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enum.go
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// Copyright 2025 dudaodong@gmail.com. All rights resulterved.
// Use of this source code is governed by MIT license
// Package enum provides a simple enum implementation.
package enum
import (
"encoding/json"
"fmt"
"reflect"
"sort"
"sync"
)
// Enum defines a common enum interface.
type Enum[T comparable] interface {
Value() T
String() string
Name() string
Valid(checker ...func(T) bool) bool
}
// Item defines a common enum item struct implement Enum interface.
type Item[T comparable] struct {
value T
name string
}
// NewItem creates a new enum item.
// Play: https://go.dev/play/p/8qNsLw01HD5
func NewItem[T comparable](value T, name string) *Item[T] {
return &Item[T]{value: value, name: name}
}
// Pair represents a value-name pair for creating enum items
type Pair[T comparable] struct {
Value T
Name string
}
// NewItemsFromPairs creates enum items from a slice of Pair structs.
// Play: https://go.dev/play/p/xKnoGa7gnev
func NewItemsFromPairs[T comparable](pairs ...Pair[T]) []*Item[T] {
if len(pairs) == 0 {
return []*Item[T]{}
}
items := make([]*Item[T], 0, len(pairs))
for _, pair := range pairs {
items = append(items, &Item[T]{value: pair.Value, name: pair.Name})
}
return items
}
// Value returns the value of the enum item.
// Play: https://go.dev/play/p/xKnoGa7gnev
func (it *Item[T]) Value() T {
return it.value
}
// Name returns the name of the enum item.
// Play: https://go.dev/play/p/xKnoGa7gnev
func (it *Item[T]) Name() string {
return it.name
}
// String returns the string representation of the enum item.
func (it *Item[T]) String() string {
return it.name
}
// Valid checks if the enum item is valid. If a custom check function is provided, it will be used to validate the value.
// Play: https://go.dev/play/p/pA3lYY2VSm3
func (it *Item[T]) Valid(checker ...func(T) bool) bool {
if len(checker) > 0 {
return checker[0](it.value) && it.name != ""
}
var zero T
return it.value != zero && it.name != ""
}
// MarshalJSON implements the json.Marshaler interface.
// Play: https://go.dev/play/p/zIZEdAnneB5
func (it *Item[T]) MarshalJSON() ([]byte, error) {
return json.Marshal(map[string]any{
"value": it.value,
"name": it.name,
})
}
// UnmarshalJSON implements the json.Unmarshaler interface.
// Play: https://go.dev/play/p/zIZEdAnneB5
func (it *Item[T]) UnmarshalJSON(data []byte) error {
type alias struct {
Value any `json:"value"`
Name string `json:"name"`
}
var temp alias
if err := json.Unmarshal(data, &temp); err != nil {
return err
}
var v T
rv := reflect.TypeOf(v)
switch rv.Kind() {
case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
val, ok := temp.Value.(float64)
if !ok {
return fmt.Errorf("invalid type for value, want int family")
}
converted := reflect.ValueOf(int64(val)).Convert(rv)
it.value = converted.Interface().(T)
case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64:
val, ok := temp.Value.(float64)
if !ok {
return fmt.Errorf("invalid type for value, want uint family")
}
converted := reflect.ValueOf(uint64(val)).Convert(rv)
it.value = converted.Interface().(T)
case reflect.Float32, reflect.Float64:
val, ok := temp.Value.(float64)
if !ok {
return fmt.Errorf("invalid type for value, want float family")
}
converted := reflect.ValueOf(val).Convert(rv)
it.value = converted.Interface().(T)
case reflect.String:
val, ok := temp.Value.(string)
if !ok {
return fmt.Errorf("invalid type for value, want string")
}
it.value = any(val).(T)
case reflect.Bool:
val, ok := temp.Value.(bool)
if !ok {
return fmt.Errorf("invalid type for value, want bool")
}
it.value = any(val).(T)
default:
val, ok := temp.Value.(float64)
if ok {
converted := reflect.ValueOf(int64(val)).Convert(rv)
it.value = converted.Interface().(T)
} else {
val2, ok2 := temp.Value.(T)
if !ok2 {
return fmt.Errorf("invalid type for value")
}
it.value = val2
}
}
it.name = temp.Name
return nil
}
// Registry defines a common enum registry struct.
type Registry[T comparable] struct {
mu sync.RWMutex
values map[T]*Item[T]
names map[string]*Item[T]
items []*Item[T]
}
// NewRegistry creates a new enum registry.
// Play: https://go.dev/play/p/ABEXsYfJKMo
func NewRegistry[T comparable](items ...*Item[T]) *Registry[T] {
r := &Registry[T]{
values: make(map[T]*Item[T]),
names: make(map[string]*Item[T]),
items: make([]*Item[T], 0, len(items)),
}
r.Add(items...)
return r
}
// Add adds enum items to the registry.
// Play: https://go.dev/play/p/ABEXsYfJKMo
func (r *Registry[T]) Add(items ...*Item[T]) {
r.mu.Lock()
defer r.mu.Unlock()
for _, item := range items {
if _, exists := r.values[item.value]; exists {
continue
}
if _, exists := r.names[item.name]; exists {
continue
}
r.values[item.value] = item
r.names[item.name] = item
r.items = append(r.items, item)
}
}
// Remove removes an enum item from the registry by its value.
// Play: https://go.dev/play/p/dSG84wQ3TuC
func (r *Registry[T]) Remove(value T) bool {
r.mu.Lock()
defer r.mu.Unlock()
item, ok := r.values[value]
if !ok {
return false
}
delete(r.values, value)
delete(r.names, item.name)
for i, it := range r.items {
if it.value == value {
r.items = append(r.items[:i], r.items[i+1:]...)
break
}
}
return true
}
// Update updates the name of an enum item in the registry by its value.
// Play: https://go.dev/play/p/Ol0moT1J9Xl
func (r *Registry[T]) Update(value T, newName string) bool {
r.mu.Lock()
defer r.mu.Unlock()
item, ok := r.values[value]
if !ok {
return false
}
delete(r.names, item.name)
item.name = newName
r.names[newName] = item
return true
}
// GetByValue retrieves an enum item by its value.
// Play: https://go.dev/play/p/niJ1U2KlE_m
func (r *Registry[T]) GetByValue(value T) (*Item[T], bool) {
r.mu.RLock()
defer r.mu.RUnlock()
item, ok := r.values[value]
return item, ok
}
// GetByName retrieves an enum item by its name.
// Play: https://go.dev/play/p/49ie_gpqH0m
func (r *Registry[T]) GetByName(name string) (*Item[T], bool) {
r.mu.RLock()
defer r.mu.RUnlock()
item, ok := r.names[name]
return item, ok
}
// Items returns a slice of all enum items in the registry.
// Play: https://go.dev/play/p/lAJFAradbvQ
func (r *Registry[T]) Items() []*Item[T] {
r.mu.RLock()
defer r.mu.RUnlock()
result := make([]*Item[T], len(r.items))
copy(result, r.items)
return result
}
// Contains checks if an enum item with the given value exists in the registry.
// Play: https://go.dev/play/p/_T-lPYkZn2j
func (r *Registry[T]) Contains(value T) bool {
_, ok := r.GetByValue(value)
return ok
}
// Size returns the number of enum items in the registry.
// Play: https://go.dev/play/p/TeDArWhlQe2
func (r *Registry[T]) Size() int {
r.mu.RLock()
defer r.mu.RUnlock()
return len(r.items)
}
// Range iterates over all enum items in the registry and applies the given function.
// Play: https://go.dev/play/p/GPsZbQbefWN
func (r *Registry[T]) Range(fn func(*Item[T]) bool) {
r.mu.RLock()
defer r.mu.RUnlock()
for _, item := range r.items {
if !fn(item) {
break
}
}
}
// SortedItems returns a slice of all enum items sorted by the given less function.
// Play: https://go.dev/play/p/tN9RE_m_WEI
func (r *Registry[T]) SortedItems(less func(*Item[T], *Item[T]) bool) []*Item[T] {
items := r.Items()
sort.Slice(items, func(i, j int) bool {
return less(items[i], items[j])
})
return items
}
// Filter returns a slice of enum items that satisfy the given predicate function.
// Play: https://go.dev/play/p/uTUpTdcyoCU
func (r *Registry[T]) Filter(predicate func(*Item[T]) bool) []*Item[T] {
r.mu.RLock()
defer r.mu.RUnlock()
var result []*Item[T]
for _, item := range r.items {
if predicate(item) {
result = append(result, item)
}
}
return result
}