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musicloader_thread.lua
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musicloader_thread.lua
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require("love.filesystem")
require("love.sound")
require("love.audio")
require("love.timer")
love.filesystem.setIdentity("mari0")
local musicpath = "sounds/%s.ogg"
local musiclist = {}
local musictoload = {} -- waiting to be loaded into memory
local function getmusiclist()
-- the music string should have names separated by the ";" character
-- music will be loaded in in the same order as they appear in the string
local musicliststr = love.thread.getChannel("musiclist"):pop()
if musicliststr then
for musicname in musicliststr:gmatch("[^;]+") do
if not musiclist[musicname] then
musiclist[musicname] = true
table.insert(musictoload, musicname)
end
end
end
end
local function getfilename(name)
local filename = name:match("%.[mo][pg][3g]$") and name or musicpath:format(name) -- mp3 or ogg
if love.filesystem.getInfo(filename).type == "file" then
return filename
else
print(string.format("thread can't load \"%s\": not a file!", filename))
end
end
local function loadmusic()
if #musictoload > 0 then
local name = table.remove(musictoload, 1)
local filename = getfilename(name)
if filename then
local source = love.audio.newSource(love.sound.newDecoder(filename, 512 * 1024), "static")
--print("thread loaded music", name)
love.thread.getChannel(name):push(source)
end
end
end
while true do
getmusiclist()
loadmusic()
love.timer.sleep(1/60)
end