@@ -26,7 +26,7 @@ func (g *Game) writeLog(text string) {
2626func (g * Game ) testWindow (ctx * debugui.Context ) {
2727 ctx .Window ("Demo Window" , image .Rect (40 , 40 , 340 , 500 ), func (layout debugui.ContainerLayout ) {
2828 ctx .Header ("Window Info" , false , func () {
29- ctx .SetGridLayout ([]int {60 , - 1 }, nil )
29+ ctx .SetGridLayout ([]int {- 1 , - 1 }, nil )
3030 ctx .Text ("Position:" )
3131 ctx .Text (fmt .Sprintf ("%d, %d" , layout .Bounds .Min .X , layout .Bounds .Min .Y ))
3232 ctx .Text ("Size:" )
@@ -43,7 +43,7 @@ func (g *Game) testWindow(ctx *debugui.Context) {
4343 }
4444 })
4545 ctx .Header ("Test Buttons" , true , func () {
46- ctx .SetGridLayout ([]int {100 , - 1 , - 1 }, nil )
46+ ctx .SetGridLayout ([]int {- 2 , - 1 , - 1 }, nil )
4747 ctx .Text ("Test buttons 1:" )
4848 if ctx .Button ("Button 1" ) {
4949 g .writeLog ("Pressed button 1" )
@@ -67,7 +67,7 @@ func (g *Game) testWindow(ctx *debugui.Context) {
6767 })
6868 })
6969 ctx .Header ("Tree and Text" , true , func () {
70- ctx .SetGridLayout ([]int {140 , - 1 }, nil )
70+ ctx .SetGridLayout ([]int {- 1 , - 1 }, nil )
7171 ctx .GridCell (func () {
7272 ctx .TreeNode ("Test 1" , func () {
7373 ctx .TreeNode ("Test 1a" , func () {
@@ -84,7 +84,7 @@ func (g *Game) testWindow(ctx *debugui.Context) {
8484 })
8585 })
8686 ctx .TreeNode ("Test 2" , func () {
87- ctx .SetGridLayout ([]int {54 , 54 }, nil )
87+ ctx .SetGridLayout ([]int {- 1 , - 1 }, nil )
8888 if ctx .Button ("Button 3" ) {
8989 g .writeLog ("Pressed button 3" )
9090 }
@@ -110,9 +110,9 @@ func (g *Game) testWindow(ctx *debugui.Context) {
110110 "ipsum, eu varius magna felis a nulla." )
111111 })
112112 ctx .Header ("Color" , true , func () {
113- ctx .SetGridLayout ([]int {- 1 , 78 }, []int {74 })
113+ ctx .SetGridLayout ([]int {- 3 , - 1 }, []int {74 })
114114 ctx .GridCell (func () {
115- ctx .SetGridLayout ([]int {46 , - 1 }, nil )
115+ ctx .SetGridLayout ([]int {- 1 , - 3 }, nil )
116116 ctx .Text ("Red:" )
117117 ctx .Slider (& g .bg [0 ], 0 , 255 , 1 , 0 )
118118 ctx .Text ("Green:" )
@@ -163,7 +163,7 @@ func (g *Game) logWindow(ctx *debugui.Context) {
163163 })
164164 ctx .GridCell (func () {
165165 var submit bool
166- ctx .SetGridLayout ([]int {- 1 , 70 }, nil )
166+ ctx .SetGridLayout ([]int {- 3 , - 1 }, nil )
167167 if ctx .TextField (& g .logSubmitBuf ) {
168168 if g .logSubmitBuf != "" && ebiten .IsKeyPressed (ebiten .KeyEnter ) {
169169 submit = true
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