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3 | 3 | use crate::{color::Color, get_context};
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4 | 4 |
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5 | 5 | use crate::quad_gl::{DrawMode, Vertex};
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6 |
| -use glam::{vec2, Vec2}; |
| 6 | +use glam::{vec2, vec3, vec4, Mat4, Vec2}; |
7 | 7 |
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8 | 8 | /// Draws a solid triangle between points `v1`, `v2`, and `v3` with a given `color`.
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9 | 9 | pub fn draw_triangle(v1: Vec2, v2: Vec2, v3: Vec2, color: Color) {
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@@ -74,6 +74,59 @@ pub fn draw_rectangle_lines(x: f32, y: f32, w: f32, h: f32, thickness: f32, colo
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74 | 74 | context.gl.geometry(&vertices, &indices);
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75 | 75 | }
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76 | 76 |
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| 77 | +#[derive(Debug, Clone)] |
| 78 | +pub struct DrawRectangleParams { |
| 79 | + /// Adds an offset to the position |
| 80 | + /// E.g. offset (0,0) positions the rectangle at the top left corner of the screen, while offset |
| 81 | + /// (0.5, 0.5) centers it |
| 82 | + pub offset: Vec2, |
| 83 | + |
| 84 | + /// Rotation in radians |
| 85 | + pub rotation: f32, |
| 86 | + |
| 87 | + pub color: Color, |
| 88 | +} |
| 89 | + |
| 90 | +impl Default for DrawRectangleParams { |
| 91 | + fn default() -> Self { |
| 92 | + Self { |
| 93 | + offset: vec2(0.0, 0.0), |
| 94 | + rotation: 0.0, |
| 95 | + color: Color::from_rgba(255, 255, 255, 255), |
| 96 | + } |
| 97 | + } |
| 98 | +} |
| 99 | + |
| 100 | +/// Draws a solid rectangle with its position at `[x, y]` with size `[w, h]`, |
| 101 | +/// with parameters. |
| 102 | +pub fn draw_rectangle_ex(x: f32, y: f32, w: f32, h: f32, params: DrawRectangleParams) { |
| 103 | + let context = get_context(); |
| 104 | + let transform_matrix = Mat4::from_translation(vec3(x, y, 0.0)) |
| 105 | + * Mat4::from_axis_angle(vec3(0.0, 0.0, 1.0), params.rotation) |
| 106 | + * Mat4::from_scale(vec3(w, h, 1.0)); |
| 107 | + |
| 108 | + #[rustfmt::skip] |
| 109 | + let v = [ |
| 110 | + transform_matrix * vec4( 0.0 - params.offset.x, 0.0 - params.offset.y, 0.0, 1.0), |
| 111 | + transform_matrix * vec4( 0.0 - params.offset.x, 1.0 - params.offset.y, 0.0, 1.0), |
| 112 | + transform_matrix * vec4( 1.0 - params.offset.x, 1.0 - params.offset.y, 0.0, 1.0), |
| 113 | + transform_matrix * vec4( 1.0 - params.offset.x, 0.0 - params.offset.y, 0.0, 1.0), |
| 114 | + ]; |
| 115 | + |
| 116 | + #[rustfmt::skip] |
| 117 | + let vertices = [ |
| 118 | + Vertex::new(v[0].x, v[0].y, v[0].z, 0.0, 1.0, params.color), |
| 119 | + Vertex::new(v[1].x, v[1].y, v[1].z, 1.0, 0.0, params.color), |
| 120 | + Vertex::new(v[2].x, v[2].y, v[2].z, 1.0, 1.0, params.color), |
| 121 | + Vertex::new(v[3].x, v[3].y, v[3].z, 1.0, 0.0, params.color), |
| 122 | + ]; |
| 123 | + let indices: [u16; 6] = [0, 1, 2, 0, 2, 3]; |
| 124 | + |
| 125 | + context.gl.texture(None); |
| 126 | + context.gl.draw_mode(DrawMode::Triangles); |
| 127 | + context.gl.geometry(&vertices, &indices); |
| 128 | +} |
| 129 | + |
77 | 130 | /// Draws an outlined solid hexagon centered at `[x, y]` with a radius `size`, outline thickness
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78 | 131 | /// defined by `border`, orientation defined by `vertical` (when `true`, the hexagon points along
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79 | 132 | /// the `y` axis), and colors for outline given by `border_color` and fill by `fill_color`.
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