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We should be able to fairly easy pass in the FragmentIdComparer into BaseEventEntry.compare from both Timeline (where it's used as the sorting function for the SortedArray) and in TilesCollection to sort the tiles. This way we don't need to have it on every instance.
The text was updated successfully, but these errors were encountered:
We should be able to fairly easy pass in the FragmentIdComparer into BaseEventEntry.compare from both Timeline (where it's used as the sorting function for the SortedArray) and in TilesCollection to sort the tiles. This way we don't need to have it on every instance.
The text was updated successfully, but these errors were encountered: