From 03df92abed1f5491320bd84dabbf933a18977c48 Mon Sep 17 00:00:00 2001 From: Egor Dorichev Date: Mon, 18 Mar 2024 09:42:24 +0300 Subject: [PATCH] Removing old files --- todo/achievements.md | 1 - todo/audio_todo.md | 11 ------- todo/credits.md | 72 ---------------------------------------- todo/enemy_ideas.md | 53 ----------------------------- todo/item_ideas.md | 75 ------------------------------------------ todo/lore.md | 0 todo/npc_and_quests.md | 10 ------ todo/old_todo.md | 28 ---------------- todo/overscope.md | 33 ------------------- todo/todo.md | 6 ---- 10 files changed, 289 deletions(-) delete mode 100644 todo/achievements.md delete mode 100644 todo/audio_todo.md delete mode 100644 todo/credits.md delete mode 100644 todo/enemy_ideas.md delete mode 100644 todo/item_ideas.md delete mode 100644 todo/lore.md delete mode 100644 todo/npc_and_quests.md delete mode 100644 todo/old_todo.md delete mode 100644 todo/overscope.md delete mode 100644 todo/todo.md diff --git a/todo/achievements.md b/todo/achievements.md deleted file mode 100644 index 544efc234..000000000 --- a/todo/achievements.md +++ /dev/null @@ -1 +0,0 @@ -* kill enemy while its charmed \ No newline at end of file diff --git a/todo/audio_todo.md b/todo/audio_todo.md deleted file mode 100644 index 2ef1dda57..000000000 --- a/todo/audio_todo.md +++ /dev/null @@ -1,11 +0,0 @@ -## audio - -* hide music disks around - -### sfx - -dummy sfx? - -battery pickup - -door unlock/lock with enemies diff --git a/todo/credits.md b/todo/credits.md deleted file mode 100644 index bd957cc4f..000000000 --- a/todo/credits.md +++ /dev/null @@ -1,72 +0,0 @@ -Thanks to these people for making this project possible! - -A game by Egor Dorichev - -Design - -Programming - -Art - -Audio - -Translations from - -Playtesting - - -Egor Dorichev (egordorichev) -Game Design & Development & Art & Russian Translation - -Viktor Kraus (ViktorRKraus) -Sound Design - -Jose Ramon (Bibiki) -Sound Design & Composing - -Failpositive -Secret Music - -Ian Crail (RetrosaurDev) -Early Art - -Mate Cziner -Early Art - -Roman Gonzo -Early Art - -Andreas May (Maanex) -German Translation & Extensive Playtesting & Wiki Development - -Brastin -Extensive Playtesting & Inspiration - -Dean aka DSF100 -Extensive Playtesting & Inspiration - -Nikita Grichan (anivire) -Trailers & Extensive Playtesting - -Cubey -Polish Translation - -ArKeid0s -French Translation - -nade_ -Italian Translation - -Nufflee -Early Development & Playtesting - -Rami Sabbagh (Rami) -Playtesting - -Badosz -Playtesting - -Nikithn -Belarusian Translation - -Rick Nya -Portugese Translation - -Somepx -Awesome Fonts - -And you! diff --git a/todo/enemy_ideas.md b/todo/enemy_ideas.md deleted file mode 100644 index d68f2308e..000000000 --- a/todo/enemy_ideas.md +++ /dev/null @@ -1,53 +0,0 @@ -### enemies - -### jungle - -* bees -* mike wazovski -* monekeys -* bee quieen -* been hive - -### desert - -* ant lion, sucks you in, pops out of the ground if you dont kill it quick enough -* floating sand thing thing, poops bullets and flies to the opposite direction -* enemy, that stands still, shoots laser at you and gets pushed back - -## ALPHA ENEMIES - -* enemies that charm, break armor, have armor, etc - -* enemy, that reflects your bullets with melee arc - -* enemy, that dies from you touching it, does no contact damage, - runs away from you and shoots, tons of hp (hard to kill without touching) - -* insanly hard enemy, that doesnt spawn, it's a statue at first. but if the statue breaks, the enemy appears (like it was a stone statue, but unstoned) and kicks your butt - -* buffer mob -* buffer mob, that makes nearby enemies invincible -* enemy that deals insane knockback to you -* skull, that shoots missiles, that go through wall (terraria dungeon) -* (can be with thief sprite) caster, that shoots 3 penetrating the walls missiles, then tp's (terraria dungeon) -* buffer (etg) -* enemy with waterbolt? -* one, that just runs around all the walls and is unkillable (terraria dungeon) -* man eater (wine plant, but in jungle??) -* man eater, but on chain? for dungeon -* snipper (nt) -* enemy, that moves as insane as sk, but not as much - -+ maggot on the floor -+ maggot nest: spawns maggots? -+ scorpion -+ turtle - -* bee hive and bee for forest biome -* Diagonal fly - -* dragon (has a sprite) -* thief (has a sprite) -* skeleton (has a sprite) -* king servant?? (has a sprite) -* knight??? (has a sprite) diff --git a/todo/item_ideas.md b/todo/item_ideas.md deleted file mode 100644 index 8cb999ffc..000000000 --- a/todo/item_ideas.md +++ /dev/null @@ -1,75 +0,0 @@ -3/8 - -* single weapon but more hp lamp? -* picking up a heart might heal you for half a heart more - -4/8 - -* range down, tears up -* each 4th bullet is x1.5 size -* each 10th attack its a shotgun like - -# passive - -* pet, eats hearts gives soul hearts -* crush rocks by walking on them -* lighting between nearby bullets -* money power/keys power/bomb power - -# active - -# weapon - -* convert fire exstinguisher into flame thrower - -### pets - -* ntte inspired { - * some bird, pick ups keys, coins, targets hearts first - * someone, has a lighting/laser going from him to you, passive damage - * simple summon, simple damage -} - -* orbital, that pushes enemies away - -### items - -* brain (slow down enemy bullets near you) -* bones (throwing weapon, stacks) -* dmg up but scaling, etc, soy milk obv -* life drain -* charge shot -* spawns a turret -* nuclear throne perks: strong soul, hammer head impact? -* holy mantel -* controlled bullet -* shield weapon (hurting/not hurting variants) -* the ring -* ring of gold -* zoom -* pet, shows the enemies, that he wants you to kill, if you follow his instructions, he rewards -* hats - discord hat, obtain by joining the discord (discord rpc fix me) - night vision hat - Diving hat - headless - terminal head - hat trader hat - -* item, that scales you damage to health (negative and positive one) -* ball on chain, melee weapon (or passive item?), drags behind you, you spin it around with movement to hurt enemies -* item that makes your bullets warp through screen -* gives infinite range to bullets -* active key, allows to open 1 thing for 2 charge? -* mama key and bomb, infinite resources for the floor (consumables, small chance to replace any key or bomb) - -* ring of thorns. +1 hp each 10 kills. -1 hp when picking up item -* ring of shadows. decreased vision. items, mobs and npcs appear as black shadows. free shop deals? -* glass jaw. x2 damage. player is instakill - -* +1 dmg, mobs appear as shadows -* unknown ring: random ring effect -* ring of becoming: player is instakill, but he gets some bonus -* heals 1 heart upon descending to next lvl - -* pet, that is a regular enemy. after killing everyone else he becomes passive. finding a special artifact makes him friendly \ No newline at end of file diff --git a/todo/lore.md b/todo/lore.md deleted file mode 100644 index e69de29bb..000000000 diff --git a/todo/npc_and_quests.md b/todo/npc_and_quests.md deleted file mode 100644 index 496139ed2..000000000 --- a/todo/npc_and_quests.md +++ /dev/null @@ -1,10 +0,0 @@ -* stealing from shops under invis? -* dm ang granny road drop from sky -* more shop subrooms - -# boxy - - - Lootpick (50% chance to open a lock, active) - - some Key (100% chance to open a lock, active) - - chance not to consume a key when using it - - broken key (100$ chance to open a lock, 1 time use active) \ No newline at end of file diff --git a/todo/old_todo.md b/todo/old_todo.md deleted file mode 100644 index 96728acde..000000000 --- a/todo/old_todo.md +++ /dev/null @@ -1,28 +0,0 @@ -# old stuff - -* fix ancient sword/match not appearing -* remove jester bomb heal -* put try/catch around log close -> ice hitboxes -> I also got NPC Party in-game but not on steam -> Also the hat fashion achievement says 29/29 but don't have the fez unlocked yet. -> rendering stuff is still weird (some option is off) -* snail active item in the hub debuffs you (you arent supposed to be able to use active items in the hub) -* check gold dagger -* If you got 99 bombs and bombshell, you can't pick up more to refill the bomb hp. -* make enemies in the room invincible while the player is not inside -* game doesnt save contantly? why does progress reset after crashes? (it looks like just the hub doesnt save) -* bk still can become idle -* bomb shell makes hp diplay wrong -* items in chasms should dissappear -* I was on the final boss and i noticed the boss door was unlocked deering the fight so i walked through it and this happened -* invis items back -* fix shot visual language (make it clear what bullets you cant reflect) - -# - -* check why steam cloud doesnt download anything -* controller aim asist -* twitch integration cant be turned on (on pressing interact after pog it exits) -> Would be neat to have random items when using the shortcuts to give some fighting chance. Another use for emeralds like you pay 100 to start the floor with a random amount of treasure room items based on RNG and the shortcut used. -* maanex mob spawns suggestion diff --git a/todo/overscope.md b/todo/overscope.md deleted file mode 100644 index 6a46a606b..000000000 --- a/todo/overscope.md +++ /dev/null @@ -1,33 +0,0 @@ -#### Polish - -* make secret rooms not so obv -* shop should start small and grow with donations? -* make reroll machine spawn in item rooms - -biome-dependant props (cactuses and dead bushes for desert) - -flavors { - + blood moon (enemies respawn and the game is red) - + bk flavors - + fakels in the dark level (like a lot more light sources, turrets should emit light) -} - -* Explosion dust in the whole explosion radius, goes from black to white and floats up super fast -* Add sparks -* Splashes on the water -* Props that react to music beats - -### Ideas - -* disco floor (secret location or just secret room?) -* double item stand: 1 good 1 bad -* last enemy on floor drop reward -* nps that asks for coins but does nothing -* make chests brekable (the ones that you dont have a key to open) -* Unique saving experience for each NPCs (and save phrases) -* a special reward for completing the level fast -* tiles from isaac, that require key to open (basically have doors in some rooms, with pickups behind em) -* item combo -> transformation -* lore through shopkeeper (like in messager)? -* spawn chests/pickups in the levels -* when you pickup glass, fix your broken glass gun/sword diff --git a/todo/todo.md b/todo/todo.md deleted file mode 100644 index 161ec6037..000000000 --- a/todo/todo.md +++ /dev/null @@ -1,6 +0,0 @@ -# before release -* update item hash in assets - -# bugs -* debug the guy's pixel bug not loading a pixel texture -* GRAPHICS WEIRDNESS IS BACK \ No newline at end of file