if there are two cards of the same type (upgrade or pilot) that have the same canonicalized name. Pilots and upgrades cannot collide with each other.
When there is a collision, then the canonicalized name is determined by the card's entry in https://github.com/guidokessels/xwing-data2.
Obstacle canonicalization is:
${set containing the obstacle}${astreiod or debris}${number}
Obstacle outlines are roughly ordered from smallest to largest in the order they're listed on the official tournament sheet, but since that's somewhat subjective, the exact numbering of each obstacle should be considered arbitrary.
Gas Cloud 1 (gascloud1
)
Gas Cloud 2 (gascloud2
)
Gas Cloud 3 (gascloud3
)
Gas Cloud 4 (gascloud4
)
Gas Cloud 5 (gascloud5
)
Gas Cloud 6 (gascloud6
)
Apps that provide the ability to import squadrons in these formats SHOULD provide the ability to export them.
- A form containing a textarea where users can paste the JSON and the app will parse it and load that squadron.
- A file uploader that will accept .json, .XWS and .XWC files
- An API endpoint which would receive a squadron in this format, parse and display it.
- A button to download a text file containing one or multiple squadrons
- A button for exporting a squadron directly to a different app. So, you'd click "export to Voidstate", for example, which would:
- generate the JSON version of the squadron,
- POST it to an API endpoint (eg. http://xwing-builder.co.uk/import),
- where the app would parse the JSON and
- reload the page with the squadron builder populated with that squadron
When encountering a canonicalized name that is not recognized, an implementation MAY reject the input with an error, silently drop the unrecognized portions of the input, preserve the unrecognized data, or behave in some other manner consistent with the purpose of the application. It is recommended that apps ignore unrecognised data where possible.
Implementations SHOULD provide an indication that the data might have changed on import, when feasible.
Note: Some builders may include unreleased cards, where the canonical name is not known. Their export would be valid if re-imported into the original app but MAY fail when imported into other applications.
Importing applications should ensure that:
- Point totals are correct, or failing that, the
points
key is dropped/ignored - There are no illegal upgrades
- Factions are not mixed
To accomodate vendor-specific metadata, every Dictionary can optionally include
the "vendor"
key. To prevent collisions between different implementations'
metadata, any data placed into the "vendor"
key MUST be structured as follows:
{
"vendor": {
"IMPLEMENTATION_NAME": {
...,
}
}
}
Where IMPLEMENTATION_NAME is a unique identifier for the application. An application is free to structure the internal dictionary as desired, however the following keys SHOULD be used consistently if provided at the top level of the application-specific dictionary:
Requirement | Key | Type | Notes |
---|---|---|---|
Optional | url | String | URL to this item in the exporting application. |
Optional | builder | String | Name of the exporting squad-building application. |
Optional | builder_url | String | URL to the exporting squad-building application. |
Ignored | ??? | Any | Other properties can be added as desired by the implementation. |
After importing a squadron or collection, the application SHOULD remove all unrecognized vendor properties before exporting again. This is to prevent obsolete data being exported. It is acceptable to entirely remove all other implementations' vendor keys to accomplish this.
The "ffg"
vendor is a special case. Applications SHOULD NOT remove the "ffg"
vendor
key on import, since that key will tie the list back to the official builder.
{
"vendor": {
"ffg": {
"builder_url": "http://..."
}
}
}
An online validation tool can be found at:
http://xhud.sirjorj.com/xwing.cgi/validator2
This spec SHALL have a version number.
Future versions of this specification will increment the version number according to http://semver.org/ .
The version number SHOULD NOT be used to reject squadrons on import. An exporting implementation might support content through wave 6 but a given squadron could be valid for wave 4. An importing application that has content through wave 5 should not reject the squadron based on the spec version indicated in the export JSON.
Implementations are encouraged to provide QR codes containing single-squadron XWS JSON when it makes sense to do so, and similarly to provide QR code scanning when appropriate.
The primary envisioned use case is for builders to provide a QR code that can be loaded on a mobile device and scanned in by tournament organizing software to quickly provide name and list information to the tournament organizer.
The content of the QR code should be in one of two forms:
- The raw XWS JSON with all optional whitespace removed from the JSON.
- The above compressed with a zlib-compatible compression algorithm.
In addition, implmenetations are encouraged to:
- Provide a sizable white border around the QR code.
- Allow mobile devices to zoom/scale the QR code
Based on limited experimental evidence, implementations are encouraged to use error correction level H (high; 30%). Further experimentation may refine this suggestion.
http://en.wikipedia.org/wiki/QR_code#Error_correction
Implementation authors are encouraged to share their experiences with QR codes, as there are a large number of possible environments and scanners, and this spec aims to provide guidelines for use in as many of those as possible.
A listing of known applications and developer resources that might be of use when working with XWS. Please submit pull requests with additions!
- http://lists.starwarsclubhouse.com/ https://github.com/lhayhurst/xwlists X-Wing List Juggler. A web site to track X-Wing Miniature Combat lists and tournament stats.
- https://geordanr.github.io/xwing/ https://github.com/geordanr/xwing (Yet Another) X-Wing Miniatures Squad Builder
- http://xwing-builder.co.uk/ Unofficial X-Wing Squadron Builder
- http://x-wing.fabpsb.net/ Fab's squadrons generator
- http://randolphw.github.io/han-shopped-first/ Han Shopped First. Makes purchase suggestions for starting collections or building out factions, or getting a specific list.
- https://github.com/kingargyle/xstreamer X-Wing Squad Helper for Twitch and YouTube Streamers.
- https://github.com/guidokessels/xwing-data2 . An easy-to-use collection of data and images from X-Wing: The Miniatures Game by Fantasy Flight Games. It has every card in the game, and each pilot and upgrade has the XWS id so you should be able to follow the XWS spec.
- https://github.com/voidstate/xwing-card-images A collection of card images from X-Wing: The Miniatures Game by Fantasy Flight Games, arranged and named to be compatible with the XWS format. Initially forked from guidokessels/xwing-data
- https://github.com/geordanr/xwing-miniatures-font X-Wing Miniatures Font. Vector font by Hinny and armoredgear7.
- https://github.com/minsis/pyxwb2. A python library for importing and building squads. Also includes an API for interfacing with xwing-data2 resource.