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BVLinearGradientLayer.m
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119 lines (87 loc) · 2.77 KB
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#import "BVLinearGradientLayer.h"
#import <UIKit/UIKit.h>
@implementation BVLinearGradientLayer
- (instancetype)init
{
self = [super init];
if (self)
{
self.needsDisplayOnBoundsChange = YES;
self.masksToBounds = YES;
}
return self;
}
- (void)setColors:(NSArray<id> *)colors
{
_colors = colors;
[self setNeedsDisplay];
}
- (void)setLocations:(NSArray<NSNumber *> *)locations
{
_locations = locations;
[self setNeedsDisplay];
}
- (void)setStartPoint:(CGPoint)startPoint
{
_startPoint = startPoint;
[self setNeedsDisplay];
}
- (void)setEndPoint:(CGPoint)endPoint
{
_endPoint = endPoint;
[self setNeedsDisplay];
}
- (void)display {
[super display];
if (self.contents) {
CGImageRelease((CGImageRef)self.contents);
}
BOOL hasAlpha = NO;
for (NSInteger i = 0; i < self.colors.count; i++) {
hasAlpha = hasAlpha || CGColorGetAlpha(self.colors[i].CGColor) < 1.0;
}
UIGraphicsBeginImageContextWithOptions(self.bounds.size, !hasAlpha, 0.0);
CGContextRef ref = UIGraphicsGetCurrentContext();
[self drawInContext:ref];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
self.contents = (__bridge id _Nullable)(image.CGImage);
self.contentsScale = image.scale;
UIGraphicsEndImageContext();
}
- (void)drawInContext:(CGContextRef)ctx
{
[super drawInContext:ctx];
CGContextSaveGState(ctx);
CGSize size = self.bounds.size;
if (!self.colors || self.colors.count == 0 || size.width == 0.0 || size.height == 0.0)
return;
CGFloat *locations = nil;
locations = malloc(sizeof(CGFloat) * self.colors.count);
for (NSInteger i = 0; i < self.colors.count; i++)
{
if (self.locations.count > i)
{
locations[i] = self.locations[i].floatValue;
}
else
{
locations[i] = (1.0 / (self.colors.count - 1)) * i;
}
}
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
NSMutableArray *colors = [[NSMutableArray alloc] initWithCapacity:self.colors.count];
for (UIColor *color in self.colors) {
[colors addObject:(id)color.CGColor];
}
CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (CFArrayRef)colors, locations);
free(locations);
CGPoint start = self.startPoint, end = self.endPoint;
CGContextDrawLinearGradient(ctx, gradient,
CGPointMake(start.x * size.width, start.y * size.height),
CGPointMake(end.x * size.width, end.y * size.height),
kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation);
CGGradientRelease(gradient);
CGColorSpaceRelease(colorSpace);
CGContextRestoreGState(ctx);
}
@end