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ui_control.cpp
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/*------------------------------------------------------/
/ Copyright (c) 2020-2021, Elehobica
/ Released under the BSD-2-Clause
/ refer to https://opensource.org/licenses/BSD-2-Clause
/------------------------------------------------------*/
#include "ui_control.h"
#include <cstdio>
#include "hardware/gpio.h"
#include "hardware/adc.h"
#include "pico/stdlib.h"
#include "pico/util/queue.h"
#include "ConfigMenu.h"
#include "lcd_extra.h"
#include "LcdCanvas.h"
#include "power_manage.h"
#include "UIMode.h"
// SW PIN setting
static constexpr uint32_t PIN_SW_PLUS = 22;
static constexpr uint32_t PIN_SW_MINUS = 20;
// ADC Timer
static repeating_timer_t timer;
// ADC Timer frequency
const int TIMER_UI_BUTTON_HZ = 20;
// Android Headphone Remote Control Pin (GPIO26: ADC0)
static constexpr uint32_t PIN_HP_BUTTON = 26;
static constexpr uint32_t ADC_PIN_HP_BUTTON = 0;
// Configuration for button recognition
static constexpr uint32_t RELEASE_IGNORE_COUNT = 8;
static constexpr uint32_t LONG_PUSH_COUNT = 10;
static constexpr uint32_t LONG_LONG_PUSH_COUNT = 30;
static constexpr uint32_t NUM_BTN_HISTORY = 30;
static button_status_t button_prv[NUM_BTN_HISTORY] = {}; // initialized as HP_BUTTON_OPEN
static uint32_t button_repeat_count = LONG_LONG_PUSH_COUNT; // to ignore first buttton press when power-on
static board_type_t _board_type;
static queue_t btn_evt_queue;
static constexpr int QueueLength = 1;
UIVars vars;
UIMode* ui_mode = nullptr;
static button_status_t get_sw_status()
{
button_status_t ret;
if (gpio_get(PIN_SW_PLUS) == false) {
ret = button_status_t::Plus;
} else if (gpio_get(PIN_SW_MINUS) == false) {
ret = button_status_t::Minus;
} else {
ret = button_status_t::Open;
}
return ret;
}
static button_status_t adc0_get_hp_button()
{
// ADC Calibration Coefficients
const int16_t coef_a = 3350;
const int16_t coef_b = -50;
adc_select_input(ADC_PIN_HP_BUTTON);
uint16_t result = adc_read();
int16_t voltage = result * coef_a / (1<<12) + coef_b;
//if (voltage < 1000) { printf("adc0 = %d mv\n", voltage); }
button_status_t ret;
// 3.3V support
if (voltage < 100) { // < 100mV 4095*100/3300 (CENTER)
ret = button_status_t::Center;
} else if (voltage >= 142 && voltage < 238) { // 142mv ~ 238mV (D: 190mV)
ret = button_status_t::D;
} else if (voltage >= 240 && voltage < 400) { // 240mV ~ 400mV (PLUS: 320mV)
ret = button_status_t::Plus;
} else if (voltage >= 435 && voltage < 725) { // 435mV ~ 725mV (MINUS: 580mV)
ret = button_status_t::Minus;
} else { // others
ret = button_status_t::Open;
}
return ret;
}
static int count_center_clicks()
{
int i;
int detected_fall = 0;
int count = 0;
for (i = 0; i < 4; i++) {
if (button_prv[i] != button_status_t::Open) {
return 0;
}
}
for (i = 4; i < NUM_BTN_HISTORY; i++) {
if (detected_fall == 0 && button_prv[i-1] == button_status_t::Open && button_prv[i] == button_status_t::Center) {
detected_fall = 1;
} else if (detected_fall == 1 && button_prv[i-1] == button_status_t::Center && button_prv[i] == button_status_t::Open) {
count++;
detected_fall = 0;
}
}
if (count > 0) {
for (i = 0; i < NUM_BTN_HISTORY; i++) button_prv[i] = button_status_t::Open;
}
return count;
}
static void trigger_event(button_action_t button_action, button_unit_t button_unit)
{
element_t element = {
.button_action = button_action,
.button_unit = button_unit,
};
if (!queue_try_add(&btn_evt_queue, &element)) {
//printf("FIFO was full\n");
}
return;
}
static void update_button_action()
{
int i;
int center_clicks;
button_status_t button;
button_unit_t button_unit;
button_status_t hp_button = adc0_get_hp_button();
button_status_t push_button = get_sw_status();
if (hp_button == button_status_t::Center || push_button == button_status_t::Center) {
button = button_status_t::Center;
} else if (hp_button == button_status_t::D || push_button == button_status_t::D) {
button = button_status_t::D;
} else if (hp_button == button_status_t::Plus || push_button == button_status_t::Plus) {
button = button_status_t::Plus;
} else if (hp_button == button_status_t::Minus || push_button == button_status_t::Minus) {
button = button_status_t::Minus;
} else {
button = button_status_t::Open;
}
button_unit = (button == push_button) ? button_unit_t::PushButtons : button_unit_t::HpButtons;
if (button == button_status_t::Open) {
// Ignore button release after long push
if (button_repeat_count > LONG_PUSH_COUNT) {
for (i = 0; i < NUM_BTN_HISTORY; i++) {
button_prv[i] = button_status_t::Open;
}
button = button_status_t::Open;
}
button_repeat_count = 0;
if (button_prv[RELEASE_IGNORE_COUNT] == button_status_t::Center) { // center release
center_clicks = count_center_clicks(); // must be called once per tick because button_prv[] status has changed
switch (center_clicks) {
case 1:
trigger_event(button_action_t::CenterSingle, button_unit);
break;
case 2:
trigger_event(button_action_t::CenterDouble, button_unit);
break;
case 3:
trigger_event(button_action_t::CenterTriple, button_unit);
break;
default:
break;
}
}
} else if (button_prv[0] == button_status_t::Open) { // push
if (button == button_status_t::D || button == button_status_t::Plus) {
trigger_event(button_action_t::PlusSingle, button_unit);
} else if (button == button_status_t::Minus) {
trigger_event(button_action_t::MinusSingle, button_unit);
}
} else if (button_repeat_count == LONG_PUSH_COUNT) { // long push
if (button == button_status_t::Center) {
trigger_event(button_action_t::CenterLong, button_unit);
button_repeat_count++; // only once and step to longer push event
} else if (button == button_status_t::D || button == button_status_t::Plus) {
trigger_event(button_action_t::PlusLong, button_unit);
} else if (button == button_status_t::Minus) {
trigger_event(button_action_t::MinusLong, button_unit);
}
} else if (button_repeat_count == LONG_LONG_PUSH_COUNT) { // long long push
if (button == button_status_t::Center) {
trigger_event(button_action_t::CenterLongLong, button_unit);
}
button_repeat_count++; // only once and step to longer push event
} else if (button == button_prv[0]) {
button_repeat_count++;
}
// Button status shift
for (i = NUM_BTN_HISTORY-2; i >= 0; i--) {
button_prv[i+1] = button_prv[i];
}
button_prv[0] = button;
}
bool timer_callback_ui_button(repeating_timer_t* rt) {
update_button_action();
/*
pm_monitor_battery_voltage();
*/
return true; // keep repeating
}
static int timer_init_ui_button()
{
// ADC Pin initialize
adc_gpio_init(PIN_HP_BUTTON);
// negative timeout means exact delay (rather than delay between callbacks)
if (!add_repeating_timer_us(-1000000 / TIMER_UI_BUTTON_HZ, timer_callback_ui_button, nullptr, &timer)) {
//printf("Failed to add timer\n");
return 0;
}
return 1;
}
uint32_t ui_set_center_switch_for_wakeup(const bool& flg)
{
if (flg) {
gpio_set_dir(PIN_HP_BUTTON, GPIO_IN);
gpio_set_input_enabled(PIN_HP_BUTTON, true);
} else {
adc_gpio_init(PIN_HP_BUTTON);
}
return PIN_HP_BUTTON;
}
bool ui_get_btn_evt(button_action_t& btn_act, button_unit_t& btn_unit)
{
int count = queue_get_level(&btn_evt_queue);
if (count) {
element_t element;
queue_remove_blocking(&btn_evt_queue, &element);
btn_act = element.button_action;
btn_unit = element.button_unit;
return true;
}
return false;
}
void ui_clear_btn_evt()
{
// queue doesn't work as intended when removing rest items after removed or poke once
// Therefore set QueueLength = 1 at main.cpp instead of removing here
/*
int count = queue_get_level(btn_evt_queue);
while (count) {
element_t element;
queue_remove_blocking(btn_evt_queue, &element);
count--;
}
*/
}
void ui_init(const board_type_t& board_type)
{
_board_type = board_type;
ConfigMenu& cfg = ConfigMenu::instance();
LcdCanvas::configureLcd(_board_type, cfg.get(ConfigMenuId::DISPLAY_LCD_CONFIG));
LcdCanvas& lcd = LcdCanvas::instance(); // dynamic instance generation after configureLcd() is needed
lcd.setRotation(cfg.get(ConfigMenuId::DISPLAY_ROTATION));
vars.num_list_lines = LCD_H()/16;
// button event queue
queue_init(&btn_evt_queue, sizeof(element_t), QueueLength);
// ADC and Timer setting
timer_init_ui_button();
// SW GPIO initialize
gpio_set_dir(PIN_SW_PLUS, GPIO_IN);
gpio_pull_up(PIN_SW_PLUS);
gpio_set_dir(PIN_SW_MINUS, GPIO_IN);
gpio_pull_up(PIN_SW_MINUS);
UIMode::initialize(&vars);
ui_mode = UIMode::getUIMode(InitialMode);
ui_mode->entry(ui_mode);
}
ui_mode_enm_t ui_update()
{
//printf("%s\n", ui_mode->getName());
UIMode* ui_mode_next = ui_mode->update();
if (ui_mode_next != ui_mode) {
ui_mode_next->entry(ui_mode);
ui_mode = ui_mode_next;
} else {
ui_mode->draw();
}
return ui_mode->getUIModeEnm();
}
ui_mode_enm_t ui_force_update(const ui_mode_enm_t& ui_mode_enm)
{
//printf("%s\n", ui_mode->getName());
ui_mode->update();
UIMode* ui_mode_next = UIMode::getUIMode(ui_mode_enm);
if (ui_mode_next != ui_mode) {
ui_mode_next->entry(ui_mode);
ui_mode = ui_mode_next;
} else {
ui_mode->draw();
}
return ui_mode->getUIModeEnm();
}
uint16_t ui_get_idle_count()
{
return ui_mode->getIdleCount();
}
board_type_t ui_get_board_type()
{
return _board_type;
}