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ActionKid

A game framework for Haskell.

Video tutorial: http://vimeo.com/109663514

The goal is to have an easy-to-use game framework for Haskell. For example, here's how you get a player on the screen:

-- create a new player data type
data Player = Player { _pa :: Attributes }
deriveMC ''Player

-- describe what it should look like:
instance Renderable Player where
    render p = image "images/player.png"

Here's how you move your player:

handle (EventKey (SpecialKey KeyLeft) Down _ _)  = player.x -= 10
handle (EventKey (SpecialKey KeyRight) Down _ _) = player.x += 10
handle (EventKey (SpecialKey KeyUp) Down _ _)    = player.y += 10
handle (EventKey (SpecialKey KeyDown) Down _ _)  = player.y -= 10

On OS X

If you are playing on OS X, please disable "automatic GPU switching from system preferences -> energy saver first. Without this, the game may appear frozen.

Similar modules

  • All the hard lifting in this package is done by Gloss. ActionKid provides a lot of convenience functions.
  • gloss-game is a similar module.

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A video game framework for haskell

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