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This is due to this->notifyDataChange(); in various onStateChange callbacks assigned in the constructor of ObjectView (object_view.hpp for the scene plugin)
The onStateChange callback seems to be fired for any component event, not necessarily changing its value.
Not the end of the world, but fairly inefficient
The text was updated successfully, but these errors were encountered:
I think onClick could possibly be used in place of onStateChange. onClick seems to be fired whether the control is clicked or interacted with using the keyboard.
This is due to
this->notifyDataChange();
in variousonStateChange
callbacks assigned in the constructor ofObjectView
(object_view.hpp for the scene plugin)The
onStateChange
callback seems to be fired for any component event, not necessarily changing its value.Not the end of the world, but fairly inefficient
The text was updated successfully, but these errors were encountered: