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engineobject.h
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engineobject.h
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#ifndef ENGINEOBJECT_H
#define ENGINEOBJECT_H
#include "opengl.h"
#include <QGLWidget>
#include <QString>
#include <QDebug>
#include <QOffscreenSurface>
#define approx 15 // COLLISION APPROXIMATION
struct ObjectSize
{
GLfloat width;
GLfloat height;
GLfloat depth;
ObjectSize()
{
this->width = 0;
this->height = 0;
this->depth = 0;
}
};
class EngineObject : public QOffscreenSurface
{
Q_OBJECT
public:
EngineObject ();
virtual GLfloat getPositionX();
virtual GLfloat getPositionY();
virtual GLfloat getPositionZ();
virtual ObjectSize getSize();
virtual void setSize (GLfloat width, GLfloat height, GLfloat depth);
virtual void setPosition (GLfloat x, GLfloat y, GLfloat z);
virtual void render() = 0;
static bool collision(EngineObject *obj, EngineObject *obj1);
protected:
GLuint loadTexture(QString imgPath);
private:
GLfloat positionX;
GLfloat positionY;
GLfloat positionZ;
ObjectSize size;
signals:
public slots:
};
#endif // ENGINEOBJECT_H