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rand.h
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rand.h
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/*
* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef __RANDOM_UTILS_H_
#define __RANDOM_UTILS_H_
#include <stdlib.h>
#include <time.h>
/**
* Generate a floating-point random number within the specified range.
* @ingroup util
*/
inline float randf( float range_min=0.0f, float range_max=1.0f ) { return ((float(rand()) / RAND_MAX) * (range_max - range_min)) + range_min; }
/**
* Generate a random integer within the specified range.
* @ingroup util
*/
inline int rand( int range_min, int range_max ) { const float r = (randf() * (range_max - range_min)) + range_min; return int(r); }
/**
* Seed the random number generator based on the system time.
* @ingroup util
*/
inline void srand_time() { srand(time(NULL)); }
/**
* Seed the random number generator from an unsigned integer value
* (this standard function implemented by `stdlib.h`)
* @ingroup util
*/
//void srand( unsigned int seed );
#endif