forked from Stabyourself/mari0
-
Notifications
You must be signed in to change notification settings - Fork 0
/
star.lua
142 lines (123 loc) · 2.87 KB
/
star.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
star = class:new()
function star:init(x, y)
--PHYSICS STUFF
self.x = x-6/16
self.y = y-11/16
self.speedy = 0
self.speedx = 0
self.width = 12/16
self.height = 12/16
self.static = true
self.active = true
self.category = 6
self.mask = { true,
false, false, true, true, true,
false, true, false, true, true,
false, true, true, false, true,
true, true, false, true, true,
false, true, true, false, false,
true, false, true, true, true}
self.destroy = false
self.gravity = 40
self.autodelete = true
--IMAGE STUFF
self.drawable = false
self.graphic = starimg
self.quad = starquad[1]
self.offsetX = 7
self.offsetY = 3
self.quadcenterX = 9
self.quadcenterY = 8
self.rotation = 0 --for portals
self.uptimer = 0
self.timer = 0
self.quadi = 1
self.falling = false
end
function star:update(dt)
--rotate back to 0 (portals)
self.rotation = math.fmod(self.rotation, math.pi*2)
if self.rotation > 0 then
self.rotation = self.rotation - portalrotationalignmentspeed*dt
if self.rotation < 0 then
self.rotation = 0
end
elseif self.rotation < 0 then
self.rotation = self.rotation + portalrotationalignmentspeed*dt
if self.rotation > 0 then
self.rotation = 0
end
end
if self.uptimer < mushroomtime then
self.uptimer = self.uptimer + dt
self.y = self.y - dt*(1/mushroomtime)
self.speedx = mushroomspeed
else
if self.static == true then
self.static = false
self.active = true
self.drawable = true
self.speedy = -starjumpforce/2
end
end
--animate
self.timer = self.timer + dt
while self.timer > staranimationdelay do
self.quadi = self.quadi + 1
if self.quadi == 5 then
self.quadi = 1
end
self.quad = starquad[self.quadi]
self.timer = self.timer - staranimationdelay
end
if self.destroy then
return true
else
return false
end
end
function star:draw()
if self.drawable == false then
--Draw it coming out of the block.
love.graphics.draw(self.graphic, self.quad, math.floor(((self.x-xscroll)*16+self.offsetX)*scale), math.floor((self.y*16-self.offsetY)*scale), 0, scale, scale, self.quadcenterX, self.quadcenterY)
end
end
function star:leftcollide(a, b)
self.speedx = mushroomspeed
if a == "player" then
b:star()
self.destroy = true
end
return false
end
function star:rightcollide(a, b)
self.speedx = -mushroomspeed
if a == "player" then
b:star()
self.destroy = true
end
return false
end
function star:floorcollide(a, b)
if self.active and a == "player" then
b:star()
self.destroy = true
end
self.speedy = -starjumpforce
return false
end
function star:ceilcollide(a, b)
if self.active and a == "player" then
b:star()
self.destroy = true
end
end
function star:jump(x)
self.falling = true
self.speedy = -mushroomjumpforce
if self.x+self.width/2 < x-0.5 then
self.speedx = -mushroomspeed
elseif self.x+self.width/2 > x-0.5 then
self.speedx = mushroomspeed
end
end